Guild Wars 2 drops a big skill balance patch

Could you feel that? There’s been a disturbance in the forums, as if dozens of Guild Wars 2 skills cried out in terror… and were suddenly balanced.

ArenaNet dropped a huge skill balance patch on Wednesday that rejiggered and finagled scores of skills for every class. In the patch notes, each class is given an explanation about the design goal was for their respective changes. The studio is currently asking players for feedback on the extensive tweaks.

“In this balance update, we’re increasing the target cap for a select number of skills and traits,” ArenaNet said. “When doing this, we must consider a variety of aspects, from game health to server performance. These changes are intended for the specific purpose of improving large-group compositions and to improve their general support capability.”

There are also some new store offerings, such as additional eye colors (you vain homebody you) and a wicked-looking Shattered Bloodstone glider. Oh, and whatever you do, you’ll want to heed this warning:

Don’t care about skills? How about lore: Dulfy has a guide to the new mini-quest for players who’ve fully finished Heart of Thorns.

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19 Comments on "Guild Wars 2 drops a big skill balance patch"

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Loyal Patron
Esoteric Coyote

Yeah they buff condi damage builds apparently… and all I said is “I’d have to make a viper set… neh.”

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Dug From The Earth

Imagine the most attractive person you can, sitting on an amazing and exciting mount, holding the most intricately crafted stick you have every seen, with a string of pure gold hanging off the end… tied to… nothing.

thats pretty much GW2 for me. It constantly makes me take a 2nd, 3rd and 40th look at it every time they do a big update… but to me, its just missing that carrot, and my gaze quickly focuses on something else instead.

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Kickstarter Donor
Tobasco da Gama

I’m really not enjoying the current Living World season, but maybe I’ll drop by the Grove and get some closure on this Caladbolg thing.

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Bryan Turner

My main is still not Meta, maybe next time Greatsword Power Reaper maybe next time.

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Bryan Turner

My main, ever the benchwarmer.

gw102.jpg
miol
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miol

How could you possibly know that already, after yesterday’s patch?!

Are you part of metabattle.com? Because even they are 6 months behind!

Look at all those exclusive buffs for Reapers:

Necromancer
One of the major goals for the necromancer during this update has been to improve the reaper’s greatsword weapon in all game modes, without blowing its power out in the ones where it was already good. In addition, we’ve also been looking to improve a few baseline utility abilities.

Gravedigger: The aftercast of this skill has been reduced by 0.2 seconds.
Death Spiral: The damage of this skill has been increased by 20%.
Nightfall: This skill now converts boons into conditions from enemies it hits.
Grasping Darkness: The recharge of this skill has been reduced from 30 seconds to 25 seconds. Increased damage by 30%.
Deathly Chill: Increased bleed stacks to 3 for 5 seconds in PvE only.
Reaper’s Onslaught: Now grants up to 225 bonus ferocity while in a shroud, based on effective level.
Life Rend: Increased damage by 17%.
Life Slash: Increased damage by 17%.
Life Reap: Increased damage by 12.5%.
Increased life-force gain from 1.5% to 2%.
Death’s Charge: Increased damage by 30%.
Chilling Scythe: Increased life-force gain from 3% to 5%.

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Bryan Turner

I spend too much time on the forums and Reddit, I’ll know for sure once Nike tests it ( he’s a closet fan of the Reaper).

miol
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miol

So why don’t you spare us then with your premature call outs, until Nike tells you what you can be passive aggressive about!

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Bryan Turner

Just read QTFY’s new Benchmarks and Necro was so pathetic they didn’t bother to give it any detail. Well I have no interest in playing another class so as far as I’m concerned I’m seriously debating uninstalling GW2 once I re-up my WoW subscription.

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Bryan Turner

Being a pessimist is part of being a Necromancer though.

Line
Reader
Line

The new “quest” is great!
Totally didn’t expect that, it’s a nice little epilogue to the Heart of Thorns story (which needed more than just that but it’s a start I guess…), maybe they’ll add more of them in the future?
It’s a much better way to add ingame lore and tighten up loose ends than a certain way involving giant plot points stuck in an instance with 10 players…
Free and discounted ascended weapons, too.

As for the balance… looks like it brings back Necromancer and Engineer to the party, plenty of buffs all around except to the Elementalist.
Only the Revenant is still a mess, and I don’t have much hope for it at this point.

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Melissa McDonald

I am not entirely sure why I quit playing this game. it’s really good. I settled on the Elementalist. Having all those different attacks, and a different bunch for each of the 4 elements? different attacks with different weapons? A crazy amount of spells and attacks you can use.

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Brown Jenkin

I love pretty much everything about GW2 with the exception of the game’s combat. It is just shy of “action combatty” enough for me, but whenever I go back to the game I’m reminded of all the ways GW2 is amazing.

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Arktouros

I quit because they keep balancing the game around the two game modes (SPvP and Raiding) I don’t actually play and I got sick of my character feeling weaker for it every patch. I could reroll but after significant hours of investment into a character, it’s simply more practical to just stop playing.

Eventually they will fix it. They’ll do some super balance patch where every class gets stupid buffs and are actually fun to play again (this looks pretty close to that) but then you have literally months of nerfs again to look forward to as they just nerf everything back into not being fun again…at least until the next buff patch…

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Tanek

That sounds like the description for lots of MMOs. I hope the devs are correct this time when they said that they did not want to push things in the balance patch so far they they would have to nerf it all later, but we will see.

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Arktouros

I mean if you take it to the broadest sense of what I said, sure. But GW2 is renown for it’s balancing updates and philosophy. The classic example of the last boost patch was pre-HOT when we got an explosion of every class being fun and powerful. Then that basically has lead to the last year and a half of repeated nerfs ever since then.

This all stems back to their philosophy that “X isn’t underpowered, Y is just overpowered.” So rather than admit that a particular utility set is just garbage or a trait line just doesn’t work for the existing game modes they instead say that the other utility sets or trait lines are just so powerful there’s no reason to use the others so they nerf them repeatedly. The problem is many things are just underpowered and not viable options for their game content.

Until that design philosophy changes we’re pretty much always going to see nerfs unfortunately which just leads back to the game just not being fun to play. And because “OMG raids!” it’s just going to limit what we can do in PvE because raiding balance now must be considered.

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starbuck1771

Well I know why I stopped playing. For me I played the tested the original GW plus tested and played GW2 and the HoT expansion my issue was things just got boring and with all the other games I test and play it was just real easy to leave. I still return to it from time to time but don’t stick with it for too long.

atatahir
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atatahir

I think it might be due to lack of progression in GW2.

It is easy to leave the game though it also make it easy to get back in.

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Shocktor

I too wondered why I stopped playing, so I went back to the game two weeks ago and I’m really enjoying it… it is quite a good MMO.

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