Star Citizen promotes Spectrum, begins Anvil Hurricane ship sale

Star Citizen’s weekly Around the Verse treks to the Los Angeles studio for a check-in, but the real meat is the behind-the-scenes look at Spectrum, the communication platform the studio is building from the ground up, intended to be a chat and forum system that works within and without the game.

Meanwhile, the community is abuzz over the newly introduced concept ship sale featuring the Anvil Hurricane, which has its very own brochure. What are we buying again? Oh right, a pixel spaceship, carry on… or don’t, in the case of the salty Redditors who are annoyed that RSI was able to get out the ship sale but not the promised internal schedule before the weekend.

Source: Official site, Anvil Hurricane, Q&A, Relay. Thanks, Aethio!
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74 Comments on "Star Citizen promotes Spectrum, begins Anvil Hurricane ship sale"

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Blake
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Blake

This game was suppose to be released how long ago? Instead they keep pushing microtransactions for ships and what not instead of working on getting the game to release. I feel sorry for all the people out there who backed this game on Kickstarter. Buyer Beware!

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Joe Blobers

This game is in development since Nov 2012 starting with a team of 12 and 6 M$, then scope change in 2014 for 2AAA due to amount of pledges, change approved by backers (+ 80M$ since then).
CIG is in line for a release of major patch and SQ42 by mid 2018. Evrything is fine. Backers pledged for quality not half fast rushed crap like publishers do every year.

April-Rain
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April-Rain

wow, it never ends….. instead of making ships, work on the game lol

this will make a great documentary one day……

soooo glad I did not get involved with this mess!

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Kevin McCaughey

No way – they are selling more virtual good again?? This stinks – I really feel for people that are going to get caught up in this!

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Joe Blobers

You clearly know nothing about game development and about CIG date and numbers. Here is some help to figure it out:
Star Citizen: Dates & Numbers

xpsync
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xpsync

It’s just your jive talkin’ telling me lies
Jive talkin’, you wear a disguise
Jive talkin’, so misunderstood, yeah
Jive talkin’, you’re really no good

Sorry now that the song is stuck in your head for the day but…
this con job has gone on for far too long!

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Darkwalker75 .

Always amuses me to see how some people try to describe something they don’t understand and dont want to understand as a con job.
But by all means keep going, it amuses me.

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roo woods

All you have to do is look at any forum on the internet and the overall comments are saying the same thing that they want the game finished first rather than pushing out premium ships like this .

That should speak volumes to the developers themselves . It doesn’t even matter if people don’t understand the things you are obviously have more knowledge about than they do . The most important thing is public relations with those people who aren’t massive fanboys and if they are getting that wrong now and Star Citizen is getting a bad name among the gaming community ( even if it is wrongly deserved ) then that is going to do massive damage to its chances of being a success .

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Alberto

The game needs a constant flow of cash to keep the level of development of all the systems going, selling a new ship every 2 to 3 mos brings in a ton of fresh cash and has done so like clockwork for 5 years now…5 years why would they ever stop? “If it ain’t broke don’t fix it” they put out 4-5 new ships a year every year now since they started..this is a known process by ALL the backers, after the game is released they will continue to release ships this is something that will never stop as it has propelled SC to be the largest crowdfunded ANYTHING in history. They have several artists on the project who are specifically concept artist who do nothing other then make ships they don’t work on Netcode or anything that would make the project dev any faster. Hell ,if they stopped selling ships the project would not suddenly speed up or magically develop any faster , hell they would have to close some of the studios and fire a lot of the devs which would SLOW things down. SC is 3 projects, Sq 42 single player, SC the MMO, and even a FPS Star Marine not just the one game. People keep backing the game and about 3000 join the Community a week because unlike any other game in History CIG does constant outreach posts on the dev of the game, lore and twitch live streams plus a yearly convention all over the world and YouTube videos. I and thousands of other SC backers have been playing the Alpha for 4 years now and most of us are very satisfied with the project and where it is heading as well as how much communication we get daily from the Devs. A few hotheads on Reddit hardly constitute the majority of the backers who are a silent majority who are just waiting for the day the game releases whenever that is. I have backed several KS games and other then a monthly news letter with a why this game is delayed another 6 mos as cash dries up or We had to make a deal w a publisher to continue the project or we can’t afford this feature we promised( Friday the 13th, The Mandate, and Origin Underworld.) So far even with the delays CIG is coming off like a superstar w No holding back or selling out to BIG name publishers or compromises in the games vision it has only gotten bigger and better.If money dried up today they have enough money to finish the project but not w all the stretch goals, we would get a single player game ( Sq 42) and a much smaller MMO universe, why the hell would anyone want that when they could have the Full SC experience? You only have to put in $35 bucks to get a package $60 if you want Both Games the Single player and the MMO, AND WAITING TO SEE WHAT HAPPENS COSTS YOU NOTHING….

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Joe Blobers

Which fraction of “the gaming community” are you talking about? The 10 guys and alts following Master Troll prophecy of Doom, a guy that never delivered anything playable in 20 years, for which you can’t find any review except bad review on internet (despite having made 14 times the same game…).

The gaming community is not even aware of Star Citizen or interested by a game in Alpha. In the next coming 12/16 months major patch are coming as well as SQ42…. This is going to speak to PC gaming community. People can see today on youtube the “jpges”, animated in 4K at 60fps that make the base of the futur released game. Not an atom of scam or con… :)

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Roger Melly

“The gaming community is not even aware of Star Citizen or interested by a game in Alpha ”

I think the mmo gaming community as a whole is very aware of Star Citizen even if they don’t follow every single piece of development news . It is after all a very very high profile game .

Which is also the more likely scenario given the level of criticism of this gamed development , a few trolls with what must be hundreds of different accounts and nothing better to do than to post all over the web or just a general consensus based on a bad perception ( rightly or wrongly ) of what is going on with this games development .

Quite frankly you comment sounds like you really don’t like what is happening with all this negativity ( and to be honest I am not keen on it too ) but to stick your head in the sand in they way you have just done doesn’t do a single thing to put a more positive light on this game .

I hope the developers don’t simply put this down to a few trolls and start to tackle their public relations in a different way .

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Joe Blobers

Your reading on how I feel does not match my own feeling sorry to tell you :)

My head is not in sand and I have a senior background in rolling out very complex international projects.
By experience not blind fanboy (I not fan of anything only reason prevail for me) what I see with CIG is as you said, a few trolls doing their daily job, some others that should not participate to Alpha because clearly they can’t stand it and the vast majority waiting for next patch.

This is 4 years and 4 months since end of kickstarter end of Nov 2012 with a team of 12…. Expecting SQ42 chapter 1 by mid-2018 is very reasonnable and match the time required to create from scratch such project. The furure is bright for CIG not dark man.

4 M$ since end of 2016, despite a few being more vocale and no major sale show…. Really the MMO community is running away. Quite the opposite. Wait for SC 3.0 to come and you will see 10 thousands of new backers per month till SQ42…

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Alberto

I still get blank looks from my gamer friends when i talk about Star Citizen, most people only recognize it at all ( just the name) as “That game that has so much crowd sourced money” kind of like people who don’t game but have “heard” about World of Warcraft”..)

xpsync
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xpsync

Hey it’s your money paying for the show, may as well get something out of it which amuses you.

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Melissa McDonald

/accepts tag into the ring from partner
/circles SC warily with an intense ninja glare
/locks collar and elbows with game, pushes it back into the ring ropes
/bounces off the ropes and does a flying clothesline
/piles on SC and goes for an armbar

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Reselect Name

How many employees does CR have?

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Dividion

Should be right around 400 across the 4 offices, and then they have some stuff contracted out.

Zander
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Zander

Waaahhh!

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Joe Blobers

I real all different comments (18 so far). I see that many are saying they pass or wait before buying anything more. This is fair, I am myself a backers who bought some expensive ship (not Idris :) ) and this is not a problem.
Only a starter pack is needed (around 45$) and they have enough money to finish the game. In the next coming quarters, major patch are going to be released and SQ42 may be released between last quarter and mid-2018. So no need to buy more unless you want to do so.

I’ll definitively got this Anvil in game.

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Armsbend

“Only a starter pack is needed (around 45$) and they have enough money to finish the game

Question: then why aren’t they doing that?

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Reselect Name

Um, isnt working on something “finishing” it?

How do you finish something without working on it?

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Joe Blobers

Because selling ship is the single way today to keep a constant bucket of $. There is not a single business owner that whould say: okay I have a year of expenses secured, let’s stop the counter now (zero new $ coming in), we will see what happen in 12 months…

+370 team working to deliver two games, including one MMO, than mean business model have to be’ secured by compensating expenses. Clearly, not have 3 years budget in advance but keep a safe buffer. And 12 or 16 months in software industry is like tomorrow.

The model will change the day they start to sell SQ42 to none backers and get into SCMMO Beta. In the meantime, selling starter pack (and whatever backers agreed to pledge to support game development) can’t be substitute with ship skins (like ED is doing), t-shirt or playing cards.

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steve

I just picked up Hellion for a lot less than I’ve donated to the Star Citizen cause. I may get more value out of it than I have from CiG.

I’ll look at another ship sale when all of the existing promises have been met.

I’m amazed by what I’ve seen from the old CryEngine guys and people like Sean Tracy, but I’m fatigued with the endless song and dance from the PR team.

There’s a window of opportunity to all of this new tech, and as a significant backer of the venture, I’m finally getting tired of waiting.

Estranged
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Estranged

Can’t blame you. I bought two starter packages last year, hard to fathom how early adopters feel about one ship sale after another.

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GoJammit

Here’s how I feel. At times I wish they had gone the route of Elite Dangerous and made an open empty game and then slowly filled it with content. it would mean I would be playing it, and they would be gaining funnds in a less questionable way. I am not a fan of selling ships that don’t exist yet, but I suppose that is juust a matter of when the ship is ready. I preorder games so who am i to judge.

At the same time, when this whole thing started, CR said he is against the idea of relweasing a partial game and then dripping it out piece by biece and charging people for separate parts of what should be a whole game. And he is sticking to that. I have over time upgraded my package by tiny increments, but it’s still nothing compared to some people.

In the end I’m only worried abouut public perception of the game. I have no doubt it will come out. I have no doubt it will be very entertaining. I have no good reason to. Even his worst game Freelancer held a good deal of entertainment for me, so I just have to wait. Yes I would like it if it were done. Yes I would loive to reprioritize what is being worked on. No I don’t give two squats about the ridiculous level of detail that is being worked on in some areas. But it’s not my baby so I can just play other games until it is out.

It realy is that simple people. I am currently back logged on games and mosr stuff coming out this month than I will be able to play. Why are we silly nuts waiting around for this to happen. It comes when it comes.

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Space Captain Zor

Doesn’t bother me at all. I’ve been a backer since 11/14/2012.

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Lateris Ablon

As an early adapter I do understand the funding strategy. I feel it is an individual choice that I only took part in once. I feel no need to invest my money past my initial funding until release because I can gain those ships in a released version of the game. Others invest heavily and I support their freedom of choice. I think the SC community is one of the best communities I have been a part of along with Eve Online. I was really happy to learn they switched over to Amazons version of Crytek. I do want a solid release date for Star citizen though.

I used to be critical of development cycles until I started messing around with unity and unreal. That changed my perspective as a gamer and a forum poster. But at some point I really want to play a finished game for SC and fully understand the code process and the art pipeline, it takes months for triple A quality. I can wait as I have an entire library on Steam I need to attend and an exploration profession that I have been neglecting in Eve. If I want to play early release of SC all I have to do is download it since I am an early backer and feel no need to buy ships. But darn it, I am not getting any younger. 3.0 will suck me in.

edited for typos because I suck at typing. :)

Estranged
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Estranged

When I ask questions, the backers on the CSI forums are nice and very prompt in answering.

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Oleg Chebeneev

Projects like this arent made in few weeks. And SC has been in development less then majority of big MMOs

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wayshuba

The problem is, even that is starting to wear thin. The convolution of design direction is obscuring the issue of timeline and it is starting to wear thin for even the most supportive backers.

First, SQ42 is simply meant to have been a more modern version of Wing Commander – a desktop space simulator – with an element that what you accomplish in game could port to the persistent universe released at a later date. In that regard, CiG is well past what is considered reasonable for development of a desktop title.

Secondly, this November will have been five years since the Kickstarter. While their has been progress, the game still does not appear like there will be a release this year. In fact, if one goes by the rate of progress over the last year, it would seem SQ42 won’t be available until sometime late next year – which puts them way past what most triple-A MMOs usually are in development.

Third, as a comparison, Shroud of the Avatar raised their Kickstarter about a year after CiG did theirs. They have just released Build 39 and are planning on the full game releasing later this year. While SC does look prettier, at the end of the day people just want to play a game and alpha builds with partial game elements is still not a game.

Lastly, the amount of money that CiG has raised now far exceeds that of most AAA MMOs, with maybe SWTOR being the one exception. At this point, they should have more than enough cash to finish both SQ42 and the SC persistent universe – so one has to ask why still have ship sales? What exactly do they need more money for?

At the end of the day, the excuses are reaching their limit. CR best get things to serious points of completion because I don’t think he has until next year before things will start getting very ugly as even the most patient of supporters finally say they have had enough.

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Armsman

SWToR took $250 million and 6 years. If they get the ‘SC 3.0’ version out this year, that will at least be a real vertical slice with regard to how their procedural planets work; and give a glimpse of a few new professions, the item handling and PU mission mechanics.
^^^
I’m hoping they’ll have that released to their PU before the end of this year; but we’ll see.

As for ship sales – if it allows them to keep going and having funds to run the servers 24/7 as they do (something no MMO in development usually does until VERY near their public launch – yes, those MMOs to tests, but they’re usually for a small subset and for a few hours only once or twice a week until the game gets VERY close to launch); I have no issue with it. Why? I don’t need to spend another dime (if others do because they like a ship, more power to them.) Like many have said, all you need is beginner package (between $30-$45) and if you also want SQ42 add $15 more <— That's it (and if you bought a starter pack prior to Feb 2016 you got both SC and SQ42).

They ARE trying to add a number of mechanics and game systems not done in an MMO before (unlike SWToR which was just WoW with a Star Wars skin and a shitload of cut scenes); so it's not like they're just doing your 'standard MMO template' here.

Would I have LOVED for the game to be completed and launched already? Yes. That said, I think they've shown that (in addition to new ships) – they're not just sitting at their desks shooting the breeze…they're prototyping and building the game as fast as they can – but it's a game with A LOT of new mechanics.

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Joe Blobers

A wise advice as nobody else is going to build SQ42 and SC but CR, team and backers. We are at 12/16 months of SQ42 capter 1 and major patch in between. They have now robust pipelines for almost everything so we are not going to wait 3 years like trolls like to shoot. the very next quarters azre going to be very interesting.
We (backers) are clearly building a nevere seen game from scratch. This is amazing. Nothing less. Let’s build something rather than destroy things .
Message to trolls that as usual, will fade out with each patch release :)

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GoJammit

There is no indication of how lonf SQ42 will take because no one has seen anything of it in the past two years at least. We know the missions are done and playable. and we have seen the game intro. WE have been told we would see a mission played for a couple of times but we havent actually seen it. The reasons for that are unknown.

Also, this game seems to be taking no longer than other large games. It is their first game as a team. His biggest crime was underselling how long it would take. And then making changes to the plan. He has lofty goals. it would have helped him to have stayed a bit more grounded and them same out with an expansion that added more features. But what features would those have been. Walking around is important to the story, so models had to be done right, and apparently that’s what was holding up this Star Marine business. Physics swapping? Raiding ships and going into space is supposedly an important thing too, I suppose it could have been held off though. Could have done some cheap transitions.

I think there networking is what has held everything up and they have been working on all this other stuff in the mean time. Planetary landings were not suppose to be launch items, but when you take forever getting other stufff right, what do you do with the other 300 people you are paying.? YOu put them to work making ships.

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Oleg Chebeneev

First, maybe SQ42 simply meant to be like Wing Commander in 2012 when Chris first imagined it. Now it grew to the scale and quality that surpasses even Battlefield One, implementing all the new tech including procedurally generated planets.

Second, you really compare SC to Shroud of Avatar? Rofl.

Third money they get are spent to hire top talents in the field. SC’s team is over 300 people in size and they outsource alot of assets. Game like this takes alot of money to make and why not sale ships if there are alot of people who buy them?

Maybe progress goes slower then we’d like to, but there is definetly a visible progress. When they release 3.0 later this year, SC will already have more features and bigger world then most online games at release.

>While SC does look prettier, at the end of the day people just want to play a game

People hype SC for what it is: incredibly ambitious next-generation persistent universe on huge scale. There arent any games like it so they are willing to wait as much as necessary. Those who are in rush can play far simplier games like Elite or No Mans Sky

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wayshuba

No, the $65 million stretch goals contained a lot of what is being done today except for maybe the procedurally generated planets. They are well past twice that amount of funding.

As for SoA vs SC, I was referring to them getting the project done. You mention 3.0 in your response but this has been the story for a couple of years now – that on the next release it will be something awesome. Yet each release comes and it is less than what was promised – every single time.

Come this November, it will have been five years since this started. Saying people are in a rush after five years of waiting is simply untrue.

While SC may be incredibly ambitious – ambition without end results is an empty suit. CiG HAS to start delivering on commitments – they have already missed far too many and, eventually, the funding will dry up if they do not show serious progress to completion.

One last thing everyone is also assuming – that the game will actually be good beyond being amazingly pretty. Amazing graphics only take something so far – then it is the gameplay that will make or break the title. What if, upon release of SQ42 if it ever happens, the game just isn’t that good?

Anyway, I will stick with my original assertion. If CiG doesn’t get SQ42 out by year end, I am willing to bet the backlash is going to very much grow in crescendo. They are continuing to lose credibility with more and more fans each passing month and eventually, there will not be enough to keep this truck rolling.

xpsync
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xpsync

“Yet each release comes and it is less than what was promised – every single time.”

That’s called a lie right? What is the saying fool me once ect. ect. Yet people still throw money at them… OK?

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Oleg Chebeneev

If you read official forums people arent expecting SQ42 to launch this year. Predictions are – 3.0 in autumn, SQ42 next spring.

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Lateris Ablon

Can we also add that the network code for private servers is going to take some time as well. Plus the mod tools will evolve. I can see SC being well funded by it’s community after release.

One other aspect we will see is a reduction of contractors for their studio after release based on the needs of the community and their metrics of game play. The forecast is very long term for this game.

Can we not also say that if you are a backer you really are playing the pre-release aka pre-alpha for SC?

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Kickstarter Donor
mysecretid

I feel similarly. I don’t think CIG intended to trick or defraud anyone, but the piles of money seem to have gone to their heads, and they’re missing how it impacts their public image.

Continuing to hype pre-sold starships for a largely not-yet-extant game makes them look more and more dubious (to me, at least) as time ticks on and the game is still a fair ways off.

I want Star Citizen to succeed; I want to play it, but like you, I’m getting tired of all the hype. Just shuddup and build the game. :-D

Cheers,

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Armsbend

Lucky for you – the hype has died down considerably. I don’t feel anyone is excited about the game any longer they are just watching to see if the train stays on the rails or not.

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Joe Blobers

Define “anyone” out of +500.000 backers? +4M$ since end of 2016, without special day sale and some vocal (hundreds at best) backers being frustrated not having a vertical slice demo of SQ42. So the anyone should be understood as everyboy disponited right? So disapointed they pledge 2M$ per month…

Just waith for SC 3.0 to come then SQ42… That will be a storm of cash of new comers, those on the fence and those stil not aware of SC.
This is not the end but the beginning.

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steve

They need… they needed to open the development up in a real way. Those tools we see where they can paint buildings across a landscape? The modders should already have had their hands in it, working to develop the 100+ systems they need to generate.

Most of the things they’ve stalled on, especially ship design, would have been better served by crowdsourcing the development. Whoever they have pushing ships out of the pipeline would be dwarfed in capability by the modders who would churn out working models in a fraction of the time. The CiG guys shouldn’t be making a reality TV show out of the modders, but competing with them for their jobs.

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Oleg Chebeneev

Why the heck would they want some random noones to design ships for them when they have best talents in industry and very high quality standart? They already outsource alot of stuff and its been worked on by professionals.

>The CiG guys shouldn’t be making a reality TV show out of the modders, but competing with them for their jobs.

No they shouldnt.

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Melissa McDonald

You’d be right in a perfect world, Oleg, but what we saw with LANDMARK was the community absolutely took the devs to school. What you are suggesting should be a job interview pipeline because it’s almost guaranteed there’s someone who isn’t an employee but has skills to rival theirs, or better them lurking out there.

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Space Captain Zor

Hiring talent from the community is something CIG has done quite a bit of, especially from The Next Great Starship. There are at least 3 people I’ve seen on camera that were in the competition and now work for CIG. I’d bet there are others we haven’t seen.

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Kickstarter Donor
mysecretid

I backed this game very early; I bought a starship, and I’ve played in the Alpha, where I’ve had a lot of fun. I look forward to playing Star Citizen on release.

That said, I wish Cloud Imperium Games were as efficient at creating and shipping a finished game as they are at pre-selling digital starships.

I completely understood the ship pre-sale mechanic as a means of fundraising for the costs of development, but now that SC has become the most lucrative Kickstarter in gaming history, garnering literally millions of dollars, the rhetorical question becomes, how much is enough?

The perception now is that this is not “need” money any more, this is “greed” money, and the concerted hyping of every new starship “concept sale” doesn’t help to dispel the impression that the acquiring of money matters at least as as much to CIG as the game development itself.

My opinions only, of course. Yours may differ, and that’s cool.

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Reselect Name

How much do you think it costs CR to pay all those employees?

Estranged
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Estranged

That is CRs problem for having a WoW sized staff on a KS game.

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GoJammit

but what if they are building a Wow sized game?

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Schlag Sweetleaf

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Armsbend

This one should be in the 2017 end of the year round up.

styopa
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styopa

I was going to upload a gif of Chris Roberts face morphing into Derek Smart.

Because slowly, surely, that’s what I’m seeing.

… but I was too lazy to search out close enough face shots.

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Schlag Sweetleaf

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Joe Blobers

Stupid comparison by a million km large. Your contribution is so low level man….

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Armsbend

Bernie Madoff would have been more appropriate imo.

xpsync
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xpsync

Read my mind.

deekay_plus
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deekay_plus

so the combat is finally legitimately fun in 2.6.1 imo. hopefully they’ve got it nailed down now so they can focus on other areas like fixing various bugs and such with ships. tho i do note i no longre clip through the geometry of my delta so that’s got me hopeful enough to do a test where we ride in a multicrew ship and warp without being thrown out LOL.

anyways lame concept ship sale is lame. and looks pretty uninspired to boot. but not unexpected. i doubt they’ll ever stop with these sales. the valentines “discounts” sales was hilariously lame tho. buy 2 of the same ship get 10% off. wow! WHAT A DEAL BOYS! BUY EM UP! didn’t seem to do much for the funding ticker in any case. tho this sale so far has bumped it up about 300k or so

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jay

Just blows my gord how much people are spending on this game. The people in my guild that are really invested in the game all have spend $300+ one guy has spend thousands of dollars….

On virtual spaceships, for a game that you could hypothetically play for less than 6 months… if that…

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Darkwalker75 .

How much do you think people have spent on subscriptions for WOW and other subscription based games or for F2P games?
SC isn’t the first game where people spent thousands or even tens or hundreds of thousands of dollars on virtual items, so why are you singling out SC for this criticism?
And how do you know how long people can or cannot play a game, even hypothetically?

It may “blow your gourd” how much people spend on this game, but it “blows my gourd” how much some people are trying to criticize and find fault with just about anything and everything these developers do.

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Roger Melly

“SC isn’t the first game where people spent thousands or even tens or hundreds of thousands of dollars on virtual items, so why are you singling out SC for this criticism?”

Very true and I am not against virtual goods but I can’t think of a game that has tried to sell them before the game was finished .

I am pretty certain any game that did this would get huge amounts of criticism .

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Joe Blobers

Well… like it or not but $ is all relative. In a recent post a guy explain one of his friend (not in SC at all) spent 5000$ on tires during a competition week-end. In my own case, the budget I would pledge today in any game is way different of what I would have pledged 30 years ago.
CR got my respect long time ago based on facts not internet (good or bad) reputation. He is the only guy who is able and have the guts to deliver SQ42 and SC. Nobody else is trying.
I personnaly have ED, X3 all ME’s (will get ME Andromeda) as well and will probably give a try to Hellion. Based on my business experience and team on the bridge, I see no red light on this project.

deekay_plus
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deekay_plus

i’m roughly in for $300cad myself. i do play on and off fairly regularly tho for an hour or so per session.

there’s not much in the way of game here. we’re not at even at a game state that’s comparable to say rust or ark on day 1 of those games being playable (and taking money).

i am fairly pleased with the progress being made, while regularly rolling my eyes at the silly ETAs from both CIG and the fandom salesmen. the ship sales were silly a year ago as well and only gotten sillier since. this and the valentines sale smell like desperation for some reason rather than some legitimate idk what.

in any case the ships i have now will do me into actual 1.0 launch i think. i’ve got a nice cross section of ships to play around with solo and with friends. but i am also waiting patiently for when they start even talking about adding progression via gameplay beyond grinding the tedious af arena commander rental credits system. even just adding ship upgrades to be obtainable through actual gameplay instead of a broken ass neglected cash shop would be a positive development.

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Kevin McCaughey

I just hope for your sake, and all the rest of the “investors” that those ships actually fly.

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Joe Blobers

Most of them are already flight ready and can be tested in Arena Commander or PU. Alpha game= test not play like a released game.

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Oleg Chebeneev

Let ship sales begin

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edangerous
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edangerous

I’m sorry, I’m sure I’m missing something. Isn’t the production schedule supposed to simply be a view of their INTERNAL schedule? Isn’t that what was promised by Chris? So are you telling me that currently there is NO internal schedule whatsoever that Devs are working to? Is CIG essentially twiddling their thumbs waiting the necessary number of weeks to pass, before a schedule gets created… and then go “right… back to work!”… of course that isn’t the case, of course they have schedules/goals they’re currently working to. Essentially the “internal” production schedule has just become another neutered tool for CIG to “manage” the community with. I also just cannot believe that we’re going to be waiting approximately 3 months (who knows maybe longer) for a SCHEDULE for 3.0 which was said would be ready by the end of last year.

That ‘salty redditor’ does have a point.

styopa
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styopa

Assuming that RSI doesn’t in fact stand for “Remote Suction of Income” and that Star Citizen isn’t actually a massive trolling of the Kickstarter community as simply millions of lines of code whose functional purpose is really just to siphon cash from gullible gamers, yes.

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Sally Bowls

of course they have schedules

May be right, but I am not sure. I have met / managed a number (most?) engineers who don’t see the need for a schedule; it shall be done when it is done. Developers without adult supervision don’t necessarily have budgets or schedules.

If there are no constraints on time or budget might as well not waste time on un-fun and unproductive scheduling.

styopa
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styopa

“Developers without adult supervision don’t necessarily have budgets or schedules.”
Or, in my experience, products. Or paying jobs.

There’s no effing real business on the planet that doesn’t have budgets or schedules. Full stop.

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Sally Bowls

I disagree. BTW, re products: I once had a VP of engineering tell me that “this business was more fun before we had customers” i.e., when one could just go “create” with far fewer mundane constraints.

You are probably correct that there probably was something purporting to be a budget or schedule at some point. But if nobody is really using, monitoring and updating them, then I think the difference between “no schedules/budgets” and “schedules not based upon or reflecting current reality” is mostly semantics. E.g. SC clearly had a schedule, during KS wasn’t the estimated ship date 11/13 ?

deekay_plus
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deekay_plus

they keep updating the schedule. it’s just that every single given ETA they blow by with large margins without updating us that that’s going to happen until well after it happens even when it’s been outted that it’s obviously going to happen publicly, as if it wouldn’t be entirely apparent internally while they double down on saying the ETA is still on track despite clearly impossible to meet said ETA as of those statements.

and this has become the routine from this company. sometimes accompanied by “keep the faith” sermons on their forums. ><

deekay_plus
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deekay_plus

i think y ou miss the point.

CIG came out with this internal schedule thing late last year as yet another round of delays mounted with 2.6 and 3.0 being late which they were selling us on to be at teh end of last year in order to push yet another sales event to us.

all it was was more smoke and mirrors tho apparently to be put back in the closet until they need it to quell customer qq over CIG’s massively over aggressive ETAs they routinely pull out of their asses while they sell yet another concept ship in an early access game that who knows when it (or many years past sold ships) will be available for gameplay, let alone obtainable through gameplay itself.

CIG keeps memeing about open development as if they’re even above average when it comes to useful effective communication about what they’re doing month to month. but even tho they pump out who knows how many marketting videos every week (which they added another series to focus on their whales? the other week) they are still rather poor communicators that often avoid currently pertinent questions in favour of repitition buried in fluffspeak.

and the subreddit users are increasingly aware of this as they tend to pay very close attention to this project. which doesn’t help CIG has somehwat lower end ish devs on there talking about how x patch will have y implemented or w/e and then it doesn’t happen.

or you know when that german gaming magazine reported that CR told him sq42 was delayed, then CIG denied it and demanded the reporter run a correction, only to admit it was delayed a week or 2 later.

tl;dr – CIG’s version of “open development” has become nakedly “community management public relations corporate speak” in the most jaded and cynical sense of that sort of paradigm, and the game’s most loyal and generous fans are getting tired of the bullshit.

xpsync
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xpsync

Con job of the century, and no jail time, woot for Chris while he’s retired on some sunny beach resort set for life.

Hey Hunny… who was that you were talking with at the bar?

Oh dear you always get so jealous, he’s just some rich dude, used to be a ship salesman or something, he owns the island. He said if we were interested we could buy our own island.

Really!!!

Yes they are being built soon, but we can buy one or more right now.

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Joe Blobers

Don’t you know he bought the Trump tower as well as 10 Casino in Las Vegas?

wpDiscuz