Heroes of the Storm balance update tunes down Tychus, Varian, Malfurion, and Murky

The latest Heroes of the Storm balance patch isn't going to give anyone a bunch of satisfying new tricks. It's actually taking a lot of existing tricks away from various characters. Tychus, for example, has proven to be too darn good at not just tank-busting but assassin-busting as well, therefore making him too dominant against too wide a spread of heroes. Murky is clearly dominating, Malfurion is too good as support, and Varian isn't unbalanced but did have a few abilities that were just not fun to play against.

As such, all four characters have received some major adjustments. Tychus has had his attack range dropped and several abilities tinkered with, keeping his power at his intended role but tuning him down elsewhere. Murky received a wide-reaching nerf to his control and reliability, while Malfurion loses much of the power on his Entangling Roots and associated talents. Last but not least, Varian's Warbringer has been changed to a Slow effect, as the ranged stun was proving too easy to abuse and led to unenjoyable game states. There are a few other heroes with adjustments on a smaller scale as well; you may want to check out the full patch notes before diving in.

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10 Comments on "Heroes of the Storm balance update tunes down Tychus, Varian, Malfurion, and Murky"

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Bannex

Easily the worst blizzard game I've ever played.

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FreecczLaw

I played it back in Alpha and did not enjoy it very much. Came back in Beta and it was a lot better and in the last year it has improved so much with a lot of stuff on the horizon. As someone who plays both this and LoL they bring different experiences and I like both a lot. I don't agree that it is the worst Blizzard game (always a personal opinion) however I will agree that it does not have the same polish that most Blizzard games have which I think has to do with the fact that the game was made with the Starcraft 2 engine. It does not seem like that was a good idea tbh.

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Sorenthaz

I wonder how many people even play HotS. Somehow I feel like it's less than even SMITE.

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Armsbend

I don't know if it is an indicator or not but there are always more twitch viewers on HotS. Roughly twice as many at this second.

So LoL > DotA > HotS > SMITE

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FreecczLaw

Blizzard definitely dropped the ball when it comes to marketing/release for this game. Partly because the game just didn't feel finished when it was released and I also think too many got to try the Beta too early which put a lot of people off and often times you only get one chance.

Like I posted above the game is so much better at this point, but it is of course hard to get players to give it another shot. They have done a great job with it the last few months with cross-promotions which have brought a good influx of players as well as the competetive esports scene getting a regular league like LoL which I think has also helped. HotS is definitely growing slowly but steadily (especially lately), but they did without a doubt make it a lot harder for themselves than they could have done.

I can't really comment on a comparison to SMITE because I don't play it and although HotS seems a lot bigger on Twitch I don't think that is always a good indication of game populaton. In the end though I think both games are doing fine, they just aren't on the LoL/Dota 2 level, both which are beyond crazy.

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John Kiser

I like HotS in that it tends to be nicer cuz it is how you do as a team and not just how you do as an individual. Frankly worlds better than league in that department.

Titarian
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Titarian

I agree with you mostly because they turned this into a team game more than an individual game. DOTA 2 and LoL are very nuanced and not casual friendly. I think HotS has found a nice niche market because of how they differ from the competition.

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Armsbend

What's funny is when LoL first hit the scene it was considered ultra-casual to it's competitors. DOTA2 wasn't around.

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Sorenthaz

At the same time it makes it feel a lot less rewarding for the individual when you make sick plays and outskill an opponent because if your team is dying left and right or dropping the ball on objectives, you're screwed unless you stall late enough to make a comeback.

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Armsbend

I agree but for me: 20-25 minutes will always beat out 40-60 minutes. Both in playing and watching.

I find the laning process in dota/lol excruciating.

If all three games were released today for the first time - i think hots would win the war by a country mile.

wpDiscuz