Crowfall introduces the winged Fae Assassin

The next archetype hitting Crowfall should be familiar to anyone who traditionally enjoys sneaking up behind enemies and backstabbing their heads off, regardless of the improbably physics involved. It’s the Fae Assassin, and she has everything you’d expect from a stealth archetype: the ability to vanish from sight, high mobility, lethal daggers, and big wings to glide around upon. Also to facilitate double-jumps. That one might seem a bit surplus to requirements, but it’s certainly novel, at least.

Introducing the Fae Assassin also means introducing proper positional abilities to the game, attacks that care as much about where you’re hitting the target from as what body part you’re hitting. Of course, due to the game’s mechanics, you won’t be stuck in a situation where you can’t use powers if you’re not behind the target; you just won’t hit as hard when you’re not attacking from the target’s blind side. There are elements of the assassin that may seem superficially similar to other archetypes, but she really does seem to be in a (winged) class of her own.

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8 Comments on "Crowfall introduces the winged Fae Assassin"

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Dividion

“improbably physics involved” = “improbability of the physics involved”

In any case, it looks like a sweet take on Maleficent. Much cuter with the the long elf ears instead of horns. (probably how she gets the target to let their guard down) :)

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Yoshi Senpai

I know what class I’m playing. Hope the waifu is strong for this classes character creator.

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Golconde

The fae assassin cost 1 million dollars to design.

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Schlag Sweetleaf

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Sleepy

Cool! Makes the whole swashbuckling hamster debacle almost forgivable.

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Veldan

almost…

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Rheem Octuris

I’m surprised they haven’t put a tiger class in yet.

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Reht

That’s next class reveal…

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