Star Wars: The Old Republic opens up direct sales of the Unstable Arbiter’s Lightsaber

When Star Wars: The Old Republic first introduced the Unstable Arbiter’s Lightsaber with one of its random item packs, players were unhappy about it. It was a highly desirable item locked behind an uncomfortable amount of random chance, which is bad enough in and of itself, but it was also being advertised as if it were common. Bit unfair, that. So now you can, in fact, buy the lightsaber directly, the first time that a high-rarity reward from an item pack has been available for purchase directly from the game’s store.

The down side, of course, is that it’s pricey. Sixty bucks for a lightsaber pricey.

The rationale is that this will, hopefully, preserve the rarity of the item (and the sense of it being either very expensive or a very lucky drop) while also making it directly available to fans who want it. Naturally, no one is happy about this, either. Expect a similar reaction in a few weeks when everyone just gets a half-dozen unstable lightsabers for logging in and the people who had already acquired one are unhappy about having their work ruined.

Source: Official site via Dulfy; thanks to Sally for the tip!
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41 Comments on "Star Wars: The Old Republic opens up direct sales of the Unstable Arbiter’s Lightsaber"

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Mewmew
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Mewmew

Considering the rarity of the drop, $60 is probably a bargain.

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Jeff

This is what confuses me. I read so much SWTOR hate on this site, even the writers (or whatever they call themselves) seem more than a bit biased. Yet even though the game isn’t my cup of tea…it has a metric shit ton of players, and from what I’m told by my old employer, the dev team is one of the few that is still expanding significantly.

Is it a Star Wars thing or What?

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Andrew Jennings

The “metric shit ton of players” is one metric shit ton too much. Honestly, the game has seen a free fall of players since they released Knights. They’ve moved from class based missions to one generic for all. They swore choice mattered when in the end, you got the same outcome with a few actors changed. They took away some of the most popular companions and have still yet to revive them. They have made the grind longer and longer without reason. People begged them to reduce the grind and all they did was add more. Then they started to take away from the end-game players. Less content at the end and more to get there. Now they are outright selling $60 items. This is nothing but a cash grab by a failing dev team. As for the “biased” writers or hate from this site, I will have to say that so far all the hate is actually founded. There is reason to feel like a company is betraying you when they take a lockbox item and then sell it for an outrageous price. The item was already expensive to get as is just from the lock box. Then they are just like, yup, we want to milk this already dry cash cow a little more.

It’s like Star Trek Online when they release a pack that contains an old ship but highly desirable one. They know people will try for it like crazy because it’s something they really want. Just the other day they announced the release of a new ship (Enterprise J) even though it was said that it would NEVER be released to the public. Now all the sudden, here it is right on time for them to sell in a lockbox with a less than 1% chance of drop. Calculate the price per box of 300 Zen or $3 and it can easily come out to well over $500 for a single ship. They then announce that the ship will be one per character (like most of their lock box items) and that there will be one per faction for the 3 factions. So you could easily spend $1,500 just to get one of each. Then if you have more than 3 character, well there you go, you now have a cash cow to milk to death.

We as consumers need to stop them by letting them know with our wallets we don’t approve of their crap.

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Jeff

whoa slow your roll dude….I’m not the enemy I was just asking questions, I think I logged in SWTOR for all of three hours. I have no doubt they are milking players but the sad truth of it is if it wasn’t a profitable thing they would stop it. I applaud anyone taking a stand against corporate greed, but I think in this case there are more whales than conscientious consumers.

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bobfish

It has had a steady decline of players and revenue since Knights of the Fallen Empire came out, nothing they have done has off set that. This, is one of their attempts to improve revenue.

And I’m not sure who your old employer is, but I find it difficult to believe the team is growing. Most of the people who worked on it two years ago are on different projects now or at different companies. Many of the junior team members received promotion within the team and even now they are moving to other places too.

What is suspected by those in the industry I’ve talked to, is that BioWare Austin has a second project in development, so the studio may be recruiting/expanding, but it isn’t going onto SWTOR and the MMO team itself is a skeleton crew just large enough to produce the little bit of content that they are left working on. I mean, it’s taking them the better part of the year to make one raid.

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NeoWolf

I would have loved an unstable lightsaber GTN prices were more cash than I was ever likely to see and the packs weren’t forthcoming because you know packs/lockboxes whole carrot on a stick that never delivers by design… but $60 for a single digital doodad.. HELL the F*** NO. Pricing on that is insane.

I pay them a sub, I shouldn’t have to pay them sh** for that, I should be able to earn it in game.

Irony is of course is im all for direct sales, ive been calling for those forever…but as far as the pricing goes someone clearly needs a reality check and a slap.. not necessarily in that order. ;)

April-Rain
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Kickstarter Donor
April-Rain

I lost £150 on the collectors edition, but have kept going back when a nice chunk of content awaited me and the game has been installed on my system ever since launch, after seeing these story’s today about stupid £50 light saber’s is what really finally broke it for me and I have just uninstalled it for good and cancelled my pre-order for mass effect, I’m done with bioware the developer I use to love.

If i need a bioware fix I will go old school and play Jade Empire or kotor!

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starbuck1771

Funny thing here is when the packs came out I bought $60 worth of cartel coins and spent them on the packs and got four of the sabers three of which I sold for 125 million credits each the fourth I gave to a guild member.

flatline4400
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flatline4400

rofl… Sixty bucks!!

Of course, they will sell thousands…

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Loyal Patron
Armsbend

Seriously, why does anyone who reads this site play this piece of shit? Is it because they like Star Wars? Stop pissing on the franchise by supporting this nonsense.

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Hirku

Well I’m reinstalling as I type this because I want to see the other seven class stories. I won’t spend any money, pinky swear.

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neil shelton

Straight up whale fishing. IN YOUR FACE.

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Loyal Patron
Rottenrotny

lol SWOTR is just embarrassingly bad.
So sad. I loved this game at launch.
Honestly I’d take the buggy ass launch version of this game over this money grubbing cash shop faceroll disaster.

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Kickstarter Donor
Greaterdivinity

At this point, I’m convinced that BioWare is doing their best to re-make every other MMO’s mistake (and re-make their own mistakes) with SWTOR. Did nobody in the studio know what “monoclegate” was?

At this point it’s hard to be optimistic about the games future. Between the disaster that continues to be the Command system, the aimless “direction” it’s going in at the moment, the complete lack of conviction behind things like them bringing back OP’s, and decisions like this, I just can’t really think of any real positives to the game beyond, “Well…it’s Star Wars…”

Such a bloody shame to watch this game continue to decline. KotFE seemed like it was really going to be a turning point for the better, but alas it seems to have been the exact opposite : /

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starbuck1771

At least the saber can be used unlike that expensive monocle.