WildStar player analyzes the Primal Matrix and finds it wanting

The most recent WildStar patch hit just yesterday. You would think it would take a little bit longer for people to get really upset about it. But a player has already extensively analyzed the impact for the game and the players and come to a number of conclusions. Spoiler warning, pretty much none of them is positive, and most point to a system that makes most content in the game less rewarding rather than more.

One of the big sticking points, for example, is the fact that the system requires both rare and common essences for advancement. While common essences become easier to acquire over time with a catch-up mechanism, rare essences are firmly gated behind dailies, which means the catch-up mechanism doesn't actually allow you to catch up much faster (if at all). You just hit the sticking points faster.

There's also issues with the impact the stats have on the current game balance, as the effects ripple down through all content in both making characters with Matrix nodes extraordinarily more powerful (even in lower-level content) and in invalidating content which doesn't drop needed essences (essentially, everything that isn't Prime-difficulty dungeons and expeditions). It's a worthwhile analysis to read, even if it will take a little time to see if the most doom-and-gloom predictions are borne out over the long term.

Source: Reddit; thanks to Pepperzine for the tip!
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36 Comments on "WildStar player analyzes the Primal Matrix and finds it wanting"

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Jeff

lol When is Carbine going to understand that maybe .05% of's Wildstars populations raids or gives a shit about Raiding?

This MMO is a poster child of not living up to potential and thinking of a great concept but insisting on making it for the wrong audience.

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Tithian

From the reddit post:

“That's great! I can circumvent the dailies by spending in-game currency, I don't need to spend real money!”
Well no, if you want to reduce the total dailies you need to do to complete the matrix by 1 single day it would cost you 600 omnibits (1.6 weeks). In order to complete the matrix it will take you 270 days of not missing a single daily and that is only if you are subscribed, if you choose not to spend 15 dollars per month or pay gold in-game for a monthly sub via CREDD then it will take you 405 days of not missing a single daily.
“Okay, well I don't mind spending money for a game i like, how much money does it take to reduce the dailies needed by 1 day?”
Reducing the dailies required by 1 single day takes 375 service tokens, which costs $9.23 (tax not included).

Now that's what I call gouging. Well played.

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Fair Mores

I wasn't eligible for high end raiding a year ago when I hit level cap and I ain't eligible now. I don't care if in 270 days everyone's combat effectiveness is 22% higher than me.

What I care about is my housing plot and figuring out WHY OMECHRON HELPED NAZREK AND WHERE DID HE GO!?!

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theblackmage75

As detailed and insightful as the post may be-- I read it yesterday-- I was put off by the fact that the author presented a wholly negative view of the patch, going so far as to suggest that new players not bother even trying it. I think the truth--or as close to the objective truth that we'll get--is likely somewhere between this apocalyptic view and the rosy one that Carbine is trying to paint.

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athiev

I mean, of course people should play if they want to. It's a free game so why not? But at the same time, the analysis in the post is pretty measured and evidence-based. This looks ultimately like some kind of maintenance mode patch --- where they can keep the game "alive" indefinitely by adding matrix nodes and prime difficulty levels at no real cost.

miol_
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miol_

After many e-mails with CS, it seems that characters have a final expiration date, regardless of level or server mergers, if you don't login long enough!

No warning per e-mail beforehand, nothing!

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Greaterdivinity

Sauce for this? First I've ever heard of it.

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deekay_plus

i'd like to know too. this is my first log in for six months as of last night, and i've had former guildies come back to their toons at f2p launch (which has been a while now) to their toons.

as well all my pvp server toons are still there with rename credits for them.

miol_
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miol_

As I said, from correspondence with CS:

"Upon checking our records, it appears that the inactivity of an account during that time period lead to character/s deletion and we are unable to recover them."

Made the toons shortly after F2P launch in Oct. 2015 as well.

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deekay_plus

wasn;t this during the merges when they were sending out emails that some characters could be deleted? like 3 years ago or w/e?

miol_
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miol_

Again, the chars were created Oct. 2015 right after F2P launch!
That's not 3 years ago!

The merges for the megaserver restructure, was in 2014, while it was still subscription based!

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rafael12104

Wildstar is a dead horse. The game is a dead horse.

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Dug From The Earth

And suddenly, the little motivation I had to patch the game and log in for my free level 50 character, is completely gone.

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Greaterdivinity

So the post ended up being accurate to the launch version of the build, then? Because I read this when it was posted and was desperately hoping that it was based off an older build and these issues had been addressed, but if that's not the case than this is really soul crushing.

For once, the game had some legitimate momentum and optimism behind it with this patch, I remember in January when they announced it and started showing it off there was a huge boost in the moral of the community on Reddit etc. and there were a lot of folks talking about coming back to check out the patch etc.

I guess we'll have to see how the community reacts in the wild(...star... I'm sorry for that), but I know it's definitely dulled my excitement for the update. I'll still try to carve out a solid chunk of time to give it a spin over the weekend, but I'm going into it with considerably lower expectations than I was in the early days of them discussing the patch.

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Castagere Shaikura

Sounds like another mmo grind system for players that have no life. Its a wonder why the genre keeps getting a bad rap from people who don't follow them on sites like this. I used to know at least 20 people that played mmo's and now maybe 1 or 2 others play them. The rest can't stand them anymore because of all so called new systems that are nothing more then grinding. There are just way to many game choices people have now. Its all about the time you have to play unless your a jobless kid or adult living in your parents basement.

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HNN

Compare to what back than during the early mmo days like Everquest? There's always grind, just there's different type of grind to change up the monotonous of just grinding mobs.

Those "20" people would have left eventually regardless of what system is in place. It's the nature of mmorpgs, some like it, some don't, just like how some people don't like the puzzle genre

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Schmidt.Capela

On the other hand there are nowadays many non-MMO games that offer most experiences MMOs had a monopoly back in the day, but without the tedious grind aspects.

Part of the reason I dedicate most of my gaming time to non-MMO games nowadays, and only play MMOs casually to boot.

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Ryan Mahaffey

What a ridiculous post, there were dozens of people before the legion launch leaving college essays of issues with Legion. Where was the "WoW player analyzes Legion and finds it wanting"

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Greaterdivinity

How about Eliot's columns where he was regularly called a "WoW hater"? Or when they posted other issues with player complaints leading up to Legion?

Or are we still pretending that WildStar is victimized by the mean old media and haters?

Grow up, dude. Seriously. WildStar's hardcore fans are so bloody childish and it's getting really tiresome.

Take the victim hood off.

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Ryan Mahaffey

It's not exclusively Wildstar, don't get so butthurt because I critisized a post on a website you like. Yeah, I SHOULD grow up.

Bias is an issue on any game, just because I bring up exclusive to Wildstar post doesn't mean I think it's only a problem for Wildstar

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Greaterdivinity

Butthurt? Correcting your misconceptions is being butthurt now, gotcha.

Bias is silly, I've yet to see MOP or most sites in general single out games to shit on them. Yeah, they'll give a game a good ribbing every once in a while, but these games, especially for niche MMO sites, are their lifeblood. Rooting for them to fail by shitting on them is literally rooting against their own interests. Yeah, it's clear that editors are more passionate about some games over others, but that's a positive for those games rather than a negative towards the others.

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Ryan Mahaffey

"take the victim hood off"
"So childish"
"Grow up"
You defended massively in your post more than I defended Wildstar in mine and yet I am the "hardcore fan" here

I have no problem with the reddit post, my problem was that it seems silly for a major mmo news site to make an article about a players opinion

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Greaterdivinity

Those are slights towards you, not a defense of Massively.

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kidwithknife

I dunno about MOP's WoW coverage since I don't follow that game, but I have noticed for a while now that MOP's articles about Wildstar slant bizarrely toward the negative. Even in otherwise positive posts they go out of their way to mention it's poor launch, low player numbers, supposedly botched Steam launch (I'm still not sure what they were supposed to have done that they didn't do), etc.

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Greaterdivinity

Which ones? I mean, when they cover negative news, which has made up the majority of the WS related news late, sure. But that's not them taking a negative tone on positive/neutral news, that's just them reporting negative news.

Realistically, outside of the early days of this updates announcement, there's not been much positive news to report on. I'm struggling to think of anything outside of that lately, because the rest of is is pretty negative (dropping WS from a dedicated section of their earnings report, for example). Them calling out the games struggles is them presenting context, because that's fact.

As for Steam launch...they could have done anything and put more effort into it. They literally sent out a 3 sentence media alert without even providing any supporting assets (video/screens). I've put out longer, more detailed media alerts for tiny bug fix/content patches of low value, and Steam launch was a major deal for WildStar. They didn't do any real ad buys, no media push, no push on youtubers until way later, nothing. They just launched it on Steam and said, "We don't need to do anything, Valve does all the Steam marketing for you!" (not joking).

Having launched games on Steam, if you want a chance at decent promotion on the platform you need to pair up a marketing push to get headlines alongside your launch. It both contributes towards better placement on Steam (Valve does consider media coverage) and helps drive more players to the platform which also can trigger Valve to give the game better promotion on the platform.

Instead, the community put FAR more effort into it than Carbine did, making a concerted effort to move over to the Steam client to boost its numbers, creating/sharing guides and video content with new players to help get them invested in the game etc.

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A Dad Supreme

"... there were dozens of people BEFORE THE LEGION LAUNCH leaving college essays of issues with Legion."
===========
Key phrase you posted there. WildStar has launched this patch yesterday.
Massively isn't posting an article about BEFORE the WildStar patch launch. It's posting one about someone's view AFTER the launch of it.

Please re-frame argument and resubmit.

edit: Checked and the article is from four days ago so that would indeed be before launch, you are correct. Apologies.

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Greaterdivinity

4 days before launch, but based off of the final build on the PTS that made it live, from everything I gathered.

So it was literally a preview of the final build, not an early first or second PTS build. From everything I've seen since the patch went live, it's still pretty spot-on.

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BalsBigBrother

Dismissive and deflective instead of actually addressing the points raised yeah that will work /sigh

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Ryan Mahaffey

Except my issue isn't with the things said in the reddit post, it's the fact that Massively felt the need to make a post about one players opinion.

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BalsBigBrother

I wonder would you still have issue if the opinion of said person was more positive toward the game?

Frankly it is their site if they think it's worth sharing that is up to them. Looking at the article they don't appear to me to be misrepresenting anything and or adding to what the OP said on reddit.

So I am not really sure what the issue is other than you object to them sharing an opinion about a game that is not exactly flattering to said game.

Perhaps instead of going after the messenger your time might be better spent addressing the message if you feel things are being misrepresented or otherwise misreported.

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Bryan Correll

You would think it would take a little bit longer for people to get really upset about it.

Pfft. I've seen MMO communities explode over a casual remark a dev makes about something they're just considering.

styopa
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styopa

Looks like Skyfall's system, basically, except with time-gates.

Meh. I got a 50 out of it. I won't be chasing the bullshit dailies, so I won't be anwhere near the power levels of 50s who play regularly (all 15 of them) but I'm fine with that. I wanted a high-level stalker but didn't want the bother of leveling.

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deekay_plus

this is worse than i had worried. one of the nice aspects of wildstar is since the 2nd itemization redesign, and polished up with the 3rd itemization version with f2p launch, is them flattening the end game power curve heavily which especially made pvp so much more enjoyable in every way while also taking that progression anxiety out of the mix for non raid focused players while still making high end progression still feel rewarding.

it was actually a really nice meta going there for a while even tho the progression was very very finite in ways you tend not expect from a them park game with raiding and pvp progression.

the dailies gating is a regression tho. one of the chief complaints people had of it's endgame for ages was the focus on dailies or die wether raider or pvper or none of the above. and i think alot of players of the genre are just kind of sick and tired of the whole dailies chores thing in general go9ing by criticism of other games' endgames.

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Ashfyn Ninegold

It seems like such a nice idea. Only have a little time? Can't do a dungeon? No time for a raid? Here's a little something to help you advance anyway. I truly don't mind dailies for rep grinding and have certainly done a slew of them for that reason. But dailies are no longer side activities in many games, but the main game.

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Schmidt.Capela

My general issue with dailies isn't that they exist, but that they often feel mandatory. Make me feel like I must log in daily and I will instead leave the game, likely to never return.

Or, to put it another way: the only way I'm ever going to enjoy dailies is if the rewards are tuned in such a way I don't mind just ignoring them if I don't feel like doing them, that my progression isn't in any way hindered if I just skip dailies for weeks or months at a time.

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deekay_plus

i was never a fan of dailies and hate how mmo devs made them core to non raid/bg grinding endgame progression.

i'd far rather construct my own dailies so to say. but mmo devs love to act dictatorial towards how players spend their time in the games.

they could've made the things come from existing content of the whole range to encourage people to get on those things. but instead they've rendered most of it no longer relevant. damn shame.

wpDiscuz