EVE Online players lead $14,000 massacre in a busy trade hub

It’s said that you’re never truly safe in EVE Online unless you’re docked or logged off, and sometimes not even then. If someone wants you dead badly enough, he can get to you even in the heart of high-security space surrounded by legions of CONCORD police ships. The police in EVE will get revenge on anyone who attacks another player in high-security space, but they aren’t very big on crime prevention and take a few seconds to kick in. If you can get enough players together in high-damage ships, you have enough time to take out some pretty big prey before CONCORD comes to promptly turn your attack fleet into floating scrap.

That’s the premise behind suicide ganking, and it wouldn’t be EVE if someone didn’t turn this most heinous of crimes into a huge player-run event or even an annual tradition. Starting in 2012, the Burn Jita event sees hundreds of players in the Goonswarm Federation alliance flock to EVE‘s main trade hub system of Jita for a weekend to suicide gank as many industrial ships, freighters, and random passers-by as possible. Burn Jita 4 took place recently, and killboard records estimate the final damage total to be over 750 billion ISK (worth roughly $10,000 to $14,000 via PLEX conversion at current rates). According to the latest economic report, this impressive figure is actually only around 2% of the total ship value destroyed game-wide throughout February.

Burn Jita 4 was different than previous events in that the attackers made use of the new free-to-play alpha clone account option to create hundreds of disposable gank characters to join the group, thereby bypassing the normal security rating punishment for suicide ganking in high-security space. When the free-to-play option was added, CCP said that it could potentially lock the weapon safety systems on for all free players if abuse of free accounts became a problem. Developers would of course rather not artificially restrict what free players can do in the game, so it remains to be seen whether this event will force CCP’s hand.

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21 Comments on "EVE Online players lead $14,000 massacre in a busy trade hub"

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Mewmew
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Mewmew

Why is it that almost all Eve Online news is about griefing?

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Bango on Laurelin

Destroying 2% of the game’s ships won’t stop the continued downturn in ore & mineral prices – too much supply and not enough demand caused by coalitions unwilling to commit.

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Roger Christie

Thank you for these continuing PSAs that insure that I won’t ever spend another second in Eve. :)

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Armsman

– Seriously, is Plex that easy to convert to real-world actual currency? I honestly ask because that all the headlines like to tout about EVE – not interesting mechanics or gameplay – just:

“So and So scams EVE players out of $XXXX dollars…”
or
“Player ganked for $XXXX dollars in EVE..”

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Fred Douglas

I don’t know, maybe I’ve just played too much Eve – but this is fine with me. All my industrials have defense systems in them for a reason. If they burn through them, fair play, I’ll buy another.

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MesaSage

Never played the game, so I’m not qualified to render opinion on the “event”, but it does sound very “Eve-like”.

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Oyjord Hansen

It’s truly amazing the kind of player EVE attracts. I don’t think a single MMO has, or has ever had, more of a toxic community.

possum440 .
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possum440 .

Speaking of numbers, the funny stories about how “thousands and hundreds of thousands of dollars” were lost due to this or that.

Lets set some things straight, first, you own absolutely nothing in EVE, NOT A THING. Money, doesn’t exist, anyone paying real money for time cards and then transferring that to buy things, wasted. If you want to spend money on things that do not exist, that you do not own, that have ZERO value, then do so, but do not state to try and spice news reports up that “OMG so and so lost 14,000 real life dollars…it did not happen.

Once a time card is purchased that “real money” is no longer valid, its gone, its purpose served, any comparison to in game goods bought with time cards is invalid. If the corrupt developers said that players owned their in game property and time in whole, that resources were finite (which they are not), if ISK was finite, then yes, a person could say that real money was destroyed because a semblance of an economy would exist. But ISK and resources are infinite and no economy exists in EVE, it is simply a barter system for things that never existed. To state that in this game with the current EULA and game mechanics, infinite resources and isk, that real money was lost….not a chance.

Nothing was lost. CCP profited from your money, which was gone the second you purchased the time card and that time belongs to CCP, in fact everything in the game belongs to CCP, you own nothing as stated earlier, including the imaginary money you think you lost.

EVE has always had corrupt developers, a very tiny, niche, voiceful, toxic community, the same community tries to validate itself all the time by blowing stories, events and things like this out of proportion.

EVE, the elephant clown in the room always trying to justify itself. EVE has better articles to research such as the still corrupt devs, time dilation and letting servers decide the outcome of massive battles, lousy half assed game mechanics, old tech, old code, infinite resources, infinite ISK, low population, all those are news worthy, not some article about imaginary money.

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kgptzac

I agree the title is better using 750 billion ISK, but I suppose some may confuse it with the rl Icelandic currency. Still, no need to getting triggered by it.

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Schlag Sweetleaf

user123234345
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user123234345

This gaming company has no sense of decency and will not enforce it’s EULA in regards to player conduct until someone is or has nearly been pushed over the edge (e.g. suicide attempt b/c of player harassment ~5 months ago, her torment continued even then). CCP’s willingness to accept, enable, and participate in Eve Online’s rape culture is as disgusting now as it’s willingness to do nothing about harassment of suicidal players was not too long ago (which still happens in some contexts w/o intervention).

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Alex Willis

Rape culture? Quite a serious accusation. Links?

I’ve played EVE for years and can tell you that I have never seen any tolerance for that type of behaviour.

The “harassment of suicidal players” is likely a reference to The Mittani, and an IRL event several years ago. That did happen, and it has been addressed since then.

user123234345
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user123234345

So more fellow Eve players (I’ve been playing for years too) can harass those ppl further and watch CCP do nothing but offer refunds for their remaining sub time again? Nice try. Do your own search; not hard to find.

Bobuliss
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Bobuliss

What boggles my mind is how stupid people had to be to get ganked in this event. Despite their best efforts at subterfuge, the Goons’ plans were known well before hand. Avoiding Jita for a weekend and just taking your business to Amarr or even Dodixie or Rens/Hek would have saved so much of this carnage. It’s long been the stated goal of GSF to break the game as much as possible, so exploiting Alpha clones to intentionally force CCP to “fix” them may well have been part of the plan. That being said, content is content, and Burn Jita is a staple in EVE and is part of what makes it one of the most interesting games ever.

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Alex Willis

Burn Jita is crazy and fun. I have no idea why it is the subject of so much controversy. It certainly should not be used as a barometer for suicide ganking policy development. If this sort of thing started happening every month — maybe. But an annual event? It speaks to the bizarre dynamism of EVE’s community.

Also, 750 billion ISK is pretty small if you consider the normal traffic that moves through Jita in an average day. (I myself have moved 40-50 billion worth through the system in a single day, and I was small potatoes as an industrialist.) Obviously this event interrupts regular trade and so many people do not undock or go elsewhere to drop goods.

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Schmidt.Capela

“””Burn Jita is crazy and fun. I have no idea why it is the subject of so much controversy.”””

No wonder. You find it fun.

Seems to me like most MMO players, and perhaps even most EVE players, don’t share that point of view, though. Burn Jita, for them, sits somewhere between unamusing and game-breaking.

Many players don’t readily accept losing progression due to the actions of another player, and even among those that do accept that, they often look for some justification they might find acceptable for the actions of whoever attacked them and fail to see that in events like Burn Jita.

I do agree, though, that players that think like that should just stay out of games like EVE, as allowing that kind of random, unjustifiable hostile behavior seems to be one of the cornerstones of EVE. Which, BTW, is why I stay out of EVE despite loving almost everything that game has to offer other than player-to-player interaction (I actually read the whole ISK and like the “spreadsheets in space” aspect of the game).

Crow
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Crow

I haven’t been plugged into EVE for awhile, but CODE basically took the Hulkageddon/Burn Jita mentality and made it a daily part of play. Most of the issue is that the Goons used alpha with next to zero downside to do this this year, basically creating a situation where they put nothing on the line and accomplished a huge amount. That’s unbalance in EVE when what you put up for collateral is basically 0.

Crow
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Crow

See, from my perspective an organization like CONCORD would do everything possible to prevent this, and if not then they’d hunt down those responsible and make an example. Like, if not everyone at CONCORD needs to be fired.

I know the “wild west” is a big part of the game, but doesn’t it also follow that when players openly plan shit like this CONCORD should “step up” and maybe even go to an auto-kill in effected areas that are under suspicion.

Currently the issue is that the Goons game it to hell and back. It is an unbalanced and, frankly, shitty thing that happens every year. Ganks are cool, but if CONCORD knows an area will be a hotspot they should do something about it. If we want to “play EVE” complete with years-long infiltration and player counsel then the ability for CONCORD to act with a meager amount of response and context is completely in-character for the game itself.

Bobuliss
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Bobuliss

I can’t find the dev quote, but Concord exists to punish, not protect. CCP has said that it is not their job to keep players safe from other players.

Crow
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Crow

Absolutely, which is why I included the following: “they’d hunt down those responsible and make an example”.

A sense of actual law and order is what is missing from EVE a lot of the time. Sure, podunk sector whatever isn’t getting proactive CONCORD protection… but Jita? It isn’t even requiring protecting as much as the issue with using alphas and basically eliminating the threat of CONCORD at all to act as a deterrent. With alphas CONCORD isn’t even a deterrent and there is no actual punishment they’re netting out.

I just find it completely illogical from a world standpoint. Jita is special and the highest traffic area in the whole universe. You’d think CONCORD would be invested in the stability. But Burn Jita is fine overall as a thing. It is CODE who took griefing to a whole other level, and I bet anything they’ve also all moved to alphas so they can gank miners all day long without a shred of loss for themselves.

Bobuliss
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Bobuliss

I’m sure CODE. is using Alphas to gank, but that just means they fly crappier ships and need more of them to kill anything. Besides, a properly tanked Procurer takes a hell of a lot of dps to kill before Concord shows up. And ganking freighters usually takes a fairly large number of Taloses, or a metric shitton of Catalysts, so I wouldn’t worry about Alphas there.

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