Ashes of Creation promises a ‘reactive world’

    
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But we should really not let these guys off the hook for talking big.

“When you push the world it pushes back. When you give to the world, it gives back. Take too much, and the world just might bite back.”

The Ashes of Creation team posted a new developer diary this week that focused on one of its five design pillars, that of a reactive world. The gist is that the game world will slowly react and respond to player actions, reshaping in both positive and negative ways.

The team said that each server will be a world to itself: “Each server in Ashes of Creation will be unique, because each server will grow, mature, and change on its own based on how its players interact with one another. Sure, we’ll have our own events planned out, but the players’ choices on how and where to settle towns, when to lay siege to settlements, and even how much they forage for resources — it all changes the landscape and layout of a given server.”

Looking for a little more of an Ashes of Creation hit to get you through the weekend? The team posted a pair of short videos showing off some aggressive fauna — namely, a troll and flanggler. Watch them below!

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