Camelot Unchained’s very busy, very productive week

    
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If there’s one thing to be learned from reading Camelot Unchained’s weekly updates, it’s that MMORPGs take a whole lot of work in so many different areas to pull off right — moreso when you’re making your own game engine from scratch and trying a few new things that haven’t been done elsewhere in the genre.

This past Friday’s newsletter had a lot to crow about: “We checked off two important items on our Primary Beta 1 list, we’ve run several impromptu tests this week, we currently have two tests going over the weekend, we dropped in so many changes and bug fixes we had to provide a 20-page testing doc, we have a solid Top Tenish list, and we have a good number of User Stories completed.”

Among other things, the team talked about how it’s improved network stability and started testing a special physics server. For the more visual-oriented among us, a few pieces of art showed off weapons (including an axe with a heart buried in it) and two warriors duking it out on the battlefield.

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