Ship of Heroes will seek $400,000 in Kickstarter funding

Indie superhero MMO Ship of Heroes has just announced the details of its planned Kickstarter campaign, which was previously noted to begin on April 4th: The crowdfunding event will run five weeks and hopes to raise $400,000. Alpha is expected to begin late in 2017.

“The key point to realize is that if you want to play in the Beta, you need to back us in the Kickstarter,” Heroic Games CEO Casey McGeever writes. “If you want to start even earlier and be part of the Alphas starting this year, then your chances go up depending upon how much you donate.”

McGeever argues that his team has shown off more of the game at its one-year mark than most comparable games do and that Ship of Heroes is angling to become a “family-friendly gaming community” and “a destination game that one plays for years, rather than content that gets played once and is then abandoned.”

SoH is one of five (!) City of Heroes-inspired superhero MMORPGs currently in production, though this is the only one that’s set on a sci-fi-flavored, self-contained starship dubbed the FHS Justice. Here’s the game’s latest gameplay video from just a few weeks ago:

Source: Press release
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27 Comments on "Ship of Heroes will seek $400,000 in Kickstarter funding"

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Tamanous

I’m not giving another cent until the one mmo I backed is released (CU … no worries, but will take time) but I hope the cream rises to top with all these COH clones in the works.

I forget what’s what with them but as long as one is fun in the end.

Nathaniel Downes
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Nathaniel Downes

CU is making solid progress and is looking to be an awesome experience for those who enjoy RvRvR style MMO’s.

Reader
Captain Crash

Good luck; I feel you’re really gonna need it. Kickstarter hasn’t got very good standing with the public anymore.

Reader
Peregrine Falcon

I don’t pay to be in beta. Testing a product for a company is a job and I don’t pay the company to go to work, they pay me.

Whatever works for you though. Just don’t look at the kickstarter as an investment, look at it as a donation. And don’t give them more than you can afford to lose.

Reader
Isabella Bennett

Why, why are people still using Kickstarter? There’s other platforms where if you don’t meet your needs, you still get what you drummed up. I’ve seen plenty of indie developers and even big studios do this. It’s just setting yourself up for failure.

“Ship of Heroes” is a terrible name, by the way.

Reader
Sray

None of these spiritual successors have talked about their plans for the high level game. CoH didn’t have anything for max level characters to do, and it suffered for it: you can only make just so many alts before you lose all interest in the game. In the final years they began to incorporate the standard PvP and Raiding progression grinds; at which point the game’s population went into freefall.
So, if one of these games can answer the question of “what is there to do at max level?” with something other than “raid, ranked, or roll an alt” I’ll toss fat stack of cash their way. But considering these games have avoided that particular question, I doubt they have an original answer.

Reader
Crowe

Did you have any suggestions other than raid, ranked, or roll an alt? (Not being snarky — I’m just curious since you specified those) Personally, I’d be happy with a good series of raids or taskforce-type stuff.

Reader
Manastu Utakata

The end game tail should not really be wagging the dog. Or at least the leveling ride should be just as enjoyable as the destination. Just saying.

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Sray

I fully agree. However, while it may be about the journey and not the destination, there still has to be something at the destination or else the journey is meaningless.

Nathaniel Downes
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Nathaniel Downes

CoT is designed such that no player can do all of the content on a single playthrough, which means even at endgame you will have a lot of PvE content left. Add in the mission crafting, faction unlocks, and scaled content, we hope to avoid the typical endgame trap of “ranked, raid or roll” as you mention.

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Duane Does not check email

That is awesome having multiple paths and no final end game. Gives a player more reasons to linger in game and explore more builds, more stories and hopefully different alignments.

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Witches

I’ll be shocked if they get it, i mean i like the game and would help, but i just don’t see it raising this much.

I think these projects need to start rethinking their strategy, KS seems to have seen it’s heyday as far as big games go, at this point not a single crowdfunded game has made it to beta.

Nathaniel Downes
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Nathaniel Downes

Elite Dangerous and Mighty No. 9 come to mind as having not only hit Beta, but release.

Reader
A Dad Supreme

“”The key point to realize is that if you want to play in the Beta, you need to back us in the Kickstarter,” Heroic Games CEO Casey McGeever writes.”
=====
No more betas for me of any type, especially paid ones.
Good luck to your endeavor though.

Reader
Dug From The Earth

I remember when playing a beta was doing the devs a favor… not the other way around.

Reader
Armsbend

You were doing them a favor and more importantly they still had a professional QA team. Gaming is such a disaster right now.

Nathaniel Downes
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Nathaniel Downes

Now it feels like the terms Alpha and Beta are abused to the point that players *expect* it. I know for City of Titans we have players who honestly think that we’re not far along in development because we’re not planning to hold a (rather costly to run) public Alpha.

styopa
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styopa

There is nearly zero chance they’ll get it.
1) it’s pure nostalgia, they bring little new.
2) the market is WAY overfragmented already
3) people are starting to figure out that KS is a mug’s game.

I hope I’m wrong but man….good luck with that.

Reader
Dug From The Earth

Pretty high hopes for a game thats seemingly just recreating an older mmorpg’s experience.

I enjoyed CoH/CoV for a good 3 years, but not enough to invest time or money into something that seems pretty darn similar.

We really need a NEW super hero mmorpg, not these 3+ different spiritual successor games.

Nathaniel Downes
Reader
Nathaniel Downes

Depends on what they latch onto as being the essence they hope to capture, would it not?

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mysecretid

$400K is a pretty big ask, considering the current climate for crowdfunding games. Good luck to them.

Reader
Bryan Correll

I think we can safely start saying that there are only three successors in production. Redside’s kickstarter got a whopping $170 out of its $45,000 goal (with four backers.) Heroes and Villains free-to-design plan has produced about as much as you would imagine from a crowdsourced game.

pepperzine
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pepperzine

Yeah, I only heard of Redside that one time by the developer’s posting in Make My MMO, followed by that brief article on their kickstarter. I have to be gonest, the kickstarter was pretty bad. It didn’t seem like it was taken out of the oven too soon, rather the oven was never preheated .

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silverlock

Someone needs to put out a COH successors spreadsheet with stuff like when started, how much money raised, and where it is in development.

Well good luck to them looks like they at least have some decent stuff to show.

Reader
AvelWorldCreator

City of Titans (Missing Worlds Media, Inc.). Community service corporation.
Initial business setup: December 5, 2012.
Initial incorporation: Missouri, Dec. 31, 2012.
Re-incorporated in Washington July 21, 2013.
Staff: Approximately 40 people of various backgrounds currently working for stock shares only plus contractors.
Kickstarter October 2013.
$678,000+/33 days. Majority of it within about 5-8 days if I recall right.
Current stage: Announced expected release November 2018. Alpha and beta stages planned over the next year and a half.
Other company projects: One webcomic, Hijinx, currently available on Patreon only. Website being developed. Addition comic tentatively planned. General product launcher. Small secondary products from testing and planning.

This help? I’m one of the founders (in fact I did the initial business setup and incorporation) but much of the data above is pulled straight from memory and not written documents.

Please note that we are not really a “spiritual successor” of any other superhero game. Inspired, yes; copycat? No. We have our own unique mechanics and game rules. We are a superhero game with an advanced character creation and costume design system, a large open world, etc. The only release pressure we have is to our backers otherwise the entire team has other jobs and this is a labor of love for us. We want to get done with this as soon as possible because we want to play too!

Edits: Facts and figures being adjusted as the team passes stuff on to me.

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AvelWorldCreator

For the record we are in contact with most of the other groups and our communications are cordial. The majority of the teams have been working hard on a complex undertaking and any support you can give would be appreciated. I’ve already volunteered any technical support (time permitting) I can give.

And since I can’t edit my previous posting I’ll say here that our team has 55 people that current and active and not merely 40. We are always looking for more help in specialty areas though. Missing Worlds Media, Inc. is a employee owned corporation and the board of directors and all offices are elected positions.

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