The Repopulation is back up and running

It might not have been everyone’s ideal scenario, but the fact is that The Repopulation has come back under new management — and you can access the game once more. The new owners announced that the sci-fi sandbox is now back up and running for previous players (new ones will have to wait until later this month, when the early access will be made purchasable once more). It is also on Steam.

The studio said that there haven’t been any significant changes to when we last saw the game in action: “It’s important to note that this is still early access, the current server status is identical to how it was before the shut down and it is still in an alpha state. This is to allow all players to play the game again and submit up-to-date bug reports.”

Even if the game hasn’t changed, the website certainly has. The new owners are revamping the site and have already migrated the old forums as part of this. There is also a Discord channel for Repopulation fans to chat with one another.

Source: Newsletter. Thanks HolyAvengerOne!
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44 Comments on "The Repopulation is back up and running"

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Rodney Perry

I helped kickstart it but I don’t have much hope for it anymore. Seems like The repopulation is now Bernie in Idea fudgesticks’ production of “Weekend at Bernie’s.”

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Koshelkin

With the current drought of Science-Fiction MMO’s… let’s hope this game sees some progress now.

shadanwolf
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shadanwolf

I’m very surprised it has re-surfaced.

Yangers
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Kickstarter Donor
Yangers

I logged in last night. As janky as i remember. Rocking those lowest settings lol. Still enjoyed pottering around though :-)

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glitchy_girl

I’m VERY glad the game is back! :)

As is, the game had it’s problems and from my perspective, what really amounted to financial issues on ABT’s end, and some internal politics stopped what should have been the development of what is going to be an awesome game.

As is the game was in it’s alpha stages when it closed – as such the bugs where there, and it didn’t run as well as it could have. Either due to redundancies, or just other lack of familiarity with HE itself.

For example – I forgot where it was mentioned, but it was revealed ages ago on the old forums that when zoning, the server would reload your inventory each and every time you crossed a zone line. As a result, if either the server or your connection hiccuped when someone crossed a boundary line you’d see the loss of your inventory, or crash. Each of these obviously requiring a restart to fix.

Now, putting aside the controversy surrounding what happened with IF/HE guys, and ABT. (Which is mostly speculation aside from some posts here and there) I believe that the game is in the most reliable hands that it could be in. That is that you now have the people who practically birthed HE working on it, fixing it, and optimizing it. So even if this were to be a far shot – I feel that this is the best shot if you will.

Now as is – I get the feeling there may have been some code that was not completely released when the servers went down the first time (I could be wrong) … because when I logged in this time the game looked better than I recall it looking (screenshots also support this), and it does seem to run far better than it used to. (If you want proof of this watch my stream recordings on twitch surrounding this… twitch channel is the same as my handle ). And for the sake of this I’ll also include some before and after screen shots as well.

This being, the new one being on the left, followed by the old picture that also had my character stuck with a common bug looking like she forgot to wear her seat belt. To add to this I also included another set of screen shots – obviously they are in different areas and the armor is painted in the newer screen shot. But you can notice the textures are more crisp, the hand no longer clips through the armor. Additionally there’s a difference in the mini map and GUI.

The next thing that also makes me feel positive about IF’s intentions is that yes they brought the servers up. But they also pointed out that the decision to open the servers to everyone will not be made until the first patch releases. Which also implies that they don’t have much interest in just grabbing money on an incomplete product and calling it a day.

This thought is further reinforced by the idea that IF is working to make Repop a showcase product for what HE is capable of. That is, how well they can get it to run, play, and so on. This alone can make HE money without having to rely on Repop as any sort of cash cow. All by simply being a good product.

And if that is not enough, if you look through the recent press release made about the acquisition of Repop. IF has actually even mentioned that they will continue working closely with the folks from ABT to help develop Repop. Now I will readily admit I don’t know how close knit they are in this. But it seems to be to the extent that Raynie, both GM, and Fragmented Support staff with ABT, was hired on by IF as well. So make of this as you will.

Long wall of text aside, I am happy that Repop is back, and I have a good feeling about the future of Rhyldan. <3

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captain_seli

The UI looks so much like SWG! That’s awesome.

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holyavengerone

Go go Repop! Feels good to be back on Rhyldan :)

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silverlock

Oh my god whats with the random background noise, it was giving me a headache. While it seems my character was saved all progress was wiped which was to be expected, I didn’t even think my character would still be their after all this time. I’m still in the tutorial section but so far nothing has changed.

The reason I stopped playing the game before was because inventory space is too limited for the vast amount of mats you need to craft anything. I mean you need mats to make mats that you need to make parts that you need to make an item. Which is great but again it requires a lot of inventory space. I had 60 hours in the game before and the most advanced thing I made was a chair.

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Oyjord Hansen

“The reason I stopped playing the game before was because inventory space is too limited for the vast amount of mats you need to craft anything. I mean you need mats to make mats that you need to make parts that you need to make an item. Which is great but again it requires a lot of inventory space. ”

Just when did it become fashionable to strangle users with such limited inventory space?! It’s a growing trend that needs to stop now. I’m looking at you, Project Gorgon, Marvel Heroes, LOTRO, ESO, and The Repopulation. I refuse to waste my valuable and limited entertainment time on playing the soulcrushing Inventory Shuffle mini-game.

You’re on notice.

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Patreon Donor
Schlag Sweetleaf

Bree Royce
Staff
Bree Royce

AHHHHH

Reader
Kickstarter Donor
Tandor

I’m waiting till Derek Smart steps in to save the game finally – at least the forums will be worth following then, he’s always good value!

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Oyjord Hansen

Bite your tongue! I want to like TR, and invoking DS’s name is the curse of death. Everything that loser touches turns to shit, fast.

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MesaSage

Good, we were running out of stuff to *ahem* discuss.

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RJB

It’s funny they think ppl will still come onto this game after all the shit it’s gone through

kofteburger
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kofteburger

Why shouldn’t they? Game had problems now it’s back on track.

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mcsleaz

Ahhhh, you’re one of those people that’s so self absorbed that you think everyone thinks exactly like you do. I’m playing again, so are many, many other people.
I guess they thought right & you’re the one who thought wrong.

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Loyal Patron
Esoteric Coyote

Welcome back Repop, I’ll be sure to check it out. See what’s changed etc. get maybe more than 30 minutes in.

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holyavengerone

For now, it’s back the way it was before the shutdown, but the new team is back and hard at work fixing and optimizing this for the upcoming 2 large patches already in the pipeline :)

The best is yet to come!

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silverlock

You’ll need to turn off background sounds if you want to get that far in.

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holyavengerone

There’s definitely work to be done on the audio side of things! What would you recommend changing exactly?

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life_isnt_just_dank_memes

while excited about this game, i think i will let it lie dormant until i see some posts here about significant progress has been made to the game.

P.S. I’m not holding my breath.

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holyavengerone

Understandable! Subscribe to the newsletter, good stuff is coming :)

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Lord Zorvan

Someday, you’ll have to tell us which undercover dev you really are, because you go way past fanboi level for this game.

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holyavengerone

Lol! I wish I was :) Actually actively TRYING to be, learning HeroEngine and all ;)

But no, just a die-hard SWG fan who has been following this game for many years and invested decent backing money into it. Since then, I’ve also tested a lot, both TR and Fragmented, as well as worked for ABT shortly in community management.

So I’ve got multiple reasons/angles as to why I’m so invested, but no, I’m not on the payroll, not even close to be ;)

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Patreon Donor
BalsBigBrother

I don’t like being cynical about games as they are just games after all and not really that important in the great scheme of things. That said I am finding it really really hard not be fall into that mindset every time I see this one pop up in the news.

So many promises and words yet here we are several years down the road and still no nearer to the end. I hope that the devs actions over the next few months actually bring something positive to this project because I am way past the point that I am willing to listen to anything that is said by the dev team.

For my own well being I think it is probably best if I just step away from this one and hope that the folks who stick around get something positive out of it, good luck folks.

deekay_plus
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deekay_plus

for the record above nad beyond were making solid progress on a regular basis on their side of things and got hamstrung by idea fabrik’s engine updates with sweet sugary promises that future engine updates would solve the worsening problems from previous updates. the engine update that was supposed to solve the issues the game increasingly nad progressively had from engine updates was overdue when the drama with idea fabrik happened and this version of the game was taken offline.

they were also working pretty damn fast at reimplementing their game in UE4 from scratch and said the code quality benefitted from it because they had learned so much since when they started. but ultimately they were relying too heavily on fragmented selling and it simply wasn’t and they refused to do another kickstarter and whale their customers further.

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BalsBigBrother

With all respect to Above and Beyond they have the final responsibility to manage the project and they didn’t for reasons maybe good reasons but that doesn’t negate that responsibility.

/sigh … going to actually do what I said above and step away. Take care @deekay if you stick around with Repop I hope it brings you something you enjoy. o/

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Lord Zorvan

Yes, coming back with no improvements ( same state it was in at shutdown ), a no name developer ( who already have 3 unreleased HeroEngine games in various states of suck ) working under Idea Fabrik, and a million and one trust issues. And being put back on sale through Steam in it’s current busted ass state as well. Sorry, but Repop will be gone again in a few months. And I won’t miss it at all. Only thing I miss is the money I foolishly gave these idiots years ago.

deekay_plus
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deekay_plus

if you’re expecting improvement over the state of the game when it shut down don’t bother logging in just yet. it’s exactly the same as when it shut down according to a guildie who gave it a go this weekend.

i mean they do say exactly that themselves but if you weren’t sure, be assured now.

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Oyjord Hansen

I fired it back up last night, and was reminded just how sad I am about this game.

It has a ton of potential, but the small (new and old) dev team now hamstrung by the Hero engine will never be able to square the circle.

Crow
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Crow

I really don’t see anything about Hero Engine that limits them. And in fact, HE is a far better engine for the complex interaction systems such that litter the game world.

If you mean that you can’t get into a game because the visuals aren’t top notch, then meh.

deekay_plus
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deekay_plus

i mean idk about you but i was jumping in game every HE update added to the game and it made the game worse and worse in ways that only relate to the engine and not above and beyond’s side of things.

also pretty sure the engine was fibbing my fps meter which is odd becauase never seen that before. but 60fps in repop according to fraps looked and played like single digit fps at times.

there was also the engine update that caused us to no longer be able to find each other in the world which by that point we knew that specific area pretty well.

it was getting rather worrisome for my guildies and i that bought into the game because every time we tested after an HE update the game was less and less stable or playable in more nad more dramatic ways as the engine updates progresssed.

and FTR we were ok with the visuals.

Crow
Reader
Crow

i mean idk about you but i was jumping in game every HE update added to the game and it made the game worse and worse in ways that only relate to the engine and not above and beyond’s side of things.

I’m going to tell you a secret: A&BT were pretty lost when it came to optimizing and fixing the engine. The IF team have been having way more success as they have access to the people who maintain the engine itself.

there was also the engine update that caused us to no longer be able to find each other in the world which by that point we knew that specific area pretty well.

That’s part of the larger issue with how A&BT put together the chunks. There’s a core programmer who is 110% working on this issue and per the reports they’re actually fixing it. The first update post-relaunch will be fixing all that stuff.

But I’ll assure you that a lot of the engine issues weren’t inherently about the engine itself but how it was being worked on the dev side.

deekay_plus
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deekay_plus

part of the contract with IF was they were handling engine side. that’s kind of a big part of the program that repop and other projects were using from them and other devs in that program have had similar issues.

i remember when the big disclaimer was that repop (and other projects using HE) were using a much further along and developed version than swtor so it would be better.

except every one of those games in this program with IF that were using the latest versions of HE ran into the same worsening issues which IF continued to tell them they would be fixed in future updates.

we know this because the drama that killed repop wasn’t limited to repop and other devs came out and broke the NDA well before repop devs did. which the repop devs were alot more restrained than other project devs.

Crow
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Crow

I just know that that’s the external view, but you have to take my word on this one. Engine issues were not handled by IF. IF provided support, but the optimization and engine fixes for stuff like the chunk transitions were 100% on the Repop code end and were issues that generally stemmed from old code in Repop. The IF team has been fixing this, and they’ve had a lot of success so far in internal testing. In a large part because there’s simply better understanding and access to the engine.

There was a lot in the public spat, but at the end of the day Repop was already an effort mired in ten years of development and multiple rounds of kickstarting and had issues on the dev/team side that had nothing to do with code.

I’d be happy to give you a bit more, but I don’t want to start throwing stuff around publicly to be taken incorrectly. There was a huge issue in program management and a near complete lack of much financial accounting, which were far larger drivers of the overall issues than the tech side.

deekay_plus
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deekay_plus

engine development, netcode and server development being done by IF is literally the core elements of what their partner program sells itself on.

and repop is not the only game they fucked over with their behaviour.

like i said repop developers were far more restrained in their disclosures to players than other IF partners in this program. repop is just the big one that got reported on.

and again, the whole thing that made the program worthwhile to projects like repop with small teams and small budgets was that IF would handle those things on their side. but in the end they used those exact things to hold their projects hostage for ransom. which wasn’t just repop they did that to with the servers and engine updates they had promised would fix the worsening issues with every game project that was in the program.

idk why you need to shill for IF so hard while throwing A&B under the bus when this overall issue set isn’t even remotely limited to A&B in the first place. it’s incredibly ignorant of the chain of events that led to the current place these projects are collectively in.

IF fucked over more partners than just a&b, in teh same ways they fucked them over.

Crow
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Crow

See, the issue of this being a “who fucked over who” discussion is that it isn’t what actually happened. You can pretend it isn’t the case, but the optimization and everything that caused chunk issues were on the repop side NOT on the HE side. There was nothing IF could have done to fix those problems as it was all Repop code and how it was handled. A&BT were banging their heads on this for years and it is taking IF a fraction of that time to make significant progress on that issue.

That alone speaks volumes as to capability.

I’ll keep it brief, but A&BT weren’t the best company in the world, and everything that happened with them was mostly the result of a lot of decisions made by the company which existed in a huge financial/management blindspot. Their issue was running out of money, in a large part because they didn’t really have anyone properly keeping tabs on that kind of stuff beyond a mostly semi-professional large-view. There were actually some structural things with the company, itself, that weren’t public but caused a lot of damage to A&BT’s ability to deliver on Repop.

idk why you need to shill for IF so hard while throwing A&B under the bus when this overall issue set isn’t even remotely limited to A&B in the first place. it’s incredibly ignorant of the chain of events that led to the current place these projects are collectively in.

All I will say is that I was there. I’ve seen a lot more than even the most involved consumers. I’m really not going to air dirty laundry in public but please take my word that this narrative about A&BT being the victimized little dev studio isn’t really entirely true. There were years worth of shaky decisions and management styles that greatly forced the larger issues, of which there were a few hidden before the big blow-up with IF. Prior to the IF issues, they had been going through some serious internal changes and were attempting to pull themselves back from a cliff, already. The IF nonsense was just the icing on the cake, and Repop would have merely gained a small respite from shutdown.

Repop was a game with a 10-year dev cycle already under A&BT. They were also, for many reasons that never touch IF, having a lot of trouble.

Basically, the IF stuff was just the final tip of the iceberg. Things were going poorly way before that and IF just forced their hand to admit what they already knew: Repop was a mire that would bankrupt them for nothing to show. There’s a reason they walked away with a sale instead of going forward. Even they knew it was a failed project by that point.

Lastly, I’m very hopeful for A&BT. Josh and J.C. are both talented and have wonderful conceptual ideas. I look forward to seeing what they create unbound from Repop. I think that they could create something amazing if they scale back the size and breadth. They’ve talked a little about being relieved to be able to get away from what Repop became, and have expressed a wonderful sense of freedom to move on from the ideas they’ve been mired in for a decade.

I absolutely do believe Repop is better off under IF. From the engine knowledge to the far better business practices this just strikes me as the best possible place for Repop to end up in if it is coming back at all.

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holyavengerone

I’m not exactly sure what Crow is talking about, or exactly how much of that comes from actual verifiable sources, so I’m not going to comment on that. I also do not have inside information that I would be willing to reveal the way Crow claims he has, so I’ll stick to what I know and is verifiable by anyone.

What I can say though, as someone starting to learn and work on Hero Engine, and having worked a bit with Unity 5 and Unreal Engine 4, is that, unless you _know_ about the engine itself and how a specific game was developed on that engine, you really don’t have in your hands all the information to make a judgment on where an issue is caused by the engine and where it is caused by those using it.

The interaction between those two components are far too complex for that.

Crow
Reader
Crow

The important part is that issues with the chunk/transition loading will be born out soon. Per the (small) updates we’re going to see if this is something IF can quickly (in the relative term) fix or not. It is very public that the transition and chunk problems had been ongoing with attempts to fix for, I believe, years before the server shutdown. So if IF is making as much progress as they claim, I’d simply chalk that up to something making it easier for IF to fix when they have access of sorts to both the engine and the app code. So we’ll see. Maybe IF will hit the same wall the prevent A&BT from fixing the issue for years. And it isn’t like A&BT were full of novice coders.

I’m just hesitant to jump into the “screw IF they suck” mode before we’re given much of anything to go off of. Because from my perspective IF are doing damn right by Repop and all of their moves so far have been, again in my perspective, super positive and great.

There’s a lot to be praised of a rational decision to walk away from a decade-spanning project that spun out of control and looked like years of further work. Even rushing toward beta was hampered by delays and issues that, frankly without judgement, were really concerning for any business. There were so many strikes again the game that came from completely uncontrollable places that it was a weight around their neck instead of an inspiration and passion. Good works don’t often germinate in such places.

But the larger point is that IF have done absolutely nothing to undermine any faith in the game so far, and in fact their actions have been super awesome in the short time they’ve had control. There’s no reason to poison the well and throw mud when the whole thing was full of bad luck. Everyone involved went through nasty stuff, and where the game existed the dark tunnel has actually been pretty good, overall.

camren_rooke
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camren_rooke

oh really?

That is sad.

But like Project Gorgon, a small team CAN make a good game.

camren_rooke
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camren_rooke

Well…its worth a reup I guess.

deekay_plus
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deekay_plus

it”s exactly the same state it was when it shut down. if you’re going to give idea fabrik a chance then wait until they’ve claimed to fix the engine issues the game has.

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holyavengerone

Or maybe, you can still find some enjoyment in the current state of things and want to help along, like I and several other players do :)

wpDiscuz