WildStar’s Jen Ortiz leaves Carbine

WildStar is down another high-profile member of its development team this week with the loss of Carbine Senior Product Manager Jen Ortiz.

On Twitter Friday, Ortiz said that she had just punched in her last day at the studio and was leaving for undisclosed opportunities. “Today was my last day at Carbine Studios (moving on to other opportunities),” she wrote. “I wish the team the best… we’ve done a lot in the past years […] To the fans, I appreciated the hell out of you and so do the rest of the Carbine crew. Thanks for everything. You’re the best.”

WildStar Game Director Chad Moore expressed his sadness at seeing Ortiz go: “We’re going to miss you, Jen! Couldn’t have asked for a better partner this year. Family won’t be the same without you.”

Source: Twitter
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34 Comments on "WildStar’s Jen Ortiz leaves Carbine"

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Khalith .

Slightly off topic, have ANY of the devs that leave these games ever said “to hell with those guys! They’re terrible!” or something to that extent? Seems like every public notification for some high up dev leaving always has a positive spin on it.

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Ashfyn Ninegold

One guy, but nobody can remember his name.

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Pedge Jameson

Hah I read that too fast and thought at first it said she left after being punched in the face.

I was like “yeah guess things ARE bad at Carbine.”

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Jacobin GW

She was responsible for pvp including arenas and WARPLOTS during development, both of which were gigantic F ups.

I hope she is nowhere near anything related to PVP in her new gig.

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HNN

I don’t really care for WS one way or another, I think it’s a decent game but sometimes it feels like a watching a car accident that you can’t really look away

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Jeff

I just don’t think Carbine will ever get past the whole “for hard core Raiders only” gestalt they were advertising during development, I think they have contributed to the industry however in a lesson of what not to do to make a successful MMO

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Ashfyn Ninegold

Their advertising certainly convinced me the game wasn’t designed for a player like me. I played the OB out of curiosity (the rumors being that the combat was good) and didn’t really have enough interest to buy in. One of the few games I’ve ever uninstalled.

Then they went F2P and I tried again, only to discover I had just as little interest as before.

I’m usually a great defender of the underdog, but Carbine let themselves get taken in by the hyper-raider community that still manages to torpedo broader game development in order to throw favor at the smallest gaming sector, raiders. Not only did they buy into the mantra that sufficient players wanted end-game raiding to keep their game afloat, they went hook-line-and-sinker into putting it out of reach for softcore players.

They can recast themselves as a general MMO welcoming players of every kind, but it will take years to turn that raiders-only ship around.

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Chosenxeno .

People try to say it’s other stuff. That was the number 1 reason it fell off. I remember 1 of the Devs mocking someone who asked to tone down the difficulty in Dungeons. He was one of the 1st to jump ship lol(I also remember the rash of YouTuber who quit, and they were raiders, because of the Difficulty). Wildstar has always been a good game to me. Unfortunately, the Philosophy killed it. I did the Attunment when it was somewhat hard but I will never be able to play it again. Last time I logged in I just sighed and logged out. They really blew a great opportunity.

deekay_plus
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deekay_plus

the leads at launch were all assholes.

people on reddit try to pass it off as failing for other reasons than the raid or gtfo hardcore cupcake shit for some reason and act like devs didn’t listen (to them) when they were the ones devs were pandering to exclusively while mocking any counter feedback in the toxic beta group.

it was almost comical going into beta and seeing all the same assholes from the subreddit and fansites who were being absolutely terrible were in there getting their wishes granted.

the game improved alot since those former leads left the company but they fucked up on server capacity at f2p launch and so burned their second chance.

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Chosenxeno .

Morons who forgot that they were going to need 39 OTHER PEOPLE FOR END GAME! lol

That alone should have been enough reason to tone it down a bit.

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Pedge Jameson

It was totally a John Romero. People can try to deny the buttercup fiasco but we all know.
This isn’t going to sound very PC, but Patton Oswalt once did a bit about Porn spam that mocked him saying “The only way you can’t get laid on our site is if you were gay.” Like it was taunting him. I always think of WS’s buttercup when I hear that bit.

medflash
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medflash

Game doesn’t seem to have a bright future ahead of it. I’d want to move on and work on something that has potential.

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Schlag Sweetleaf

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MesaSage

I’m not keeping score at home, but this seems to be getting up there in numbers.

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Koshelkin

Random staff member leaves. Queue doomthreads.

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HNN

How is she random? Ignoring and pretending to be blind isn’t going to help the situation either

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Reselect Name

Why is the Massively staff so obsessed with this game?

Even from the start it was bad. A goofy WoW clone in space. Game never had a chance. It would only appeal to uber nerds. No average Joe gamer would want to play it. Your average Joe gamer plays CoD, Madden, etc.

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Ashfyn Ninegold

“Even from the start it was bad.” So? MOP doesn’t make value judgments on a game’s worthiness to be covered. WS was big, big news and for those who played or are simply interested enough in the genre to check in here every day, it still is.

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Serrenity

It wasn’t bad from the start. It did and still does a lot of really cool things (the path system, the amp system etc). It’s major downfall was putting too much stock in nostalgia for the days of 40 man’s and how great those were.

Had the game had a different focus from the beginning — focused more on the sandboxy elements I think it would be a very different situation.

In my mind the failure of wildstar was a business failure, not a game design failure.

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Chosenxeno .

I dunno where people get their info. WildStar was never bad. The Philosphy of “let’s waste a ton of money building a game with early 2000’s difficulty!”
Most people don’t have time for that and there are way too many options. With the right difficulty early on WildStar would be very successful. This game didn’t die because it sucked. It died because of the ridiculous Attunment which required stupid medals the last of which was in a 90 minute dungeon.

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HNN

But because of that philosophy is pushed it from good to mediocre. It’s one of the largest reason it isn’t doing well right now

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Chosenxeno .

People over value extreme difficulty. Wrath was said to be “too easy” but it is where WoW subs went through the roof and it usually wins “What was the best Expansion” polls. These guys were wearing Nostalgia Goggles through development. I will always tell people that looking back Vanilla WoW wasn’t that good and TBC was overrated(not bad but as long as you had your consumables you were good. Just chug away! lol).

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Duane Does not check email

I like hearing about industry news and events behind the scenes.

There is no average mmo player, but there are certainly many types of gamers that make up the genre. The industry does an excellent job pissing them all off!

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Sally Bowls

Because this is a MMO web site and, alas, Wildstar is the second largest Western MMO launched in the last 4.5 years.

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Iain B

Do you even now know what the “massively” in “massivelyop” stands for?

The “average Joe gamer” you described doesn’t even know what this website is, much less the majority of the games that are covered here… /rolleyes

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Bryan Correll

Your average Joe gamer plays CoD, Madden

This isn’t an any-and-all games related website. This site is for MMORPGs and, to an extent, games that have a significant player-base overlap with MMOs. Regardless of its quality, Wildstar was a high-profile release from one of the world’s major MMO publishers.

PS I have not played Wildstar. Most of what I’ve seen about it is rather unappealing to me. But the game and its (mis)management are important to those of us interested in the broader business of the genre.

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Danny Smith

I genuinely wonder how large the team left on this game is at this point.

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Oyjord Hansen

When it goes under, Wildstar will go down as the nearest miss in MMORPG history. It’s got so much going for it, and is now really quite fun with lots of mass-appeal content, but all that fun came too little, too late.

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athiev

RE mass appeal, they’ve actually gotten LOTS of players in the doors three times: at launch, at the free-to-play transition, and at the Steam launch. Each time, 75% or so of players churned out within a month or two. I can’t put my finger on why, but the content on offer in the game just doesn’t stick for most people. It seems like it should, so I don’t know why this is.

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Coldin Torrence

Bet she shows up at the Amazon Game Studio later this month.

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Serrenity

I was thinking the exact same thing.

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RJB

They seem to be headhunting every company

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Sally Bowls

Headhunting? I think there are a lot of reasons – job stability/longevity comes to mind – why someone working at Carbine would want to work at AGS. And I am not at all sure how many of the people fleeing Carbine or ANet had to be poached and how many came up with the idea on their own.

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Bryan Correll

Poaching…..or rescue mission?

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