Camelot Unchained shows off its weapon stances

While it’s certainly tempting to focus on Camelot Unchained’s progress in creating weeds (or as the devs put it, “the unsung heroes of the grass plains”), the star of this week’s newsletter is most definitely the game’s improved animated stances.

“We’ve been talking quite a bit about the progress we’re making on the new animation system, which has allowed us to see some of these assets for the very first time,” Mark Jacobs wrote. “The other exciting thing is that characters now use the appropriate animation within their stance, per the weapon(s) they have equipped.”

For a look at some of these stances, some environmental scenes, and, yes, the thrill-a-minute weeds, check out the new screenshots from the following gallery.

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47 Comments on "Camelot Unchained shows off its weapon stances"

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drgreenhoe

I am waiting for the day when that small Luchorpan can actually cut them legs off of the evil Arthurian. :)

Just the thoughts of massive battles with “real” siege equipment is so exciting.

By “real”, I am talking, heavy equipment that has to be transported on site and assembled. Real ammunition that has limited quantity. Siege warfare that takes time and planning to execute can be so much fun.

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Francis Baud

Thinking about all the hauling, siege weapon engineering, logistics, etc gets me pretty excited. I’ve never played a MMORPG featuring so many strategy elements. Gonna be fun ^^

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Chosenxeno .

I’ve decided that I’m no longer trying any games that aren’t Tab Target + Hot Keybind. Bring it back!

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Mark Jacobs

We have both actually. Manual aiming is used for certain tasks and TT for others.

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Gadgets-4G

They really need to rethink the forearms on these character’s if they’re going to have them carry these crazy top heavy weapons.

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Paragon Lost

Wait, what? Are you confusing CU with WoW?

semugh
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semugh

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Mark Jacobs

Hehe, nice Semugh.

Gadgets, in terms of the weapon’s heads, they actually look bigger in those shots than they do in the game but they are also considered epic weapons made by powerful crafters so they need to look a bit different.

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jay

I want so badly to log in constantly, and play the game. But at the same time, I don’t want to ruin the game for myself (that new game experience) before the real release of the game. MJ you have put me in such a pickle!!

I love that first month of a new game, where everything is fresh, wonderful, and exciting. I want that experience to be the true release of the game. Yet, at the same time I feel like if i’m not getting on, and helping test things out, I’m letting you guys down!

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Mark Jacobs

Nobody who buys anything but an IT pledge can actually be letting us down. It’s your choice, 100%, whether you actually play the Alpha or Beta tests. By backing our game, whether during the Kickstarter or now, you have shown your support and that’s good enough for me.

And I know how you feel about the smell of a fresh game. Sort of like opening a pack of my favorite candy just as the movie begins. So full of hope and optimism (unless you read the reviews first). Sometimes you leave happy, sometimes not. In our case, we want you to leave the game glad that you supported us, when we needed you most.

Thanks as always for the support.

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vinicitur

Man I can’t wait for beta because that will mean: CRAFTING REVEAL!! :)

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Koshelkin

The only craft I would pick up with eagerness would be something along the lines of a “siege engineer” but I can understand the demand for decent crafting. In many MMO’s crafting seems to be an afterthought. There seems to be the notion every MMORPG “needs” crafting but many were better off without instead of the undercooked, useless systems which are actually implemented.

I’d like to see more artifact crafting, as a strenuos, long task with rare ingredients but high level of customization. Who needs “rare” items when you can have “individual”, handmade items with character. Artifact crafting also would allow for letting a great deal of lore to be linked with the materials/crafting at hand. What about a spirit seance to tame a ancient weapon? … Stuff like that.

Modern MMO-Devs really should pick up some Pathfinder/ADnD/Planescape adventurebooks to get proper inspiration.

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vinicitur

The way I understand it so far after watching the BSC videos and other reveals is that a battlefield/siege engineer will be feasible with the crafter class.

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Koshelkin

Dunno, we will see.

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Mark Jacobs

Yep, you will. And if you want to see a system where high level crafters need to take time, work together, and not just spit out epic weapons that are the same across the board, our system will do that.

In terms of a true siege engineer, they won’t be appearing in our game for quite some time, but they will be in for launch.

But as always, time will tell. :)

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Mark Jacobs

Before then actually. As I’ve said in the past, we haven’t revealed as much information about certain systems because we didn’t have it in the game or enough programmers so I/Backers have a reasonably timeframe for seeing it in the game. Now we have both so we’ll be doing a lot more talking about crafting before Beta 1 begins. While there have been some changes to the system since the BSC Reveal and other tidbits, nothing systemic has changed and I/we have also expanded certain aspects of it too. I expect our crafters to be very happy with the info since it keeps my promise about a crafting system that actually requires people to be serious crafters and not just add-on skills to players’ mains/alts.

It’s so nice to have one programmer whose full-time job right now is to work on the crafting system with Ben and I. Makes me smile.

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vinicitur

Nice to hear it will be before. I for one am looking forward to the info because I still don’t know if I will play a battlefield engineer type crafter with additional gathering and harvesting skills or will go full blown weapons/armor crafter .

One thing is for sure I will dive in head first once we can start beating the heck out of the crafting system.

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Mark Jacobs

You’ll get that opportunity sooner, rather than later. Crafting in Beta 1 won’t be pretty, have fancy mini-games, or anything else. OTOH, it will have lots of data for folks like you to pour over, again and again.

Get the foundation right first and then build on top of it, sounds familiar right? :)

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2Ton Gamer

Game looks good. I bought into this not knowing how detailed the updates would be and I have been pleasantly surprised at the info, even when it can seem mundane, it’s still amazing to see such communication. I have not participated in any of the weekend tests as I prefer to wait for a more realized product, but I am still happy to be a part of this community. I have plenty to keep myself busy until release so take your time guys and thanks for the excellent communication!

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Francis Baud

Yea with CSE “open-development” reaches an unprecedented level. Just in the last 7 days: +15 hours of live stream, user stories, live Q&A with the devs, detailed weekly update, forum posts, emails, impromptu/week-end tests…

The development takes long but at least they’re keeping us in the loop.

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Mark Jacobs

My thanks to you both. Yeah, we do open and communicative really well. For our next project, I want to keep the same level of openness/communication but not have Backers such as yourselves have to deal with the kind of delay we have had with Camelot Unchained. Fortunately, I have a good roadmap for that with what we are doing in Seattle. :)

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Sally Bowls

Hmm, if you can reliably deliver software without delays, methinks there are hundreds of billions of dollars more profit potential in non-games. :-)

In ancient times, Lotus 1-2-3 was the overwhelmingly dominant business software. It was dethroned in a few short years, in no small measure by getting from MSDOS to Windows quite late. IIRC, when a Lotus engineering VP was called on it, he huffed something like “the project was not late, just misestimated.” So, as a Jedi Master of excuses, I would say that CU is taking about the right amount of time; you just did a less than ideal initial time estimate.

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Mark Jacobs

Hehe, well, I did say “the kind of delay” above. I know we can’t eliminate delays, but I do think that for the next project we will both have a more conservative estimate (as you suggest) and a much more viable staffing plan.

OTOH, considering how well the first plan went, I expect that when we announce our next game (we don’t have anything other the C.U.B.E. on the boards right now), somebody will invent some technology that will require a huge number of engineers and VC money to move to another city that we’re not in at that time. :)

Thanks as always SB for your support, patience, and yeah, Jedi-like statement above.

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Sally Bowls

Staffing plan? Like of the ones who you even want to hire, 8% will prefer mobile, 44% VR and 44% AGS? :-) IMHO, Marlin Perkins had the right idea, tranquilizer darts & nets. GL!

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Mark Jacobs

LOL, sometimes it gets that frustrating. :)

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Oyjord Hansen

As a day 1 backer and huge fan of MJ, I’m burnt out on updates about grass, animations, concept art….

It know it sounds petulent, and I’m honestly not complaining, but I really look forward to when we can actually do something in game other than just run around.

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Mark Jacobs

Aww, but we love showing them to you folks so much!!!!

:)

In all seriousness, the updates about grass, animations, and even concept art are all necessary steps for us in building both the game engine and the game itself. However, your point about doing something other than just running around is a good and true one. That’s why we hired two gameplay focused engineers months back, and we’re looking to add more. Which is also why things like manual aiming (which a WIP is being tested this weekend as you know), crafting, and banes and boons have been added to the game in recent weeks.

It’s a slow process when you have to build an engine and a game from scratch. I knew it was going to be hard, but as I said here, there and everywhere, I just didn’t know how hard it was going to be to recruit programmers. OTOH, thanks to Seattle and the team we’re building there, things are moving along at a much faster clip now overall.

And I thank you very much for your kind words and, BTW, what you said didn’t sound the least bit petulant.

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2Ton Gamer

I completely get that there is time needed especially in regards to building your own engine from scratch. So many games use an established engine and try to mod it to their ideas and while we have seen some great iterations of this, I think it’s never quite the same as forming the engine to the game, at least from limited understanding of how it works. Take all the time needed.

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Oyjord Hansen

And this is case in point why I harbor no regrets in backing CU. MJ’s a scholar and a gentleman, and he simply gets it.

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Mark Jacobs

Thank you. Like all of us humans, as well as studio made up of humans, we aren’t perfect. I/we will make mistakes but we’ll always be upfront about them. I greatly appreciate the faith/trust of Backers such as yourselves and I will never betray that faith.

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Bryan Correll

I’ve been avoiding following the development too closely mostly to keep myself from getting overeager.

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Mark Jacobs

A wise move, it will be so much better when you see the finished game only. Sort of like sausage, some people lose some of their appeal for it when they actually see how it is made. :)

Thanks for your support, patience, and keeping your eyes closed until it’s time to unwrap the presents.

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2Ton Gamer

“How the sausage gets made.” This reminded me of something I wanted to share with you MJ. It’s because of you and one of the podcasts or something I heard you on last year that I first heard about Hamilton and decided to check it out and I have to say that it blew me away. Just wanted to thank you for that, even though it’s completely off topic.

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Mark Jacobs

You’re welcome. I love that show. One of my regrets is that I never got to see it with the original cast. I’ll head up to NYC to see it at some point, once tickets become more readily available.

My new album addiction is the soundtrack from Suicide Squad, especially the song “Standing in the Rain”. I’m writing a chapter in one of the graphic novels I’m working on that is centered on a visual from the song. While the rap part of the song is good, there is something about the song itself that has worked its way into my brain. Not as much as Hamilton did, but I expect to spend tomorrow working on that chapter with that song set to loop endlessly, like a ex-programmer should. :)

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2Ton Gamer

I can definitely understand that. There have been moments when I felt the same and didn’t read that weeks email, but I normally do at least check out the pictures. It’s been a slow burn, but I am happy with the level of honesty and communication we get.

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Mark Jacobs

Thanks! As much as I want to speed things up even more, the thing I can do is always be honest with our Backers and the general public. That will never change.

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Francis Baud

I wonder how far those scorpions can shoot. Long-range sniping? ^^

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Adam Babloyan

Oh man, I am reminded of WAR now.

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Mark Jacobs

In a good way I hope?

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Adam Babloyan

I loved WAR (issues and all) so definitely a good way. Also Warrior Priests are still the coolest class in any MMO ever.

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Mark Jacobs

Yep, and more. For the historical reference – https://en.wikipedia.org/wiki/Scorpio_(weapon)

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Sally Bowls

“Isn’t this the sort of weapon that would fit quite nicely into a Roman PvE MMO?” asks Sally with typical subtlety.

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Mark Jacobs

LOL, nice. And yeah, it would, wouldn’t it?

And no, that isn’t a hint that I’m even considering a spiritual successor to Imperator, as much as it would intrigue me to do so.

OTOH, I think our siege weapons/defenses will make a lot of people smile.

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Francis Baud

“In precision shooting, it was a weapon of marksmanship capable of cutting down any foe within a distance of 100 meters. […] In parabolic shooting, the range is greater, with distances up to 400 meters, and the firing rate is higher (3 to 4 shots per minute). With precision shooting the rate of fire was significantly less.”

So 400 meters IRL, with some magic we can easily push it to 800 right? =P

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Mark Jacobs

Magic is, well, magical. :)

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Bryan Correll

I hear that it’s basically the same thing as friendship.

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Mark Jacobs

It can be. Friendships, like magic, can go horribly wrong too especially when they were built on lies.

And thus concludes the deepest thought I’ll have for the rest of the evening. :)

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