Camelot Unchained shows off its weapon stances

    
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While it’s certainly tempting to focus on Camelot Unchained’s progress in creating weeds (or as the devs put it, “the unsung heroes of the grass plains”), the star of this week’s newsletter is most definitely the game’s improved animated stances.

“We’ve been talking quite a bit about the progress we’re making on the new animation system, which has allowed us to see some of these assets for the very first time,” Mark Jacobs wrote. “The other exciting thing is that characters now use the appropriate animation within their stance, per the weapon(s) they have equipped.”

For a look at some of these stances, some environmental scenes, and, yes, the thrill-a-minute weeds, check out the new screenshots from the following gallery.

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