Chronicles of Elyria limits how many $10,000 monarchs will rule over its lands

If you decided to eschew the purchase of a reasonably priced car in favor of buying your way to a pretend throne in a video game, you would probably want assurance that your money would be well-spent. But what if loads of other players tried to buy their way to the top too? What if there were too many kings? What if you couldn't feel superior for having blown so much cash?

Soulbound Studios is dealing with the increased demand for Chronicles of Elyria's $10,000 monarchies by putting a fixed cap on the number of kingdoms (and hence, monarchs) for each of its planned four servers. The new number for this "pay-to-rule" is six: six monarchs ruling over six kingdoms per shard (with 12 dukes per kingdom and 24 counts per duchy).

"We've been clear from the beginning that we will put a limit on the number of nobility per server," the studio posted. "Initially it was a random number per server, then it became a fixed amount per server to make it easier for the nobility to plan. We will be, in an upcoming store update, limiting the number of kings, dukes, and counts per server. If you purchase a King package before we get a chance to put a cap on the purchase page, you're going to find yourself either on a server you didn't plan on, or without a kingdom."

This change has apparently thrown some players for a loop. Player Yorick sums up the issue: "Six is a good limit. The problem is that they've already oversold past that limit, and now they either have to accommodate for that, or end up having to turn down a king."

Source: Official forums. Thanks Jonathan!
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52 Comments on "Chronicles of Elyria limits how many $10,000 monarchs will rule over its lands"

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Pedge Jameson

Are any of the people complaining the ones who actually paid this much? I doubt they would have time between real life jobs and scamming kickstarting.

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Speedy

I put 300$ on this game. I was actually undecided between this and Pantheon MMO, so i splitted my pledge between both.

I got heavly burned on KS many years a go, but i decided to give it another try. This game, Pantheon and Shardsonline (now Legends of Aria) are my only "hopes" to live again what Ultima Online used to be.

But here something is not going in the right directions. I've the feeling this is looking more and more similar like SotA. The richest playground.

From one part I can understand they need funds and the world and gerarchy must be decided. But this P2W (well, you don't actually win, but you get responsabilities..), it's far away from what UO used to be.

In UO, you could have started as simple, humble cartographer. Or writing spells scrolls. Or crafting spells books. And eventually, after years, without putting anything else other than your 10$ monthly sub, end up being a wealthy player, owning different houses with vendors shops close to the best hunting spots, and living in a CASTLE, with your true rares collectibles in your personal museum inside the castle to show off.

Everything you achieved it's because YOU went no-life and dedicated many hours for years every day to achieve a goal. And had the same possibilities like everyone else.

Now - the big question mark - will a F2P / Poor player be able to work hard and achieve the same situation of somebody who pledged 10'000$ and is a king?

Because if the game wealth is decided only from IRL wealth, this is loosing already any meaning and wish to be played.

In my opinion, they should just use a model like Shards Online / LoA. But yes, it's too late. LoA devs are not offering any crazy or insane pledge - or if any, it involes only desegning armor/weapons/devs meetings etc. No in-game benefits. Max pledge for such benefits is 120$. With just vanity items. And only true benefits - 1 week headstart - it's enough 40$. This is fair. the same possibility for everyone to jump in a sandbox and shape a world with his own skill.

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silverlock

This will make server mergers awkward.

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deadsniper

Yeah, once you get to this level of money, you will have lawsuits, when the game eventually goes into its death spiral, which will expedite said spiral.

Mewmew
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Mewmew

Unlikely. There probably is a really great binding agreement people sign when buying this stuff, they will have no recourse in getting back a penny when the game goes poof as long as it runs for some limited amount of time first.

We'd have to see the agreement to see how long of a time it's guaranteed, if any, for them to be able to get a refund. But don't doubt that there is a really binding agreement there where people won't be getting back squat as long as the game fulfills their end which they probably didn't guarantee for a very long time. I'd guess 6 months at the absolute most really, probably only a few.

People may be very upset but they won't have any recourse. That said the game does look sort of cool, *if* it's able to deliver on what it's promising. So it probably will be around a few years after release.

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Michael Johnson

This is both humorous and sad.

shaggellis
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shaggellis

You guys do realize that this is populating the world right...? How would the developers choose kings on release day? A lucky lottery for someone who isn't prepared? Next thing you know 4 out of the six kingdoms fall apart in the first month. How should they populate a position in the game that has LITERALLY six seats. This game is set up to have a feudal system. If you bought in early you get to help populate the world for release day WOO HOO. If you don't buy in early no problem the Kingdoms will be there for the taking when you hop on. So stop complaining that someone has 10k to help a game out and get a really awesome and unheard of perk for it. The king will set up the laws of the land on top of running countless other things. You have to be committed or your kingdom or it will fall apart. Something I sure as hell wouldn't want to do haha. Yes there will be money hoarding kings. And yes you will be able to watch their Kingdom fall apart and we will both be laughing just as hard at them. I guarantee there will be countless youtube videos of single handed blunders by players and they will be on the list. But that's not the point here. If you want to be a king and don't want to pay for it don't worry. Yes it may take time but you why can't you build a guild do some treachery get some of their people who don't like where the Kingdom is going and do a coup? I don't think it will be very easy to take it though. So stop complaining that the developers aren't being Opera fucking Winfrey and giving every person who buys the game for fifty god damn dollars a kingdom. Producing a triple A title isn't cheap. Only four kingdoms were sold during the Kickstarter fyi. For the complaint of ping seriously guys if you can spend 10k to be a king you can probably afford a little bit better internet than the average person. Also, even with perfect ping taking your King into battle for every tiny skirmish would be like driving your Ferrari every day to McDonalds and parking it right next to the bike rack and not expecting it to get dinged, scratched, and greasy while your not looking. So come on guys stop jumping on the Kickstarter/Not run into the ground large development (yet everyone keeps buying their fucking garbage games) company ranting bandwagon.

Reader
Jacobin GW

If you can't sell a game based on its own merits, you create a virtual playground for the ultra rich to play out their sick power fantasies amongst the e-plebs...err legitimate players.

People complain about mega guilds/alliances zerging everything but at least that requires some level of organization, leadership and recruitment. Now you just pay the devs 10 grand and you are automatically top dog.

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Ashfyn Ninegold

Wow. Not kidding, my interest in this game just went from 50 to 0 in six seconds.

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Paul

Taking p2w to an entirely new level... I was extremely unlikely to try this upcoming gankbox anyway, but this reduces the chance to zero.

styopa
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styopa

Wait a second...I just figured this out.
$10,000 to be a king
+
Permadeath
=
Hmmm. Considering if anyone with an entry account can kill anyone else...I may have just found myself some gameplay that I might be interested in pursuing.

semugh
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semugh

roflmao the 1%-ers will rule the game just like IRL .... omfg... /sad

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Loyheta

I've backed this and I'm really looking forward to it. I'm also looking forward to the first King/Queen to lose his kingdom through legal means. It is going to be amazing watching 10k go down in flames.

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Chosenxeno .

I don't see any "it factor" that would warrant any sane human being wasting 10k. This game will be Niche at best. 10k vanity feature in a game maybe 10k people will play seems foolish.

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Jeff

I actually backed this turd, now I just hope it crashes and burns.

Also the next time anyone looks at ESO and says "pay to win" you really need to look at CoE for perspective.

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Mark

I normally get vicious little happy giggles when one of these indie games goes down, but now it's going to be even more delicious when it happens.

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Daniel Miller

I don't think paying for nobility in 1k 5k 10k i p2w. I did watch months ago the live streams the developer did with the kings.

It was more a different play style of the game. Kinda like your mayor of a region. Hence you play like a mayor. Where as a backer may play as a trader, farmer, explorer or so on. So yea it not really p2w. More like a chance to play a game in the way you want to experience it.

Saying that, I seen the 8500 ships star citisain sold or is selling that is p2w. With all the games on the market now mmo non mmo, and coming out. I really couldn't understand who would want to devote there life to one game, let alone a game that has not launched. But to each their own.

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billy tim

This argument of king not putting you ahead, just offering another play style, is ridiculous.

I know there is perma death, and characters can be lost, but I also know there is a system of passing things down a family tree of new characters.
I also know that kings/queens will receive taxes and other payments from people living in their realm.

I'm sorry but letting someone buy the resources to accumulate massive amounts of wealth to a point where every character they ever make will be wealthy and able to buy anything they wish, is stupid.

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life_isnt_just_dank_memes

man i really hope one day a game comes out like this and gets all the really gross whales on it and off whatever games im playing.

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Slaasher

If it wasn't for the "really gross whales" most FTP games would go up in smoke in a very short period of time. So be careful what you wish for

Reader
Jacobin GW

The vast majority already do go up in smoke in under 3 months due to whales causing massive imbalances either through gear or economy prices skyrocketing.

Good for devs/publishers who want a quick profit and whales who want a quick and easy way to feel special online, terrible for legit players looking for a decent game with any sort of longevity.

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pepperzine

That would be great! Then maybe we could get back to subscription models instead of all of this whale hunting bs.

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jay

Imagine paying 10k to be a monarch, and getting stuck on the low population shard?

Reader
Sally Bowls

Thank goodness they are doing the ethical thing and selling it directly instead of having it in a fifty cent lockbox.

Reader
Alex Js.

Well, whatever floats their boat, but personally I'd never pay that much money for any kind of title/position in any kind of extremely primitive, current-gen online game.
I would only be tempted to do so if the game's online world would be as extensive and immersive as the ones described in "Ready Player One" book ;-)

velimirius
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velimirius

The whole new level of p2w, damn....

Reader
Fluffy Magical Unicorn

This is just... yuck.

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Johnny

When companies offer than kind of crap all I read is "This game is a 100% DO NOT BUY". I can't stand competitive games that allow people to pay to get ahead. I understand I will always be behind those who have WAY more free time than I. That not a problem. Some are willing to neglect real life for games, thats their priority. But outside cash influences are where I draw the line.

Reader
Jacobin GW

preach brother

Reader
Lethality

You realize being a King doesn't put you "ahead"? Right? It's a completely different role and gameplay style.

Reader
Jacobin GW

In the current environment where nearly every MMO is a p2w scheme/online casino slot machine with an MMO skin glued on anything involving cash = status will be called out and the devs crucified.

Reader
Johnny

I feel that all roles should be open to the public. You should have to earn every title and position. Everyone in Battlefield 2 could be a grunt, but only one could be commander. If they had charged you to be commander (which was a completely different role that also didn't put you ahead), I would be pissed. It's as if the game has launched with $10k DLC.

For those wondering, when you purchase a King pack, you get to name the lands and what not of your kingdom, focus your kingdom on Research vs Military, and you get to set kingdom rules and taxes. The people who purchase these packs will have an enormous head start compared to those who did not. For $10k, you better hope the servers stay up for awhile and the community sticks around.

Reader
Dobablo

Bah. I hate win-to-win and horrible win-more mechanics. I can cope with having my backside handed to me by the occasional whale because they pay for the server. Why should I tolerate a normal player having built up an unbeatable advantage over me?

Reader
Michael Johnson

In other news, Mount Everest has now installed an elevator for those wanting to "climb" to the top without all the hassle of actually doing it. For the low price of $10,000, you too can be a winner. I'm sure the people that climb it the old fashion way won't mind at all.

Reader
J. J. Sándor

"... and when the game got closed eight months after the launch, there was much weeping and gnashing of teeth..."

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Oyjord Hansen

I long for the days when we paid $50 for the box or $15/mo for a game, and that was that.

*sigh*

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Slaasher

Amen.

possum440 .
Reader
possum440 .

Like a few have alluded to, the pay to win aspect of this game and others of its ilk are a pass for me.

MMO, everyone starts out evenly. If they cant figure out that folks do not want to interact with some wealthy individual or a server full of buy to win options the developers need to make some servers no buy.

That is some servers will be fresh, no buy in players and players that buy packages cant join that server.

The days of this kickstarter and crowd funding needs to go away. It creates a pay to win environment and leads to some really , really bad examples of what not to program in games. Having people buy packages and then punish everyone else for not supporting you while you develop a game, lol, no thanks. Plus the games are all half arsed and content barren. "Oh, we have plans down the line"....riiiight.

These clown developers need to get funding the regular way and be regulated and stop the kickstart/crowdfund/gimmemunnyfund BS.

Most times if you cannot afford to make a game, maybe it should not be made in the first place, I don't care how famous you think you are.

Reader
A Dad Supreme

It's odd but to me, the concept of online gaming initially was a place for everyone in actual society to start fresh with a new identity and on equal footing as any other player in 'virtual societies'.
A lot of people play video games as a release from everyday life where other people of privilege already have decades of a 'leg-up' on them in many areas and items they'll never have access to.
Never going to be able to advance in that job no matter how hard you work or how smart you are due to nepotism, racism, cronyism or any other 'ism'? Can't crack the 'cool kids' society in high school? Never able to get in the VIP after-hours club even after standing in line for hours? Never fear! Gaming equalizes all of that out!
With the advent and proliferation of expensive packages that include 'special VIP' tours and areas, gaming excursions, hobnobbing with developers, along with the special advantages of in-game bonuses, it seems that art is indeed imitating life once again.

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memitim

I was going to write a detailed, intelligent and well thought out post about this but I think you've already covered it so I'll just go with: 10k? lol wot?

Reader
Bryan Correll

Stupid one-like limit.

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pepperzine

And this type of marketing decision (the fact that they even sell ingame status at those prices) is exactly why I will never take part in their game. In my opinion, supporting these types of sales is not only bad for the people who play the games, but for the mmo market as a whole. I'd say I wish them luck in their endeavors, but that would be a lie.

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Doubleplusgood

I would only play this game if it was free for all PvP and you could kill the queen then corpse camp the elitist snob.
Now that would be fun!

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agemyth 😩

I guess it depends on what being a king/queen or lower level whale actually means as far as "managing" the kingdom goes. Otherwise these are pretty much just cosmetic items like titles, unique capes, and houses.

It sucks to walk around in a game like this and see all the super cool "houses" and stuff belong to people who paid obscene amounts of cash instead of earning it. I feel that way walking around cities in SotA where I assume all of the properties in the busy cities are people who paid hundreds or thousands of dollars.

I hope to see an end to crowdfunding with these kinds of rewards, but there's the $150 million dollar elephant in the industry developers want to try to replicate.

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socontrariwise

So what happens if a monarch quits? They sell another package? What if the monarch comes back? What if the server have to be merged?
That is the least thought-through scheme of funding I've seen in a while.

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Doubleplusgood

Also considering how entitled many MMO players feel, can you imagine how demanding the expectations of someone who paid $10K will be? The queen will not be pleased when there are lengthy server downtimes, lag, major changes to the game, when they cant design an event just the particular way they want and you even advertise that they answer to no one! I can see some people taking that very literally and milking it for all they can.

miol_
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miol_

Elitism. Equal fun for everybody.

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Duane Does not check email

what if you 6 duds?

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Golconde

King for a day.... fool for a lifetime.

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Witches

track 6 : cuckoo for caca

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Robert Mann

Still the one thing that bugs me by the most with this game. Heck, I'd care less if it was on a lottery system where they bought more entries... but outright buying king status is just not for me. I supported the game with a minor donation for other aspects, but if this plays out like I suspect it will my time in game will be very short indeed.

styopa
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styopa

Far be it from me to tell people how to spend their $, but that's flat-out nuts.
Even staggeringly rich people for whom $10k is like $10, I wouldn't spend $10 on being a virtual king.

wpDiscuz