Path of Exile on virtual reality, auto-sort, and offline play

Path of Exile's latest dev Q&A has a few nuggets of interest for followers of the MMOARPG. What caught our eye? Don't expect an auto-sort button in your inventory bins.

"I had a good conversation recently with David Brevik about how large items that require manipulation in the inventory help simulate the 'weight' that items have in other RPG systems," Grinding Gear Games' Chris Wilson says. "It may be inconvenient to have to organise items, but it makes them feel real. Simplifying this down to auto-sorting or single-slot-items is a road we don't want to take our game down."

The team does, however, have a plan to someday add an alternate skillbar and new skills, but not shapeshifting, extra zoom tools, virtual reality, or an offline version of the game. Why no offline? Not only would it be a waste of resources, but "the game will never be in a state where the servers have to be shut down for financial reasons."

Last week, Grinding Gear had reason to celebrate: It announced that update 2.6.0 had propelled POE to a peak online concurrent player count of 112,800, making it #3 on Steam over that launch weekend. Not too shabby for a game from 2013.

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13 Comments on "Path of Exile on virtual reality, auto-sort, and offline play"

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Melissa McDonald

of course no VR, you really have to develop a game from the ground up that way, not try and take your flatscreen faux 3D and make it look better when someone views it an inch from their face. Not at all the same thing. I'm sure using a visor can make a typical MMO more interesting and probably a bit more immersive, but only native VR can give you that real sense of presence and correct scale, where sizes seem true to your 1st person perspective.

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Veldan

I still think most content in the game could use a difficulty increase. I just played a character with a completely selfmade build that most people would consider terrible (hardcasted fireball :D) through the acts and low map tiers, and I think I died 4 times in total. 3 of those times were to a breach (not opening those again, lol) and the 4th was because I got so bored with the easiness that I started rushing too carelessly.

Unfortunately, GGG has made it clear that this aspect of the game is there to stay... and the current player numbers justify that. I just don't understand why the vast majority of players prefers 99% of the game to be a zero-challenge grind. Sometimes it really seems like gamers that want challenge are a dying breed.

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Erhan Altay

I actually rolled a fireball witch when the 2.6 patch landed too. I found everything up to Merciless Act 3 & 4 to be a faceroll, but I really struggled with those last two Acts. Maybe I'm playing wrong, or followed too glass cannon of a build. I haven't tried any Maps or Merciless/endgame Labyrinth yet.

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Veldan

What were/are you using for defense?

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Bryan Correll

Well, 3.0 should make the earlier parts of the game feel a lot less grindy since with 10 acts you'll only be going through the storyline once per character. As far as the difficulty, I wouldn't say that it's too easy so much as too uneven in difficulty. You go into a map with a Beyond leaguestone. You're happily going along slaughtering stuff so easily your attention slips and then BAM, Abaxoth pops up and smears your guts around the forest.

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Veldan

To reply about the difficulty: if there would be one really tough encounter per map, I'd be happy. Most maps (and I mean both act zones and actual endgame maps) are very easy. It's only when you get to tier 10+ that it really gets challenging. And depending on your build, not even then.

My summoner build that I played in prophecy and essence could do 8 mod tier 12 maps and still blast through it. And again, it wasn't even a carefully theorycrafted or meta build. Just something basic that I put together while playing. And GGG has since buffed a couple of gems I was using, it would be even more powerful now.

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Armsbend

why not just hardcore mode?

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Veldan

Because it's not any more difficult, only more punishing. I don't find that enjoyable.

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Veldan

I've never actually managed to spawn Abaxoth, in any league. How do you do that? All I ever get is the other bosses.

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Bryan Correll

It only happened once to me, last league. The fight went great......for him. He's the only one of the Beyond bosses I'm missing for this league's challenge. The only restriction on him that I know of is that it has to be at least a level 68 zone for him to spawn (or he might be map only.) I think he's just stupidly rare. And nasty. The map I found him on was the Spider Forest, but I don't think that made a difference.
There is a leaguestone mod that can guarantee a Beyond Boss spawning and apparently one that will guarantee an Abaxoth spawn. I've found one of the former, but its max level was too low to spawn Abaxoth (or Ephij for that matter.)

velimirius
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velimirius

Finally gave this game a proper shot this weekend and damn its great, act 3 of current season with my 2h juggernaut :)

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Armsbend

My biggest take away:

"Are there any plans to extend the skillbar? We could use a few more skill slots for sure.

We have a plan (though no ETA) to add an alternate skillbar that you can reach by holding down a key. This would be ideal for skills like Heralds that you want to cast occasionally but don't need to be on your main bar. "

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Dug From The Earth

hell yes

No more swapping out my aura skills after casting them to make room for more active skills.

Cant wait for this.

wpDiscuz