Chronicles of Elyria clarifies server and domain selection process moving forward

The staff behind Chronicles of Elyria has been on a whirlwind tour of events, and you can read all about it in the most recent dispatch from the team. You can also learn a lot about booth layout, if that’s something that you find fascinating. And you can also find out the latest plans regarding the game’s server and kingdom selection, which starts with the fact that players are still going to be jockeying for space as predicted. Players will be selecting servers first, then selecting kingdoms in order of influence.

This is, of course, part of the problem, as the game’s plans do not wind up including enough land for all of the people who paid to have kingdoms in the first place.

It’s worth noting that servers are selected in order of seniority, not influence, so things become a bit muddier, and it’s quite possible for you to have a later pick of server and an earlier pick of land within that server due to backing late but having a lot of influence. Players can also convert to a lesser package and receive an advance pick of their chosen duchy, although those picks will also be in order of influence. Check out the full rundown and the details on the upcoming Q&A session in the official entry.

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3 Comments on "Chronicles of Elyria clarifies server and domain selection process moving forward"

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Ashfyn Ninegold

G’ah. No, no, no.

I’m going to leave this game to those who enjoy this sort of voodoo.

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silverlock

How can I not be interested in a game with a Deviant skill tree? I don’t really care about the king’s and lord’s controversy I’m just interested in whether or not this is a space I can have fun in. Time will tell I guess.

Solaris
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Solaris

I think the King for a day role will quickly be more of a job than fun. I seriously think CoE will be somewhat of an interesting social experiment in that regard. I do believe the game will have a space for everyone. My only worry at this point is that the studio has the funds to deliver such a deep game.

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