Make My MMO: Star Citizen’s subber promo, Planet Nomads’ early access, Project Gorgon’s bards (March 25, 2017)

This week in MMO crowdfunding, Star Citizen capped off a week of DirectX revelations and mega map explanations with a round of celebrations — for its fifth year of subscriptions. Folks who join the game’s dev subber program pick up a magazine, discounts, and extra test access; sub before April 17th while the promo is live, you get vending machine flair for your hangar. At least you’ll have cold beverages while you wait for the game, right? (Thanks, Cotic!)

Elsewhere in space MMOs, congrats are due to Planet Nomads, which was Kickstarted last year and is now plotting an early access launch for April 18th.

And in epic news for fans of the best video game class of all time, Project Gorgon rolled out the bard support skills for testing this week. Don’t think you’re just going to pick up a lute and start strumming, either: “As you advance in Bard skill, you will also need to improve other skills, including performance, vocabulary, and poetry appreciation.” Bring your thesaurus!

Meanwhile, ECO patched in some major upgrades to its economy, Starfighter is nearing half its goal with 20 days remaining (thanks Crow!), Ever, Jane’s beta picked up horseback riding features, Camelot Unchained danced with its own bot army, City of Titans previewed its core archetypes, SOTA nabbed a new newsletter layout, and The Exiled’s early access began its second season.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

ECO

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Planet Nomads plans early access

Campaigns and crowdfunded MMOs we’re watching

3001SQ (Société des Mondes Virtuels) – Kickstarter unsuccessful. Work continues.
AdventureQuest 3D (Artix Entertainment) – Raised 368k; beta began Oct 2016.
Antraxx (Team Antraxx) – Kickstarter canceled.
Ascent: The Space Game (Fluffy Kitten Studios) – Successful KS. Fully launched 2016.
Camelot Unchained
(City State) – Kickstarter successful; open donations/packages.
Caribbean Conquest (Invenio) – First KS canceled, second ended unsuccessfully.
Contested Space (Zon)
Crowfall (ArtCraft) – Kickstarter win, open packages, Indiegogo crowdfunding ongoing.
Chronicles of Elyria (Soulbound) – Kickstarter successful, open packages.
Citadel of Sorcery (MMO Magic, Inc.) – Open donations.
City of Titans (Missing Worlds Media) – Successful KS; launch planned for fall 2018.
Descent Underground (Descendent Studios) – Successful KS.
Divergence Online (Stained Glass Llama) – Three campaigns; now in KS early access.
Dogma: Eternal Night
(Prelude Games Factory): Kickstarter overdonor preorder packs.
Dragon of Legends (Thrive Games) – Successful Kickstarter.
Dual Universe (Novaquark) – Kickstarter funded, now has donor platform. Alpha delayed.
Eco (Strange Loop Games) – Funded, now in alpha.
Edengrad (Huckleberry Games) – Kickstarter funded; now in pre-alpha.
Elite: Dangerous (Frontier Developments) – Funded and launched.
Empyrion Online (Eleon) – Kickstarter canceled; launched on Steam early access.
Epic Space (EpicSpace.net)
Ever, Jane (3 Turn Productions) – Now in open beta.
Gloria Victis (Black Eye Games) – Open donations, no end date; in early access.
Greed Monger (Greed Monger) – Abandoned, multiple times now.
Grim Dawn (Crate Entertainment) – Funded and launched.
Guns of Icarus (Muse) – Funded and launched.
Hero’s Song (Pixelmage) – KS canceled; Indiegogo. Canceled w/ refunds.
Infinity: Battlescape (I-Novae Studios)
HEX (HEX Entertainment) – Funded and launched.
Legends of Aria (Citadel Studios) – Kickstarted as Shards Online. Currently in alpha.
Life is Feudal (Bitbox): Indiegogo ended. Currently in beta.
LUX (Chimera) – Kickstarter canceled.
Maestros of the Anthymn (String Theory) – Kickstarter canceled.
Mekria (Infinity Online Studios) – Kickstarter canceled.
Midair (Archetype Studios) – Kickstarter successful.
Nebula Online (Mizar Games) Kickstarter canceled; launched in November.
Neo’s Land (NeoJac Entertainment) – Open donations, no end date.
Novus AEterno (Taitale Studios)
OrbusVR (Ad Alternum) – KS funded March 2017.
Overpower (Hydrant Games) – Kickstarter unfunded; heading to early access.
Pantheon: Rise of the Fallen (Visionary Realms) – Open donations, no end date.
Pathfinder Online (GoblinWorks) – Doom, mostly.
Planet Nomads (Craneballs) – Successful Kickstarter. Early access hits April 18.
Pixel Starships (SavySoda)
Project Gorgon (Elder Game) – Kickstarted in three tries + Indiegogo. In alpha.
Pumpkin Online (Monique) – Downgrading from MMORPG.
The Exiled (Fairytale Distillery) – fka Das Tal; 2015 KS unsuccesful. In Steam early access.
The Realm: Reawakened (Stephen Nichols) – Ongoing GoFundMe.
The Repopulation (Idea Fabrik) – Kickstarted twice by A&B. Back in alpha
ROKH (Darewise) – Kickstarter canceled; early access delayed to 2017.
RUiN (Tarhead Studio) – Kickstarter ends March 9.
The Stomping Land (Alex Fundora) – Abandoned.
Sacrament (Ferocity Unbound) – Kickstarter failed; Patreon ongoing.
Shadow’s Kiss (Clockwork Throne) – Ongoing Patreon.
Shroud of the Avatar (Portalarium) – Successful KS. Soft launch July 2016.
Star Citizen (Cloud Imperium) – Ongoing donations/packages.
TUG (Nerd Kingdom) – In middle of year-long revamp after funding surge.
Vigor Roads (NeuronHaze) – Kickstarter unsuccessful; early access planned for 2017.

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9 Comments on "Make My MMO: Star Citizen’s subber promo, Planet Nomads’ early access, Project Gorgon’s bards (March 25, 2017)"

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Rustyblades
Reader
Rustyblades

The vending machine dishes out hot and fresh noodle cups, not cold beverages. Research your facts.

Reader
Roger Melly

I couldn’t quite believe what I was reading there so I had to go and google it . There is indeed an option subscription program to Star Citizen an unfinished game that people have already had to pay good money for in the first place . A game that initially had an estimated release date of last year , that has no hope what so ever coming out this year and from what I am hearing from friends in the game probably won’t come out in 2018 either .

http://starcitizen.wikia.com/wiki/Anticipated_release_schedule

All I can say is I hope for the investors sakes their money is going into hands of competent developers but like many people around the internet I have growing concerns that it is not .

Reader
GoJammit

I’m not sure why any of this is news. But I’ve been following since the beginning so I’ll clarify. Though I really should t need to since they say it at least twice a week. The subs were an additional way to help fund the game. The news would still get out just fine as that was a promise from the beginning. Probably wouldn’t get the weekly shows though. The only case that could be made is that subbers get access to the monthly live chat, that is available for all the next day. And that JumpPoint digital magazine is kinda cool, but also available soon after release.

Yangers
Reader
Kickstarter Donor
Yangers

I love how theirs a subscription service for Star Citizen dev info.

You couldn’t dream up this sort of shit. Brilliant lol.

You gotta give it to them. They have figured out masterfully how to extract vast sums of cash on game that doesnt exist yet, if it ever does, and will not be out till….. when exactly?

Amazing.

Reader
Koshelkin

Yep, they not only sell ingame ships before release for thousands of dollars(which obviously don’t give you any ingame advantage and hence aren’t p2w, as you can always grind x amount of space time to get them yourself. the early monopolization of trading and grinding spots is of course a non-issue. Obviously that won’t allow anyone to stay ahead of the curve), no, you also have to pay for the news. For everyone involved, I hope this game is a hit.

Reader
Robert Mann

Okay, I didn’t even realize they had such a thing as a paid in development game news subscription. I mean, most companies have news in some form, but I’ve never seen one with a pay-to-access scheme before! And at a price of an actual game subscription, none the less?!?

I like a lot of their ideas, but that and the extremely expensive ships are not things I find very reassuring, especially given the massive crowdfunding that they have gotten outside those efforts. It’s like they are saying “Expect to be nickel and dimed the whole process, starting prior to release, and you better be happy about it!”

I don’t normally join the doom and gloom crowd against SC, and have even defended them against that before, it’s just that this really struck the wrong tone with me.

distaste_hatesu
Reader
distaste_hatesu

It’s not a paid news subscription, it’s a subscription to help support the game that gives you a dozen or more perks one of which is early access to their news. The article even says that and a a 5 minute search on their site shows you this as well.

As for nickle and diming, I’m not sure you understand what that phrase means. Sure they are using any means they can to earn money, which is fine because it’s optional and not forced. They aren’t forcing you to buy anything though and that’s essential to “nickle and diming”. If they sold you a ship and then said “well you need to spend $5 to gain access to fuel it” and then “$5 to arm it” followed by “$5 to land at spacestations”. As for the big ships, I think they are pricey, but they add to the universe and economy and give guilds things to rally around. It helps build community and that’s important in building a good sandbox game.

Reader
primal

everyone gets the news eventually its just the subbed people get it first and then its released to everyone a bit later.

pepperzine
Reader
pepperzine

Which is insane nickel and diming.

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