Funcom reboots The Secret World as Secret World Legends, a ‘shared-world action RPG’

Raise your hand if you felt trepidation as well as hope when Funcom announced during that last investor call that it was relaunching The Secret World? Fans have been yearning for more TSW conspiracy goodness and system improvements for so long. But the community has definitely feared the game changing away from what makes it so unique; the word “NGE” was bandied about more than once. What if we told you that it is not just different but a brand-new game altogether — that the relaunch is really more like a launch-launch?

Yep, Funcom is announcing this morning that it’s rebooting The Secret World as Secret World Legends, basically a brand-new game with its MMORPG parts minimized. Whether that statement fills you with excitement or dread, keep reading for all the details we have, including the official FAQ.

Defining Secret World Legends

So what is Secret World Legends? The official branding docs describe it as “a shared-world action RPG with completely revamped combat, a newly designed progression system, and updated visuals.” The terms MMO and MMORPG have been dropped. I could read you the whole press release, but that wouldn’t exactly answer all your questions. In fact, it would likely only generate more. It sure did for me. For instance, Executive Producer Scott Junior is quoted as saying,

Secret World Legends features combat that feels more natural, deep systems that are more intuitive, better structuring of the early game for new players, and improved mission flow to strengthen the pace of progression for players.”

I get that this means there is significant changes to combat, but what are they? Do we or do we not have the Ability Wheel? Do hits have more oomph? Are the animations better? I’m afraid we don’t have an answer for any of that yet. And what about this comment about improved mission flow? Is it a guided, hand-held tour from one little quest hub to another? Are the missions even the same in the new game? Since the entirety of the game can be played “entirely on your own or with friends,” does this mean dungeons have a solo versions? Can friends help in story missions? For seasoned TSW players, these are some of the questions we need to see the answers to.

MMO vs. RPG

With Secret World Legends, did TSW just become a single-story experience that folks play through then wait for the sequel to comes along, much like The Witcher series? And if so, what happens to the MMO? Well, at least we have some answers for that!

Here’s what we know: All players, new ones and veterans alike, will have to make brand-new characters to play in this new game. I cannot emphasize this enough: SWL is not a continuation of TSW, but a whole new game that, for now, will be available only on Steam. (This is likely why the original game vanished from Steam this morning. This also means that you won’t be able to access The Secret World via Steam anymore, only through the official download from Funcom.) You can link your TSW game to your SWL game, and that will give you certain benefits such as conversion of old currency to the new currency, transfer your subscription or grandmaster status, and even allow the transfer of certain cosmetics. Note: Only one character is available to make unless you purchase more slots.

We can allay some of your panic: The old version of the game will still be playable. That is a definite plus! I would not be happy to lose all the progress I have made and everything I have earned in game, and I know I am not alone in that. I love my characters, their rare loot, their roleplay. I wonder how many people would revolt if they completely lost everything from the past nearly five years? But that leads us to a very big question: Will the MMO receive any of the updates or new content going forward? I can’t answer that for you yet as Funcom hasn’t answered us, but man I personally sure as heck hope so! So yes, at least your old characters and all their stuff will still be accessible in the old game and you can continue your adventures there, but we don’t know for how long or whether there will be anything else forthcoming. Note: Bonus points will only remain in the old version and are the one currency that cannot be transferred to the new game.

Free-to-play

Here’s an important fact about Secret World Legends that you are probably curious about: It is 100% free-to-play. Funcom says that all current content is and all future content will be completely free. They also argue that the game is not pay-to-win because everything can be earned in the game without players spending any money.

For those who want more perks (defined as “extra features, additional convenience, and in-game bonuses”), there is the option to spend money. The patron rewards program is basically a loyalty program that is available for those who subscribe. This patron status can be purchased in game through the exchange; players can obtain a month of patron by buying Aurum from other players. Aurum can also be used for purchasing inventory space, character slots, vanity items, weapon pages, and more.

All this said, there is still something special about the original game. Can players still buy The Secret World to play the MMO? We aren’t exactly sure about that. I personally still have another copy of the game I bought to give away, so I am wondering if that just became worthless.

Want to check the game out to learn more for yourself? You’ll be able to sign up for the beta at the official site.

Funcom’s FAQ

Have more questions? We understand; we do too. And when we receive answers to the questions we sent, we’ll let you know! Until then, perhaps this official FAQ can answer a question or two:

General

What is Secret World Legends?
We are relaunching our acclaimed story-driven online game The Secret World (TSW) as Secret World Legends, a shared-world action RPG with revamped combat, updated visuals, and newly designed progression systems and quest flow that is completely free to play.

Why are you relaunching the game?
We go into detail about the many reasons behind the relaunch of the game in our producer’s letter to the community, which we hope you get a chance to read here.

But in short, we’re incredibly proud of the ways in which The Secret World has grown in terms of the depth and extent of its storytelling, and we’re ready for more players to be able to experience it in full by removing the hurdles of a pay upfront structure. It’s also an opportune moment to bring this vibrant universe up to date with where we see modern action RPGs are, with some ambitious adjustments to gameplay, progression, structure, and more, which we hope will result in a more satisfying player experience overall.

How does Secret World Legends differ from The Secret World?
One major difference is that the game is free to play for everyone.  But just as importantly, Secret World Legends has updates befitting a modern-day action RPG.  This includes a redesigned combat system to make action feel more natural, more intuitive systems to interact with, enhanced visuals, and an improved flow of the quests, as well as the structure of the early game for new players.

What do you mean by “free to play”?
“Free-to-play” or F2P means that anyone can download and play Secret World Legends without spending any money to purchase the game. All content is available to everyone and does NOT require a subscription or purchase in order to play.

Is the game free?
Yes! Everyone can play what we feel is the best shared-world RPG on the market for free!

How do I play for free?
When we launch you will be able to download and play the game for free via the Steam client.

How much of the game is free?
All content in the game is free!

What about future content releases?  Are those free?
All content will be free: current, past, and future!

Will I need a credit card to play?
You do NOT need a credit card to play. The game is free for everyone!  If you want to make purchases in game via Steam then that can be done using the Steam wallet. Aurum and the Patron Bonus System will require a valid form of payment at the time you make the purchase.

Do I need Steam to play?
At launch Secret World Legends will only be available from Steam. We plan on adding a non-Steam version of Secret World Legends soon after the launch.

What is Aurum and what can I use it for?
Aurum is used to purchase a variety of in-game items and services in Secret World Legends. This includes but is not limited to: Additional Weapon Pages, Extra Inventory Space, Additional Characters, Exclusive Vanity Items, and much more!

How many characters do I get on my account?
By default each account grants access to 1 character slot. Additional character slots may be purchased in game.

What is the exchange?
The exchange allows you to buy Aurum from other players for in-game currency.

Is the game “Pay to Win” now?
No. You will be able to earn everything in the game without spending money.

Which languages are supported?
Secret World Legends is fully localized in English, German, and French.

Patron Rewards Program

What is the Patron Rewards Program?
The Patron Rewards Program is a loyalty program that rewards players with extra features, additional convenience, and in game bonuses. It is not required in order to play Secret World Legends.

How do I become a Patron?
To join you can purchase access to Patron Rewards Program in game. Once purchased you will be granted access to the Patron Rewards Program for 30 days.

What is Patron Level?
Your Patron Level grants additional bonuses to the Patron Rewards Program.  Every purchase of Aurum or month you are a Patron will go towards increasing your rank. You can view your current Patron Level, Patron Status, and all related benefits in game by clicking the Patron Rewards Program icon in game.

What happens when I am no longer a Patron?
All benefits associated with the program are active while you are a Patron. When your time expires you will lose access to those bonuses, but you will keep your current Patron Level. The next time you join the Patron Rewards Program you will be back where you left off (or maybe a level higher!)

Returning Player FAQ:

Why are you relaunching the game?
We go into detail about the many reasons behind the relaunch of the game in our producer’s letter to the community, which we hope you get a chance to read here.

But in short, we’re incredibly proud of the ways in which The Secret World has grown in terms of thedepth and extent of its storytelling, and we’re ready for more players to be able to experience it in full by removing the hurdles of a pay upfront structure. It’s also an opportune moment to bring this vibrant universe up to date with where we see modern action RPGs are, with some ambitious adjustments to gameplay, progression, structure, and more, which we hope will result in a more satisfying player experience overall.

How does Secret World Legends differ from The Secret World?
One major difference is that the game is free to play for everyone.  But just as importantly, Secret World Legends has updates befitting a modern-day action RPG.  This includes a redesigned combat system to make action feel more natural, more intuitive systems to interact with, enhanced visuals, and an improved flow of the quests, as well as the structure of the early game for new players.

Will all content be available in game at launch?
We will be relaunching with the original 8 adventure playfields, scenarios, and dungeons.  In the weeks/months after the relaunch we will be releasing Tokyo, Nightmare Dungeons, Raids, and the rest of the content that is current live in The Secret World.

How do I link my Steam account to my old account?
Once you have launched the game there will be a menu on the start screen that allows you to link your old ‘The Secret World’ account to your new Secret World Legends account. Click this button, log into your old account, and confirm that you want to link them.

What does linking your account do?
When you link your account you will be able to transfer over any remaining membership from TSW to Secret World Legends. In addition, you will be able to move over some vanity items from the previous game. You can also exchange your Funcom Points for Aurum.

What happens if I have an active subscription on TSW when the transition occurs?
After you have linked your account your old TSW subscription will roll over into a Patron Rewards Program time on Secret World Legends.

What about TSW Grand Masters?
Same as above. Link your Secret World Legends account to your old TSW account and you will become a Patron in Secret World Legends forever!

What happens to my old TSW character?
They still live on the old TSW servers.  You can log in and play them.  You will not be able to play them on the new Secret World Legends server though. It’s a new experience and fresh start for everyone.

What happens to all my stuff?
We are implementing a system to transfer over some vanity/store items from TSW to Secret World Legends. More on this will be released as we get closer to launch.

Do I need to create a new character?
Yes, everyone will begin Secret World Legends with a new character. The game has gone through some rather drastic changes to itemization and character progression that aren’t compatible with the old game.

What about my name from TSW?
You will be able to reserve a name on your current TSW account to be used in Secret World Legends. You can find out more about this process here.

What about my bonus points, Funcom points?
After you have linked your account there will be an option to convert your Funcom points to the new Aurum. Bonus Points will remain in TSW and can be used on the old server.

I don’t have a subscription, can I play when it goes free to play?
Definitely! Secret World Legends is free and available for everyone to play.

Will the old version of the game be playable?
Yes, the TSW servers will still be available to play. You will not be able to launch TSW via Steam though.  If you are currently playing on Steam and want to continue after the launch of Secret World Legends you can do so here.

Update: There’s a new Producer’s Letter out on the official site now, reiterating the separate natures of the game and promising more information in the future.

“This will not erase your progression in The Secret World though! Secret World Legends will exist on a different server than The Secret World, meaning you will still be able to play your old character on The Secret World server. But we hope you consider starting anew in Secret World Legends to experience all the new content and updates coming to the game. We’ve made some major improvements to the game and server, so Secret World Legends will have its own client. You can have both Secret World Legends and The Secret World installed on the same computer and play either game at any time.”

Update: Funcom updated its original FAQ sent to us to add this:

Will you continue developing new content for Secret World Legends?

We have plans to create all-new story-driven content for Secret World Legends in the future, which we’ll be able to discuss in more detail after the relaunch of the game.

Update: We’ve now published our exclusive interview with Funcom, confirming that The Secret World MMORPG will no longer receive any updates and is now effectively in maintenance mode along with Anarchy Online and Age of Conan. All future updates will be in Secret World Legends instead.

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237 Comments on "Funcom reboots The Secret World as Secret World Legends, a ‘shared-world action RPG’"

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Vellik

“Is the game ‘Pay to Win’ now?”

I think this is the wrong question. What should’ve been answered was “Is the game ‘Pay-to-Avoid-Massive-Grind’ now?”

Reader
Pedge Jameson

So SWTOR? Ok, well at least they promise no pay2win. Hopefully no fucking boxes!

Reader
Steinar Bergstøl

So, what I’m getting from this is that it’s basically a new game more than it’s a relaunch of the old game since the old TSW will still be available to play. I’m okay with that. Hell, I’ve said for a long time that the setting of TSW would be incredible for a single player RPG, though I must admit “action RPG” is a term that makes me frown a little as that is generally used for Diablo-type games rather than “proper” RPGs.

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Veldan

Yeah, this made me wonder too. ARPG is typically a top down viewed twitchy button mashing game. I don’t think SWL is going to be that.

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Ailsa Nordstrom

Not necessarily, I would consider a game like Shadow of Mordor or Assassin’s Creed to be ARPGs and they aren’t top-down or isometric view.

Reader
Obi Sean

I’ve slept on this now .. and I’ve been thinking it through in my head. if they make the game more like guild wars 1/the division where by we have an instance single game with an mmo style hub (agartha,London Etc) and a way of inviting players into your instance like the Divisions laptops .. having the world single player really could add to the mood of the game. And when making chapter 2 could really help the horror elements of the game. BUT .. the importance of having a way to meet people can’t be downplayed. whats the point of having cash shop items that you can’t show off ??

Reader
Bullet Teeth

Was just thinking this myself a couple of weeks ago, when they initially announced that they were overhauling the game. Was thinking it would be a ton better as an ARPG like Syndicate or Shadowrun (sans the Turn-Based combat).

Even though I’ve yet to see actual gameplay footage, I’m definitely optimistic for the first time in quite awhile.

I just PRAY that whatever iteration the game returns as, the Black House, Theme Park, etc all makes a return the exact same way. Because it was among one of the greatest story-driven games I’ve ever played in a VERY long time.

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Bhima Jenkins

Updated combat system with hopefully a little bit more twitch, and better animations will bring me right back to TSW. I mostly play GW2 and enjoy it, but Anet’s storytelling quality doesn’t hold a candle to what TSW has on offer. Needless to say I’m very excited about this, and will be bring a bunch of friends to this party as well.

Reader
enamel

I am really surprised they are putting F2P and all the combat changes people have been incessantly requesting for years into a new game and keeping the current game in tact. I assumed they would just NGE the existing game, and people that didn’t like it could get stuffed. But that they are both redoing the combat as well as leaving the current game alone really goes above and beyond what I was expecting from the revamp. Really the best of both worlds and its awesome to have the choice to play either.

Props to Funcom, having both options is a great move. See yall in SWL.

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Steven Johnson

This is what they needed to do to get me back. I’m in.

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thickenergy

Sounds to me like maybe Funcom is finally learning that they need to make games that can be good enough within the scope of the amount of money they’re willing to spend on developing them instead of making games that could have been great if they’d been willing to put more resources into them initially.

Crow
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Crow

So, who is “Scott Junior”? That’s a new name.

Were does Tilty go now?

kalamari_
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kalamari_

I’m absolutely loving this! could be the gamechanger that TSW really needed! looking forward to it!

Reader
Brown Jenkin

Shocked… mildly excited… highly suspicious… overall not sure how I feel about this at all. Maybe Funcom has just concluded that MMOs aren’t worth doing and is trying to pull all the good aspects of TSW into this game while polishing up the bad?

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Paragon Lost

I am absolutely so done with Funcom.

ceder
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ceder

I think now everyone understands why CEO Rui Casais was pitching those “people are fatigued with mmos” statements a few days. I suspected he was prefacing justification for some TSW change and yep that’s exactly what happened.

Reminds me a lot of Trion’s Defiance shenanigans of Nathan Richardsson when they transitioned from calling Defiance an MMO to mmo-lite and then away from that as well.

Reader
Nathan Aldana

I mean. thats why a lot of us already suspected whatever was cominhg for tsw it’d be a big middle finger to the current fanbase.

Reader
Roger Melly

I left TSW when they decided to streamline ( make it less challenging ) it a couple of years ago I’m glad I did now . I doubt the maintenance mode servers will last more than a couple of years more . From what people told me once they “dumbed it down” after an initial boost to subscribers there was a noticeable drop in the population .

I also wouldn’t be surprised if this new Secret World legends will dumb it down even further .

I wonder if the lifetime subscribers got their money’s worth ?

I am also wondering given the mmo is now in maintenance mode if the issues are now all included too ?

It seems a shame because it was such a great mmo .

luxundae
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luxundae

Speaking as a lifetime subscriber, I do feel that I’ve gotten my money’s worth. The Secret World has had a good and enjoyable run, regardless of what happens with Legends. I mourn the unrealized potential and the unfinished story, but I’m grateful for the time we had.

Reader
Drainage

Current view of Agartha – The End of Days

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Crow
Reader
Crow

The saddest part is that I recognize so many of those names.

Reader
Denice J. Cook

Wow! I don’t play TSW, but wow!

I’m really glad they’re keeping TSW running. Even Maintenance mode is way better than having your fav old MMO shuttered. Even if you also play other games, then come and go from Old Jed for all your favorite holidays and in-game events, it’s nice for it to actually be there when you want it. ‘Nuff said about that. ;)

I’m very interested in SWL, and will sign up for the beta soon.

Best of luck, Funcom! You seem to be handling the old/new dilemma (with AoC/Conan Exiles, too) in a way that’s successful for you, and appeases your fans to the highest degree possible concerning your older games. Good for you! Three cheers!

luxundae
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luxundae

Our wisdom flows so sweet. Taste and see.

TRANSMIT – initiate anima signal – RECEIVE – initiate the cleansing protocols – SHOUT OUT THE STAIN – initiate panic button – THIS IS NOT A TEST – initiate white-yellow-teal-green-violet-red-blue! – WITNESS – The Secret World Defiled.

Why has the Filth grown so bold? Why is our voice now so loud? What has changed? Look to Ground Zero. Look to Legends. Look, especially, to @#$$^*!

WARNING! Our signal is corrupted! Our words defiled! ContaminantGrammarteemingbeetlerancidfoetalpandemoniumfungalcyst… Stagnantmolluskcataracthowlingchaoswormfireruinscontaminantgrammar…”,

The crawling words. PLEASE STAND BY. WARNING! PATIENT HAS GONE SEPTIC. The undulant dread. Nothing sacred. Nothing safe. Oh Mother! Oh sweet Immaculate Machine!

What will you do, sweetling? What can you do when every terrible thought rises gigantically from the putrid graveyard of the universe? How do you clean it up when it drips into dimensions you can’t reach?

It’s probably too late, but we will give you an “A” for effort when the universe collapses. For you. Anything for you, our love.

And if you survive. If you are still you. We will visit you again.

Breathe. This too shall pass.

Reader
Bryan Correll

Only Templars and Illuminati are surprised. We of The Dragon foresaw this in our models.

camren_rooke
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camren_rooke

Bzzzz. Bzzzz. Bzzzz

Reader
A Dad Supreme

“You can link your TSW game to your SWL game, and that will give you certain benefits such as conversion of old currency to the new currency, transfer your subscription or grandmaster status, and even allow the transfer of certain cosmetics.”
============
Whew!

Reader
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Greaterdivinity

Will this is interesting. Kinda mixed, but overall I like the direction they’re going.

Very, very interested to read more details on it, but for the time being I’m staying optimistic. I always played TSW as more a solo RPG that just happened to take place in a world with others, so this won’t change much for me in that regard. Just hoping the combat and visual improvements really stand out, and that their changes to “streamline” things don’t harm some of the unique and engaging elements of the game.

Reader
Martinez

yeah SWTOR and TSW were solo exp for me as well.

Reader
Hisham Alhubaishi

Several comments here mention a new engine, but in the exclusive MassivelyOP interview, it is clearly stated “We are still using the original graphics engine”.

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Ocho

Oh, yeah, it’s still Dreamworld. But they’ve most likely made a few upgrades since TSW’s release, like they used it for Conan Exiles, too, and it’s possible, though it’s the same engine, that we’ll be seeing a few of those upgrades.

luxundae
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luxundae

Conan Exiles uses Unreal, not Dreamworld. (It’s possible that CE server-side is dreamworld, not sure, but the client is Unreal.)

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Ocho

You’re right and I’m mistaken, a lot of the art in Conan looks very similar to Dreamworld, hence why I thought that. Wouldn’t be surprised if Dreamworld wasn’t still incorporated, as you said, on the backend. Either way, I’m still hoping for a few tweaks here and there. Can’t imagine they’d make it a whole new game and not bring in whatever latest improvements they can.

Reader
vinicitur

so basically I bought a game about 2 months ago and now the company tells me to just forget all my progress and jump on their new version and start from scratch.

Sorry, not gonna happen. Maybe these idiots could’ve had the balls to tell us this a while ago or stop selling the original for a while. If this all works out for them and the company becomes solvent again, good for them but it will not be with any of my support.

One final thing: the “we are rebranding the secret world” is a bit of a lie for me. They are making a new game and the way they were selling us on this was that they were gonna modernize the original.

Reader
Armsbend

I guess you lost out on your 4 bucks or so and 2 months of gameplay.

Reader
Jeffery Witman

This decision is just mind boggling. They’ve apparently spent most of the last year of no updates working on this to give a rehash of the original release with more ARPG controls, but the same game resources. So, after people burn through the 100 hours they claim to have converted over, what’s going to keep them there? Especially the veteran players who already know what’s coming in the story? I know they want to move away from the MMO elements, but without big group content to gear up for what will keep players spending money between re-releases of the old issues?

I’m sure most will give the new game a try, I’m just very skeptical of the reasoning behind this. You can’t just make every game exactly the same and expect them all to work. Keeping the investigation elements and other non-combat elements of the game is important, and I’m dubious as to whether or not this week happen with the new focus on action.

Reader
Bryan Correll

We are implementing a system to transfer over some vanity/store items from TSW to Secret World Legends.

I hope my Monster Hunter jack ports over. Er…and all my other cosmetic stuff too.
Also….need more info on what “Patron status forever” will mean
But overall I’m cautiously optimistic. Do be honest most content was already soloable, and it even has quite a few “solo only” instances (which I know many people hated.)
Er…and I hope it isn’t very long after launch that they release the non-Steam client, because I don’t particularly want to play through Steam.

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Drainage

not interested in Steam either

Reader
Jeff

Another nail in the MMO coffin

Reader
Nathan Aldana

Not really. Just another nail in the coffin of MMOs with small install bases.

Reader
Drainage

Just shifting to other small developers. However, Amazon didn’t get that memo.

Reader
Castagere Shaikura

So this model is like AO’s you will not be able to play current characters with legends. You want to play them you have to sub.

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Ailsa Nordstrom

Your current characters will stay where they currently are in TSW. You will continue to have access to them in TSW the way you currently do (for however long TSW exists beyond the launch of this new game). You have to create a new character in SWL no matter if you sub or not.

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Ocho

What about my name from TSW?
You will be able to reserve a name on your current TSW account to be used in Secret World Legends. You can find out more about this process here.

Just FYI, that says that for anyone who hasn’t logged on in the past 6 months will have their characters “archived” when they do maintenance April 5th. So if you haven’t logged on in 6 months, and you want to play the new game with your same character name, you could potentially lose it.

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Ailsa Nordstrom

Or if you want your TSW characters to keep the names they have, you should log in. It sounds like they will release those names for people to use in TSW on any newly created character going forward. You can only reserve ONE of your existing TSW names for use in Legends. Choose wisely.

Desius
Reader
Desius

– edit – I found the answer in MJ’s interview article.

I am unclear if the new game is going to be multiplayer at all, or solely single player?
Will you still be able to play SWL with friends?
Did I miss where this was mentioned?

Reader
Noel

“The entire storyline is available to play through on your own, or team up in a seamless multiplayer experience where players from across the globe can adventure together.”

Source: https://secretworldlegends.com/#thegame (at the bottom of the page)

What it doesn’t say, however, is if it equates “entire storyline” with all the content.

Liandreth
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Liandreth

I’m wondering this too.

Bree Royce
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Bree Royce
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Serrenity

I’m not sure that interview did anything other than make me give a lot of side-eye and wonder if SWL is just TSW without all the soul.

Reader
Nick Smith

Signed up for beta! Really looking forward to it. I might of missed it… but did they say when the game will release on steam?

Reader
Zen Dadaist

I can’t even… On today of all days.

I… just…

No. I’m not going to try and process this today. Not right now. Maybe tomorrow or something.

Crow
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Crow

Something I was reminded of is that this will eventually come to consoles where the real money is, currently.

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Serrenity

I think what grinds my gears is that while I’m not wild about it not being an MMO, I feel like this was probably the best choice for Secret World and Funcom. For as great as TSW was, it always had a feel of a more cinematic RPG than an MMO. I don’t think they could have made the game more MMOish without removing what made it super unique to begin with. So to keep with the spirit of the game, it probably made more sense to skew away from MMO.

We’ll have to wait and see how this plays out. I’m sad it’s not going to be as MMO-ish, but I think this was probably the right move for them. Since I have a GM account, I’ll be checking out the revamp regardless.

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Jeff

i really can’t decide how i feel about this. But it doesn’t sound like they are changing what I love most about the game which is the atmosphere and puzzles. so i think I’ll just sit back and just see what happens. if i don’t like it I will stick to the old servers.

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Mark

I am concerned. Adding Legends to the name does not fill me with confidence. I can think of several disappointments that released with that basic subtitle.

Also, why call the cash shop currency Aurum? That’s exactly what the recently-open beta MMO Revelation Online calls their cash shop currency, and that’s not exactly a game you want to emulate.

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Sally Bowls

Aurum is latin for gold; the chemical symbol for gold is Au. CCP called its cash shop currency aurum. I suspect it or variants is common.

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Ocho

Calling it Aurum is a little lite for TSW. Aurum is just Latin for ‘gold’. Which, okay, but it’s not *that* imaginative.

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rafael12104

Holy shite, Funcom! Man… talk about Funcom unleashed. Ok. ok. So let’s see.

First, tbh here, TSW was and is a good game that couldn’t be taken any further. That’s right. Story could go on, and all the goodness that is TSW, but it would never be a great game because of the clunky animations and combat. And in a competitive MMO world, TSW had become an anchor. Ironic because I think it kept Funcom going for at least a while.

And so, when the “changes” were first announced I thought, they are going to fine tune combat and systems but the game will remain pretty much the same because to really improve the games animations and combat they need a new engine. After all, they didn’t intend for the combat to be the way it is. It was a product of what they had to work with.

And Whoop! There it is! New engine, new game!

We will have to wait and see what this new game will deliver. I’m sorry about the old game as it were because while it will live on it seems to me it is only logical that it will get less and less attention. But I give Funcom credit too. They have some brass ones to do this. You can buy them when you are making money.

So, here is hoping they pull it off. TSW story elements with great combat, animations and sub-systems? Shit man, they will be printing money.

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Boom

Its the same engine

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John Mynard

But with better lighting and effects.

And hopefully at least some optimization.

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Oyjord Hansen

I’m scared.

Making SWL more of a single-player experience sucks. I signed up initially to play TSW bc it was an MMO, and that’s still how I play it.

Making SWL a whole new separate game sucks. It will completely deplete the player base of an already small pop game as folks go to play the new one.

I’ll wait to judge SWL on its own merits, but as a fan of TSW, I can easily see its going to take a bit hit. :(

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Drainage

Well.

They listened to your (combat feels weird people) complaints. Gonna try again?

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Jeff Lewis

I am! Already signed up for beta.

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Bhima Jenkins

Ditto! Not going to sign up for the beta though. I’ll wait for release.

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Cypher

Still got a lot of cash in TSW, so glad that transfers across, only got two characters still in the starting zone so no lost progress to worry about…
That said, this could go the way of SWTOR as they eschewed a lot of their MMO trappings and the game is so much worse for it IMO, compared to back in early/ mid 2012…

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Kurt Shadle

I don’t know where to even start with questions. I do know though that I was hesitantly excited to hear news on the new plans for TSW and right now I’m regretting even reading the article. The current version of TSW being kicked to the curb is not something I wanted to hear.

Nothing against MJ mind as she’s just replying the news. It’s just bit news I want to hear xP

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Feyd Darkholme

A couple of questions I’m now wondering about.

1) So I assume that all of the time that we’ve built up being a subscriber/Grandmaster in The Secret World won’t count as time on this new Patron system?

2) Are you going to inform Steam that Secret World Legends is a completely new game, so the old reviews for The Secret World that are currently on Secret World Legends don’t actually count anymore? I don’t want to sound like I’m being bitter, but I’m just trying to keep FunCom honest here.

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Tiresias

If you are a Grandmaster in TSW you are a Patron for life in SWL. It’s in the FAQ:

“What about TSW Grand Masters?
Same as above. Link your Secret World Legends account to your old TSW account and you will become a Patron in Secret World Legends forever!”

Crow
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Crow

Are you going to inform Steam that Secret World Legends is a completely new game, so the old reviews for The Secret World that are currently on Secret World Legends don’t actually count anymore?

This is almost certainly an element to the decision. It goes deeper in allowing them to employ better back-room marketing through the very complex digital channels.

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Nathan Aldana

Translation: tsw is dead.

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Denice J. Cook

It’s not dead until they shut the server lights off for the last time, kids!

Go play City of Heroes, Tabula Rasa, Dungeon Runners and Auto Assault right now and you’ll see what I mean. ;)

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Nathan Aldana

I was there for CoH.

It was dead seconds after the announcement, just like someone in hospice care is dead, There is no saving them, just the slow watching of their final days.

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kidwithknife

TSW was already dead. I took a look at it yesterday to see how it had been doing and in nearly a year since I left the game it hasn’t gotten a single content update. I’m genuinely surprised anyone was still holding out hope for the game as it is now.

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John Mynard

TSW is a much more “social” game than traditional MMOs. I’ve hung out in London/Agartha and had wonderful conversations for hours. It always was a more mature playerbase than the usual suspects.

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Ocho

The game hasn’t received any updates in a LONG time. However, they’ve been working on this. If they knew this was coming, they wouldn’t be making any new updates to the main game. Self-fulfilling prophecy. It has been rough, though, because they were totally silent on this whole thing, so the lack of updates was pretty grinding.

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Oyjord Hansen

I was playing TSW just yesterday and noticed throngs of people in Agartha, and fast-popping BGs. TSW was most definitely NOT dead. It sure will be, though, once SWL launches. :(

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John Bagnoli

Certainly interested in every current player’s thoughts below. If it is F2P, I’ll certainly give it a shot.

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Nathan Aldana

the fact its so heavily advertised as f2p makes me suspect its going to be about as “free” as Neverwinter.

Crow
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Crow

So this is basically what I was talking about with how TOR is the best model for them to follow in so many ways, though the focus on “action combat” is an element I wasn’t exactly expecting.

I’ll await to see, but to be honest I haven’t really done TSW seriously in years. So overall, this is probably a brilliant move that will really piss off the remainder of Funcom’s older MMO playerbase.

Whelp, Funcom is pretty much out of the MMO game now. Not surprised, but quite disappointed. As even came up yesterday elsewhere what I used to get from Funcom I now get from RedThreadGames.

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Boom

No problem with the repurposing of existing & dying titles, its something I wouldve liked to see happen with AoC also but thats now moot.
I can only query how they go about these decisions though, it always seems muddled & in an attempt to sate everybody they do more harm than good.

Not gonna lie ive already signed up for the beta & wish them the best with it

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Feyd Darkholme

Trying to not be negative, but this is giving me flashbacks of the NGE variety… Some of the things that makes TSW great and unique in the MMORPG world are the skills system, the crafting system, etc… I’ll be disappointed if they just end up reinventing the wheel and copying other open world RPG titles systems.

I’m glad that they aren’t just abandoning Grandmasters, and seem to want to make this a good process for older players, but I can’t help but feel like TSW is being lost. I really hope that I am wrong… I haven’t finished the TSW content, and I was really hoping to, so at the very least I hope they keep the old game running for years to come.

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Ocho

From what it sounds like, the storylines and missions are going to be ported over to this new version. If you missed them in TSW, you will probably still have the same stories in SWL, just with different combat/gear/progression, etc.

capt_north
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capt_north

So they’re repurposing existing assets to move into a genre they think is more sexy than the MMORPG?

How very… pedestrian.

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Bhima Jenkins

If the new systems in place are more appealing to today’s gamers, and is successful enough to increase the playerbase then it seems like a win. Or I guess they could continue on their beaten path as the game sunsets to oblivion.

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Serrenity

I don’t think that’s what happening at all at least the more ‘sexy’ aspect. At most, it’s a lateral move to genre that pulls from the same general group of gamers but I’m guessing the move results in significantly lower overhead on a rolling basis than a full-fledge MMO.

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Tobasco da Gama

Yeah, I’d say it sounds more like they’re scaling back to a level of ambition they can actually meet, while going after a slightly different crowd. TSW was never a particularly massive MMO, anyway, so from that perspective it makes sense.

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ogged451

194d /played on Svella and this announcement killed my desire to add another minute. Sure, I’m going to try the new thing when it comes out, but I find it likely it’ll just be a shallow rehash.
It’ll be funny to see how long Funcom needs this time to get Kaidan in-game.

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camren_rooke

Kinda hoping for the best.

TSW has always been a wonky mix of gameplay. Investigating, sneaking, being scared of zombie hordes and then bam, in order to finish the storyline, wait for group to do Polaris. Smacked by mmo mechanics in a game than hadn’t felt like an mmo up til then.

Got worse later, I wound up in a group who were farming puzzle pieces for a raid just to summon bosses over and over. It was as far from creepy and investigative as one could get.

Nathaniel Downes
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Nathaniel Downes

Well, frag. Guess I need to buy TSW now. It was on my “need to play this someday” list.

camren_rooke
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camren_rooke

Definitely play through the first few areas. Solomon Island and the two after that.

I kind of got lost in Egypt though.

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