World of Warcraft implements undocumented item level scaling in patch 7.2

The reward scaling in World of Warcraft has always been pretty straightforward. At the start of the expansion, everything at max level is a pretty close match for you; by the end of the expansion, all of that work you put into acquiring better items pays off because every enemy lies dead at your feet. It’s how things work. Sure, there are a larger number of things at your level in Legion due to scaling, but the way gear works remains constant. After all, if you made enemies scale with gear, you’d have no reason to actually get better gear, so you would… oh, wait, they actually did that with patch 7.2. Huh.

Yes, this is something players noticed, and according to Ion Hazzikostas on the forums it is completely intentional. The developer rationale is that it allows for creatures to scale more organically to various gear levels so that open-world enemies never became trivial or easy for players. The intent is for enemies to scale up slower than gear level (so gear still feels like a reward) but still scale with your power in terms of items.

So, get excited about the next set of world events! They promise to reward you with gear that makes everything else around you stronger as well, making the effort put into acquiring that gear a complete waste of time.

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35 Comments on "World of Warcraft implements undocumented item level scaling in patch 7.2"

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agemyth ๐Ÿ˜ฉ

Gear still matters. This is the first expansion where the endgame world content is meant to stay relevant for the duration of the expansion. This is something they should have been able to foresee and just not have the power creep be as large and fast as it has been, but the core idea of getting gear and becoming more powerful is still a thing. Maybe it needs tweaks, but it is good for the health of the game, I think, if they want a healthy expansion cycle.

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agemyth ๐Ÿ˜ฉ

I’m late to the party, but your update is important. Thanks for sharing (hadn’t seen it yet myself).

Nick Martin
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Nick Martin

Everything they do to this game just continues to diminish my desire to play it. My sub runs out in eight days, and doubt I’ll log back in at this point.

borghive
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borghive

It really doesn’t resemble much of an MMORPG anymore, their crusade to cater to a mass audience has killed whatever RPG elements were left in the game over the last several expansions.

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Paragon Lost

The requirements for profession advancement and how artifacts work really killed the alt character progression. Hell the way Artifacts work killed alt specs as well. :(

threeknee
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threeknee

Really can’t help but cringe at the thought that gear progression is someone’s main motivation to play.

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Giannis Papadopoulos

I think wow gear progression have become out of hand with so many different modes… World quests, Normal dungeons, heroic dungeons, mythic dungeons, mythic+ dungeons, LFR, Normal, Heroic, Mythic …

All these are different difficulty modes which need to reward players the correct ilvl in order to “motivate” them to go for the next mode.. add to all these the patches which adds more ilvl to all the above..

The difference between the start of an expansion with the end is tremendous, so something must be done to make content stay “relevant” and challenging. But this is the wrong way to do it.

In my opinion, we need to make less difficulty modes and have a normal gear progression. Look at FFXIV for example. Dungeon player is 10-15 ilvl lower than the best raiders (just not as fast as the raider though, cause of the cap in tomes).

What FFXIV done is simple took the WotLK gear model (not saying copied, it is just similar) which also worked great for wow too. You run dungeons and you get a currency with a weekly limit. Then you can buy raid quality gear. Also reduce the raid modes to 3, LFR – Normal – Heroic. LFR have same gear with dungeons and work as intended to see the content (LFR also will drop the currency to buy normal raid gear).

In that way progression dont go out of hand, and there is also not huge gear gap between the playerbase. It worked in WotLK and is working in FFXIV too.

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Nicholas

I second this.

I stepped out of WoW around Nov last year I think and went back to FFXIV for a bit as well as some other stuff. Getting back into WoW this month and figuring out the gearing path hasn’t been clear at all.

I also think FFXIV looks to use new dungeons, raids, story quests, small side quests, and cosmetics/mounts as the carrot instead of iLvl.

flatline4400
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flatline4400

Ugh. Scaling (non-optional) is such a lazy dev tool. I hate it so much. Way to completely make levelling or gearing up irrelevant. So, what’s the carrot again?

budtoker420
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budtoker420

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Nicholas

I really feel like I remember Ion Hazzikostas talking about this during BlizzCon last year. I remember him pretty much saying the same line of “The intent is for enemies to scale up slower than gear level (so gear still feels like a reward) but still scale with your power in terms of items” verbatim. So in that regard I’m not surprised to hear that open world mobs are continuing to scale.

Sounds like other people are having a different experience than me though. Last night I was able to knock out 3 million AP farming and increased my iLvl from 850 to 860 for both DPS and Tank Specs on my Pali. I never really noticed an increase in difficulty and heck with my tank spec it feels I can pull eight mobs and not have to worry. For DPS I have been two-three shooting everything that isn’t elite so that hasn’t been a overall issue either. I have noticed that if I pull three plus mobs I need to POP cooldowns and actually do more than just spam two keys but I don’t view that as a negative thing.

Also once more people get flying this issue becomes a lot more moot I think. The impression I have is that getting flying is way easier than it was in WoD. For the part one achievement the only faction that I have had to work specifically on is the Wardens. The other four factions seemed to hit revered without me really doing anything. The Nightfallen felt like a grind but that was to get exalted. As for the Part Two achievement, need to double check but that sounds like maybe a hour of knocking out three demon invasions and then bam your done.

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chriskovo .

At this point all the managers need to be fired developing WOW. Im sick of the crap they are pulling between flight and now this crap. I played this game so I could feel like a god at the end of the game not to nearly dying to one trash mob at max level. These people have tainted all the fond memories I used to have of this game. These guys need to get fired or they just need to shut down wow at this point before its legacy is just gone.