The Daily Grind: Are you excited about Secret World Legends?

I quite like the setting behind The Secret World, and the game had some very neat ideas about progression and character builds. For my money, that didn’t make up for atrocious combat and somewhat lopsided balance issues, but it meant that I was quite excited to hear about Secret World Legends back when it was just “the relaunch for The Secret World.”

Now, though? I don’t know. The announcement seems like it lacks a lot of substantive statements like what the future is for The Secret World or what precisely differentiates the two; is Secret World Legends built more like a single-player game where you can invite friends? How much is shared online by default? Is content only coming to this version from now on? Yes, I’ve read the press releases and interviews multiple times, but there’s still a lot of vagueness and implications that don’t really deliver much in the way of firm answers.

I’m still cautiously optimistic, of course, because the idea of the base game with better combat is appealing, but there’s a lot that is unfortunately unclear and offers space to worry and be confused. What about you, readers? Are you excited about Secret World Legends?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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122 Comments on "The Daily Grind: Are you excited about Secret World Legends?"

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Little Bugbear

I’m hopeful, but nervous.

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Tandor

Excited? Not really. Intrigued? Most definitely. One (or perhaps that should be two) to watch, certainly.

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Aaron Biegalski

The more I think about it, the more I think that I could really be into this idea.

I liked TSW for it’s amazing storytelling, lore, and style. I was never truly sold on the ‘MMOness’ of it all. So I am thinking that perhaps if they smash it a little into a more accessible ‘online action-RPG’, I actually might be more interested.

Like everyone else, I don’t really have a good picture in my head of how this is all going to work. But I am very curious.

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nobleeinherjar

I’m in the same boat of not really getting what SWL is going to be, even after reading a couple articles more than once. I was curious about it when I thought it was what TSW was going to turn into, but now it’s like a separate game? That worries me.

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John Mclain

As long as it totally scraps the crap combat system currently in the secret world, and updates character models and animations beyond the low-end of the playstation 2 era, then consider me sold.

Loved the environments (Though monsters were a little too clumped together into farming areas that made no sense.) and loved the storytelling. But the combat dragged the game into almost the “crap” category all by itself.

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Ben Stone

The combat revamp alone will get me to check it out. I loved everything about the game except the combat (and maybe the character models). If they managed to fix that then I would be pretty happy.

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Melissa McDonald

Some food for thought here. Samsung’s Galaxy S8 reveal yesterday included DEX, their new desktop interface. Your Galaxy S8 will be able to convert to a desktop computer and cast to a monitor, support keyboard and mouse, keyboard shortcuts like CTL-C/V, multi-window computing, a file manager, and all your Android Apps there on the larger screen. In short, Android is about to rise up to challenge MacOS and Windows. Android and it’s offline file system are hands down > Chrome OS, which seems to be dying out. The “bastard son of Linux”, i.e. Ivar The Wireless, is about to rampage.
So. Yeah. Mobile gaming. Android gaming. Betta take notice!

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Melissa McDonald

The truthful answer is that I uninstalled TSW last night. If their intention was for me to sever ties with TSW, then they succeeded. At any rate, I needed the room to play around with ANSEL in ARK.

ceder
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ceder

“Are you excited about Secret World Legends?”

Recycled content spun and pitched poorly. Hmm.. I think recycled paper napkins at taco bell used as toilet paper might be in the same benchmark range of excitement.

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Nathan Aldana

If they announce new zones and questlines, maybe. Until then, no, not really.

combat revamps alone dont reassure me that they have any plans whatsoever for the future.

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Tia Nadiezja

If it might save the world Ragnar built, I’m in.

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Melissa McDonald

Some words become aphrodisiacs…

Travis-Fimmel-as-Ragnar-Lothbrok-2.jpg
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enamel

Yes.

luxundae
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luxundae

I’m excited for a chance to see additional story beyond Tokyo. Really excited, actually.

But the combat never really bothered me, so I always thought TSW was a fine game.

My biggest concern is all the little bits that they haven’t had the resources to keep up. There are a lot of little bugs in missions that haven’t been fixed, and some new ones as well. The engine hasn’t been well maintained, and doesn’t work all that well on some modern graphics cards (though the community has provided some replacement dll’s that can help with that). Some of the dungeon and solo-boss fights regularly bug out and need to be repeated two or three times in order to get the expected behavior.

I’m happy to put up with these because I’m in love with the world and setting and characters. But I have to drag friends I bring into the game through that stuff kicking and screaming until and unless the game world can get its hooks into them as well. Cleaning that up, providing that last layer of polish, is something that traditionally requires quite a bit of time and the luxury of extensive testing and attention to detail. Funcom is certainly capable of doing it, but they’ve been so resource-starved that I am scared they haven’t succeeded.

Regardless, I’m looking forwards to trying out the new version of the Secret World, and we’ll see how it goes!

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Armsbend

I cannot lose. I already got my GMs worth in the regular game and haven’t actively played in quite some time. If the game sucks – I won’t play it – nothing changes. If it is awesome – I am already financially invested and I get to have new fun.

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Aaron Biegalski

This is a good outlook.

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Jeff Lewis

Very much looking forward to it as I was getting ready to hop back into Secret World but more irritated that it’s not ready now or beta isn’t on now – I think I just have some sort of announce to release fatigue or something :-P

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Witches

No.

No footage of the new game, no detailed info, basically nothing but PR.

I signed up for beta, and have every intention of playing SWL, but i don’t see any reason to be excited at this point.

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Dug From The Earth

The vagueness is rather discouraging.

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Happy Wlad

I am. I love the game, but the community is too small to support the end game gear grind (Tokyo+), especially for casual players. As a Day One GM, I feel for the veterans, but the bottom line is there simply isn’t a large enough community to keep TSW financially viable. FC reached the point where splitting the community became a negligible factor. I am just happy we are going to get more story and lore.

Wlad

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Dug From The Earth

Would you say that the community is too small to support the end game grind because not enough people owned the newer chapters of the game? (having not bought the DLC chapters?). I know for me personally, Chapter 7 was the last I paid for, so anything beyond that was out of my reach.

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Happy Wlad

Not really. I was thinking more of the New York or Eidolon raids. New York in particular is very difficult to complete with even just two new people, the rest need to be veterans, and know the raid well. And there is no way for the new guys to practice. They just have to do it. Most veterans arent willing to wipe for a few hours as the new players learn the mechanics. There’s no checkpoints during the fight. So the new guys will get schwacked while learning phase 1, and cause a wipe because of the dps dip (Most groups just suicide once two players are down, just to save time). But in order to learn phase 2, you have to complete the entirety of phase 1 (which is quite long sometimes). So if you wipe on phase 2, it’s back to the beginning. Ditto for phase 3. The “dinner is ready”, “mom/dad/gf/bf is calling”, “dog needs to go out”, “aliens are arriving”, “Gotta go” etc starts about an hour or so into trying to complete phase 2. I haven’t been in a pick up group that’s finished NY in months.

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Dug From The Earth

Am I excited? I guess that depends…
Will Legends fix the reasons why I no longer play the original?

– “I hate my fingers” combat system
– Meta destroying the freedom of having your own build in the end game
– No way to disable annoying visual effects like bloom and depth of field
– Unacceptable framerates in many parts of the game, even on a 1070
– The complete lack of grouping until end game (or dungeons)

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Koshelkin

Yes, I’m cautiously optimistic as well.

Karma_Mule
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Karma_Mule

Funcom has consistently created intriguing games with cool/innovative features, and while moderately successful they’ve never quite made it to the ‘big leagues’, and end up fading.

As much as TSW has some very dedicated players, the last few years it’s seemed stagnant at best, not breaking out of its niche playerbase.

The announcements sound like Funcom is not being shy about shaking things up in a big way, no doubt inspired at least in part by their break-out success w/Conan Exiles. Even though I never got hooked on TSW I still love lots of ideas behind it, and hope they can re-shape it into something that draws in lots of new players. If nothing else, having a game with a modern/Lovecraft-ian setting is a great change in pace from the usual fantasy/SF choices.

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Schmidt.Capela

I’m cautiously optimistic. What Funcom has said up to now points to a game I would enjoy more than the original TSW, but I felt the same about Cataclysm, which was the expansion that drove me away from WoW.

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Ryuen

TSW has always been an on-and-off game for me but I liked the idea behind the game enough to get GM. So while I am wary that the new version may take away some of what made the game special, I am definitely going to give SWL a chance when it launches.

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Greaterdivinity

I still want to hear a lot more in the way of details, but right now I’m cautiously optimistic. There’s a lot of mixed information so far, I really like some aspects but am not a fan of others, but overall the positives outweigh the negatives for me.

Partially because I think they have a decent shot at capturing some new folks to help bolster player/revenue numbers to stabilize the game and allow them to create more content, and partially because damnit I want to believe that.

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Yuri Geinish

I’m not 15 anymore to become excited every time someone makes an announcement. All I can say is I’m glad Funcom is trying to do better and I’ll certainly take a close look at the result.

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Kurt Shadle

I don’t have enough non-vague info yet to really make a good call on this. But what I have heard so far has been more negative than positive. I was not expecting TSW to be kicked to the curb and am not happy with that.

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Castagere Shaikura

what i don’t get is if beta started already why no real info on the changes?

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Tobasco da Gama

I dunno about excited, but I’m definitely willing to give it a shot. “Shared world ARPG” sounds a lot more like how TSW actually played in practice than “massively multiplayer online RPG”, so I’m optimistic that SWL will maybe make a little more sense as a game than TSW did. It’ll certainly be easier to market, which is a good thing for its long-term future.

Mostly, I want to hear about how certain things like the Museum will be ported over. I didn’t spend much time putting anything in my Museum, because I’m not made of thousands of hours of free time to go around killing monsters to fill it up. (And I wasn’t even close to having my Ability Wheel finished, so sinking AP into anything else was a non-starter for me.) But lots of people did spend time working on their Museums, and I really hope that investment will be reflected in the new game.

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Space Captain Zor

Only if they decide to add Space Elf Butts as a new playable faction.

Reader

I’m looking forward to the change, but the lack of information put me back on my heels. Until I actually have something concrete, I’ll not be getting excited.

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Kevin Jennings

Quite a few people commenting appear to have missed the part in the Producer’s letter that states that TSW and TSWL will be on separate servers and that players will be able to continue playing TSW, but Funcom hopes that you’ll give TSWL a chance. So, for now, TSW isn’t going anywhere.

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imayb1

Also note that TSW was pulled from Steam. There will be no new gamers from that quarter and the game will no longer be available to play via Steam.

True, it’s not complete abandonment of the game, but it’s not a whole-hearted committment to keep it going, either!

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Kevin Németh

The problem is they also stated that they will no longer support the old servers, aka no new updates ever for those who stick around they just keep them online.

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Denice J. Cook

I’ve said it before, but be happy for that. City of Heroes players would rejoice to have such an option, even 5 years after the lights have gone out, and even without our old, beloved characters and account unlocks. Starting over on maintenance mode servers would be infinitely preferable to the nothingness we’re stuck with.

Three cheers for Funcom! Believe me, developers’ reputations factor into my gaming choices these days. Do they try and keep their old-time communities together, or do they break them apart every time you blink?

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Mark

Also the issue of splitting the playerbase

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Denice J. Cook

I would think a lot of TSW players, their hardcore audience, will bounce back and forth between both.

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silverlock

Every thing about the Secret World excited me except actually playing it. So yeah I’m very much looking forward to trying this one out.

Personally I think this IP would make a better TV show or a series of movies then a game though.

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andistotle

oh i would love a TSW tv-series. A series with a budget like shows like game of thrones, fargo, true detective. that would be totally awesome.

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Kevin Németh

There’s not enough information about this whole thing yet. But as of now I’m really not impressed especially because I feel like the not respecting the veteran players. And I personally I think there’s no bigger crime in a game than prefering new players over old and loyal ones.

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Melissa McDonald

I feel like they’ve pulled the plug on AAA-class MMO gaming in favour of something that could probably run on Android/iOS.

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Denice J. Cook

Or something where the server costs don’t practically force them into bankruptcy as their games go through the natural aging process? I suspect SWL will have more population limitations so that they don’t go broke trying to maintain it. Maybe they’ll offer player servers too, besides a few official ones, like Conan:Exiles?

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Leiloni

I’m pretty excited. It’s a game that’s needed some love for a long time and they’re fixing it’s biggest issues. If they get these fixes right they stand to pick up a lot of new or returning players and have a healthy playerbase.

In terms of making a new game I think that’s the best course for future success as well as likely the only choice they had. If you want to attract new players, you want them to a)have enough people to start with, and b)not have a huge portion of the playerbase way ahead of them in progression. It’s just not that fun. Having everyone start fresh is much more attractive for new and returning players. But with all the huge changes they’re making to various systems, I have to wonder if making a new game was just much easier than trying to go backwards and redo 5 year old code. The latter just sounds like a nightmare.

All in all I think this has a ton of potential and so far they’ve given me confidence that they can do it right. We’ll see!

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life_isnt_just_dank_memes

In total agreement with you Eliot. I almost never appreciate when devs do the slow trickle of information that makes their new thing out to be a certain thing and then 6 months to a year later it’s really this entirely different thing as the speech around it changes.

Their original announcement made it sound as if they were overhauling TSW, not splitting it off into another thing and maintenance-moding TSW. In fact, I would go so far as to say the original thing they said was intentionally misleading to build some hype around it so that when they dropped the truth bomb about TSW being sent to “no more content mode” the explosion wouldn’t hurt as much.

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Aralith

I think this could be great for Funcom and I am happy it could introduce the game world to new players.

But I really don’t want to have to to replay all the content again. However, since there will be no new development for TSW then I will be forced to if I expect to see anything new. I’ll pick up TSWL and play it occasionally but don’t know if I will ever catch back up where I am now.

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Mostlysane

It really sounds like they’re about to release a multiplayer TSW in much the same way they did with Conan Exiles. I can’t see why they wouldn’t, considering how successful Exiles has been for them. Likewise, I can’t help but wonder if this means TSW will be put into maintenance mode the same as Age of Conan.

For me, it’s not the end of the world, I haven’t played Exiles and don’t intend to. Legends would have to be exceptional to tempt me. I stopped playing TSW and AofC a long time ago. So I’m sort of bathed in a mixture of indifference and the possibility of sadness as another MMO fades away to nothing.

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Jeremiah Wagner

Me and my wife were very excited about the revamped combat as it has always felt very clunky…. i did not understand that what is actually happening is that they are giving up on tsw and making a new game using the same name with a whole new price tag lol!!! WTF. Mmorpg current designers are insanely out of touch with what mmorpg gamers actually want in the game. Even Blizz has gone in the complete wrong direction for years now, destroying everything that had made their game the best.

styopa
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styopa

One question I couldn’t see answered in the articles thus far: when is this supposed to happen?

If they’ve already pulled TSW from Steam, one would take that to imply SWL is near, no? Otherwise why gratuitously cut off a potential access to something for customers who are ostensibly occasionally paying for things?

Avoiding market-confusion only really makes sense if SWL is relatively close?

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Scott

Thought Producer’s Letter said “Spring” (which we’re in now). Closed Beta supposedly started yesterday.

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andistotle

only sign ups started yesterday. start of beta is still unknown.

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Ravven

What was I hoping for when we all first heard of this? A reworking of the current TSW, but prettier and with better combat. My all-time fantasy of an MMO would be to have The Secret World with all of its story and excellent writing and perfect voiceover acting, but in a better engine. Something that looks like The Division, but with all the mystery of TSW. Houses that you can go into and explore. Places where you can claim a house and make it yours. Highly customisable characters that don’t look so stiff. It is such a gorgeous, immersive game…I know all of this costs money that Funcom doesn’t have, but hey, I said it was my fantasy game. :) Legends may or may not be a success, and I do wish them well. I just get nostalgic for what could have been.

capt_north
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capt_north

I started playing TSW because of the innovative system design. I stopped playing because it gave me an oppressive sense of omnipresent doom. SWL is keeping the doom and gloom and ditching the innovative system design in favor of an archaic level system.

Not high on my priority list.

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Melissa McDonald

gonna go out on a limb here so forgive me if inappropriate/unsolicited. But, I feel the same way. As a Christian I am increasingly aware that ‘horror’ content is equal to ‘occult’ content in opening doors, channels, pathways, to things that end up giving me a Han Solo-like “bad feeling”. So I’m slowly weaning myself off that stuff.

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Oleg Chebeneev

Item’s QoL is pretty much your “archaic level system”. Progression in TSW is barely any different from traditional MMOs

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draynar

Is there a point to playing TSW again if you played it at launch to conclusion and only played for the story? MY understanding was they’ve been really slow with releasing main story line updates.

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Kevin Németh

If you only focused on the main storyline then yes it mos likely would be worth it to jump into the revamped version, because then you missed out on a lot. Why? Because the the side story quests do a really great job (if not better in some cases) with the story telling. Also you can also just hop back every now and then when a new story content released, since they will be free from now on (at least that’s what they claiming)

styopa
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styopa

I’m pleased that a greatly underrated game that I enjoy is getting some much needed love.

Whether that love turns out to be gentle, respectful, and constructive or more of a “wham bam thanks for the cash, man” remains to be demonstrated.

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Pandalulz

I too am cautiously optimistic. Honestly, SWL actually sounds like the game I would prefer, as somebody who spends all my time soloing anyway, and never made it far into TSW in the first place.
Depending on how they do it, I feel like levels, as much as everyone considers them a scourge, might be a better way to gate the content, and improve the overall flow. I didn’t really like that I was basically doing dailies (in repeated missions) from the get go to grind my skills up enough to move onto the next zone in the original game, that felt clunky as hell to me. .
But this idea of it being completely F2P sort of freaks me out too. They’re going to have to do something to make money. And I’m terrified it will result in SWTOR levels of having to pay money for skill bars and ridiculous stuff like that.
It definitely makes me sad to know that the original iteration of the game is basically dead though. Time will tell. Let’s see what happens.

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Grim🎃 Darhk

Maybe. I like TSW the way it is, but if they make it pretty, and make combat look nicer (Frankly the actual mechanics are fine, plays almost identically to GW2.) But Combat looks like shit. The animations are lazy. So, Maybe. Not thrilled at losing all my progress, but if it’s as different of a game as they claim, Fine. They better lose those stupid Tokyo exclusive shields/shield breakers. That whole system is malarkey.

pepperzine
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pepperzine

Meh, not really excited. Never got into the original, by I’ll give it another shot when this launches cause it’s free and I got nothing to lose by trying it out.

Mr. E.™
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Mr. E.™

TSW is one of my favorite MMORPGs in terms of writing, story and atmosphere. If this reboot keeps those stories available longer, facilitates new content and freshens up the player base, I’m all for it. I can’t lie and say I’m not looking forward to make a new character and going back through the original content again. :)

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Utakata

I am interested, but not really excited yet. I can help think, what the game is losing in the rebooting of itself. And there are concerns I have with the new business model, as the game could easily become the Secret World Lockboxes to make up for any potential revenue shortfall. /sigh

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Brown Jenkin

I really genuinely don’t know. I guess I’m vaguely excited about it, but everything still seems so vague and even in the vaguery there’s stuff I really don’t like. Vertical progression is a decided thumbs down for me. Improving combat is a huge thumbs up. Moving away from the “MMO” genre I just have no idea as TSW was never all that MMOey anyway aside from big events.

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Leiloni

The game already has a ton of vertical progression so nothing is really changing, there honestly.

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James Crow

Exited? not that much.
if they did it the ANET way and announce abut TSW2 with Unreal4Engine than yes i would be.

but that the same thing just more smooth and normal combat & progression.

also about the no-mmo thing.

i think they said it just for not getting the new players ask why we don’t see anyone, this game dead etc.

all of us veteran already know that TSW never was real mmo and was more like gw1 when you meet people in hubs (agartha) and we have the option to do instance endgame together.

playing from day 1 and also had alot of hours into the game like most of the vets but i glad the game get second chance even if i bought the lifetime only to get story content and now its going to be free – until funcom cancelled the game XD

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Giannis Papadopoulos

I have played TSW no more than 30 minutes… At first, I didnt like any character on the character creation panel. This is usualy a deal breaker for me, since I cant play MMO if I dont like my character.

But then I remembered all the artcicles about how great the story is and the quests and said ok, I will ignore my ugly character.. Then I logged and just by moving around it felt so cheap… animations were awful (no just combat animations, but moving/running too).

This game needs a character models overhaul along with a combat overhaul too. So not sure why I should like the new TSW..

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James Crow

i like good model and graphic but i preffer great game than good looking game.
yes the model and animation wasnt the best but the game it self have so much and its more about the clothes than the face – if you dont like your charcter face.. give them an helmet.

now lets be real – most of the best games i ever played not was great looking but i can assure you you can’t find games like them – gameplay or storywise:

oldies: Leisure Suit Larry, gabriel knight, police quest and most of the game from sierra.
legacy of kain, max payne, mafia 1.

so i think you need to check other game than just look at the graphic.
every call of duty is a great looking game, but not all of them are good ;)

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Giannis Papadopoulos

Its not actually about graphics but more about style. I like RPG characters in MMOs with mediocre graphics and there are MMOs / Games with very good graphics that I dont like the characters.

For example I like wow characters, but I dont like Rift / Wildstar characters, which they have similar graphics if not superior. The point is that TSW characters are meh for my tastes.. and walking/moving animation make it even worse..

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Grim🎃 Darhk

I’m pretty sure that’s basically what it’s getting. New animations, new models, and new combat.

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Giannis Papadopoulos

I really hope so!

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Melissa McDonald

There is a kick-ass metal singer named Yannis Papadopolous… in a band called “Beast in Black”.

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