City of Heroes-inspired Ship of Heroes’ $400,000 Kickstarter is live

Ship of Heroes has formally launched its Kickstarter today as promised, with a $400,000 ask.

The game is an Unreal 4 engine, full-scale MMORPG heavily inspired by City of Heroes, but with a bit more sci-fi flair as its core city is literally on a massive starship. Alpha is expected to begin later this year.

Ship of Heroes recreates the atmosphere and feel of City of Heroes, but upgraded in every way: cutting-edge graphics, a new, exciting setting to explore, meaningful character creation choices, and numerous other improved mechanics. That’s why this game needs to exist.”

“People say that MMOs can’t succeed on Kickstarter these days, because everyone has been burned by scams,” Heroic Games writes today. “But we’ve invested our own savings to build a playable alpha with team combat first, so you don’t have to take our word for it. You can see for yourself how the game will look. We’ve also proven that we can actually build a game on time. We’ve posted a rapid development schedule on our website. We’ve hit every milestone, and will continue to do so.”

The game has previously demoed its functional combat, UI, and genuinely impressive character customization. Our interview with the team earlier this year may be useful to potential donors as well.

Update: The Kickstarter FAQ notes that everyone who pledges to the game gets a copy automatically. “The initial download of the game is free to all Kickstarter donors at launch.”

Source: Kickstarter
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40 Comments on "City of Heroes-inspired Ship of Heroes’ $400,000 Kickstarter is live"

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Reader

This is asking a lot. To many of these super hero games are in development right now. COH was the only game in town for years and its population (while dedicated) was rather small. Not all of these games are going to make it.

Reader
Duane Does not check email

good luck ship o heroes.

Reader
Greaterdivinity

Man, this is a really well put together Kickstarter from my quick look…except for the rewards. The rewards are a bit confusing (does each tier just add onto all previous tiers?) and at time the rewards don’t at all seem to match up with the price associated with them.

If something causes them to stumble (and while I hope it doesn’t their first day of fundraising is off to a slowish start) it will be the rewards. They really need to provide more digital incentives in many of the packages to make them more attractive, especially adding in more opportunities to be a “guest developer” etc. at the super high tiers.

I’m tempted to throw $10 behind them (even with that providing basically “nothing”, though thanks from the devs are always nice!) because this is one of the better put together KS’s I’ve seen lately and of all the CoH revival projects I’ve seen this is the only one that’s ever really “stuck out” in my mind (as a non-CoH fan). Will look a bit more into this when I’m less tired, but I’m liking what I’m seeing so far.

Reader
CMDR Maric

Waves of nostalgia watching that intro video. Really impressed with work done so far. Visually, this game looks really really good. Flight, animations, all very well done. Customization is excellent as well.

I think it will be a tough road to funding though. Mostly because so many others have come before. This is one of the better CoH clones I’ve seen though. I wish them luck.

ceder
Reader
ceder

I wish them the best but I’ll not be donating. If they later end up with a solid game that I find appealing, I’ll be happy to spend what ever money is required to play it then, but not before.

Reader
jay

I’m still waiting for the super hero MMO where, as part of your character creation, you also have to create an arch nemesis for your hero. I mean, what’s a super hero MMO without an evil baddie that hates your guts, and won’t rest until he’s dining on your liver?

There would have to be a lot story behind this as well. My arch nemesis better kidnap my kid sister on a regular basis or something….

Reader
Legend Of Vinny T

Champions Online tried a nemesis system, although it didn’t kick in until somewhere around level 15. (I think. Memory’s hazy on the exact level.) Unfortunately, like most Cryptic systems that don’t involve soul-crushing PvE rep grind, it was launched, then forgotten, and has since accumulated bugs to the point of being almost unplayable. Seriously. Nemesis clues can drop from mobs, but there’s a bug that can give the drop to another player. That player can’t activate the clue because it’s for your character, but if they don’t drop it from their inventory, your nemesis progress is blocked because the server thinks the clue is in your inventory. It’s been around for years, and Cryptic is in as much of a hurry to fix it as they are to do any work in CO, period.

Reader
A Dad Supreme

“People say that MMOs can’t succeed on Kickstarter these days, because everyone has been burned by scams,” Heroic Games writes today. “But…”
=========
No buts. This is generally true.
Sure it’s not true for every company but it’s happened enough that there is a reason it’s being said by “people”.
If your company’s “but” is “we’ve invested our own money into a playable alpha”, I fear that’s not much of a huge difference between someone doing that and putting none of their money in there.
The key isn’t where the funding comes from (your money or someone elses); the key is your team, your competence, and your ability to follow through despite the huge hurdles, not that you threw some of your money in there too.

Reader
Dug From The Earth

They clearly have some decent talent on their team. What they have shown so far shows more polish and a much more “solid” game than most of the other CoH clones.

Its just too bad that they didnt decide to make an original Super Hero mmorpg instead. I already played CoH. I want something new. Not something that I will forever be making unsatisfied comparisons to.

Constructive crit: The city design doesnt feel quite right. A city where a block has only one building at a time… just looks off.

Its also way too sparkly clean. Like watching a movie about King Arthur, where all the knights armor is super shiny and unblemished from combat. Remember that dialog in the matrix films, where they said humanity rejected the first iteration of the matrix world, because it was TOO perfect…. the same kinda applies here. It also needs the have a better concept and feeling of elevation. IE: the fact that the ground seems completely flat, rather than having different seemingly random elevations, will most likely take away a lot of game world immersion.

Nathaniel Downes
Reader
Nathaniel Downes

Hold on… $100 you don’t actually get a copy of the game itself, just a month trial???

Cyclone Jack
Reader
Cyclone Jack

None of the tiers show that you get the game. I wonder if it is going to be free, but with a subscription. This would be good to know, and I’m glad you noticed that.

Nathaniel Downes
Reader
Nathaniel Downes

They’ve added to their FAQ that anybody who donates to the Kickstarter will get the game, so that’s good. Props SoH for quickly responding!

Reader
Ysayle was right

Even with that being the case, man the reward tiers suck.

Reader
Greaterdivinity

This is my biggest worry right now. Their whole page is pretty well set up…until the rewards tiers. They’re pretty abysmal and I’m wondering if anyone on the team looked at how other successful projects tiered out their rewards. They clearly looked at other pages for some ideas/tips and it shows (and that’s a good thing!), but their rewards are pretty bad.

If anything causes this Kickstarter to fail right now, it’s going to be the lack of incentive to back it given the extremely lackluster rewards, especially at higher tiers. I mean shit, $10K only lets you name a street or provide “Design input” and a name of a bad guy. That’s usually well below that price range, the $10K range usually grants far more access to the development team or far more input on a specific part of the game (allowing you to help create one of the “big baddies” of the world/story, working on an encounter with the team, helping design a new powerset etc.) Like…the $2,500 tier gives “one year of veterancy at launch”, compared to the $150 which grants 6 (yes, I know the $2.5K tier also grants…a plaque! But that’s not terribly exciting for the price). They’re all over the bloody place -_-

Reader
Dug From The Earth

Even with that being the case, man the reward tiers suck.

With all the in game digital cosmetics they could give out, Id have to agree 100% with this.

The $50 dollar tier gets you a cape. Yay. I get more limited digital items in a game for buying a finished game for the same price.

Some of the limited things they could offer:

– Many more unique costume pieces
– Unique costume colors
– Mini Pets
– Power alterations (colors, animations, sound, etc – Make your flying animation unique for example.)
– Unique portraits for the unit frames (see how path of exile does it)
– Unique emotes and flare

Cyclone Jack
Reader
Cyclone Jack

Just noticed that and was about to let you know. :)

Reader
Pablo López

Provably is nostalgia talking, but I’m supporting it. First “CoH successor” that I do so.

Reader
MesaSage

How many of these do we have now, 4?

Reader
TheDonDude

Valiance Online
City of Titans
Heroes and Villains
Ship of Heroes
Redside

You could argue that last one doesn’t really exist, though.

bmonkeyhammer
Reader
bmonkeyhammer

And how many do we REALLY have.. Redside was a hoax, not even attempting to make money imo; H&V is MIA; Valiance does good work but still working on an Alpha; CoT recently showed us the power and majesty of varieties of spandex – after 4 years of head start. SoH has done everything it said it would do from the beginning. It has great leadership and good pm on distributed agile dev lines, setting a timeline and meeting every milestone on the way. SoH will be in Alpha this year and Beta in 2018. I like Valiance and wish CoT and Valiance the best, but really there are 3 successors at best. And this is the one that’s going to start having testing this year, with actual players.

Reader
TheDonDude

Only three have a realistic shot, yeah. Not sure why SoH would be getting so much props, though, compared to the others. They all talk big, but talk is cheap.

Reader
TheDonDude

I want to be careful, though. Until you can get your hands on something (or at hear from those who have), it’s really tough to gauge how far along something is.

Nathaniel Downes
Reader
Nathaniel Downes

Especially in this age of the Unity Store and Unreal Marketplace. A lot of games arriving on Steam are just slapped together from purchased assets, so look solid in carefully assembled video footage but play horribly. (the Slaughtering Ground being a rather infamous example of such)

Nathaniel Downes
Reader
Nathaniel Downes

People forget, but at the beginning, H&V was actually the one in front. They put out a trailer first using in-game assets, were the first to show part of the game world, first to show characters in action. I don’t know what happened to them, honestly.

Nathaniel Downes
Reader
Nathaniel Downes

And Valiance began Alpha already, so, there is that.

Reader
Valiance Online

To be fair, we ran a PRE-ALPHA and are currently doing internal testing and updates to the Alpha test client internally. We hope to have it out soon, first to investors and then to the public. Thanks for the mention though. :D

Nathaniel Downes
Reader
Nathaniel Downes

Looking forward to it!

Reader
ogged451

Frankly, sentences like
“Meet exotic robots and aliens – and then kill them with fire”
“.. help you fund your empire”
do not belong in a “hero” game.
Anyway, if they make it to launch or something like Steam Early Access, I’ll look into it again, till then “good luck”.

bmonkeyhammer
Reader
bmonkeyhammer

that write up was not from their site…

Reader
Skai R

Are these graphics placeholders? They look very generic. Also, the combat look really stiff and not fluid at all like. If it’s gonna use tab targeting I’d expect it to be fluid like WoW or or even FFXIV.

Reader
wakkander

They try to hard to be realistic looking and comic inspired at the time and it just comes off as rather bland. It lacks a distinct sense of style.

That said, it is still very early into the development, and what graphics it has now are not likely to be final. Not placeholders per se, but unfinished. Really hard to judge games early on for their graphics, even when that seems to be what players fixate on.

Reader
TheDonDude

…or City of Heroes!

Reader
Schlag Sweetleaf

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