City of Heroes-inspired MMORPG Ship of Heroes has canceled its Kickstarter bid

The team behind Ship of Heroes has just announced that it’s canceling its Kickstarter. Since the crowdfund’s launch on April 4th, it had raised only $35,138 of its $400,000 goal.

“We’ve had a very successful first day of fundraising, and then a slowdown,” Heroic Games’ Casey McGeever told backers in today’s update. “It does not look to us like we will reach our current goal of $400,000. So we did what we usually do, we listened to you, our supporters, to see what you are thinking. And we have drawn some conclusions. We went to Kickstarter too early. Our goal was high, and surprisingly many potential donors are only hearing about Ship of Heroes for the first time right now; they are understandably confused about some aspects of the game, and hesitant to support it just yet.”

Consequently, the team has vowed to cancel the Kickstarter and return to development while “raising awareness of the game.” A donation option will eventually be available on the game’s website for those who want to chip in.

The game is an Unreal 4 engine, full-scale MMORPG heavily inspired by City of Heroes, but with a bit more sci-fi flair as its core city is literally on a massive starship. Alpha was expected to begin later this year, though the team says it’s rejiggering its development plans a bit:

“Meanwhile, we’ll focus on core features, scaling our development to the amount of money available. We’ll limit the initial Ship of Heroes launch to missions and enemies in the already-built level, Apotheosis City, and to the first 20 levels of character advancement. […] We’ve built enough of the game that we expect to launch the revised version around the end of 2018. So we are working towards a more tightly-defined game, one with an earlier release date. Our long-term vision of a large ship with multiple levels visiting planets has not changed; we just need to link our schedule and scope to our revenues.”

Source: Kickstarter. Thank you, Nathaniel!
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67 Comments on "City of Heroes-inspired MMORPG Ship of Heroes has canceled its Kickstarter bid"

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Chris Riggs

This game has shown the most complete progress. I hope it continues to push hard till beta launch so all of the negative whiners will shut up and read their CoT lore. I think it will be interesting to go down to a planet, beat up some bad guys and jump back on the city/ship. Or go to a planet and PvP and jump back on the ship. The best part is that it’s not a mix of companies that will pull out of their commitment and let the project fail. I’m stoked.

April-Rain
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Kickstarter Donor
April-Rain

fond memories of city of hero’s but they lost me when I heard you live in a city in a spaceship, that lost a lot any immersion right there, I am a fan of the sub model though so that would be the only temptation to try it.

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kelvar

I think a number of companies just use Kickstarter to gauge interest in the community for free. Perhaps they got the information they wanted but I think the impression it leaves behind may not be worth it.

Some people applaud them for doing the right thing, being honest, not BSing them… I think it’s quite the opposite. If you can’t even do enough research for your capital raising exercises and you fail mere days at the outset how credible are you as a studio? Not very.

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Ken K

Interesting concept, but a number of concerns I had:

1. Having a spaceship pretty much locks characters into a sci-fi realm. My heroes tended to be magical in origin, which just wouldn’t fit on a space ship setting. I think they need to rethink the concept – maybe have an earth bound city, and have arcs/quests for those who want sci fi – much like the Moon base we almost had in CoH.

2. A LOT of empty space on their ship in their videos. CoH felt like a real city. with proper building spacing – things just looked a bit too spread out IMO on their ship.

3. They need to rethink starting out with just the vanilla classes. I loved the controller class in CoH, and having to wait a long time after launch would kill it for me.

ihatevnecks
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ihatevnecks

They should rethink using classes altogether. The tanker was one of the more ridiculous things I’ve seen in a superhero game; take hits from a supervillain but hit with the strength of a 15 year old? Come on. It’s a dumb carryover from fantasy MMOs, and it was already a silly thing there.

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Ken K

From what I’ve read, CoH started out in alpha with a classless system, and it became clear it wouldn’t work – you could make some grossly over or under powered toons with zero restrictions. I think a class/archtype system of some kind is necessary to put bounds on what can be created.

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Denice J. Cook

City of Titans had the earliest kickstarter, right after the CoX shutdown, so they got the most money, simple as that.

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Ken from Chicago

Including mine. One of the few kickstarters I’ve contributed to. I was stunned SoH was asking for FOUR hundred grand. One hundred grand was stretching it IMHO, esp for a game I had just heard of a month prior.

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Alodarn

wha? I was planning on backing them, but been too busy to have a look until now, and they pulled it? Bleh. Should of kept it running, and made a bit more noise.

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Tony Porter

City of titans killed and attempt at a CoH successor. Years gave gone by and nothing materialised :(

Nathaniel Downes
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Nathaniel Downes

The typical MMORPG development time is measured in years. It also is typically measured in tens of millions of dollars.

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Ken from Chicago

Exactly, CoT is made by folk who have day jobs. That said, there has been progress:
https://cityoftitans.com/

Moreoever, Valiance Online has made a lot of progress also.

Nathaniel Downes
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Nathaniel Downes

Do I show the behind the scenes progress or no…..

Nathaniel Downes
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Nathaniel Downes

I know what you mean. I have had people just a week ago tell me to my face that CoT never showed off its character generator progress. The only part we haven’t shown is the final UI and what it looks like when fully assembled.

Richard de Leon III
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Kickstarter Donor
Richard de Leon III

I still cant wrap my head around the concept of heroes fighting villains on a ship. If anything all it would take is one particularly determined villain to destroy the ship and kill the entire crew in one fell swoop.

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Ken from Chicago

It’s a really massive ship, with lots of safeguards, redundancies and also superheroes. Plus, most villains aren’t trying to kill themselves or even take over the world.

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Kickstarter Donor
Nordavind

Planets are space ships travelling through space! :D

(But yeah, I know what you mean)

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Yoshi Senpai

Despite my meme making fun of this; it does suck.

I really want a sci-fi or mech MMO to come out that isn’t EVE or SWTOR. Sorry, Wildstar, but you are on borrowed time. So out of all the CoH revivals this one was the one I was looking forward to, but too many people are fighting for a slot so culling is bound to happen.

Nathaniel Downes
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Nathaniel Downes

It had a novel concept, and looks very promising. I’m very disappointed.

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Ken from Chicago

Exactly. Frankly I’m tired of YET ANOTHER fantasy mmorpg. I can’t even find a decent sicifi single player rpg much less pve mmo. The scifi ones tend to be either mostly shooters in mmo clothing or sandboxes. Sorry, I’m not looking to be ganked, TYVM.
(Sorry, Bree, I know, I know, sandboxes are more than gankboxes, but I’d like a more more point to my game than “do anything”.)

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MesaSage

3 days and it’s over? “Too early” is right. For the record, any day from here on out is “too early”.