Black Desert promotes free trial with new ‘Friends’ trailer

In case you’ve somehow forgotten that Black Desert (inarguably one of the prettiest MMORPGs on the market and the winner of our MMO of the 2016 award)– is going to get even prettier later this year, Kakao has a new trailer out this week to remind you. The 33-second spot is part of the studio’s campaign to get people into the game and playing with the game’s seven-day free trial. “Make friends,” the “Friends” trailer suggests. Hotpants tease sold separately!

Source: YouTube
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33 Comments on "Black Desert promotes free trial with new ‘Friends’ trailer"

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agemyth 😩

You’re in the BDO launcher for like, a day! Try to bait them into retweeting you more often :P

uM9zIss.jpg
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Arktouros

Just gorgeous in 4kcomment image

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Melissa McDonald

You can play this game very happily without hardly ever doing much at all to level up and just wander around and explore. No PvP until you’re at least level 45, so you really don’t ever have to deal with it. There are PvE dangers, but that makes the beautiful world a lot more alive and interesting. Just take your time, wander around, explore, form your own opinions. You can do it for free. This is one game you can play your own way, and that’s nice.

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Nadine Blot

Lvl 50 now for pvp

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Dug From The Earth

“inarguably one of the prettiest MMORPGs on the market”

very subjective

There seem to be 2 sides to this. Those who think its the best looking mmorpg visually, ever. And those who think the game suffers visually from the WORST pop-in found in any game, ever made.

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Schlag Sweetleaf

I’ll be there for you…

black desert friends.jpg
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Mark

It’s great when you’re playing and your friends pop in…along with the shadows and scenery…

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Phubarrh

Don’t forget the garbage UI elements tumbling around in a constant fireworks display all over the screen. Haven’t seen that used as a promotional video yet…

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mcsleaz

The UI has never been a problem for me. Maybe you should try the Edit UI function.

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Michael Quinlivan

This is the main reason I don’t play this game. It broke the immersion too much for me and I couldn’t get into it.

Karma_Mule
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Karma_Mule

The pop-in is harsh, but the straw-that-broke-immersion’s-back for me are the incredibly repetitive NPC models all over the place. It’s not uncommon to see several absolute clones walking around near you.

Zander
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Zander

On that end, I’m really looking forward to the graphics optimization overhaul they’re doing later this year. Should fix some of the pop-in and frame rate issues when travelling and densely populated areas.

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Dug From The Earth

The sad thing is, I get a solid 60 fps in high end mode, and STILL have a vomitous amount of pop-in. Shoddy engine design, 100%

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Koshelkin

A solid 60 fps while standing still? What’s the specs of your rig?

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Dug From The Earth

i7700, gtx 1070.

Its how I know that its not the engine calculating that it needs to scale back for lack of hardware processing power. Its a hard cap put there by the devs probably because the engine cant scale well.

Engines that didnt have to make ridiculous usage of LoD functionality (ie: the thing that causes pop-in) have been pretty common since about 2012. That is, if you have developers who are good at what they do. There is even tech out there as part of various engines and API’s that have ways to make pop-in look nicer, by blending in the transition smoothly too.

There is simply no excuse for the way BDO does it. Its just laziness or lack of skill.

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Arktouros

BDO basically just does it the reverse of every other game. What most games do is they prioritize the scenery over the players. However once too many players get on the screen they start cutting players out and stop rendering them entirely.

I actually have a video out there as far back as RIFT from large scale guild events where you could walk 2 steps and a dozen more players would appear out of thin air for example. Other games like GW2 and Planetside 2 were also notorious for this as the offset to their graphics, but worse because it was done in competitive setting it made for huge issues.

BDO just does the opposite and says it’ll render an unlimited amount of things but only in a set radius. So irrelevant things like buildings you can’t interact with or NPCs you can’t interact with “pop in” when moving around outside of that radius. There’s merits to each method, but fundamentally something usually gives in order to offset performance.

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Koshelkin

Nope neither. And you won’t get solid 60 fps with that setup either. Solid means for me not going below 60 fps at any point in time, which I can’t imagine happening in any crowded area or while moving fast.

I have an overclocked 7700 and a 1080. While i go past 60 in many cases I don’t get it in the scenarios stated above.

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Dug From The Earth

Solid means that the majority of the time you maintain 60, which I do. This whole “At no point in time” is just an extremist view.

There are spikes here and there, specifically in crowded areas, or big battles. Enough to be noticeable, but not enough to make the game unplayble (and, for the record, imo, anything below 30 is unplayble for me as a personal thing)

Computer systems are vastly different. (which is why so many devs prefer coding for consoles). There are any number of reasons why your system might have worse performance. Could be your motherboard, ram, drivers, some other software running. Could be vsync, or lack of vsync, or the type of AA your drivers are forcing on the game, or running in windowed mode, or fullscreen mode, or any number of things. Hell, ive even had my audio drivers give me performance issues in a game before.

Im not saying that BDO performs amazing. I can run Witcher 3 at around 120 fps without issue, and imo it looks as good, if not better than BDO (because of no pop-in).

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Koshelkin

Witcher 3 is a single-player game. And i go past 60 fps in any non-crowded area or when I’m on my T8 with ~164% speed.

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Dug From The Earth

/facepalm

Know what the only difference is in a single player and multiplayer game when it comes to OBJECT level of detail? (object pop-in)

NOTHING

Not a damn thing

Now, having player models “pop-in” is an entirely different story. But right now, we are talking mostly about trees, shadows, bushes, rocks, etc. Static things.

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Koshelkin

A multiplayer game also needs to communicate with the mainserver and keep track of the gameworld. A singleplayer game can easily unload everything the player doesn’t need to see. While you’re playing there’s constant communication with the main server so it got your location, health etc.. Additionally there’s an layer to check that you’re not cheating/teleporthacking or anything else and in turn is logging that on the mainserver. There’s alot of things which impact the performance of multiplayer games which singleplayer games can neglect. Don’t talk out of your ass.

Even if those things aren’t shadows or trees, or whatever in particular, the game still needs to make compromises to not crash and burn every pc which is trying to play it.

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Dug From The Earth

“A multiplayer game also needs to communicate with the mainserver and keep track of the gameworld”

100% correct. This doesnt slow the game down because the amount of processing power it takes is so little, that the ping between your system and the server will be 50x worse than any delay in processing power.

Its also 100% controlled by the CPU, where as object detail pop-in, is mostly handled by your GPU. (especially for static objects like rocks and trees, and bushes).

Any seeming low performance you get in a multiplayer game, vs a single player game, is 99% from internet LAG (or just a badly designed game engine). Not processing power.

Meaning

If you took a single player game, and had it render 200 NPC’s fighting around you with non-scripted actions, it would perform nearly identically to the rendering your system would need to do if you were in a multi game with 200 players doing the same thing. The ONLY factor that would make any difference is the transfer of data between your computer, the server, and the other players computer. This would cause lag, not a framerate drop (unless your computer couldnt handle 200 character models animated on the screen to begin with.

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Koshelkin

That’s only true as long as no other players or dynamic objects are nearby. The strain is mainly on the CPU but the GPU still needs to wait for the information to arrive before it can handle it. The data needs to travel from the server to you and even with the fastest internet connection this takes considerably more time than fetching the data from your ssd. If you meet a player it needs the location and animation phase so you know where he is and what he is doing.

There might be things the BDO team could do to reduce pop-ins but calling them inept is a joke. A big joke.

You will meet alot of players on the road and there are always mobs and npcs you gonna meet.

Anyway the only moment the pop-ins are really obvious is while traveling on horseback. If that ruins the game for you, so be it. It’s still hands-down the most beautiful MMORPG on the market.

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Dug From The Earth

The tree pop-in continues to happen, even if you are out in the middle of nowhere, with no players around. So while the CPU has to work harder when many dynamic player elements are around, it shouldnt need to scale back the rendering at other times.

In addition, that time the system is waiting for that net data to get back to your computer = LAG, not FPS drops. It will cause players to jump around, appear out of nowhere, rubberband, etc, It wont cause your FPS to go from 60 to 20.

LoD Pop-in when it comes to static objects is a method used to remove the amount of workload on the GPU for rendering a scene in motion. IE: walking forward through a forest. Lower LoD = less polygons = less work for your gpu.

Also, MOST engine, to compensate for the additional dynamic player elements, scale back the player rendering, NOT the environment rendering (which is mostly GPU oriented). THis is why games like ESO, have player models load in as solid black objects first, while the rest of the environment renders completely normally.

Many engines dont try to scale down graphics until it realizes it needs to. Which is why many are upset. People with the hardware (like you) to run the game much of the time at fast speeds, dont NEED to have the pop-in forced on them for performance.

Its just a badly designed engine. Doesnt matter how nice the screenshots look. A gourmet meal can look amazing, and still taste like crap.

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Koshelkin

Aight. If it annoys you so much, you don’t have to play it. If this upsets you, you really should check your blood-pressure.

Maybe we will see how good CD Project Red is when they release MP for Cyberpunk 2077. If the rumours turn out to be true. (Obviously, they are a very talented studio)

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Arktouros

Naw they mentioned it won’t really change it. The pop-in is the trade off for the amazing looking graphics in all reality. Many games have been doing this or something similar since 2011 or so. If people really wanna let something like this stop them from playing such an amazing game it’s their loss.

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Melissa McDonald

Great opportunity to give the game a spin. Just realize that the first 10 levels are meant to be gained pretty much in your first session. It’s all about teaching you the basics. Pay attention to the tips and you’ll do just fine. The game is definitely more than WASD and mouse, you will use more keyboard shortcuts than in some games perhaps, but you end up with a nicely powerful UI and many efficiencies.
Yes, insanely good graphics. If you’ve got a GTX900 series or higher, etc, crank it all the way up. Jump in the water, and marvel at how your avatar comes out soaking wet, or, play long enough and you’ll get caught in a thunderstorm and see the same thing. Zoom in. Take screencaps. Check out the details, it’s a really nice world they have created.

styopa
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styopa

Which is GREAT, unless you want to, I dunno, give that friend something.

Because that’s not allowed….Because “gold sellers”

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Arktouros

Actually it has to deal with the game handles the economy as a whole. The game basically showers players with free rewards. Silver. Enhancement items. Buffs. High end gear. I mean when they merged the 3 servers I got around 1 billion in rewards just passively collected from doing nothing but logging into the other servers. More over it makes any task fairly rewarding meaning almost any kind of play style (Fisher, Trader, mob grinder, etc) rewarding.

But when you bring multi-accounting into focus, all of these systems would be incredibly imbalanced. As someone with 22 accounts currently (1 of which I play, 1 of which I manage a guild from, and 20 of which I used for polar bears) that’s an immense amount of free rewards to funnel to my main account. Consider other applications as well. I have 320 contribution on my account and more is pretty difficult to get to the point I’ve forgone Farming for now in favor of pulling in resources. How easy would it to be to go to my second account and farm a bit of early contribution and use that to farm my crops and funnel back to my main bypassing the contribution system? How about using one account to AFK fish 24/7 on my second computer for relic shards for money then funnel that cash to my main along side any resources I collect on it?

In essence the entire game is built around the idea of a controlled, managed economy that’s easy to balance because you know what one player is actually capable of. While this, certainly, has the downside of not allowing your friends get extra gear/etc that you don’t want the game still showers them with the same amount of rewards as it does for you. This means if your friend is an active player within the game then they will be taken care of.

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Koshelkin

Nicely put. I probably never saw a game with such a well-designed marketplace, ressource system and crafting. It all fits together and is there for a reason even if some things have to be left out for it. I’d love to trade things to friends who start out, but there’s no way to stop ppl from abusing the system. The only thing which i’d think is possible is allowing the trade of marketplace items with an equal value, like trading one bosspiece for another.

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Arktouros

I wouldn’t mind some sort of guild reservation system. Like if a guildie has a preorder on a item they get first crack at it over others or something of that nature. This would keep abuse to a minimum due to the guild restrictions and would make it easily tracked to handle any kind of abuse as desired. That said I have 2 Dandelions (+1 Box), 2 Kzarkas (+1 Box), 2 Tree Armor, 2 Muskans, 2 Bheg, 1 Giath and an assortment of jewelry so I know that long as you just keep playing you will build up over time.

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Koshelkin

Well if you’re really into BDO even the rarer items will come with time. At least if you’re not the unluckiest person on the planet. I’m pretty casual, at least regarding the time I have available to play the game, but I managed to get a complete set of boss armor in around 2~3 months.

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Arktouros

Well to be fair boss armor isn’t that bad now with Awakened scrolls and such. I remember around 9 months ago last July when we were having the P2W argument I had around a billion and just could not get a pair of Bhegs gloves to save my life :)

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