Carbine Studios is hiring for an unspecified new project

The general consensus for WildStar has been that the game is running on borrowed time for several reasons. That’s a sad conclusion, but an understandable one. And so that probably also means curtains for Carbine Studios, and… wait, the studio is hiring people? For a new team to work on a new project of some sort? They’re not just sitting around and waiting for things to come crashing down?

All right, if one of you wished for this on a monkey’s paw, you need to tell someone now before the consequences shock and horrify everyone.

The listed positions are for Concept Art, Graphics Engineering, Tools Engineering, and Combat Design, which… could mean lots of things. If not for the fact that the listings state this is part of a new team for a new project, it’d be easy to assume this was an attempt to shore up WildStar, but the fact that it is for a new project is enough to light one’s imagination on fire. What happens next? We don’t know, but we sure are excited to find out.

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56 Comments on "Carbine Studios is hiring for an unspecified new project"

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Mr_Planthead

I think its a survival sandbox game where the player is a horse who gets endlessly beaten with a stick

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Jack Pipsam

New card game.

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Sally Bowls

What an unexpected, in a good way, day. I got two Eliot-isms (Charleston & Monkey’s Paw) today, which I always like.

And this surprising and puzzling news. Not patch#17 in game#12 but unexpected news indeed.

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jay

NCSoft could be doing what EA did with Bioware. Gutting the team, and having them work on new projects under the moniker Carbine. Even if it’s not actually carbine anymore.

Just look at the last Mass Effect, there’s no way the old Bioware team would have released that in the state it was in, but the old oligarchic (Guard) is gone. The parent company has free reign to do what they want with the studio’s now.

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Greaterdivinity

Erm, EA just branded other studios with the BW brand (“BioWare Victory, BioWare Mythic), they didn’t take existing BioWare studios and try to spin them off.

As for ME:A, BioWare Montreal was a support studio for a while, with ME:A being their first proper title. BioWare Edmonton is their “main” studio and the team behind most of their other games including DA:I.

As for ME:A’s quality issues, that’s an issue with BW leadership more than EA or anything else. They had more than enough time and funding to make the game, if they were unable to hit quality standards to make EA’s Q4 earnings to close out fiscal year 2017 (which ended in March), that’s on them, not EA.

Very different situations.

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Sally Bowls

In addition, there was recently an article “EA to Invest $500 Million CAD In Quebec” [$500M CAD is still hundreds of US$ :-) ] EA may move pieces on the chess board, and 2012 was not a good year for BW/Austin, but “gutting” may be a bit excessive.

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Hydlide S

I’m surprised nobody has said expansion yet. That’s my guess. It could be a last ditch effort to change many of the systems in the game and give people the ability to play new content that is more tuned for a bigger crowd. Would make sense that they figured out how to do insta-level 50s before that.

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Greaterdivinity

See references to Unreal Engine – Wildstar is built on an in-house engine so UE experience would be unnecessary.

Jives a bit more with the concept artist hiring, but these hirings overall don’t really jive for an expansion being in the works. The senior graphics/tools engineer listings definitely point towards something new.

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johnwillo

An expansion seems too much like building a new story on a collapsing building. Maybe you’re right, and they can somehow recapture all of the people who have become disillusioned with the game and bring them back. But for me, at least, it would have to be a truly amazing change in the game.

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Sally Bowls

I am not sure if “returning” is enough. You can make a big business of returning GW2 players and a huge business of returning WoW players, but idk about returning WS players, numbers wise.

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James Crow

alot of people played wildstar from launch and really like the story.

if they released an expansion it mean the game is not dead because alot of players that realy love the game quite after all the cancellation rumors over the last 2 years.

i played WS from day one and then quite because i didnt have time to play and pay for sub.

i return after the f2p launch and really enjoy but than i quite again cuz i didnt want to see another game i played goes away like:

1. CoH
2. Tabula Rasa
3. GuildWars 1 (GW2 maybe great but its not the same, i bough the expansion for the story and than quite)
4. Hellgate: London
5. DarkSpore
6. The Secret World (maybe not cancelled but its hard to say goodbye to all my stuff, even so Legends beta have some good ideas…still more work to do here)

so if WS say something about expansion ill be the first in the line to bought it again.

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Greaterdivinity

Confusing as hell.

Who is funding this? Carbine is a wholly owned subsidiary of NCsoft, no? That would mean that NCsoft is funding…after WildStar?

Or are they getting funding elsewhere and NCsoft is alright with that?

Everything about this is confusing to me.

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RJB

Carbine prob made a power point play and showed it to NCsoft and they pleaded with them for one more chance

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Greaterdivinity

I mean, that’d have to be one of the hottest power point presentations ever. I’d love to see it, if it managed to convince NCSoft to give them funding to at least start work on another title.

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RJB

The only thing that would save Ws is a huge investment so they can do an expansion as let’s be honest that’s only thing that would bring ppl back by now with all the comp comingout

Bruce Morrison
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Bruce Morrison

Of course it’s on borrowed time, NcSoft is involved.

Sixuality
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Sixuality

Didn’t NCSoft pull the trigger on City of Heroes in part because of the costs being incurred by Paragon developing a second, unannounced, project?
Good luck, Carbine. You still need it.

Nathaniel Downes
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Nathaniel Downes

Two, after shutting down a third.

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Oyjord Hansen

Dear Carbine,

Lessons you should learn from the near-miss which was Wildstar:

1. Don’t make a game for “brahs.”
2. Don’t make a game for the “hard core.”
3. UI matters.
4. End game matters.

Thanks for listening,
Oy.

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MesaSage

Looking at the job descriptions, they are talking about an MMO, so it must be Wildstar II.

camren_rooke
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camren_rooke

Electric Booga…. oh, excuse me.

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Crowe

/salute
Wildstar 2: Electric Boogaloo
That would definitely have me trying to do a headspin with my Mechari or Granok.