Rend’s environments get tougher and more amazing as you progress

What’s your favorite video game zone? Green hill zone? Marble zone? Aqua lake zone? When Rend comes out, players will find that zone biomes are more than just environmental set dressing — they’ll feature greatly into one’s chances of survival.

The team spent some time yesterday discussing the first few environments that players will progress through in Rend. These include the lush Valley, the pockmarked Center, the cold and black Cave, and the freezing Eternal Wastes. As players progress, they’ll find that each subsequent biome is tougher to survive yet offers better rewards.

The description of the Valley is an example of how the team imagines gameplay becoming steadily more challenging: “The further you get away from your Divinity Stone, the more dangerous the environment becomes. Traveling to the local watering hole is generally a safe bet, but if you’re feeling adventurous, you should probably be well equipped and bring a few friends. Spiders scuttle among the trees, wolves prowl the hills, and beautiful but mysterious elk look down their regal noses at all the other creatures in the Valley.”

Snooty elk, people. You don’t stand a chance.

Source: Rend
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7 Comments on "Rend’s environments get tougher and more amazing as you progress"

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purplecopper
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purplecopper

Seems interesting. You have the center area which is safe, then each concentric ring in the outer layer gets tougher and tougher…

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MesaSage

“These include the lush Valley, the pockmarked Center, the cold and black Cave, and the freezing Eternal Wastes”

Somebody is having fun with words.

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Robert Mann

Snooty elk? They are only so snooty because they can fire blasts of acidic snot up to three miles away. You’d be snooty too if it was your defense mechanism! :)

*Also, please no. Being sniped at range by elk would be a terrible thing.*

Polyanna
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Polyanna

The most tired trope in all of MMO-land is the “hell zone” aesthetic that seems to be universal to all endgame zones, where the most difficult areas that you wind up spending most of your time in at the level cap are dingy, ugly deserts or wastelands of some sort.

Oh no, I’m level 10 now. Bye bye Forest Zone. Oh look, it’s the Swamp Zone, which inexplicably borders the Desert Zone. And that’s followed by the Ice Zone, which is oddly concatenated with the Lava Zone.

Just once I want to see a game where the zones start out lush and green and sunny and beautiful, and only get more lush and green and sunny and beautiful as you go along, instead of steadily darker, dingier, uglier, and more barren.

balte04
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balte04

Yes! yes yes yes yes yes! I am so damn sick of having end game zones being dark/barren and ugly. It’s time for that to end!

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dm_jim80

“And now, hardy adventurer, you must journey to the deadly and dangerous place called…THE CARIBBEAN!”

*Gasp* “No!”

“Yes! Everyone there has…”

“Swords? Hell magic? Explosives?”

“DRINKS WITH TINY UMBRELLAS!”

“NO!”

“And there’s…”

“Dragons? Demons? Dragon-demons? Tired out steampunk demon dragons?”

“A GUY ON THE BEACH. IN A SPEEDO. AND HE REALLY SHOULDN’T BE WEARING IT.”

“AAAAAH!”

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Robert Mann

ROFL. Sounds like the perfect place to build my covert evil empire. No reason for the heroes to come trashing things!

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