Chronicles of Elyria forecasts mud and snow, takes fans on a run through a mine

Big talk and intriguing ideas continue over at Chronicles of Elyria, where the team is giving players a vision of what the MMO’s weather system might look like as the game progresses through the seasons.

“Now that some new systems are in place to handle the environmental effects in the world, Heat has been providing some visual targets for our Environment team to hit,” the team said. “Keep in mind, that Chronicles of Elyria will have a weather system and seasons that will produce what you see below as you play. Of note, muddy roads and snow banks will affect travel and increase strain on people and vehicles that dare to venture outdoors.”

If you’re looking for something a little more substantial in the delivery department, the devs also posted a video that takes viewers on a tour through the prologue’s Silver Run Mine. The walkthrough comes with developer commentary, which makes it worth watching to hear about the design philosophy and all of the elements that will be used in the greater game. Check it out after the break!

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6 Comments on "Chronicles of Elyria forecasts mud and snow, takes fans on a run through a mine"

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Oleg Chebeneev

Looks like some of developers are Uncharted fans and they decide to copy Drake’s moves in this MMO. Result? Looks silly, clunky and completely out of place.

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jay

It’s like tomb raider meets MMO? I dunno how this is going to work in a multi player though…

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Robert Mann

The event shown is instanced, being part of an effectively single player prologue from my understanding.

Of course, there likely will be stuff like that in the MMO, which will mean that exploring locations with parkour will likely be best in a group where you can defend each other somewhat.

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jay

Could be a really interesting twist on MMO’s. I’m just hoping the jumps are not too difficult. If you have ever tried to do a jumping puzzle in a group, there’s always those people that just can’t do it, and what should take 5 min ends up taking hours.

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Robert Mann

Yep, a little difficulty is fine… too much for this and it’ll run into that problem.

Reader
Robert Mann

Cool. Would hope they avoid anything too platforming intensive for major content, though. I like the idea of climbing, and have enjoyed it when put into games without the focus being on “How frustrating can we make this leap where you have to time everything just right or you fail over and over again!?!”

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