Tamriel Infinium: Class changes are a bad reason to pan Elder Scrolls Online Morrowind

Elder Scrolls Online possesses a distinct flavor. I can honestly say that there is no other MMORPG like it. In fact, the whole Elder Scrolls series is unique. The only thing that probably comes close to matching it is the Fallout series, and since that’s made by the same developer, does that really count at all?

But I still know there are people who will still not like the new chapter for Elder Scrolls Online, Morrowind. Opinions abound, and I welcome them. But I also understand that you can be critical of something without pouring blind hate all over it. I appreciate it when people can have an honest, thought-filled discussion about why something doesn’t work for them. It’s kind of a journey of self-discovery, to be honest.

And that’s why I would like to talk about why some people are not going to like Morrowind. Specifically, I would like to talk about some of the more absurd reasons that people have been blowing up the hate on the forums about class changes. Although there might be a little bit of substance to what is being said, many of the underlying reasons are without merit.

Your class is getting nerfed

Yes, I have read the patch notes, and yes, my class is one of the classes that is affected by the nerfs to… well, nearly every stat. I play a Nightblade, and I know about the survivability of the siphoning tree. It’s kind of insane. I have been able to survive some fights just by switching to my secondary bar and spamming siphon. I never run out of Magicka. It needs a nerf, and I’m sure that your favorite class needs a bit of a nerf, too.

As a game ages, players begin to understand the nuances of the mechanics and the holes in class balance. There are going to be nerfs; it’s a way of life. I have a personal philosophy behind class changes: If it doesn’t stop you from doing what your class is supposed to do, then it’s not broken. There might be new difficulties because you no longer have an I-win button, but that doesn’t mean that gameplay is suddenly impossible.

I don’t hold onto the belief that every class should be able to do everything. Classes, and in the case of ESO builds, need to stand on their own. Each build should be good at its own niche. As long as the class is in some way viable in the gaming options available to the player, then it’s not a loss. I could be snarky and say, “Learn 2 Play, noob!” but I won’t.

The Warden class is overpowered

The Warden class is great, and I’ve been playing it on the Public Test Center. However, I don’t think that it will be my main class; I’m sticking with my Nightblade despite the nerfs.

I know that many people are looking at the Warden in the patch notes and questioning why the class seems so overpowered. And I can honestly say that there are a great many things that the Warden does that are pretty easy. I have run into many situations on PTS where I should have been killed, but I wasn’t because of the Warden’s general survivability. Call me an apologist if you like, but I am OK with that, even though I’m not going to be playing that class on the live servers.

When a developer creates a new class in an existing system, that class will have to be a little bit overpowered to begin with. If it is not overpowered, then the class will seem weak next to the other classes that have existed since the beginning of the game. It’s all about perception. Even the most skilled player is going to have to take time to adjust to the new mechanics of the new class. So the developers giving a bit of a boost to the new class is not only acceptable but necessary for the class to function. Expect some nerfs to the class, however, about three to four months after Morrowind launches.

Deltia is quitting Elder Scrolls Online

I’m personally going to miss Deltia making videos about Elder Scrolls Online. He really is one of the best at the game, and he really understands how to explain the nuances of the game to people. However, if you actually listen to the video he made about his departure, it really has nothing to do with the game itself. It was the effect that the game had on his life. It’s difficult to be a full-time gamer, especially focusing on a single game. I don’t know anyone who actually keeps up that pace for long, and he’s done it for years.

We have received tips and messages stating that Deltia is leaving ESO because of the nerfs and the addition of the Warden class. I cannot speak for him; I cannot read his mind. So the only things that I have to go on are the reasons he stated in the video, and none of them had anything directly to do with the new patch changes. In fact, the only specific thing he mentioned regarding stat issues were CP changes from a year ago. I haven’t ever liked Veteran Ranks 2.0 Champion Points myself, and neither did — he for decidedly different reasons.

To a larger point here: You are a human with your own thoughts and opinions, so make your own decisions. Sure, listen to your favorite YouTuber or blogger, but don’t base your decision solely on what one guy on the internet said. That includes what I say — especially what I say. Listen, read, examine what is said, and if it applies, then own it for yourself.

Personally, I’m positive about Morrowind. I’ve been spending far too much time on the PTS because I think it’s so great. I’ve explained what I thought about it earlier this week, and if you’ve read it and agree, then I will see you when the game goes live. If you’ve read it, and disagree, that’s fine, too. Massively OP covers plenty of other great games that you should try.

Traverse the troubled land of Tamriel in the Elder Scrolls Online. Larry Everett will be your guide here in Tamriel Infinium every other week as you explore together the land created by ZeniMax and Bethesda. If you have any burning questions, send them his way via email or via Twitter.
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55 Comments on "Tamriel Infinium: Class changes are a bad reason to pan Elder Scrolls Online Morrowind"

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Giannis Papadopoulos

Believe or not, my only complaint about eso is that it does not have a wardrobe/transmog system… so many motifs and different armor pieces and we are “locked” to our current gear setup look or to crown shop costumes.

I was hoping for morrowind to address this but got disappointed :( that doesnt mean that i will not play it though..

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Korbyn

Well said.

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draugris

Ok,

class / aka cp changes. The problem with the changes is not so much every change for itself, it´s the pure mass of changes made at once and that nobody, even zos, can predict the outcome of that. We already see very very weird things on the PTS. If you as a DPS have to run builds which mainly focus on heavy attacks to get your damage out just because if you want to use abilities you have to run cost reduction enchantments instead of spell damage which result in lower dps, then the game has problems. Remember the start of the patchnotes where zos is writing something about “Fast and action paced combat” ? We have the opposite now.

The warden.

I absolutely disagree with the OP. A developer does not have to introduce a new class in an overpowered state, it´s cheesy, it´s bad for the game and the reason they do this are imo most of time profit oriented because then their dlc, expansion, whatever sells better. Now is the warden OP ? We will see, he is for sure a very strong supporter, he has access to buffs no other class has.

Deltia

Absolutely. I find it ridiculous how a lot of people in the official forums really think the gloom and doom of the game is dependent on some youtube rockstar or that zos gives a rats arse about his opinion. It´s pathetic… I have no problem with Deltia, i enjoyed his guide videos like i enjoy the content from Alcast, Gilliamtherogue, FengRush etc. but whether they stay in the game or not doesn´t affect me at all. And as a non hardcore player i have to take their statements with a grain of salt anyways. I will never ever play on a level deltia or alcast is playing, so a lot of things does not affect me anyway.

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odin valhalla

Regarding Deltia… So you dont think ZOS gives a rats ass about a streamer/you tuber with 100K subs that were generated primarily due to his work on ESO? Why then do you think they invited him and other you tubers to MD to test morrwind?

Larry covers pretty clearly in his piece is Deltia didnt isnt leaving because of morrwind exclusively. Deltia seems to be a decent representation of a small vocal minority. He doesnt enjoy the game anymore, according to him over a year. That says to me either he is a fool, and addict or needs the income from the content he produced pertaining to ESO. There are plenty of people out there simply burnt out on the overhauls a couple of times a year from ZOS that, in the end lead to new sets of issues.

Thats not ZOS fault, they are perfectly consistent in their practices from what I have seen. However why they do care is, like it or not DELTIA was a large part of the ESO gaming community. His departure, for whatever reason doesnt help ESO or ZOS.

Youre last paragraph was great and I think its representative of the majority of the people playing the game now. You are the target audience for ZOS and I believe sincerely they want to create a positive balanced game for ALL PLAYERS.

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draugris

Yes i do believe that they don´t care. Or let me be more precise. They invited him and the other streamers because he reaches out to a lot people. So of course he is interesting to them as a source of free marketing if he has positive things to say about the game. But if he says something negative they drop him faster like a hot potatoe.

I mean he even said it in his video that they did not contact him and that they don´t care about him and he does not care about them.

Why do people always think that these kind of relations have something to do with friendship or sympathy, it´s a business, from both sides. If zos don´t find somebody useful any more for their goals they forget about him, nobody has time to waste, it´s just simple as that.

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odin valhalla

I couldnt tell you why people think they have to do with friendship, Im not one of those people. My observation of ZOS is they are extremely shrewd MMO game operators and I admire them for it.

Thats why I think they care, a you tuber with 100K subs that were derived almost exclusively from his ESO content. If you dont think they care, for that reason, not friendship then we have a disagreement that simply cant be bridged.

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draugris

That´s an interesting point, maybe we have to define what we mean by “care”. I mean by “caring” that zos does not care enough if one streamer is leaving to change the game or parts of it. As human beings there might of course be people caring that deltia left but that does not affect their business decisions. Just because Deltia has 100k subs that does not mean necessarily that 100k will cancel their preorders oder their eso plus when he leaves.

Not long ago there was an article here on mop from some blizzard employee about the matter of “will developers change their game because people threaten them to leave the game” he said “no, because data does not show that they really leave”, very interesting.

Second you say that zos is a shrewd MMO game operator. OK that may be, let´s assume for one moment that one person from twitch, youtube, whatever has the power just because he has many followers to influence business decisions of a mmo developer. That wouldn´t be shrewd, it would be horrible. Just imagine the power that this one person would have. So if zos is shrewd they make their own decisions based on their agenda taking feedback from the whole community into account.

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Roger Melly

I must admit these nerfs and the apparent addition of a “Mary Sue” class in the warden has made me less interested in Elder Scrolls Online but I imagine I will keep playing it casually and when the expansion is on sale at some point I’ll probably buy it .

I found the community way too antisocial for ever it to be a game I would want to invest a lot of time and effort into ( I may have been unlucky but in my experience it has been the most antisocial game I have ever experienced and I have played WoW so that is saying something indeed ) . I also haven’t managed to find an active social guild in the game I wonder if this is because in general players are less invested in individual guilds because they are members of several at once .

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Chuck Finley

Oh, gamers and their “Mary Sue”. Gamers love to use the term “Mary Sue”. Anytime anyone says “Mary Sue” in a serious context, I no longer take anything they say seriously

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odin valhalla

Great example of 1st world problems. I dont like how zenimax monetized the dlc. I made it clear in posts but then I let it go and stopped railing on the subject. What I did do is cancel my sub and am now playing other games.

If half these people STFU and empowered themselves via their consumption many many gaming issues would resolve. They dont, and companies know they dont. Instead they whine and whine, but keep playing. These are without a doubt the worst players in MMO communities IMHO. They are the epitome if the meme “cancer” in gaming context.

Larry like the game, good for him. Play as long as you can and enjoy it. ESO like all games has good and bad points. What you focus on is up to you.

From the Buddha:

“What you think, you become.
What you feel, you attract.
What you imagine, you create.”

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Major Glitch

Ah yes, the ESO forum-community. They complain about everything, and are correct about nothing. I especially love how the the majority of whiners are people who aren’t in the pts, and haven’t actually tried out any of the proposed changes. Stay classy guys. BTW…if any of you are thinking about quitting, can I have your stuff?

django857
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django857

There are just way to many games out there to be sweating over ESO. For me the best thing i ever did was quit playing it. I just don’t like the limited hotbar crap some mmo’s are doing these days. I also got sick of grinding out lame ass champion points. The game got real popular so of course the player base went down the toilet. The elitist snobs in control of group content make me sick. I got an invite email to test out the Morrowind expansion and i laughed and trashed it. So i know i’m all done with it.

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Jokerchyld

You know what… I am human. :-)

It was a nice delicate response to some of the overly dramatic negative rants. I’m sorry. I will always question why care *that* much instead of just playing something else that makes you happy.

I didn’t rant at X-Men for NES. Hell I didn’t even question the developers intentions. I just stopped playing it.

So much easier

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Witches

Speaking in general terms because i don’t know the specifics for ESO, the problem isn’t so much the nerfs as the small changes to a class accumulating until there’s barely anything left of the class you started playing.

If damage output goes from x to x-y the class is basically the same, you will have to find a new rotation to make up for the loss of power and it’s BAU, but when an ability is removed that’s a very different thing.

As the SWTOR columnist you have hands on experience of a game taking of f an ability here and there until BH no longer has fire throwing abilities at all.

From what i hear, ESO isn’t nerfing abilities, it’s removing/swapping them, it’s not guaranteed that there’s cause for alarm, but i never take it as a good sign.

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Loyheta

I think having classes is one of the worst choices they made with this game. They could have just had nothing but pure trees/skills and kept it true to the universe. Classes was one of the main deterrents for me.

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Daniel Reasor

I don’t mind the classes existing as a nod to MMO conventions, but it’s funny to me how lore-specific the sources of their respective powers are. Dragonknights are cool, to give an example, but I lost interest in playing one when I got caught up on Elder Scrolls lore and figured out who the Akaviri are and what they did to spark the creation of the Ebonheart Pact. All of a sudden, I was a lot less keen on playing a student of Akaviri martial arts, even if they do let me spit fire and poison at chumps.

Polyanna
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Polyanna

I mean, have you played Morrowind? Nothing could be more faithful to the tune of the original than wacked out class mechanics and crazy OP builds. No game truly could be Morrowind without them.

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Schmidt.Capela

I don’t think the developers of Morrowind (the single player game) ever bothered trying to prevent exploits. Players that wanted to play the game as intended could avoid exploits, those that wanted epic powers could brew potions and create items that basically made them superhuman without even having to cheat; close to that the possibility of having a perfect character (i.e., all skills and attributes maximized) wasn’t even that noteworthy.

hurbster
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hurbster

pfft…beamplar ‘fo life…

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Jeremy Barnes

I will be sure not to base my opinions solely (or partially) on this article.

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Sally Bowls

I can argue both sides of this.

On one hand, what Larry has said is quite reasonable. I rarely agree with the “OMG, this is a slap-in-the-face from idiotic, worst-in-the-industry devs” rants.

OTOH, if a game takes a class I like and makes it different or harder, then I could play it., e.g. say it were my job. But if it is costing me my time and my money, then because I could play it does not mean I will play it for entertainment. If a restaurant, coffeeshop, or theater I frequent raises the price a buck, I am much more likely to try alternatives than if they left the status quo unchanged, regardless of how unwisely I spend my dollars. I.e., it’s the change, not the absolute price.

So in a world with a lot of entertainment options, then changing my class, absolutely or relatively, is not an unreasonable motivation to leave my MMO-du-jour sooner rather than later. If I am going to have to learn something new, why not do it in a fresher-for-me game than this one I am still grumpy about them changing?

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Schmidt.Capela

It’s what drove me away from White Wolf’s World of Darkness when they decided to restart it, and from Star Wars when Disney decided that the expanded universe wasn’t canon anymore.

It didn’t make those settings bad per see. But it made them different enough that they would need to win me again, competing against everything else that is out there — and neither of them managed to do so. “Mostly the same” is actually something that makes a setting less attractive for me, as it removes most of the joy of discovery and is annoying in that I have to pay attention to not-so-obvious differences.

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Robert Mann

Good counter points.

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Robert Mann

Agreed, but then again this is fairly typical expansion stuff, aside from hype and more hype.

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McGuffn

Of course it is a valid reason to hate the expansion. If people can complain about WoW talent and class reorganizations, or they can complain about the Star Wars Galaxies NGE they can certainly complain about this.

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Steven Williams

Nerfing a number of skills =/= NGE. But I get your point, there will always be people who lose touch with a game because of rebalances.

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Steven Williams

I’m playing TESO on PS4, enjoying the game with my friends. We’re not too impacted by these nerfs – we’ll just play how we want, anyway. I stand by my belief that raiding mentality and metagaming have no place in a game titled The Elder Scrolls. The series thrives on the freedom of creating original, crazy character builds.

My favorite character in Oblivion was a naked fist mage. Let that sink in. Let his flaming fists and swinging dong deeply penetrate the deep recesses of your minds. THAT is The Elder Scrolls experience.

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Schmidt.Capela

I often go for “naked” characters in Elder Scrolls and Fallout games. Not relying on armor —
or armor enchants — makes the game more interesting and challenging, at least for me.

cambruin
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cambruin

My thoughts exactly. People are so focused on their character and it’s power, but is that really what MMOs are all about? When did the paradigm shift?

Check out the reddit community. Can you find me a better one? I can tell you that my experiences with the ESO reddit and ingame community are far far better than those I had with the LotRO one, a game that’s lauded for exactly that; it’s community.

Or how about the housing? Dear Lord how I like it. It does not offer the massive freedom given in Rift, but it far surpasses the housing of SWtOR, LotRO, …

And the questing, oh my! I haven’t been asked to collect 12 boar hooves yet, you know, each boar has 4 of them, yet every 2-3 boars one of them will ‘drop’ a single hoof. I’m leveling a new char and got to decide upon the fate of a relic, the fate of a couple of books containing ancient powers, the future of the son of a wealthy family who set out to reclaim his legacy, … The quests here are absolutely awesome.

And the general atmosphere. From the music to the lighting, from the artstyle to the object and NPC placement.

We’re so obsessed with our characters, yet at the same time completely oblivious to the world around them. Claiming to quit the game over something so trivial… I don’t know, but better buckle up, for whatever MMO you chose to go to next, you’re bound to experience nerfs and buffs sooner or later.

Oh btw, ‘you’ is the proverbial you, not Steven Williams. Just thought I’d make that clear. No native spaeker here, so I’m occasionally having trouble properly expressing myself :)

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Daniel Reasor

I honestly don’t care if the Warden is “too good at everything” (a complaint that I suspect comes mostly from Templar healers, whose jealous guardianship of their spot as The One True Healer class reminds me of WoW Shamans who believed that Bloodlust was the only reason they got invited to raids).

Warden interests me because ESO doesn’t have a Beast Master Hunter yet, and I love me some Beast Mastery. That’s the hook that catches me.

Per the class ability list that went up on the official game site on April 13th, Soothing Spores is a Stamina morphed heal (no more dicking around in Cyrodiil for an interminable amount of time just to get Vigor for your Stamina build) that heals the Warden and any friendlies in a 20 meter range, with a 60 degree firing arc. It’s Mend Pet, with a positioning requirement that fits this game’s idiom.

That’s all I need to hear. Ticket sold. I get an extra skin for Yogi if I pre-order? Fine, sign me up.

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Tobasco da Gama

It’s difficult to be a full-time gamer, especially focusing on a single game. I don’t know anyone who actually keeps up that pace for long, and he’s done it for years.

I don’t think Twitch/YouTube viewers appreciate this enough. Or the content creators, for that matter. Putting out a video every day, which you have to do for your channel to be self-sustaining, is a huge commitment. And, just like any other job, you have to do it even if you’re in a bad mood that day or wish you were doing something else or whatever.

The critical time frame for a lot of content creators seems to be six months on a single game. If they keep up their pace longer than that, they almost inevitably seem to turn to salt. It doesn’t matter if the devs are doing everything right, because the quality of the game itself is almost immaterial at that point.

For example: I was watching a FrothyOmen video yesterday about Titanfall 2’s latest patch. It added a ton of stuff that the community has been requesting for a while, and it’s been almost universally acknowledged as a great patch by the community. Even in his video, he had almost nothing bad to say about the patch! Like, he was going point by point with, “this looks cool”, “this is a good change”, etc. But his tone of voice was just super down, to the point that people in the comments started asking if he was ok.

There’s only so much you can say about one game before coming up with anything new is just a chore. But content creators like Deltia and Frothy have no choice, not if they want to retain their livelihoods. It’s not a good situation to be in when you work in a creative profession.

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Tobasco da Gama

And, just to add a bit more, there’s a clear difference when you compare the single-game content creators with the ones who build themselves a more diverse portfolio. When you look at people like Jim Sterling or PushingUpRoses, they just don’t have the same burnout problem.

Why? Because every video they make is about something new. New game, new topic. It’s much more creatively fulfilling to work that way, which makes it more sustainable as well.

The problem is that it’s much easier to break in to content creation with a single-game focus, especially on a relatively new game, because people are more willing to look to new voices who are doing deep dives into a single game (gaming guides get a toooooooooooooon of views and, more importantly, shares) than they are for more general gaming content.

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Rottenrotny

This will be remembered as the ‘Golden period” of ESO.
The time when there were so many options on how you could build your character that more often than not, if you didn’t follow a Deltia guide, what you came up with was terribad and virtually unplayable. Hybrid Stam/Magicka builds, I’m looking at you.
Soon they will do away with gear sets and champion points having such a dramatic win or lose effect on character builds.
Mark my words. Not today, not tomorrow. Maybe not even this year, but one day in the not too distant future they will dumb it down in the same way WoW did when they got rid of the original talent trees.

Also, having spent some time with it, I’m really not impressed with the Warden so far and I’m sticking with my DK in Morrowind.
It would have been nice to have another weapon type introduced in addition to the new class.

As it is the Morrowind “Expansion” is:

-A zone that is the size of Craglorn
-A new class
-Some new quests
-Battlegrounds

That’s it? What am I missing?

I still like the game in all it’s mediocrity though and will be playing for the foreseeable future and I too will miss Deltia letting me know what I’m doing wrong.

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Dug From The Earth

-A zone that is the size of Craglorn
( actually its 3x the size of Wrothgar, which isnt much smaller than Craglorn)

-Some new quests
(which account for 30+ hours of gameplay – or 10 hours if you skip dialog and cut scenes)

-Battlegrounds
(Three 4v4v4 battlegrounds to start)

The one thing you are missing:
– 1 new 12 man Trial
(although since i dont raid, is meh for me)

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Rottenrotny

Are you in beta?
Cause erm, unless the world map isn’t to scale with the actual zone Vvardenfell is literally about the same size as Craglorn.

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Dug From The Earth

Pretty sure its not to scale. Got a bit of the Tardis effect going on here.

imgres.jpg
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Rottenrotny

Found this on the forums today:

“So a recent MMORPG.com article showed a map of Craglorn side-by-side with a map of Vvardenfell with a blurb “Vvardenfell is indeed the game’s largest single zone to date”. Well this has lead to many saying it’s the same size or even smaller for various reasons.

We’ve also heard repeatedly from ZOS that Vvardenfell is the “largest zone to date”. But is it really? That’s the task I set out to prove or disprove.

First let’s talk about that huge volcano everyone likes to reference. Yep, it’s there. Yep, it not explorable space. So with huge props to Reddit user LonelyTank, who did all the work, let’s remove all unexplorable space from the maps of Vvardenfell, Craglorn and Wrothgar.

Now let’s count the pixels of explorable space. Seriously.

Vvardenfell has 84,259 pixels
Craglorn has 66,348 pixels
Wrothgar has 70,091 pixels

So in simply pixels of overworld explorable space, Vvardefell is 27.00% larger than Craglorn and 20.21% larger than Wrothgar. But that’s not the whole story.

Comparing maps comes down to the scale of each map. How do we determine that? For this mission I got an assist from the add-on Map Coordinates and here’s what I did. I went into Vvardenfell took my starting XY coordinates, /coords with the add-on installed, walked (technically it’s running) in one direction for 10 seconds and stopped. I recorded the XY coordinates of my finish point and calculated the distance. I did this three times and came out with an average of 1.4958 units. All maps start at 0,0 in the upper left and end at 100,100 in the lower right. I did the same for Craglorn and got an average of 1.9348 units and in Wrothgar I got 1.9026. The fact that I traversed less distance on the Vvardefell map in the same amount of time means the Vvardenfell map is larger. In fact it is exactly 29.35% larger than Craglorn and 27.19% larger than Wrothgar. This means when adjusted for scale, Vvardenfell’s pixel count becomes 108,986 when compared to Craglorn and 107,170 when compared to Wrothgar.

This makes the explorable overland space of Vvardenfell 64.26% larger than Craglorn and 52.90% larger than Wrothgar.”

Pmun3Zg.png
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Dug From The Earth

lol, so they were counting the volcano as part of the size difference.

nice

Perhaps they have updates planned to make that a playable area? Although i think that would go against game lore.

The zone must really be packed with quests for them to claim 30+ hours.

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Rottenrotny

Bit disappointed that we won’t be able to explore the volcano. Here’s hoping they add that in at some point. I always hate when you can see something really cool in the game but no way to get to it.

Also, from that forum post another commenter added that the OP was actually quite generous with his estimates, as he included some areas that aren’t explorable. Ah well.

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Rottenrotny

lol GG ZOS
I hope you’re right.

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Daniel Reasor

I sincerely believe that it’s apples and oranges. As level caps and sizes of talent trees increased over time in WoW, it was just getting ridiculous how deep into each talent tree the spec-defining abilities had to be planted in order to keep them out of the hands of PvP twinks in search of hybrid godmode builds. The talent change was done in order to place those abilities within the normal leveling curve of the specs that were supposed to have them.

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Rottenrotny

Fair enough. My point was that if you wanted to make a terrible holy/disc/shadow priest with just a few points in each tree you could do that. Now there’s almost no way to make a weak character in Legion.
ESO gives players a vast array of ways to be terrible and I wonder how long that will last.

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Robert Mann

Yeah, one of my major complaints about the game has long been “When are the 72% of skills that are useless going to have a use?”

Zenimax… has been silent on that one.

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Daniel Reasor

Okay, yeah, I get you.

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Jerry

Every other major ESO YouTuber in addition to Deltia dislikes the changes. Take a look at what Alcast has to say for instance. Deltia has a video in which he does a funeral for his Templar. In the video in which he talks about leaving he says that, “ESO is not fun anymore”. He says that he has not had fun in a while. The changes to armor and CP in terms of cost reduction have been generally panned. Then take a look at what the Warden can do…pretty much brought everyone down and the Warden up. ESO needs to be panned right now and it will continue to get hammered until/If they make changes.

cambruin
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cambruin

Alcast produced a second video where he analyzes the changes and he’s a lot milder there. We’re individuals, we make up our own minds. We see someone scream ‘nerf’ and off we go; ‘We are the Borg. You will be assimilated. Resistance is futile.’

I’d hate for my templar to be nerfed, but I’d rather wait it out and see just how bad the nerfs are. I’ll make up my own mind.

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Jerry

Alcast was attempting to mitigate the problematic resource changes through some of the new itemization. He was trying to be positive but kept saying, “I don’t know, we’ll see, it’s still in beta. Maybe they’ll change something.” It was more neutral in tone, but he was still not happy with the changes. Watch some of the other YouTubers…wow. Total negativity, very hard to even find a “we’ll see”.

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Alex Willis

I play a Nightblade, and I know about the survivability of the siphoning tree. It’s kind of insane. I have been able to survive some fights just by switching to my secondary bar and spamming siphon. I never run out of Magicka. It needs a nerf, and I’m sure that your favorite class needs a bit of a nerf, too.

You think NBs need a nerf because they don’t run out of magicka?

https://forums.elderscrollsonline.com/en/discussion/334245/what-do-you-think-is-the-all-around-worst-class-in-the-game/p1

Safe to say that most in the community disagree with you by quite a wide margin. NBs are getting kicked from groups in PvP and PvE not because they’re not adhering to the meta, but because even the best-tweaked meta for NBs leaves them in the dirt for Tanking and DPS.

Survivability is neat, and personally I like that factor as a primarily solo player, but you DO understand that the nerfs to sustain will mean that the only unique feature NBs bring to the table (namely, siphoning and survivability) are getting nerfed? So, awesome, you are now an immortal stealth potato! But nobody wants that in their group.

EDIT: I’m with you 100% on being excited for Morrowind and I won’t be leaving because of the nerfs. Class balances will come and go. But you’re out to lunch on the statement “As long as the class is in some way viable in the gaming options available to the player, then it’s not a loss.” I don’t know what “in some way” even means, when ZOS has stated that their goal is to make each class modifiable and modular so people can play how they want. When you lock a class into one thing (survivability) with no discernable benefit to group play whatsoever, and then nerf survivability across the board, all you’ve done is give the game a hardmode with one class.

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Sally Bowls

I don’t have a horse in this race, but reading about these changes my thought was if you make a new and easy-to-solo class, both things that will tend to make them popular, and then make them substandard in groups, there is going to be some friction as the devs are incenting people to make more of a class that may not be too welcomed by others. Especially still salty others.

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Alex Willis

I’m sure you’re right in the measure of player experiences over time. And that may even be a deliberate forecasting of experience and expectation from the developers’ end — we’ve all seen it in other MMOs, in the natural boom-bust cycles of new classes being introduced vs. health of existing classes, all of which gets measured against sales. So yeah, I’m sure this is in some measure deliberate on ZOS’s end, and maybe the end result will be better Nightblades in ESO in 11 months.

Which makes it all the more disappointing that they were not able to “break the cycle” in introducing a new class. People are so cynical and jaded when it comes to MMO class introductions that they see black helicopters everywhere. And they’re not crazy to think that way.

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Sally Bowls

A/K/A: “just because you are paranoid, does not mean they are not out to get you.” :-)

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Greaterdivinity

If it doesn’t stop you from doing what your class is supposed to do, then it’s not broken.

While I largely agree with this sentiment, there are definitely valid reasons should these changes hamper your enjoyment of the class. WoW is a good example of this for me, I tried playing prot on my paladin a bit in WoD during my free week but quit pretty quickly. The spec was completely functional, it was absolutely viable, but the changes just made it so that I no longer enjoyed playing the spec.

I don’t hold onto the belief that every class should be able to do everything.

Isn’t that like…one of the core tenants of ESO?… Seriously question, because I feel like I remember that being a big selling point, but can’t be 100% certain.

Personally, I’m positive about Morrowind.

Despite me probably holding off on purchasing it for a while (still have to hit 50 and work through all the DLC!), I am too. But I think there are definitely justifiable concerns on the part of players from what I’ve seen. Are many of them overblown? Probably. But they’re still there.

miol
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miol

Call me an apologist if you like, but I am OK with that…

So the developers giving a bit of a boost to the new class is not only acceptable but necessary for the class to function.

Ugh Larry, you’re better than this!

You have even used that link for your article and still?!

The Daily Grind: Do you believe MMO studios release overpowered new classes on purpose?

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Dug From The Earth

There is tons of stuff for me to do in ESO.

I dont raid (do trials) so the nerfs pretty much dont affect me at all
I dont do PvP seriously, so the nerfs dont affect me (im already killed really fast, and am just an annoying fly to the serious pvpers, nerfs dont change this)

Morrowind is giving me even more of what im currently doing in the game. Why wouldnt I buy it?

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Scott

If the Warden can solo well, as alluded to here, then I will play it as I tend to play solo a lot due to late night gaming, no time to set aside 90 minutes for a raid, etc.

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