Final Fantasy XIV’s latest live letter discusses inventory, benchmarks, and housing in Stormblood

The anticipation for Final Fantasy XIV: Stormblood is pretty high among the game’s players at this point. It’s just under two months away, and there’s still so much left to learn about what it’ll be like. The latest live letter from producer and director Naoki Yoshida certainly does answer some questions, though, like how much players can expect in terms of inventory expansion: Basic inventory will add 40 more spaces, and 10 more slots will be added to each Armoury Chest category.

Moving your housing (which will not be available at expansion launch) will be a matter of buying the new land and then indicating you wish to move; if you buy a larger plot of land than your existing spot, you’ll have your furniture stored for convenience. Players can also look forward to receiving the full set of artifact armor in a box for the level 70 job quests, and there should be a benchmark available in the near future… like, say, right now. There’s a lot to digest from the live letter, so feel free to take a look at GamerEscape’s point-by-point summary while you wait for the benchmark and figure out what to do with 130 new Armoury Chest spots.

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11 Comments on "Final Fantasy XIV’s latest live letter discusses inventory, benchmarks, and housing in Stormblood"

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Giannis Papadopoulos

Honestly i would love a crafting material inventory, like eso, gw2 or a material bank like wow much more than the current changes. But those are better than nothing for sure..

Also i dont know if this has been discussed again, but i have seen a screenshot with a miqo”te undetwater… is that a hint that stormblood will have underwater area??

I am also waiting to see how the game will run and if it will have improved graphics since they stopped supporting dx9 and ps3.. i guess they did that so they can boost their graphics..

bereman99
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bereman99

The answer to the underwater area question is yes, though it’s not really a hint – the fanfests revealed they are adding swimming (not every body of water in the ARR or Heavensward areas will have swimming enabled at first, but some – like Costa del Sol – will) as well as underwater diving in the expansion areas (with our ability to breathe underwater basically being “a wizard did it” – really, they said it will basically be a case of magic that allows us to lol).

No combat underwater, but gathering professions will have new things to do (like Spear fishing) and there will be places that are reached by going underwater – the trailer and the benchmark both show buildings surrounded by bubbles of air, for example.

I’d personally prefer the material bank like WoW implemented – if I need more than 250 (last time I played that was the amount) of something in GW2 it won’t go in the material bank anyway, whereas the WoW reagent bank lets me choose what I’m storing and how much.

That being said, I’m glad that we don’t have to unlock inventory space the way we do in those games though, which can end up being a bit pricier (just basing on in-game cost). Last time I figured up the amount of space a WoW player can access with the biggest non-crafting specific bags and everything except a guild bank unlocked…it was actually less than what we get on a given character in FFXIV (which is right around 800 total slots right now, versus I believe 686? in WoW) and costs a LOT more in-game to obtain that max number.

I don’t remember the max available in GW2 or ESO, but I do remember GW2 requires gems to unlock bag slots and that could end up not being cheap either.

Fully unlocking that near 800 slots in FFXIV? 2k gil for the second retainer, which is equivalent to about 20 silver in WoW. You can vendor 3-4 items and get that much.

Though WoW’s approach does come with the advantage of being more free-form in what you could store (I could fill all my bags and bank bags with the exact same item if I chose to…obviously can’t do that in FFXIV) and much more user friendly with alts on the same account – creating bank alts is significantly easier in WoW, since you can actually send in-game mail to your other characters. While the friends-list only requirement in FFXIV does protect against RMT spam mail, it means you can’t actually send yourself stuff and need someone else/second paid account to act as a transfer person.

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FreecczLaw

The benchmark looked really cool. The BLM looks amazing although I still wish I could use a wand!

bereman99
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bereman99

If the plan hasn’t changed, the inventory increase may also only be part one, with another increase possibly coming once they’ve had a chance to monitor stability.

Even so, the 10 per armoury chest category is going to make a big difference for me – I’ll be able to carry more glamour and extra sets with me, freeing up the retainer space I currently use…that’s a good 50 items out of my retainer right there.

It’s also fun speculating about the new abilities that show up in the benchmark.

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Eamil

They did say specifically that this was the increase we’d see in 4.0 and then more would come after they saw how that increase affected server load. 40 slots alone is a godsend for me, not gonna lie.

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Kawaii Five-O

Initially, 10 extra spaces per armory slot does sound a little underwhelming, but a total of 130 freed spaces from your retainer does make quite a difference. That said, here’s hoping everything goes smoothly, so they can increase it more!

I really want to know what that new AST card does. The benchmark sure isn’t making the wait for Stormblood any easier…

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Sorenthaz

I have a hard time seeing how anyone could have their accessory slots filled up. The big problem areas for me are the equipment slots that are most visible. Weapons chestpieces etc.

Hopefully they add more slots. Or in a perfect world, revamp the armory chest to where you can have at least 10 items per slot per class.

bereman99
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bereman99

What a perfect world that would be, heh – if I’m reading you right, that would lead to 350 items that can be stored per armor slot category. For just the left side gear stuff, minus the belt and weapon, that’s 1750 items you can own. I think we’d be quite set at that point…at least until the next expansion. :D

To be honest, the 10 we’re getting per gear slot right now goes a long way for me…most of my stuff is around cause I’m still leveling some jobs and so there are duplicate types and I routinely sit at 18/25 or 20/25 for things like chest pieces and legs.

As it is, we’re gonna be pushing close to 1k total inventory slots (armory+inventory+retainers that I assume are staying at 175 each) that are basically handed to us for little to no cost outside of about 2k gil in-game for the second retainer. Not bad at all in my opinion, and far better than having to pay a not insignificant sum to get upgrades to reach that level.

If there is a part 2 upgrade, even if it’s just another 40 or 50 slots for the inventory and 40-50 per retainer, I’ll be golden for a good long while.

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Kawaii Five-O

I have a hard time seeing how anyone could have their accessory slots filled up

Considering that accessories actually show on your character, very easily. I keep tons for glamour purposes. I used to have a lot more at various ilevels for every class for leveling purposes, but I was able to get rid of those thanks to PotD (and leveling more jobs to 60).

But yes, the more slots the merrier.

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Sorenthaz

I wish there was some sort of actual Glamour storage a la the Void Storage that WoW used.

Or just have a Collections system that saves the clothing/weapon styles. :/

bereman99
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bereman99

Collections system would be nice.

Funny fact about WoW – even with the Void Storage you have less total possible inventory slots than FFXIV offers on a single character, though they are more free-form (nearly half of FFXIV’s are the 25 per type of item armory slots).

Their transmog catalog and ease of using alt characters as banks gives them a noticeable advantage in the inventory department, despite offering less total slots per character.

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