Massively OP Podcast Episode 115: Legendary podcasting

Face it: No matter how hard you train, no matter how many voice coaches you hire, no matter how much you spend on expensive recording equipment, you can never be a legendary podcaster. Legendary podcasters are born once in a century, and the Massively OP Podcast has two of them on staff. It just so happens that they’ve been missing for the past 114 shows.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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9 Comments on "Massively OP Podcast Episode 115: Legendary podcasting"

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Dean Greenhoe

For starters, you convinced me to give AoC a try.

Now on your character creation section, beards are cool when I am creating my character just like scars etcetera but once I start playing that character I mainly just see their backside and all the quaint facial stuff no longer matters much to me. Backside customization would have far greater appeal to me.

You spoke a bit on playing smaller characters and that is something I gravitate to. For one, I feel I am better able to stay hidden from my foes and make a smaller target. While this may be mainly untrue, It still makes me feel safer. Another perceived benefit of a smaller toon, is a greater field of view. I feel my character blocks less of my screen so I can see better.

I believe [feel] many games have a fixed zoom out distance that allows my smaller character to gain a better field of view than if I created a larger character. What the dev’s need to do Is make it feel like my field of view increases when I create a larger [taller] character to remove the bias I have for smaller characters. Make the increased height feel like I am gaining something.

Overall, good cast.

Zulika Mi-Nam
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Zulika Mi-Nam

Going to bring together a couple of items mentioned in the podcast.

That guy in the CSE pic with the Massively shirt is coder extraordinaire and co-founder Andrew Meggs.

Andrew, who worked on Warhammer Online, also spoke out about making Warhammer available offline once it was shut. While the blog he wrote it on is defunct there were many articles about it that are still up.

One article link below, but here is a bit:
In every unreleased, internal-only developer build of the Warhammer client, there was the option to run without a server. As the lead client engineer I spent a good amount of time doing that………Releasing that superpowered single-player version would apparently be as simple as “[putting] out one last build of the game client. There was one switch that said, ‘If this is a public build, force singleplayer mode OFF’. Change that to ‘ON’, hit Compile, and release the executable.”
http://www.pcgamer.com/ex-mythic-dev-pleas-with-ea-to-release-offline-version-of-warhammer-online/

Bree Royce
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Bree Royce

Aha, that’s Meggs! I knew his face, and I knew the name, but I didn’t put them together. A+ fashion sense and emu sense too. :D

Bree Royce
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Bree Royce

Coincidentally! GW2 released more buttcape armor into the store today! :D

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McGuffn

On GW2 armor, one time Rubi was looking at a character in light armor and said it looked like she was wearing a diaper and why would anyone wear that. It’s one of those things that’s stuck with me for years.

I have problems with mohawks in 3rd person games because with the run/walk animations it usually means the head, and thus the hair, is subtly moving from side to side or up and down. The mohawk makes that too distracting.

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BalsBigBrother

I liked the question regarding how you make your characters, your replies and views were interesting. Personally I have always enjoyed the concept of the imperfect hero or one that doesn’t fit the typical hero mould but does what has to be done because it is the right thing to do and there are there.

So I have always tried to create my characters so that they do not fit the typical hero concepts of buff and good looking. Admittedly that is not always possible given that most character creators will not give you enough options to go fully into that and skew towards the buff, good looking hero trope more often than not.

Still you work with what you have and then if I have to use my imagination well so be it. Occasionally I do get one that will let me go where I want to go with my character concept, Elite Dangerous did it recently at least in the face department.

I really wish character creators would allow more diverse options so we can make young, old, angelic or ugly and the many other options that cover more than your typical hero /heroine look we normally are pushed towards. This needs to be done for the entire body, so diverse face and body options. Again going back to E:D having diverse face options is awesome but then not having the body options just looks weird (and I have to throw my imagination switch again to cover it sigh.)

Thank you for the podcast, much appreciated as always :-)

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Bree Royce
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Bree Royce

<3

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