Ashes of Creation clears $1M in crowdfunding, shows off mounts, and dangles kitties and puppies

Two days into its Kickstarter campaign, Ashes of Creation has already raised over $1 million and reached its first stretch goal. This means that tavern games of chance will be added to the game’s feature set.

Next up for the campaign’s stretch goals is “enhanced” mounts at $1.25M. There’s also a brand-new backer goal: If Ashes of Creation can accumulate 6,500 backers, the team will include free puppy and kitty pets for anyone who contributes to the Kickstarter.

For those curious about all of these special mounts mentioned in the various backer tiers, the team did post several pieces of concept art to talk about these exclusive beasts. Backer mounts will include particle effects and “unique emissives,” and in the case of one particular animal, even be able to change color depending on the rider’s mood.

The Ashes of Creation Kickstarter page does boast an extensive FAQ that answers a lot of questions people have had about the project, but for all the unanswered questions, we’ve requested a fresh interview round with the devs covering everything from the allegations of past business shenanigans to the affiliate system to just how its flag PvP will work, and we’ll be happy to share that interview just as soon as the studio has completed it.

SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

58 Comments on "Ashes of Creation clears $1M in crowdfunding, shows off mounts, and dangles kitties and puppies"

  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Loyal Patron
Rottenrotny

6,693 fools and counting.. (◔_◔)

$1,203,001 / 6,693 = $179.74 avg per backer.

I will never understand why anyone would pay that much for a game that doesn’t exist.
Gamer absurdity is not in short supply in 2017.

Tizmah
Reader
Tizmah

AoC? Age of Conan? Oh I remember Age of Conan pre-release. All the hype and how amazing AoC was going to be pvp and pve wise.

Yeah, I’ll pass on Ashes of Creation until I see something way more concrete :)

Reader
Kickstarter Donor
Serrenity

While I didn’t back it, they actually do seem to have a fair amount of their shit together. The tech demo on the video is pretty impressive. While it’s always a risk, I think Ashes is in a markedly better position than most other kickstarter games.

Reader
Kickstarter Donor
Tazuras

The mount concept art looks cool. I like that their mounts have a variety of mechanics (some can be used for trading goods, others can glide and the rarest, that can only be used be in game leaders of large cities, can fly).

I could care less about the puppy or kitty, not only are they pretty plain, but i’m not a big collector of the animated 3d models in MMO’s that are known as pets.

Glad another interview packet was sent to them, there seem to be a good number of commenters here with questions about various aspects of the business and game design.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Very cool and congrats to AoC for how well the fundings going.

Reader
Patreon Donor
Kickstarter Donor
agemyth 😩

MOUNTS and PETS and MOUNTS and PETS and BOATS, but first give us more money.

Liandreth
Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Liandreth

Cool. It’s certainly been fun watching the kickstarter. I’ve managed to etch my pledge down by $10 to the same tier, just a cheaper version. I’m still attempting to get it cheaper. We’ll see :)

Reader
Utakata

“unique emissives,”

…I read that as “flatulent” somehow. :(

camren_rooke
Reader
camren_rooke

*titters like a five year old boy.

Reader
rafael12104

Heh. Unique emissions. Lol. Makes sense to me.

Reader
Sorenthaz

Better than thinking nocturnal emissions I guess.

Reader
Loyal Patron
Patreon Donor
ogged451

These days, I usually lose interest when I encounter the words “high-fantasy”. Happened here too. My baby 5e Lore College Bard is all the high-fantasy I need at this time.
Give me more Anarchy Onlines, Repopulations, Secret Worlds (not that SWL thing though) and Superhero Cities.

Reader
Skai R

Isn’t the creator or head dude a multi-millionaire himself? Plus, he already has private investors so the KS was just for people who wanted it.

Reader
Melissa McDonald

PvP. Kittens and puppies. Go so well together.
I’m sure nobody cares but I’m never again supporting a game where PvP isn’t consensual. Hoping the devs read that, because I know I am not alone.

I don’t understand why PvP can’t be consensual. Why it must be so Dahmer-ish.

Would love to hear an explanation of that that doesn’t include “so the psychos who enjoy ganking lowbies will want to play our game”.

Reader
kelvar

Wait… they have non-consensual PvP?! That’s a big problem for me as well…

Reader
Paul

“I’m never again supporting a game where PvP isn’t consensual.” – I’ll take that one stage further “I’m never again PLAYING a game where PvP isn’t consensual, OR where the best PvE rewards are gated behind a PvP barrier (ArcheAge, Shroud of the Avatar – I’m pointing at you :P).”

Godnaz
Reader
Godnaz

Would love to hear an explanation

While I’m not a pvper to explain the motives, I want to say that I found my fears of being ganked in games like Black Desert and Archeage were overly exaggerated. As you know, in BDO there are pvp penalties for indiscriminately attacking players who are not at war. These days you have to provoke someone quite a bit or be in a hotly contested grind area to even worry about it. While Archeage was purely open pvp with no gank penalties per se, if you committed too many offenses you were sent to jail when killed, served extensive time in some cases and then became a pirate, which barred you from using the open world’s services and npc’s. Both games apply this ‘wanted’ mechanic to grievers and they would often find it just wasn’t worth being a reckless killer.

While this doesn’t explain why it can’t be consensual as a mechanic, it does explain some buffer mechanisms in place to assure non-pvp focused players that it’s not a free kill.

Reader
Orenj

my fears of being ganked in games like Black Desert and Archeage were overly exaggerated

I’d agree with the former, but not the latter–couldn’t even engage in a core mechanic of cross-ocean trade (just to get required ingredients for crafting, even…) without having to survive a constant supply of gankers camped near the trade person.

Reader
Melissa McDonald

Once I got murdered in ArcheAge, I didn’t wanna play anymore. Permadeath also happens when somebody else ruins the game for you, unfortunately.

Godnaz
Reader
Godnaz

I understand where you are coming . You seem to be knowledgeable, opinionated and strong willed, MM.
I would hope though that it’s something you can overcome. Don’t let death at the hands of another player stop you from enjoying the other great aspects of a game.

camren_rooke
Reader
camren_rooke

Last time i ventured onto BDO forums all I saw regarding pvp was how useless it was with all the penalties so I don’t think it has fans everywhere.

Reader
silverlock

The flagging system sounds on par with BDO so I’m fine with that myself.

deekay_plus
Reader
Patreon Donor
deekay_plus

they’ve talked about a flagging system. with any luck the design on said system won’t be rehash of darkfall adn company.