‘Reputation should matter’: Crowfall ties your account name to your character name

Anonymous griefers, Crowfall might not be the game for you. In May’s developer Q&A video, the team clarified that players’ character names will be the same as their account names in order to make reputation important within the community.

“Players enforce their own rules,” said Design Lead Thomas Blair about the lawless Dregs campaign world. “People who cause problems generally find that they will have a bad time. And in Crowfall, you can’t hide from a bad reputation because that’s your account name. So it’s not like, ‘Oh, I’ll go create an alt and fool more people.’ Reputation should matter.”

Other topics discussed included taking over points of interests, testing citadels, commerce in a rule-free world, and transporting materials across the world. You can watch the 13-minute video after the break!

Source: YouTube
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

70 Comments on "‘Reputation should matter’: Crowfall ties your account name to your character name"

Subscribe to:
Sort by:   newest | oldest | most liked
Reader
Loyal Patron
Rottenrotny

Good on them. Solid design choice imo.

Reader
haishao

Not that I was going to play that game but I have always viewed my account name as part of my account security on similar level to my password. I would be pissed off if a game I paid for just decided to show half my account credential to the world.

A better way would be to make Family name like in Black Desert.
Something like GW2 could work too but it allow creeps to stalk you in and out of the game.

Reader
wratts

Absolutely right. One of the biggest reasons accounts get hacked is that companies are lax about enforcing better account naming policies. Passwords are only half the login cipher after all.

Moreover, many people have some variation of their rl name in their account name, particularly when it’s tied to email address.

Going to have to look into this more

Reader
Robert Mann

Aye, but they aren’t tying to things like that so far as we have heard. Obviously people should be taking some measure of security into account.

Personally, I’d like to see this as just one more thing to fill out, rather than just an account login put on everything, which might well be the case. There’s a mention of ‘account name’ but there isn’t a mention that this is your login account name. So more details needed, is there an account name input in addition to account login, or are they the same.

If they are the same, then this is all a valid concern. If there’s meant to be a name that players choose as their “account name” different from their login, then that fixes this concern.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Dean Greenhoe

I like the idea. Reputation should matter.

miol
Reader
miol

They forget that “reputation” goes both ways!

This will make it extremely hard to defend yourself, if a bigger group decides to target you and spread false accounts of what happened without your knowledge!

Or if you want to have separate circles of friends for different activities, without the fear of being pressured to be commited to only one of them!

Reader
Robert Mann

True, but it is amazing how quickly people start recording if something like that happens… and how quickly such groups find themselves untrusted and in the gutter.

The second is a more valid concern, and honestly something which people will either deal with or not. I believe in telling people “Look, just want to do this as I want to do it, if that’s a problem for you then we are going our different ways.” Groups which pressure people will become far smaller if people stand up for themselves, and other groups which accept that will replace them.

Reader
Brown Jenkin

Yep, appreciate this in every game that does it.

Reader
Danny Smith

Not a bad idea, works in FFXIV. You do everything on one character so unless you want to throw away 23 jobs all levelled and all the items you cant get anymore on new characters you dont reroll. Your face and name in game are yours and that leads to a very japanese style “sense of shame” if you are an ass.
Conversely of course it means ill run into people i met 3 years ago, recognise the name and face and say hello like “oh you are the guy that melded my BLM relic back in 2.0, hows it going?” and that ‘server rep’ idea that leads to recognised names -and blacklisted assholes of course- leads to a far more persistent feeling server community. More mmos should try it like this. Can’t run from being a massive dick if people go “oh its this asshole again” when you roll up to try and be an ass to the same people again.

Reader
Scree

FFXIV is one of the MMO’s I’ve had no experience with; it’s nice to see this practice having been used elsewhere.

The problem in Crowfall is; one account can’t do everything right away. Real-time training will hamper that. Still, it does allow for people to develop specialties and communicate socially to find what they need.

styopa
Reader
styopa

That’s a bold move. I suspect people won’t like it (not just the a-holes, but say, women who don’t want to be cyber-stalked ingame, etc) but I think it’s a bold move.

Good on them for going across the grain.

Reader
Robert Mann

This is a good thing for games, as opposed to real name shenanigans. However, I do like the occasional play session incognito for some games… so I can see that point.

Still, I’d rather just not be able to go incognito, tell people I just want to play solo for a bit if asked, and have the jerks be known far and wide.

Reader
Kickstarter Donor
Mr_Fester

Cryptic tried this, you see what happened to them.

Tamanous
Reader
Tamanous

That had absolutely nothing to do with what happened to Cryptic. Every game should do this and is an a proven tool for player control over abuse.

Reader
enamel

Reputation used to matter, but the culture as reached a point where just as many players will openly celebrate assholes as will condemn them.

Reader
Robert Mann

Which is where ‘asshole’ servers then come into play. At least, so many studios seem to think.

I guess it depends on how much you need other people in any game. If you can thrive with only you and your small band of jerks, then such servers will be needed.

Reader
Mark

And please allow account ignore. And unlimited, or very long, ignore lists. It will save me time ignoring half the people online like I normally do

Reader
Lethality

Love it.

Reader
Patreon Donor
Veldan

I second that.

Reader
Dane Ford

Do they have an Information Security guy on staff? Cause this makes me think they don’t. This is mind numbingly stupid, why would you give a threat actor ANY heads up on any part of your account information.

If they decide to do this, they better enforce Two-Factor Authorization.

Reader
Scree

Your login on the official site are currently attached to an email address and some actions within the account screen (trading monetary valued items for example) do require 2FA.

Your in-game name or “Crow’s name” is different from this.

No security risk here (beyond using emails as logins I suppose)

Reader
Crowe

Thanks for the clarification on that — otherwise, this sounded like a hideously stupid idea… (but yet one that has been adopted by at least one MMO in the last few years)

Reader
David Goodman

This is… painfully bone-headed and brutally, unforgiveably, goose-slapping stupid.

Reader
Patreon Donor
Veldan

No, this is fantastic. Best thing I’ve read about this game.

Reader
Utakata

Goose slapping is a thing? o.O

Reader
Melissa McDonald

geese can be mean and aggressive. I’d like to see ’em try it.

Reader
Kickstarter Donor
zoward

Swans even moreso.

Reader
Utakata

You don’t say… o.O

fuzz4.png
Reader
Scree

This article does a poor job of describing the specifics of their plan.

You get to chose a “Crow” name, which serves as an account-level choice. Any campaign you join that Crow name will follow.

It is NOT your username to login.

Some people don’t bother to research when posting articles on their news site apparently and make that distinction. These guys are not amateurs at making games.

Reader
Jeremy Barnes

No one though it was your username. It’s a name that you can’t remove that follows you everywhere. It’s an idea that’s been done before.

Reader
Dane Ford

Thanks for the clarification.

Reader
Jeremy Barnes

OMG, they thought up RealID! Good job!

They’re spending resources on something that won’t affect 99% of the playerbase. Same thing with all the time and effort put into some “anti-powerleveling” systems where it just caused people to not be able to play with their friends.

This game is the next wildstar.

Reader
Utakata

To be clear…and as others pointed out, this uses a user name not your real name. So it’s not RealID again, which forced you to use your real name. Granted, whether this is still a good or bad thing is still up for debate, but let’s not confuse this with the RealID shenanigans in the hyperbole. Thnkx.

Reader
Scree

I’m intimately familiar with Crowfall and I have no idea what you mean by “anti-powerleveling” systems. They utilize what best can be described as a cousin of the EVE Online passive training skill system. There is no grind in this game to get to “max level”. You can be an expert at whatever you chose whether you play 1 hour per week or 50. This is the advantage that this system has.

Anyone can play with their friends. This system doesn’t prevent it. I have no idea what you are talking about and you can best be described as naive if you think anything in your comment is accurate.

Reader
Jeremy Barnes

Read again and realize that the context doesn’t refer to crowfall’s anti-powerleveling systems. It says that this system is like *SOME* anti-powerleveling system and then uses the past tense which, in English, would not apply to a game that has yet to be released.

Reader
Scree

The concept of an account-level decided Crow name is utterly unique in MMO’s. You do not get to name your “characters” individually. Everywhere you go, you inherit your Crow’s name.

This isn’t designed as a Real-ID. Its designed to ensure your choices you make interacting with other people in the game carry the burden of staying with you in Reputation form.

Knowing someones Crow’s name means you could recognize people across all of the various “servers” (called Campaigns) within Crowfall. Reputation matters; So yes, 99% of people will care about this.

Reader
Jeremy Barnes

Yes, they will care because it’s stupid as reading the other comments shows.

You like the game. Great. I’m sure time will bear out your assertion that it will blow everything else out of the water and show the rest of us what fools we have been.

Reader
Scree

I never said the rest of you are fools. Nor that it will blow everything else out of the water.

I do believe it’ll be highly successful in the niche audience it’s targeting (hardcore pvp players, hardcore crafters). I see a ton of parallels between Crowfall and EVE Online and I can honestly see them being very successful in this “fantasy-EVE” niche.

Your original comment was wrong, and I was correcting the record. This system doesn’t consume “more resources”, it consumes less. Instead of tracking dozens of separate identities, they track one. In every conceivable method of interpreting your original post you were wrong.

Not sure why you got so uppity about it. Clearly this game isn’t for you.

Reader
Jeremy Barnes

It certainly does take developer resources to design and implement a system. Not sure why you would have thought it meant hardware.

Reader
Scree

It takes resources to design a system which allows multiple characters names and it takes resources to design a system which only allows one name.

Either way resources are being consumed. I did not state hardware anywhere in my post, not sure why you thought I meant it either.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Not a fan. I like peace and quiet and sometimes I like to just play by myself. If no matter what character I play it’s known that it’s me then I lose that. it’s why I don’t like the battletag system that Blizzard uses, while not as bad as the Real ID system it’s still intrusive.

I share my battletag with no one when I play WoW or any of their other games. Feel free to friend me under that character name but I refuse all battletag friend invites. This becomes more important to me when I’m in a guild or worse an officer in a guild. Sometimes you just want to play and need down time from things associated with a guild. Some players are just high maintenance and you need a break.

Back to Crowfall in particular, just seems like the more I learn about it the less likely to be that I’ll play. UI, game play, now social factors, just seems like it’s not the mmo for me.

Reader
Kickstarter Donor
Patreon Donor
BalsBigBrother

I must admit that was my first thought too on reading that and I share similar concerns.

I mean an alternative I can think of straight away is having a reputation flagging system that follows all your character across your accounts. So if you earn a bad reputation on one character then create another that one is also flagged “bad” too from the get go.

No need to show account names at all then and people who want some privacy can still have it.

Reader
Scree

Account Names in Crowfall are not the same thing as “Login” usernames.

Your account in Crowfall lets you select a “Crow” name. This Crow is an immortal soul which possesses bodies to make its form physical. By implementing a system like this, they have made it so that no matter what server you play on (called Campaigns in Crowfall), each player is readily recognized. That’s why the title of this story is “Reputations Matter”.

If you go around being an assbag or a murderhobo your reputation is going to follow you around. The only way to rid yourself of it, is to make a new account (buy the game again) and start from scratch in passively leveling yourself.

This is important to tying together reputation (you get to know people by what they’ve done) and building the foundations for a robust community. Most games claim community is important, but then do all manner of things to allow players to remain anonymous on a whim (name changes, belonging to multiple guilds, server swaps, etc).

None of those factors exist in this game. Your reputation will last forever. That can be both good and bad depending on how you decide to play Crowfall. Choose wisely.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Your remarks in this thread do not counter my points.

Reader
Kickstarter Donor
Patreon Donor
BalsBigBrother

Yes but in tying the name to the player you are in effect punishing player who may have a good reputation but just wants to step away from things a little bit while still playing the game.

By knowing that someone with the name “crow” is such and such you are always going to be trackable for whatever reason and then you are making a person have to be always available even if they do not want to be.

While I imagine most people will be respectful of someones wishes on how they want to spend their time that won’t always be the case as I know from personal experience in another mmo

Reputation can still be something that matter without having a global identifier attached to it at the same time.

Here is another example, a certain streamer on this here website tends to have several character in the games she plays. One that she uses on streams that she is happy to share with folks and several that she keeps private for her own reasons so she can play on her own terms with only people she wants to. If her account is tied to a global name then how is she going to do that without buying more than one copy of the game.

Punishing people who want privacy

Reader
Scree

Nothing is stopping you from ignoring messages that come in. They haven’t quite hit the Chat system as hard (probably one of the last things to touch up) but I’d imagine they implement an AFK/Away tag because of the global identifier.

And no, I disagree that reputation can matter. If you allow someone to have multiple identities; you’ve effectively ruined the reputation aspect in the game. It’s very difficult to establish yourself across multiple servers (campaigns) in Crowfall, if you carry different names everytime you do.

I fail to see how a global identifier requires you to respond to incoming messages. Simply put them in a different chat box and ignore them till your ready to respond.

Reader
Kickstarter Donor
Patreon Donor
BalsBigBrother

Such things are not simply tied to text though when you are the object of harassment it can go way beyond someone spamming text at you.

I know from my own experience in another mmo of being followed through several zones and having someone pull mobs away from me, steal resource nodes and generally mess up any questing I tried to do. Then me thinking ok change character only for that same person turn up and continue on doing such things.

While this was eventually sorted out through GM action I was in effect locked out of the game while the investigation took place because this person would always turn up and attempt to ruin my game play.

By having that identifier you open folks up to similar things, as I said you can still have a reputation system that follows your characters just don’t have it name based.

Reader
Stropp

This sounds like there was a system in game that allowed a player to track the whereabouts of another player outside of a group. I’d consider that to be a very poor design design.

What was the game if you don’t mind me asking?

Reader
Scree

I don’t understand how a social-reputation can follow you any other way than in the identification of who you are. That means a name.

If you are this concerned about “harassment” then I’d suggest looking at the Terms of Service. They talk about this occurrence at length.

Reader
Kickstarter Donor
Patreon Donor
BalsBigBrother

/sigh I had a bad experience in a game with a similar system I am never going to be happy with such things because I have seen how they can be abused first hand.

If you are fine with it then good for you and I hope you never experience what I did.

I agree to disagree with you, o7

Reader
Robert Mann

I’ve had similar experiences with players without such a system. They would target one of my characters as such, doing similar things. I was far from alone with the problem (a guild was doing it to a handful of players in ~ the same level range as them.)

The only fix for that is to rely on the GMs to fix it. In our case, they banned those accounts. Supposedly they had to ban them a number of times (forums were full of ‘newbie zones are being ruined by this!’ posts.)

Jerks will be jerks regardless, is what I am saying.

Reader
Scree

As a guild leader, I’ve been exposed to the public more than most regular players have. I’m aware of your concerns, but the tradeoff is what I consider an essential foundation for a healthy community.

To each his own. The developers are aware they are making a game that is not for everyone. That’s okay too ;)

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Basically if this game was really drawing me and I liked across the board everything that they were putting out “but” the name deal, than I’d simply have a second account for when I wanted peace of mind time. It’s an extra step/PITA but I’d have done it.

There are always ways around things like this, I would just prefer not to need to go those extra steps for privacy.

Cyclone Jack
Reader
Kickstarter Donor
Cyclone Jack

So long as they make a Friends list and a Global Friends list, treat them as separate entities, and allow for Hide and Global Hide, for when you want your peace and quiet, then it should work. CoH did this back in the day and it worked out well. The difference being you could create your own Global Name, and it wasn’t tied to your real name, account name, or anything else. It still allowed some form of anonymity while still being held accountable while on alts.

Reader
Robert Mann

Yeah, that’s pretty much what the ‘crow name’ is… just haven’t heard the hide options as confirmed yet. :)

Reader
Loyal Patron
Kickstarter Donor
Patreon Donor
kgptzac

I’m gonna assume in this game people can’t just make new account that easily…

Reader
Scree

You have to buy a copy of the $50 game to get a new account name. The barrier to correcting your “Screwed up reputation” is even more punishing when you consider this game utilizes a passive real-time training system.

Reputation matters. Its one of the elements of the old school Everquest that I most miss in modern MMOs. People knew each other by name, because they were recognizable for some reason; an expert at their class, a master crafter, a priest who worked for cheap to ressurect and give you some of your experience lost on death back, a necromancer who was willing to summon your corpse when it got lost in a dungeon.

Reputations mean you get to learn who your friends and enemies are by _name_. Reputations build community. If you want that feeling, it means making a sacrifice and that sacrifice in Crowfall is you only get one chance with your account to make the right impression with the people you want to play with.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

So, how long have you been working for Crowfall? You’re all over this thread with a lot of statements and “insider” knowledge. In other words you’re coming off as a shill for the company. Which means that anything you say should be held in a different light.

Reader
Robert Mann

Quick google search shows their game pricing. Many of us are fans of the server reputation systems from long ago.

Calling people shills for things so easy to find or note… is not any better than other name calling. Shame on you.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

What? What does pricing have to with anything I’ve said. Shame on you for bad reading skills.

Reader
Robert Mann

Considering you talked about ‘insider information’ right after he posted something about pricing…

Shame on you for not being able to context.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Per his other posts, you really are reaching. He was all over this article. When you have someone who really hasn’t posted here before suddenly appear and spew all over and article after almost every post. You tend to ponder if they’re actually working for the company being talked about. Hence the term industry shill.

So way to double down on acting like a dumbass and trying to shame someone for calling out someone who might have indeed been an industry shill come here to promote the game under the guise of simply being a fan. Well done.

Edit: Btw you do understand/know that that’s what we do here, right? Talk about mmos, the pros, cons, you know what we like, what we don’t and why. So if you don’t want to read occasional critical remarks about whatever mmo you love than you really shouldn’t read the posts here.

Reader
Robert Mann

Yeah, we talk about stuff. Sadly there’s a trend to attack people who are fans or not fans of the game among the population here. It’s pretty disgusting.

If you and/or anyone else keeps it to the game, I won’t call them out. If I see people calling others things like shill, or otherwise attacking the person rather than their points, I will. That simple. ESPECIALLY when there’s claims like ‘insider knowledge’ that a quick google search can call B.S. on.

Maybe if you regulate your offensive behavior, people won’t call you out on it. So stop acting like a dumbass and trying to attack people!

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Wow, he did claim intimate knowledge in another post. You are coming off rather hysterical, you’re using a lot of strong terms, which makes you come off hyperbolic. Do you see anyone else reacting the way you are?

Also you go on this “a quick Google” bullshit again. Which you did when you got all pissy and thought I said something about “pricing”. You need to calm your jets, you’re the one coming off all “attack” like.

Anyhow I’m done, you are going to back off and you still are reacting to something that isn’t there. I made a point that “is” true, he was all over the thread. He was basically posting to almost every poster who posted.

Which “is” something you see with someone who at times actually works for a game developer. It happens, so yeah sometimes someone will point this out, I did so. Get over it mister thin skin, or not which appears to be your MO. Less caffeine maybe? Seriously it’s like you just want to have something to have take umbrage over. You want this to be personal. Grow up.

Reader
Robert Mann

You decided to call somebody a name. You changed his ‘intimate familiarity’ with the public information dumps to ‘insider knowledge.’ You called somebody a shill citing things that are publicly available as part of your proof. Then you deny you attacked somebody after calling them a name?

You can scream and yell about it all you want, I’m not going to back off just because you say that I will. You don’t get to call somebody a shill just because they are active on a topic. You can note that nicely, and ask them about it without being insulting. In this case, most of those posts were clarifying something that, ironically, was of great concern to many people.

You want to talk thin skinned and needing to grow up? How about not going nuclear when somebody points out you just attacked a person with at best shaky evidence… much less the attempt to silence and intimidate in your posting.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

You sadly are the only one basically screaming and yelling, you are the one coming off thin skinned and implying a bunch of things that were not implied. You’ve gone off in a rather impressively thin skinned sort of way. I’m starting to think you have something to do with the poster in a personal sort of way. I’m done with your spew, it’s a waste of time.

Reader
Robert Mann

You are the one who started calling names. I won’t ever tolerate that. If that’s a problem for you, you are free to… well, not call people names or deal with it however else you like. More name calling won’t stop me from noting it, though.

Reader
Scree

I backed the Kickstarter of this game and have written extensively about it on numerous blogs. I’ve also watched every single video and read every single article and comment made by the developers.

I’d be happy to send you a few good reads if you’d like to make yourself aware of why I’ve said what I’ve said. None of it is insider information.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Nope no need. I’m pretty aware of it and keep up in general. “This” mmo isn’t my thing, due to a few factors with this current one just one more confirmation that I made a wise choice not backing it.

Good to know that you aren’t an employee working the site as “just’ a fan. Which sometimes happens. Look at the amount of posts you’ve spewed in this topic and how they come off as a fine example.

I’d not be surprised that by how fast you respond to each post, how you respond to each post, the tone etc that you don’t draw a few queries like mine. Some of us have been doing this dance a very very long time and have seen a lot over the last couple decades.

Reader
Scree

I’m one of the more vocal fans in the community they’ve built. I run a fansite/theorycrafting blog for the game called Stealthed so I feel more than qualified to speak to several aspects of this game raised in this thread.

Absolutely not an employee though. Just working from home and getting pinged everytime someone responds ;)

wpDiscuz