Whatever happened to Alganon, Ryzom, and Forsaken Legends?

Ever find yourself wondering, “Whatever happened to so-and-so? We never hear about that MMO in the news any more! Is it still running? Does it still have a loyal community? How will I find out about these things if I am too lazy to Google it?”

Well, that’s what I’m here for, gentle readers. The response back in March to the first column in this series was positive enough that it warranted a follow-up with a different trilogy of games to investigate. In today’s post, we’re going to see what’s going on (if anything) with Alganon, Ryzom, and Forsaken Legends, three titles that haven’t been in the spotlight for a while.

Have suggestions for future installments in this series? That’s what the comments are for, brah.

Alganon

Probably best known as “The other MMO that’s being run by Internet Warlord Derek Smart,” Alganon has kept a very low profile yet is still in operation. It’s a World of Warcraft clone that’s been around a while now, not really shaking anything up but apparently doing enough traffic to warrant its own existence.

Alganon made the jump onto Steam in the spring of 2016, although it didn’t seem to benefit the free-to-play MMO much, as it was peppered with strongly negative reviews. That June, Smart rose to the game’s defense, saying that “review bombers” would be banned from the community.

Last year a $10 expansion pack, Rise of the Ourobani, was released. This pack included the playable Ourobani race, a Warden companion class, flying mounts, and a streamlined leveling experience.

In late 2016, Smart addressed the game’s existence, saying, “The game is self-sustaining in that we don’t have to do much to keep it running and active for those playing it. There are older MMOs out there still running. This one only went officially live back in 2010. So it has another 20 years to go, I think.”

Ryzom

This beautiful and alien French MMO has been trucking along for a rocky but interesting 12 years now. The game went open source back in 2010 to be developed by the community, with additional guidance and support from Winch Gate Property Ltd.

Continuing with the theme of Steam, Ryzom debuted on Valve’s platform as a F2P title a year ago and has been doing OK for itself ever since. Oh, it might not be the default go-to MMO for most players, but it definitely has a dedicated playerbase and an active development schedule. Regular (if small) patches have been released over the past year, and events are pretty common (there’s even one going on right now in May).

Despite the game’s continued survival, there have been some complaints by players about Ryzom’s stability, its limiting free-to-play business model, and a lower population.

One of the interesting additions to the game in the past year was the Scenographic Editor, which allowed players to create their own landscape scenes and publish them in the game for others to ooh and ahh over. This editor has been receiving updates since its inception.

Forsaken Legends

Usually in this column I’ll be looking at older live MMOs, but let’s change things up for a hot minute and talk about a game still in development. A week ago I was racking my brain trying to remember the name of this game, since we hadn’t heard about it for a while, and it took me far too long to track it down. So I’m going to justify that effort by talking about it here.

So. Remember Forsaken Legends? Probably not, but maybe you do. Last June, Holy Fire Games (a three-person development team) announced this “procedural sandbox” MMO and made some headlines by selling permanent access to the testing content up through launch. Its ambition and scope from such a small studio caught the imagination of some, but it quickly fell off the radar due to a lot of studio silence.

To be fair, there was some chatter through the fall and early winter of 2016, with regular developer update videos as recently as December 3rd. New builds, art assets, character creation, and other features were being shown off on a bi-weekly or monthly basis, and a Patreon page was set up to help fund the project.

Since December, Holy Fire has not talked about the game much on social media or YouTube at all. Digging into the forums, the team has been discussing the development and game patches in 2017. The most recent of these was March 3rd, however. The most recent activity from the team was setting up a new lore forum on April 27th.

Asked on the forums what was going on with the project, one of the devs replied in February, saying, “We are not giving up on the project, and are still working on the game. The biggest hurdle right now is funding. For almost a year I paid for the development of Forsaken Legends out of my own pocket, literally spending tens of thousands of dollars(over $45,000 USD) to keep the project going. My other projects that were funding this slowed down, so I was unable to keep that pace of personal funding up. This caused me to have to have Ben start developing in his spare time, instead of working on the game full time. This is what has slowed the development down to a crawl […] We still have a game plan for moving forward, and are working through our to-do list as fast as we can. This is just a slow period of development right now that will hopefully soon be over.”

Hopefully we’ll see a resurgence of this project in the near future!

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19 Comments on "Whatever happened to Alganon, Ryzom, and Forsaken Legends?"

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MacroPlanet
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MacroPlanet

I remember dabbling in Ryzom with my guild while we waited for Vanguard: Saga of Heroes to release. Interesting game with some cool retro elements; glad to see it’s still around.

aYates
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aYates

Ryzom was interesting, but there’s just too much out there to play for me to stick with it.

Alganon looks….bad lol.
If you want a decent WoW-clone go try Asta. It’s surprisingly fun & addicting BUT no way I’ll last for very long haha!

hurbster
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hurbster

The mining mini-game in Ryzom was always good fun, as was the movement of nodes in each season, animals migrated too. And the day we got our first quest was a good one as well.

django857
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django857

I played Alganon for awhile. The game world is massive and i got gifted the new expansion to try out. The new pet class is fun but the game world was just to empty for me to keep going. I would be playing for two hours straight and never see a soul.

Rysom i have also tried. The newbie area is just to much. You really have to stay there and complete everything and it takes a long time to do it. Also when you go to the open world your lucky if you see anyone. Anyone that is playing this game is max level so you never see them.

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Oleg Chebeneev

Few suggestions for next issues: Mabinogi Online, Face of Mankind, Atlantica Online, Pirates of the Burning Sea, Global Agenda, Vindictus, Perpetuum Online

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socontrariwise

Mabinogi is still around and not bad populated in one channel at least (the other two are pretty barren though). Was playing it a few days ago, there were two events ongoing and they have a welcome-back feature that gives a free weapon chest with neat stuff (grows every 200 levels with you … yup … 200).
Still awfully small inventory without paying especially but you can now put one of those bags inside it to expand it. The bags you can buy are pretty large them self though. But newbie quests (not for re-activated chars) seem to give a small footprint bag early that has a pretty large capacity. There is a book (and scroll) bag now too – goes only into your inventory as well though, really devious system that. And they have this fair island for loot for minigames. Plus the special unit you command (but only if you convince the squires to join you, each can be send daily or so on quests to bring loot etc).
Not bad actually, huge crafting focus too, lots of minigames. Would be great if it wasn’t so much nickle and diming for inventory space and clearly designed around pay-by-hour business model.

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Neurotic

Atlantica and Vindictus I’d love to hear about too. I still have Vindictus installed and I update it every now and then, but haven’t played for years.

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silverlock

Face of Mankind some interested ideas spoiled by being a total gankbox.

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Ashfyn Ninegold

Alganon was possibly one of the worst launches of any MMO ever, only excepting Warhammer. Maybe.

Nonetheless, the ship righted and it is playable and even enjoyable at times. Panned at it’s launch for being a WoW clone (one of the few times this was actually true), it nonetheless has its own vibe and for those looking for an old, Vanilla style game, this is certainly it.

I play it from time and time as it’s very not-on-rails and relaxing. You can pretty much go anywhere in its open world and do anything. My only beef with it is the implementation of PvP. There are some things you can only do in your capital. However, capitals are flagged PvP zones. As soon as you port home, you are flagged for PvP. Pretty stupid implementation.

Unless, of course, you take into consideration that there is never anyone in the capital cities. But still. Who likes to be ganked while banking?

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Tandor

That must be the only mixed PvE/PvP title where the home cities aren’t safe zones. Extraordinary.

It’s almost worth going on their forum just to debate the point with Derek Smart – always a more rewarding experience than playing his games, so I’m given to understand!

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Oleg Chebeneev

I actually lurk into Alganon forums from time to time to chuckle at Derek Smart’s never ending fights against the “haters”, his constant excuses and self-praises. This dude is by far the biggest joke of MMO genre. Oh, and Alganon is dead af, like all of his other games.

Never heard of Forsaken Legends. But its story gives us a good example what can happen when project is financed out of game director pockets. Ringing any bells? Yep, Ashes of Creation. I mentioned this issue in my prediction: http://massivelyop.com/2017/05/04/ashes-of-creations-steven-sharif-on-his-business-history-30m-funding-goal-and-pvp/#comments

Xijit
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Xijit

How about RF Online, Sword of the New World, and Perfect World / Forsaken World?

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nobleeinherjar

I loved RF Online and SotNW. I still get a hankering to go back to Sword sometimes, though I never can remember what version to play. I know there’s a few out there.

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Ashfyn Ninegold

I really liked Granada Espada–Sword of the New World and played it when it launched in 2007. The multi-character thing was unique and interesting, as were the barracks and a few other things they did.

However, every single publisher that’s latched on to this has maintained a malware anti-cheat program on it (why??? the game is 10 years old) that is about as draconian as it gets. The 2007 version ate my gaming computer to the point where I had to wipe the drives and re-install everything, except this game.

I’ve had a love-to-play-it, hate-its-malware relationship with it ever since.

pepperzine
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pepperzine

Loving this column theme :) Glad to see it make a return!

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RJB

It’s obvious what happened they failed they couldn’t handle the task n the games dried up not much to it. you make it sound like this big super secret or something it’s really not . They failed to make a good game and the funds dried up game closed end of story

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Tandor

An interesting piece, thanks Justin.

I looked at Ryzom when it first launched, and although there were some interesting aspects to it they were overshadowed by the mundane nature of the rest of the game and I quickly moved on.

I have never had any interest in the other games mentioned. WoW is such an extensive and polished game that when I want my WoW fix I play it, with no purpose in playing any of its clones. I’m still leveling up after playing it on and off since launch – my Paladin is 76 now although I do have a level 70 Hunter plus alts on an abandoned server. The regular dumbing down of the classes has prevented me playing it more solidly, but even so none of the clones can compare with it in any way. In any event, I wouldn’t touch a Derek Smart game.

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Oleg Chebeneev

Playing since launch and 76? Slowest leveler ever

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Tandor

Emphasis on the “playing it on and off”. However, I play all games casually rather than competitively, and I play them for the journey rather than the destination, across multiple characters often on a couple of accounts (played separately, not boxing). That way I never get burnt out on a game or run out of content.

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