The Daily Grind: Is there an MMORPG you find too daunting to return to?

Last week, Blizzard Watch published a post discussing the problem with grinding — but maybe not the problem you’re thinking. Matt Rossi explained that he had returned to World of Warcraft, or tried to, anyway, but felt overwhelmed by the amount of catch-up required in the grind department, from rep grinds to artifact knowledge. Blizzard is pretty good about helping returnees get caught up on experience, but not so much on the rest — and the experience is the fun part!

And boy do I know this feeling. There are so freaking many MMORPGs I enjoyed once, but going back… well, there’d be the compelling part of re-absorbing all the game knowledge, but that enjoyment would be totally wrecked at the realization that the economy, cosmetics, and meta had long since passed me by, never mind the grind itself. I’ve found that those are the kinds of MMOs I just don’t go back to.

How about you? Is there an MMORPG you find too daunting to return to?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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64 Comments on "The Daily Grind: Is there an MMORPG you find too daunting to return to?"

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MesaSage

Villagers and Heroes. I couldn’t take that crafting or leveling grind again. I can’t even think about some of those regions without getting shudders.

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Swifty

Anarchy Online, my very first MMO . I played for a solid 4 years, and did return a couple of times since, but now it’s just too much work to get back into. The only MMO I ever played where you pretty much need a calculator to equip gear :)
AO will always be special, but nostalgia is better left in the past.

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ShivanSwordsman

Black Desert Online. While they’ve eased some of the crazy BS with the PK system, losing 2% EXP on death at level 56 is 10s of minutes of work lost in an instant. I love the game and it’s fighting style, but the grind is simply too much for me to try to get more than 1 character to 56.

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Oleg Chebeneev

Retail WoW. Specifying retail cuz Im casually playing private servers WoW. Last time I played it @ Bliz servers was MoP and I barely touched its zones so I missed so much content. Im seriously thinking about doing a fresh start on completely new account and just dig into lore doing all quests in all zones and doing as much achievements as I can. But then I start thinking how much time it will take, and Im afraid to do it.

Also I dont think there is alot of catchup required in WoW. YOu get instant 100 level, leveling is easy, artifact grind was lowered drastically. Dont see a problem

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drunk on ecoline

Guild Wars 2: every time I log in I’m reminded of how much of the living story I’ve missed that I decide to just not bother.

World of Warcraft: I’ve been playing since mid-Wrath (on the same character), but the new expansion (particularly the artifacts and the way the Garrison works this time around) is daunting to me! At first I wasn’t taking very long breaks, but I currently work two jobs and sometimes only have an hour or two to play per day. That’s apparently enough to leave me in the dust when it comes to trying to keep all this information straight.

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Tobasco da Gama

Anarchy Online. :(

It’s the MMO I cut my teeth on, but I just can’t do it any more. Like, I can’t even stand it for long enough to go and sightsee around the old stomping grounds.

Valen Sinclair
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Valen Sinclair

LOTRO. Have a founder/lifetime sub since launch, but everytime I log in I feel so far behind with all the different systems (legendary items, mounted combat, skirmishes, housing, etc). Then I log out. Played the heck out of the game through Moria.

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MesaSage

You’ll get varying opinion on this, of course, but the only thing you’ve really missed is maybe Lothlorien/Mirkwood, (Enedwaith/Dunland are pretty fun) leading up to Great River, and then Eastern Rohan. Once you get to Helm’s Deep, the game is a slog.

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Pandalulz

I have a good/bad habit as a heavy alter, of just rolling a new character and starting from scratch so I don’t get confused. The problem with that is that I very rarely manage to get that new character up to the current level of the old character and don’t want to play the old character anymore either, so I just lose interest and log back out.

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Rottenrotny

FFXIV

Because their accounts website(s) are too daunting (terribad) to try and figure out how to re-sub.

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jay

FFXIV without a doubt. I played it at release, but so much has changed, adapted, and content gone by that I feel completely daunted to even download the game and try it out again. I just know I would be so monumentally behind.

Not to mention I would have to pay for both x-packs which wouldn’t be cheap.

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Tazuras

If you buy the new Xpac it comes with a copy of the first, FYI.

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James

SWTOR – Not played it since Jan 2012 – Alot of mixed feelings towards it and I’m sure game has progressed way beyond.

EVE Online – Just no, Never again hah

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Dug From The Earth

Any mmo with way too many skills to have to remember/relearn before you can start playing again.

Swtor is a prime contender here, especially if you are trying to jump back onto an existing character. LoTro suffered from this too (dont know if they have revamped it in the last 2 years or not)

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Ashfyn Ninegold

LOTRO’s that way for me. I love the game, but if I’m away too long, getting back into it is horrible. The grind at level cap for decent gear is just enormously daunting. I usually end up throwing money at the game, which is a hint to myself that this is not what I want to be doing.

SWTOR’s another one. Even when I play regularly, I find the game’s gearing system almost impenetrable in terms of what is available and where to obtain it. Last time I attempted to go back, I found the Wiki several updates behind and regular bloggers not bothering to update their sites. This is a game where the dev/pub relies on fan-run sites to maintain their lore and info about game systems and this is just not happening here.

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Byórðæįr

most of the time the issues are that people are not playing the older dungeons and they become choke points where to get to the next step you have to run the dungeon which was designed for the zerg or the largest part of the active population of game, and they are way past that part. Older parts of the game might still be fun but if you don’t have forty friends all at the same point in the game you may have to grind through alternative paths through the game which are not fun to prevent them from being easy paths to create gold farming characters.

Some games I have played I simply don’t go back to because the player base becomes like a bunch of childish xbox dudes that never learned how to play nice with one and another and instead of advice or help by random player you find people camping choke points where quest mobs spawn to simply kill that mob as often as it spawns so people end up wandering around trying to figure out why they can not complete a quest. Note I played xbox it is not a nock on xbox players just those anyone who has played xbox games online knows what I am talking about. When your tv raises your kids they grow up like that.

The other ones are when the developers lie to the players about fixing bugs or mechanics because they are busy gold farming and selling player services through gold farmer sites. I only know a couple studios that did that and all of them failed as companies. Not that all companies fail for that reason some fail because of internal politics like soe. I fell bad for the developers that were actually working there, instead of the ones that were using it create resumes to run an insider trader scam on investors. So there is a handful of developers that I know move from the burning wreck of one company to the next leaving it a mess for the people left to fix. So when I see those faces on live streams I know the company is more concerned with making a quick buck and the game is not there for the long haul. Look at how many games are still around ten years later? how many studios make it twenty years?

I have beta tested a lot of games and was qa for a couple others and support for about a hundred others, most games have a life of about two to five years which is about how long an mmo takes to build. which means that an mmo takes about seven to ten years to be profitable with a small player base. from 2004 eve is still around wow is still around, guild wars is sorta still around as guild wars two but most of the rest have been in maintenance mode for years. ever quest is still playable but most of the code was never updated simply xpacs were added. rewriting and updating code for modern architectures costs a lot of money most companies would rather write a new game and have the cost payed for out of new box costs. That may be the best option for companies or not it is usually the path of least resistance because players pick up gear that five people might have and those five player item might be five hours to rewrite non object oriented code from the original psudo code if that is still documented. So I find that games that are not worth going back to are usually because a producer bought into the company with the idea of pump and dump and the team that is left simply can not afford to fix it so they cater to players that grief others so no one asks any questions as to what happened to the game.

There are also some games you remember more fondly that they look when you go back to them but I still play a couple multiuser dungeons when I get bored with fifty part quest lines and just want to enjoy humor.

Minimalistway
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Minimalistway

I haven’t played many MMO for a long time to experience this, but for WoW there is a problem, i would like to enjoy low level questing and other activities on my own pace but Blizzard is in a habit of removing some content, so you either get it now or you can’t earn it later, this fact makes me skip low level and go for the new shiny stuff.

I care about transmog or cosmetics, so Blizzard removing some of the transmog sets (invasion ones for example) makes me try to catch up on the new content while the vast sea of old content is abandoned, and right now most WoW content is old content not the current one.

So if i quit for a year or two then going back? maybe i’ll never go back, too much to catch on while not being able to enjoy the old content.

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Loopy

EVE, every single time.

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rafael12104

Too daunting to return too? Hmm. None. But, I might be too lazy to return to them though.

It is a matter of perspective. Sure it might take a little time and a little grind but in my experience I can get back into the swing of things (as in knowing what I need to do and how) in short order.

Ah, but here is the kicker, am I really going to do those things? Work is involved. Effort. And worst of all time. Generally, I’m not lazy, but when it comes to my mmos I’m a Hutt barking out orders in Huttesse. The net, net is I work my ass off in rl and I don’t want my down time to be just another version of that.

So daunting? Nah, my eyes don’t glaze overwhelmed at the tasks required upon return. I might yawn and think about taking a nap though.

styopa
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styopa

Hell, going back into ANY game nowadays involves more or less a half hour (at least) of sorting through the crap just in my INVENTORY to figure out what’s junk and what isn’t.

It’s funny, in the old days massive wargames would take an hour or better to just set the bloody counters and maps up for play…I’m reminded of that when after an hour I’m still squinting at my long-forgotten bank inventory thinking “ok, what crafting was I doing and why, and is that even still relevant after the last half-dozen patches since I last played?”…and I haven’t really even PLAYED the game I’ve “come back to” yet…

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Serrenity

Can I say most games? There are very few where I don’t spent at least the first couple sessions feeling completely clueless and failing in the dark. I think what determines whether I stick with it or not is the depth of learning despair that the game creates for a returning player. A lot of times, it seems like the only way to re-learn the ropes is rolling a new character or getting out there and royally faceplanting for a few hours until I figure out WTF is going on.

Games are my main form of entertainment, I don’t mind a re-learning curve. I just hate feeling like the game is punishing me for daring to leave by making it as difficult as possible to get caught up / re-learn the game.

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mistressbrazen

SWTOR. Don’t remember how to use the skills and somewhere back between when I stopped and when I had to Google how to get back to my ship, some skills were adjusted. Cannot get motivated to dig through the forums to figure out how to play the game now, although in my mind I keep saying I will …when I can find the time…..

miol
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miol

Any game, which have “land rushes”! :/

Reader

Any MMO that’s had more than one major update since last played. The systems layer on top of each other in such a way that gives experienced players something to do, but confuses the hell out of any newcomer or returning player.

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Dreema

I’ve played LoTRO on and off for years and I sometimes find returning to it pretty daunting due to the sheer volume of content. Literally weeks and weeks of it, even months if you try to cover everything and don’t skip it. Then there’s the content I really hate – war steeds and epic battles – and half the time I end up quitting before I’ve even begun.

Valen Sinclair
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Valen Sinclair

Yep, mounted combat and war steeds caused me to quit LOTRO. It was a horrible addition, and Rohan was just boredom running around on the plains.

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MesaSage

I hated Warsteeds at first, too, but once I got the hang of it, I kind of like top gunning Orc’s on the plains. I make it a game to see if I can get in behind each one of them and prevent them from shaking me off. That, and taunting Warbands. I’ve learned how to lead Warbands into impossible situations and then execute the boss. Makes it a much more pleasing experience.

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Greaterdivinity

EQ2, it’s always been EQ2 for me. It’s a MMO that I still want to explore to this day, but between how massive it is, my limited amount of time, my lack of desire to do the kind of research necessary to get into it, and the fact that I don’t have any friends to keep me company/lead me around (used to have a few that knew where to go etc. so I’d just play tank and follow their directions), I just can’t bring myself to solo my way past the mid-level section.

One day though, I’d like to think I’ll find a guild/group who won’t mind leading around/guiding a total scrub. One day.

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Schmidt.Capela

For me, it’s a matter of adjusting the mindset.

If I start thinking about getting to the cutting edge, catching up with the players that never left, then just about every MMO is too daunting to return to. Or even to join if I don’t join at launch or close to it.

If I let go that and just think about having fun with the game, if needed be even focusing on solo content until I catch up, then I believe the only MMOs that might be too daunting to return to would be ones with non-consensual PvP, where other players can force you to acknowledge them, but I don’t play those anyway.

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steve

I tried going back to EQ once upon a time. I expected it to be like riding a bike, but found that I’d lost any intuitive sense for what I needed to do. There was a time when I could make a naked run with a cleric through places even vets wouldn’t dare to tread. I could kite a red-con mob with my necro while reverse-kiting another in the plane of fire and keep that up non-stop for hours. After eight years of absence I was doing well not to DOT myself to death.

There were things I’d forgotten and some mechanics had changed, but I feel the real issue was that 8 years of WoW had taken my edge. That low-risk, forgiving environment impacted all of my skill and awareness.

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thalendor

I remember going back to EQ after over a decade of not playing due to a strong sense of nostalgia and curiosity about how things had changed. (I never intended to go back and play seriously, and did not end up doing so.) At first, I couldn’t even remember how to memorize spells. It was a bit of a learning curve (again!) for sure. I suppose, however, that at least I didn’t die several times before getting to level 2, which I recall happening the first time I played. :-) I did end up having a fun couple of months playing it, though, revisiting the old zones I spent so much time in all those years ago.

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Eliandal

Unfortunately, as much as I do love the games, both SWTOR and LOTRO. The “breaks” I took were just too long I guess. I’m not sure why, I take significant breaks from WOW all the time (the last being almost a year) and have no trouble catching up (as an example, I finally purchased Legion this month, and while there is a LOT to do…I find just playing, I’m catching up)

Oddly enough – even though there have been constant changes, I just don’t feel that pressure in ESO. It’s one of the few games I seem to be able to jump back into, and just have some fun?

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Sray

DCUO. Every time I check in, I see they’ve just continued to build vertically with very little compression of the various tiers of gear. Combine that with one of the worst “raid or gtfo” funnels in any currently running MMO, it just becomes way too daunting to think about returning in any significant way.

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Paragon Lost

Nah never had that problem. I’ve done it enough times that I have a system down that keeps that sort of mental frustration to a minimum. Blizzard is to blame for that actually since of all the mmorpgs/online games I’ve played in the last quarter century they’re the absolute top of the heap when it comes to total revamps and massive changes.

Class changes, spec changes, in a major sort of way every new expansion. As someone who likes to play all classes in mmorpgs, WoW was always the most frustrating to get down all the changes for all those classes. This caused me years ago to come up with a way to handle it and mitigate that frustration. Overall it works and I never find myself “too daunted” to return.

Andrew Ross
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Andrew Ross

SWTOR, hands down. I had a factory of resource alts and had been playing the market, plus had bought a few items to give away during events I hosted. Oh, and space ship parts out the wazoo since I preferred the Star Fox-esque missions to the standard MMO “kill 10 (womp) rats.” To say my inventory and bank spaces were full would be a gross understatement.

I quit kind of suddenly, and always planned to go back to at least see all the base story lines (did Bounty Hunter, Smuggler, and Inquisitor to the end). Every time I log in though, I see my mountain of stuff. Someone took our guild, which also means the guild bank (and my extra storage) disappeared, so that doesn’t help.

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Sally Bowls

But SWTOR space handling is so much better than in the past. You can get more bays yourself. A whole new group of account-wide bays. Can craft from local or account bay mats. Most mats stack to 9999!!!!!!!!!!

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thirtymil

I assume you mean ‘space handling’ as in the stuff in your cargo bay, right? Because the way SWTOR handled space itself was probably the most disappointing part of the game for me. Well, that and their F2P model :)

capt_north
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capt_north

Often when I return to a game after a hiatus, the first thing I see is “your skills have been reset, here’s a token”, and no guidance. I may have vague memories of a viable build from the old days (or not), but I’ve got no idea what works in the new system for a high-level character. Usually the answer is “start over”… but since the new user experience has usually not changed significantly, it’s deja vu all over again, so I lose interest and wander off again.

But if I had to pick a title, it’d be Elite: Dangerous. I had to reinstall the game, and my custom joystick settings were trashed. Basically I managed to undock, incur a fine, get out of the station, turn around and dock again, and I set the game aside for when I’m feeling masochistic enough to manually reconfigure the entire control set. On the plus side, it’s cool to have a face…

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Serrenity

Re elite – same thing. I logged in and ran one mission but then gave up because I couldn’t ‘restart’ my experience. Where I was in the game wanted a level of knowledge I didn’t have. I spent hours reconfiguring my joystick because ‘lolgenericjoystick’ is all but useless. Elite is a game I want to love so much, but seems to make I that love ad difficult as possible.

Bobuliss
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Bobuliss

I tried returning to TERA once, and was almost instantly made fun of and shunned because I had the wrong crystals installed. So I wasn’t daunted so much by the game itself as I was the player base.

All cynicism aside, I find the best time to return to a game is right before an expansion. Everyone gets to start from scratch.

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Sally Bowls

Yeah. There are disadvantages to themeparks, but always being from 0 to one expansions behind rather than a decade behind is a huge advantage.

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Space Captain Zor

For those of you concerned with WoW rep grinds, at least the past expansion ones, Blizzard did incorporate a sort-of catchup mechanic for a bunch of them. Once you reach revered you can generally buy an item that boosts rep gain for that faction for your entire account by some 100% or similar.

For current expansion rep, you gain about 90% or better towards revered just by completing the main story quest in each zone. The Nightfallen rep in Suramar is a bit more grindy, unfortunately. As is the most recent “Armies of Legionfall.”

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thirtymil

SWTOR’s huge number of skills has put me off returning a number of times. I just don’t have the patience to work out my rotation and utility slots again, and I don’t like playing off only 5 skills and feeling sub-optimal. Warcraft almost went the same way a few years back but then they slimmed the skill list down to a more manageable level.

So I guess at the end when the dust all settles I’ll be left with ESO… 5 skills slots is about my level, lol.

Rep grinds and the like don’t dissuade me from returning – I know if I’m coming back after a break then there’s going to be a whole load of content I’ve missed that I’ll just need to tackle at my own pace.

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NeoWolf

I’ve never found any MMORPG “daunting”..

But typically speaking because when I’m done with an MMO i’m DONE. i.e zero intentions of ever going back, completely over with the game etc.. the thought of going back to any game im finished with would be sort of daunting because it would be completely out of character for me to do it.

Which makes it imperatives Developers keep my interest, because once you’ve lost it, its over. The End, their loss is then someone elses gain.

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Paragon Lost

Sounds a lot like my ex-wife! I’ll see myself. ;)

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Dennis Heffernan

I’d agree with WoW being hard to return to. I stopped playing before hitting the end of the Mists of Pandaria content. Trying to catch up two expansions later looks more like work than play.

Valen Sinclair
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Valen Sinclair

WoW is probably the easiest, TBH. With a new expansion they give you a free max level character, with a nice set of starting gear, and boom you’re in the action…even if you skipped the last 3 expansions.

Dantos
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Dantos

My number 1 would be Neverwinter, just so much grind, and daily grind for the campaigns, especially if I wanted to try a new class, forget about all the artifacts that I would need to feed gobs and gobs of items to.

Id also throw STO in there for similar grind reasons.

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Melissa McDonald

I can’t recall any MMOs that are too ‘daunting’ to return to because of difficulty, but I definitely find it hard to go back to older games with earlier graphics.

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Utakata

FF XIV would be that game for me. :(

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Daniel Miller

FFXI, love the game, but dmm take a break and if macros go goodbye. All gear sets, all macros, are gone.. That can take hours or weeks to reset up.

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steve

I have a similar problem with WoW. The mechanics weren’t a problem for me, since most of the rotations and loadouts have been simplified, but my playstyle was dependent on a rather complex system of macros and a home-rolled mod. Rewriting that mod would have taken dozens of hours and the debugging process would have made me the most hated healer in LFG.

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nobleeinherjar

The last time I returned to FFXI, I was heartbroken because I lost all my macro books and all of the work I’d done populating my in-game maps with reference points and the like ..

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Toy Clown

There’s definitely MMOs I’ve played that make me feel overwhelmed in attempting to play them. EQ2 is a game I used to love, but expansion after expansion, I became really lost. I remember the last time I played, I spent more time trying to figure out the new systems, and the paths to obtaining them, than I did playing. I quit at that point, because the game wasn’t fun, it was work.

FFXIV is another like that for me. It’s becoming harder to wrap my head around new systems. That could have everything to do with being around MMOs since UO, and being used to EQ1 style play. Learning new terminology in FFXIV (classes are jobs, duties are… dungeons? Glamour is like a wardrobe? etc etc) makes my head spin and I rarely last more than a week attempting to play it. Not to mention the forced grouping in dungeons, which is probably one of the biggest PTSD factors I have with MMOs now (Thanks WoW), ended up being a huge wall I couldn’t climb over to play it. FFXIV is an MMO I want to like, but it has too many hurdles that I don’t have the energy for dealing with when I want to sit down and relax with a game.

I like games that I can easily hop back into after a year break. If I log back in and see all of my character’s abilities reset, like what tends to happen in TOR, it’s rare I’ll stay because my brain just goes, “Ugh, I just want to get back into the action and have some fun.”

This is why I like ESO, because I don’t have to go through lots of hoops as a returner to get back into the action. Just look at my quest log, or see what I haven’t done, and go do something. It’s also fast and easy travel.

BDO gameplay was fun up to the point that it started taking 30 min or more of real world time to travel to a hunting spot without the ability to afk on the way there. While I still play BDO, I only use it as a platform for RP, and play ESO for gameplay since it’s easy to dive into.

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Wolfyseyes

I’m giving an honest shot at trying to re-enter WoW – even going so far as to make an adorable red panda – but boy, that mountain is looking mighty steep…

quark1020
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quark1020

Buy a level boost :P

Honestly, as much as I enjoyed WoW’s expansions, going through the same content over and over gets tedious. Especially in BC, where the itemization is outdated and you can get plate with agility stats on it.

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thirtymil

Hunter gear.

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Eliandal

. . . As a hunter main, I must object….it’s ALL hunter gear!!!

kofteburger
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kofteburger

The multiverse that is Ultima Online

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Reht

DAoC with all its different types of progression: artifacts, master levels, champion levels,etc., but it’s not so much the sheer amount of work that i find a little daunting, but rather the fact i will have to do it alone for the most part. I haven’t had a whole lot of luck trying to find a new group of people willing to help someone returning from a long absence.

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Hravik

For myself and WoW, it isn’t just the grind that turns me off from coming back, its Blizzard’s never ending fascination with changing mechanics.

I haven’t touched my Holy Paladin since the end of WotLK, so much has changed about the class since then that I’m not even sure I could operate the character effectively without relearning to play from the ground up. At least that’s the lost feeling I got the one or two times I tried going back.

deekay_plus
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deekay_plus

the last time i logged into marvel heroes sometime last year i saw all the end game progression stuff they had tacked on at some point prior to my return and had no idea what was going on there.

it wasn’t really why i logged out 20 minutes later – that was more my well enumerated upon inventory woes with the game than any of the endgame progression system bloat. but it certainly didn’t help.

tsw has similar progression systems bloat that is offputting. reading other’s comments about the game i am vaguely aware of a handful of different analogous progression systems i should grind if i return to the game. but upon examination of those systems in game has me both lost and accutely aware of a grind i don’t want to deal with to meet he baseline of viability those systems being progressed is said to give.

which is not the primary reason for not returning to the game mind you, more the abundant demonstration of what the game’s combat does to my left hand wrist and arm past my elbow withint a few minutes of steady combat.

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Bryan Turner

Nothing daunting, I just look at some of these games and realize I just don’t have the time to offer up a fair shake. My main problem is some MMOs like Rift, SWTOR, and LotRO stopped working with my ISP.

I suppose anything with Open World PVP but you couldn’t pay me to play that any way.

That’s all good I’ve got my hands full with GW2, WoW, D3, and GD. I’m looking forward to diving into the Secret World as a Co Op game with my wife.

wpDiscuz