Conan Exiles’ Joel Bylos talks about butt sliders and blunders

    
9

If you’re looking for candid and enthusiastic answers to burning questions to all things Conan Exiles, you can do no better than hit up Creative Director Joel Bylos with your queries. Bylos tackled another Q&A session on Reddit, talking about everything from butt sliders to the team’s biggest blunder on the project so far (which, if you’re curious, was a failure to clearly define certain features that later required more fixes).

Bylos said that combat and artificial intelligence has been the greatest challenge of development so far: “A lot of the polish needed to make a combat system ‘feel’ right is missing, but also much of the depth that makes combat interesting. It takes a lot of iterating to nail that stuff.”

He did say that he was looking forward to the climbing skill, thrall settlements, and the sorcery system in future updates. Bylos confirmed that hitboxes are in development but declined to give specifics about how this will work in the combat revamp.

Meanwhile, the latest build on Conan Exile’s testlive server is dealing with several more exploits and beefing up character feats to include more “placeables.”

Advertisement
Previous articleAshes of Creation raises over $1.5M, eyes thieves guild and Underrealm race
Next articleElder Scrolls Online teases Morrowind’s Great Houses in a new video

No posts to display

9 Comments
newest
oldest most liked
Inline Feedback
View all comments