Star Trek Online talks about Season 13 combat balance, triggers console event

    
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This is really World of Warcraft's fault, but I have to be comprehensive here.
If you didn’t catch it, Star Trek Online’s recent Season 13 update contained more than just another fancy featured episode. The systems team used this opportunity to push out a combat pass that tackled both space and ground encounters.

So what’s the deal with the rebalance? Lead Systems Designer Jeremy Randall took to a livestream to answer the many, many questions players had about the sweeping combat changes and how they’re panning out in the game. “By and large, we think that this was a success,” he said at the beginning of the stream. “However, I think we should have attempted to communicate more about what we were doing and why were doing it earlier on.”

Console players might want to log in next week for a special Crystalline Catacysm event. By defeating the Crystalline Entity (which can be done every 20 hours), players get a pile of ore, reputation marks, and a universal kit. There’s also a special one-shard project that can be activated when the rep grind is complete that awards even more goodies.

The full Q&A session is after the break (the actual talking begins at the 10-minute mark).

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