One man, one MMORTS, one early access release

After seven years of development by a man named Robert Basler, The Imperial Realm: Miranda has finally released into early access.

Miranda was inspired by Command & Conquer and offers real-time strategy base building and battles between hordes of players. The game has been made on a shoestring budget and is charging $25 for those who want to participate in the early access period. If you like the game, that fee is a good deal, as it offers unlimited play from now until the end of time (or the game’s lifespan). Miranda is aiming to launch in May 2018.

“”When World of Warcraft came out in 2004, I was amazed by its huge world and immediately thought how fun it would be to play an RTS in a giant open world like that,” Basler said in a press release. “I never imagined it would take 13 years for someone to make that game, or that I’d be the one to do it.”

Source: Miranda, press release
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16 Comments on "One man, one MMORTS, one early access release"

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Bruno Brito

My god, this is beautiful. One dude did this?

Ah, how i wish all the e-celebrities nowadays that can’t get a game right with a team of capable people took notes on this.

I hope it does well! It has great potential, for sure.

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Tobasco da Gama

I actually remember playing this game… probably about 7 years ago. I’m glad it’s finally close to a release!

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Tobasco da Gama

Actually, I might be thinking of something else. Or maybe a completely different iteration of this project (which would make sense for something seven years in development). The one I remember trying was a little bit closer to an FPS/RTS hybrid like Natural Selection, though with a very strong C&C Renegade influence as well. It also might have been a mod for something rather than a standalone game? But I *definitely* remember it being called Imperial Realm and having a pretty similar art style, so I’m going to assume the same guy was involved.

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Robert Basler

Hey Tobasco, I don’t think that was me. All my games in the last 15 years were from EA and this game was not publicly available until a few months ago.

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Tazuras

What happens when you log off :D ?

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Robert Basler

When you log off your forces remain on the map for 30 seconds idle, then they vanish. So if you see someone coming at you with a lot of units, its probably not a good idea to log off. Next time you log in, if the location of your base hasn’t been overrun, you can put it back just as it was. Otherwise you choose a new location and go through the base layout again which typically takes a minute or so.

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Tazuras

So at least starter bases don’t take resources to build?

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Robert Basler

You get a construction yard, some resources and some inventory when you start. If you accidentally bankrupt yourself, the game will give you the starter stuff again.

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Targeter

That trailer makes the models look hilariously small, like radio-controlled cars.

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Robert Basler

There’s a short gameplay video I did a while ago that shows what they look like in-game. They’re regular RTS sized. https://www.youtube.com/watch?v=K4zE8_umYK4

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Jack Pipsam

That’s pretty neat, not many MMORTS out there. I’ll have to keep this on my radar.

Which is a shame, because damn it I really liked Age of Empires Online.

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MesaSage

After all that hard work I wish him well. Not my cup o joe, but I know others who love these types of games.

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kgptzac

Unfortunately this game’s graphics is also at 2004 level, so it would be a really hard sell.

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Robert Basler

Sorry you don’t like the art kgptzac. (How do you pronounce that?) The reason it looks like it does is because to build a seamless open world real time strategy game on this scale meant I couldn’t use game engines like Unreal and Unity where flashy effects are basically free. The Lair Engine is certainly capable of any effect you like, but the priority has been on developing the original tech needed to support thousands of players each with hundreds of units all on one enormous map. If people like the gameplay and the Early Access is successful, one of my goals is to find talented artists to help me make Miranda more beautiful.

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Stropp

And that’s the crux of the matter as far as I am concerned. It doesn’t matter how pretty the game is, if the gameplay sucks the game will fail. After all how many pretty games with bad gameplay are still around?

In an indie effort, it’s always gameplay first and if the sales come in, it can be beautified later.

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thirtymil

I’m impressed. Gameplay always beats graphics, at least for me – which is why all the games I’m playing at the moment are either 13+ years old or remakes of games even older.

Also, that klaxon that accompanies the nuke strike (or whatever it is!) in the EA trailer is perfect :)

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