The Daily Grind: Was The Sims Online a good idea done badly?
As a gamer, I have many regrets that certain projects never came to fruition or the ones that did ended up not being quite as advertised. And in the field of MMORPGs, I definitely regret the flop that was The Sims Online, because I think it was an actual good idea done really, really badly.
On paper, such a game has so much going for it. The Sims was and still is a very popular franchise with a lot of name recognition among players. It stresses creation and creativity over destruction, and opening the franchise up to massively multiplayer seemed like a logical step. Yet TSO stumbled with its antiquated graphics, characters that had no “free will” of their own, and incredibly dull gameplay. Also, too many brothels.
I think it’s an idea that’s worth another go, maybe as EA looks at The Sims 5 and thinks about connecting players to each other more than in the past. I’d be all over an MMO that’s 80% player housing and 20% making virtual characters piddle their pants because I removed the door to the toilet. What do you think?