Star Citizen reverses course on CCU concept ship swap system

Cloud Imperium has reversed course on its plans to renovate Star Citizen’s Cross Chassis Upgrade (CCU) system in time for the sale of the Eclipse concept ship.

CIG’s Tyler Zyloh explains that the CCU system was originally designed to allow package purchasers to “melt down” the theoretical ships they’d bought in order to buy different ones without sacrificing other package components or causing customer service overhead. Last week, the studio introduced plans to raise the base price of CCUs to $5 in order to encourage players to spend the more than a million unspent CCUs floating around in the system, aid the design team’s metrics on ship desirability, and reduce future stockpiling and what Zyloh calls “exploits that do not benefit all backers.”

But CIG is now rethinking that plan:

“While we need to end the abuse of the $0 CCUs, we understand that these systems help all backers and reassure people who are just starting the game. We’ve settled on a plan that will eliminate $0 CCUs without impacting the benefits of the CCU and melting systems in general. The first part is very simple, we will eliminate the $0 CCU from concept sales starting with this week’s sale. If you have a ship of equivalent value and you want to use store credit, you can of course melt it and purchase the store credit version. This should greatly reduce stockpiling of CCU’s. The second part is longer term, but very important: we will plan for a process to expire the unused $0 CCUs from the system. We want existing CCUs to be used as intended: to pick a ship that works for you, and not as a permanent ‘anything goes’ option. This will not happen immediately, but as we approach 3.0 it will be an important part of this process. And we want you to know in advance that this is coming.”

Reddit is pretty torn on whether the new system is an improvement, perhaps depending on how much skin the posters had in the game, which might just mean it’s a fair compromise.

Source: Official forums. Thanks, Cotic!
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

21 Comments on "Star Citizen reverses course on CCU concept ship swap system"

Subscribe to:
Sort by:   newest | oldest | most liked
Reader
Roger Melly

Must admit I had to smile when I saw ““melt down” the theroretical ships” . I mean the concept of virtual goods is quite strange in the first place but now with Star Citizen we are at a point where there is the concept of virtual goods that virtually don’t exist in what sounds anything much more than a twinkle in a developer’s eye .

It’s like something out of a Monty Python sketch .

Reader
Arktouros

The backer system and it’s ships are the real game at this point LOL

Reader
Melissa McDonald

Gordon Gekko smiles and sips his gin & tonic

Reader
Tufao
Reader
Rhime

…get back under your bridge.

Reader
Annoyed badger

” just starting the game. ” ok, who wants to break it to him gently……

Zander
Reader
Zander

As someone who’s fleet is all Life Time Insurance ships, I am really happy they made this move. 1% of the entire playerbase invested thousands each of real dollars to exploit and profit off of a generous and flexible system that allowed players to choose what ship they wanted without losing their game package and ship insurance. Just like the real world, the 1% were being greedy, took advantage and were making real world profit and we, the 99% get a great service limited because people with fat wallets and bad intentions don’t care about anyone but themselves and their business buddies.

This is a very small rich percentage of players fault and I don’t blame CIG for capping this. People suck. Plug me in already.

Reader
Melissa McDonald

I guess it’s my right-wing capitalist sensibilities, but I read that as meaning the 1% used a system to their best advantage, those without the gumption complained, and so “the Trees are all kept equal, by hatchet, axe, and saw”.

Reader
Gene Elder

those without the gumption complained

not sure someone who has no reason to stockpile 0$ CCUs has a reason to complain.. i mean, if they aren’t out to game the system and make a quick buck with their so called “gumption” than what exactly would they be complaining about? What they are complaining about is the right-wing capitalists abusing the system to the point where CIG has to intervene, and thus causing the other 98% of the community who have NOT abused the system to pay more as punishment.

Reader
life_isnt_just_dank_memes

my buddy had a great point regarding a quote from above: “…and reassure people who are just starting the game.” He said, “What game?” and he’s totally right. It’s not yet a game for them to even be saying that. I am sure it will get there some day, but it ain’t there yet for them to be classifying it as that.

Reader
socontrariwise

This effectively decreases the value of what people can buy later on doesn’t it? Because starter gear usually drops in price with release and beyond, but if they delete those CCU after a while you are locked in into the value at “melting”, not the value at purchase of the bundle or ship.

Reader
steve

With Star Citizen it’s been the opposite. Concept-sale prices are typically lower than ‘hanger ready’ or ‘flyable’ prices.

If the game ever reaches launch status perhaps that will change, but for now most of the ships appreciate (slightly) in value.

Reader
Kickstarter Donor
Patreon Donor
BalsBigBrother

I see words but what they mean I have no idea /shrugs

Reader
McGuffn

tl;dr this game is (1) dumb and (2) sells things to people years before launch, exacerbating (1).

Reader
Kickstarter Donor
Tobasco da Gama

SC has a mechanism that lets you trade one ship for another of similar value without spending any additional money. The intent is that you can buy a package that contains a ship plus other stuff (or multiple ships), and then if you decided you don’t like the ship or want another ship more, you can “melt” the ship from your package for a special currency — CCUs — that can only be used to obtain ship chassis.

As far as I can tell, what’s happening is that some people are running a grey market revolving around CCUs. They’re buying up ship package bundles, converting all the ships to CCUs, then using those CCUs to obtain new ships for their grey market customers on demand. The fact that they can hold CCUs in reserve indefinitely lets them speculate on the ship market and easily make back more from their grey market customers than they spent on the ship package bundles.

CIG wants to put a stop to that, so they’ve decided to let CCUs expire. This doesn’t harm legitimate users (people who want to convert one ship to another for their own use), but it makes grey market trading much riskier for the sellers.

(Oh, and in case it wasn’t obvious, it’s also possible to gift ships to other players, which is how the grey market sellers are fulfilling the purchases.)

cmdr_cotic
Reader
cmdr_cotic

From what I can gather the grey market guys were doing as you described and then undercutting CIG when a ship would reach hangar stage or flight-ready stage.

Reader
Melissa McDonald

I didn’t even know there was a ship trading / melting mini-game outside of the game.

SC needs a stock market for ships, a commodities exchange system. It would seem appropriate.

oldandgrumpy
Reader
Kickstarter Donor
oldandgrumpy

Related to the topic is if you buy into a concept ship then that what you pay for, a concept. When said concept ship moves down the development pipeline it may (most likely will) morph into 3-5 variants and CIG will assign one of those variants to you as your prepaid concept ship.

My last experience of this was that my variant was 2nd from the bottom in the desirable features list in my opinion. Of course these ship variants all have a different price point associated with them and if I had wanted the more desirable one I would have to pay more money. Had I wanted to I could have melted it and had a CCU instead to spend on a better deal :)

Note! that I haven’t spent a dollar since on any concept ship sale.

Reader
McGuffn

That’s really no different than a lockbox lol.

Reader
Annoyed badger

“mini-game outside of the game”

well, that is the game right now, there is no real game at all.

Reader
Melissa McDonald

dat’s why I said outside the game ;)

wpDiscuz