Elder Scrolls Online reassures mainstream and solo gamers that MMOs aren’t scary

Do MMORPGs really have such an intimidating reputation in the gaming community these days that studios feel as though they need to mollycoddle prospects who might otherwise skip over their products? Elder Scrolls Online apparently thinks so, as its created a solo player’s guide to the upcoming Morrowind expansion.

“Most games of the genre are singularly, er, singular affairs, where it’s you against the world,” the team wrote in the guide. “And maybe you think those skills wouldn’t transfer to the massively multiplayer universe of Elder Scrolls Online. But nothing could be further from the truth. Elder Scrolls Online is, first and foremost, an Elder Scrolls game, and that means fans of previous games like Skyrim — and of RPGs in general — will find plenty that’s familiar.”

With the expansion launch on June 6th and the head start on May 22nd, Elder Scrolls Online has only a few days left to hype up the release. The team is planning a three-day livestream event from May 19th through the 22nd in which participating testers are free from the NDA to show and talk about whatever they will.

Speaking of Morrowind, there’s a new “meet the character” piece up about another one of the inhabitants of Vvardenfell, the mysterious Seryn.

SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

29 Comments on "Elder Scrolls Online reassures mainstream and solo gamers that MMOs aren’t scary"

Subscribe to:
Sort by:   newest | oldest | most liked
Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
thickenergy

Once you realize that M’aiq the Liar is the Morpheus of ESO then EVERYTHING begins to make sense.

Reader
Sajiri

The problem with soloing in MMOs is that it usually forces some kind of duty/dungeon finder on you to complete the parts that need groups which….isnt what solo players want. Its likely not what a lot of people who want groups want, as they’d rather make friends and dungeon finders dont really do that.

You can go through the levelling experience of a game entirely solo because it’s easy, and then you get to the endgame which is either filled with content like raids which arent solo, or there isn’t much of an endgame other than grinding for money forever, so you can solo it.

Reader
Sorenthaz

ESO’s endgame sounds like it’s similar to GW2’s. I.e., PvE fans are going to be disappointed. PvP fans might enjoy it. Solo players will love it because they can do whatever they want.

Reader
The Zombie Infidel

We know they aren’t scary. They’re just shitty games. Especially ESO. Once you’ve played one, you’ve played them all. Now instead of complaining and making fun of your potential customers why don’t you find the problem with yourself and fix it. It’s not me ESO. It’s you.

Reader
drelkag

Weird. I think the only similar game to ESO out there is GW2 and even they differentiate themselves pretty well.

Reader
haishao

I found ESO to be a very typical linear quest list MMO.

Reader
Patreon Donor
Schlag Sweetleaf

.

we all mmo down here.gif
Reader
Hirku

Does it float?

Reader
Scott

LOL an American Horror Story meme! Love it!

Reader
Patreon Donor
Schlag Sweetleaf

comment image

Reader
Gaius Cavadus

Tim Curry hates you.

Reader
Armsbend

No one is under the impression that MMOs are hard. A generation that is growing up on MOBAs likely desires the opposite. More challenge.

Reader
Kickstarter Donor
Tobasco da Gama

A generation growing up on MOBAs is also learning that their team is going to yell at them for every tiny perceived fuck up, though. I can totally understand their trepidation if they think playing an MMO will mean 19 or 39 people yelling at them for standing in the fire rather than 4.

Reader
rafael12104

Yes, but they are lazy. They want a challenge but only if they don’t have to do anything for it. Lol

Reader
The Zombie Infidel

And if they get a reward for losing.

Reader
Sorenthaz

Or just a reward for any minute action done within 15-30 minutes.

Reader
Mr Poolaty

I mean you solo your whole way through to end game anyways on E$O. I felt like I was playing Madden football with the one button option as I played through it.

Reader
Melissa McDonald

It’s true that MMOs are probably the deepest, most complex video games out there. To me it starts with visual appeal. If I like what I see, I am interested to learn more.
Good games pretty much teach you all you need to know in the first 10 levels. Most of the A-class MMOs do a good job of that.

Reader
The Zombie Infidel

Deepest? Most complex? Jesus what games have you played that you can say a carbon copy of every other MMO is deep or complex.

Reader
Melissa McDonald

Jesus loves you.
I find the node and merchant and commerce game in BDO to be quite complex. I’m sure you have “mastered” it in just a few minutes, though, right?

Reader
Iridescence

Newer MMOs have been all about hiding whatever complexity and depth they have at the endgame, ESO is actually a good example. It seems like something that could eventually develop into a fun game but I got turned off by how simple and boring the first few levels were so I never gave it a chance.At least some older MMOs were better about giving you a better sample of what the game offered without training wheels on.

Line
Reader
Line

I don’t think that MMOs are very complex or even deep, that probably belongs to grand strategy games.
After all, your un of the mill MMO is very straightforward and streamlined to the point where most genres have copied them: exclamation marks on NPCs, minimaps, side quests underneath, skills always visible including cooldowns, an hefty focus on combat with color/symbol coded monsters… just right click to equip your sword and bash the red in front of you.

I agree that good games teach you how to play in a moment, but that’s where I disagree, MMOs are the absolute worst of the industry.
The games never explain progression, gearing, rotation, daily systems, social events or just how the hundreds of hours spent are completely meaningless and have nothing to do with the ever so present “endgame”.

In this case ESO is right that there’s solo questing and all, but everything else is nowhere close to TES.
Dungeons? Raids? AA? All those things are as far removed from the franchise as can be. Even more so the PvP.

Reader
thirtymil

If I’d ever played Skyrim as an orc in a wedding dress with a cooking pot on my head, then yes, I’d find plenty that’s familiar.

Reader
Patreon Donor
Kickstarter Donor
agemyth 😩

But Illidan told me, many times, that I wasn’t prepared.

camren_rooke
Reader
camren_rooke

and were you?

Reader

I’ve been playing MMOs since 1998 and I still find some titles and some elements intimidating. The time investment alone is enough to scare away tons of people, but that is the nature of this beast.

Reader
The Zombie Infidel

That’s not scaring people away. That’s pushing people away. Big difference. Outcast 2 scared me away because it’s scary. MMOs push me away because they are all carbon copies of each other. Boooorrrriiinnnggg.

Reader
ShivanSwordsman

But that is scaring people away. I really don’t have the time to grind out the levels on games like SWTOR and the like, especially since to fully get my fill of the game, and find what class I truly like, I’d have to roll all of them. That’s a massive investment. Besides, there are challenging games out there that demand skill that are MMOs. No one wants to play them because they pull away from the Tank/DPS/Healer triad that everyone’s dependent on.

Reader
Joel Montgomery

The time investment is one thing that, even as a *very* experienced MMOer, you tend to discount when you’ve had a long enough break from them!

wpDiscuz