H1Z1: King of the Kill’s latest update makes combat less painful

H1Z1: King of the Kill has gotten lots of love from Daybreak this week with the release of a brand-new update as teased last month; it includes major improvements for combat, lag, hit registration, line of sight, and shotguns, plus three new points of interest on the Pleasant Valley map.

The update also sees the return of skirmish matches, weekend affairs whose rules switch up on rotation. “The inventory screen and crafting system have also been simplified, resulting in a more accessible and user-friendly experience,” says Daybreak. “The crate screen has also been reworked providing a more streamlined menu, where players can view all of their crates in one place.”

Check out the dev video down below — anybody still playing in with the zombies?

Source: Official site, press release
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6 Comments on "H1Z1: King of the Kill’s latest update makes combat less painful"

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agemyth ๐Ÿ˜ฉ

I hope this is a sign of PUBG really pushing King of the Kill to clean up some of its nastier quirks sooner rather than later.

Getting down to the top 1-20 people in a match of KotK is not nearly as fun as PUBG’s late game. The way you can abuse vehicles for cover and flanking people on-foot is just not fun for me.

I’ve let go of all delusions that Just Survive is going to be a serious ongoing project for Daybreak. It will get the Landmark treatment, a rushed launch and subsequent shutdown.

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donvweel

Player Unknown BG is really getting popular. Games are fast, and interesting variety of vehicles and weapons. If I can get the latency down I would be quite happy. No intention of trying H1Z1.

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agemyth ๐Ÿ˜ฉ

They really aren’t very significantly different experiences. Mr. PLAYERUNKNOWN himself worked on KotK with Daybreak, so I find the two games are more alike than they are different.

My greater point is simply that I want both games to be forced to get better through competition, regardless of which I prefer.

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Greaterdivinity

Not in the update: Plans on when this half of the game they sold folks and then split in half to squeeze even more money out of, that’s been delayed for over a year, will actually launch.

It pains me so much that the one financial highpoint for DBG is arguably their most terribly and grossly handled (from the consumer point of view) game.

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agemyth ๐Ÿ˜ฉ

Also, my conspiracy theory is that they split off the Just Survive portion of the game so that when they turned those features off (shut the game down) almost nobody would even notice. If anyone accidentally buys Just Survive until then, that’s just icing on the cake.

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agemyth ๐Ÿ˜ฉ

Well, it is still really not ready to be called a “launch ready” game. I would prefer if you are in early access hell to at least maintain the idea that leaving early access means something.

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