Ashes of Creation aims to be biggest MMORPG Kickstarter of all time

“I think in a couple of days we may be the number one Kickstarted MMORPG ever.”

Dream big, Intrepid Studios! As Ashes of Creation bears down on its crowdfunding home stretch with 10 days to go, the fantasy MMO just crossed the 12,000 backers line (granting exclusive dyes to all backers) and already has $2.23 million in its virtual pockets. Upcoming stretch goals include the Underrealm race ($2.5M), unique mount barding (13,500 backers), and an in-game stock exchange ($3M).

The developers aren’t keeping to themselves during this crazy time. Intrepid team members were on hand this past weekend for an hour-long livestream during which they answered community questions and showed off more Ashes of Creation gameplay. We’ve got that video after the jump (the gameplay starts at the 29-minute mark) as well as a new environmental video from the project!

Source: Kickstarter
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primal

this could be good but another copy paste fantasy MMO… pffft. just reskinned warcraft with there own flare. sure warcraft is a good template to copy cus it works but i wish more would step outside of the fantasy genre even though its the least riskiest of them all.

Reader
Necromonger

WoW first mmo eveerrrrr amg amg amg WoW first MMO AMG AMG AMG.

Dude seriously fantasy is the best settings for an mmo.
And the spectrum is so wide that each mmo in that setting is unique.

Maybe research the game before making a fool out of yourself.
Look at Archeage and Black Desert 2 of the best mmo’s on the market if it wasnt for the pay to win crap and boring grind till your eyes bleed.

If i want to step away from fantasy i go boot up Eve Online or Elite Dangerous.
Star Citizens is also comming along nicely altough it still need at least 2 years to be a where it needs to be.

What other settings are left for a broad playerbase ? steam punk setting ? i woulnt play it.

I would love a dark settings like Vampires and Werewolf kind of thing but the market for that is extremly small and would mean it will be a niche mmo like Eve Online.

There isnt much to work with if you want to reach the big pool of mmo players.
And AoC is realy combining alot of good features of older mmo’s and newly fresh ideas to make it stand out from all the other mmo’s on the market.

+ it will cater to all kinds of players from hardcore pvp guilds to hardcore pve guild and even the small guilds or solo players.

Steven is a smart guy, and he was / is a full time mmo gamer who knows exactly what makes a good mmo and it starts with no pay to win and fantasy settings.

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Veldan

Yeah, because fantasy means that it copied WoW. After all, every fantasy setting is the same, and WoW did it first. WoW was the first MMO!

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primal

it was the first MMO that got everything right and had millions upon millions of players thats why most that released after keep to the same formula.

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Reht

No it’s not, it’s the first MMO that went totally mainstream, that’s the main difference. It didn’t get EVERYTHING right but it got a lot right. It was the first MMO that drew players from outside of the existing burgeoning MMO gaming crowd because it used a very recognizable IP (Warcraft) and it’s company cachet with gamers built on recognizable IPs (Warcraft, Starcraft and Diablo).

It’s also either incredibly silly or a poor attempt at trolling to call this a reskin of wow.

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primal

not trolling at all every MMO i played after warcraft just felt exactly the same.

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Melissa McDonald

WoW copied EverQuest, which copied D&D, which copied Tolkien, who copied Norse and Teutonic myth, blah blah blah

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Reht

Actually Everquest copied DikuMUD

Steely Bob
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Steely Bob

but WoW was the first MMO…

duokeks
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duokeks

What’s the news in here?
nice shilling

Loyheta
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Kickstarter Donor
Loyheta

The only thing that bugs me about their ks page is seeing everquest next as their project experience.

Reader
Apollymi

Just imagine how much bigger it would be if the PVP was totally by choice. Hmmm…

Reader
Necromonger

Risk versus reward is what brings another layer of excitement to caravan escorts.

The last 10 years i was in high end pvp guilds, guilds that aimed to control the server with the best gear, best cooky cutter specs, best class setups, and everything that goes into the bucket of being a top dog pvp player.

Yet in AoC you might win battles in PvP but crafters and pve players can do their own thing to gear up and even make alliances to counter these top dog guilds.

And this is what makes AoC so interesting, there will be governers who will run the city wich would be Guildmasters of said PvP guilds, but it will be the players who can make or break these guilds by forging their own path even if they lose on the battlefield.

Wealth / Crafting / Politics / Alliances they all have a major impact on the game and wichever path suits you and your guild you can make a diffrence in AoC unlike Archeage for example where 1 guild completly owns the server and every wealth / gear / event for their own.

This wont be the case in AoC, if you are affraid of being ganked then just dont fight back for 2 times and own that gankers face after as he will be corrupted and weak as fack.

AoC wont be a gankbox, but conflict is a much needed part of this mmo.
Like the developers already said multiple times, conflict needs meaning and should be driven by meaningfull reasons where every player needs to have a part in, be it as a pve player or a pvp player.

Steven also played Archeage and many parts of that mmo are going to be integrated into AoC.
Expect risk vs reward as it should be but with alot more depth then all those turds we all played where your personal bank account was your gearscore and performance ingame.

Dont write this mmo off just because it has pvp writen on it.
Wait and see how all these systems they will implement will create a good line between pve and pvp :)

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Melissa McDonald

the entire question of 2017 is, “what happened to consensual dueling?”

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Veldan

Just because people here on MOP are mostly anti-PvP, doesn’t mean everyone else is. Don’t mistake the majority of MOP commenters for the majority of MMO gamers.

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Apollymi

Kind of like how Trump got elected. The silent majority spoke its mind.

But I digress…I don’t understand why these games are ignoring half a potential revenue stream.

Reader
Reht

Don’t mistake the opinion of vocal minority of MOP commenters to be indicative of the opinion of the majority of the MOP community.

Reader
Patreon Donor
Veldan

Hey, I’m not the one who acted like the game would be more succesful if it catered more to my wishes

Reader
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Ashfyn Ninegold

I agree. However, their corruption system as described is robust. It is going to take a fairly determined PKer to want to continue their bad, bad ways after they get whacked a few times with corruption, their gear breaks and they have 0% of their skill strength left. And if you’re peaceful and are killed by PKers, all they get from you is what you’ve gathered, none of your gear or anything else. Oh, yeah, and the corruption for having murdered you.

A lot of other games have tried to discourage ganking and have failed, but that was because the games themselves were designed as gank-boxes and then the amazing epiphany of the devs as they belatedly realize that they needed PvE players and tried to address ganking as an afterthought. Since Ashes seems to have a coherent and expressible philosophy for conflict that is not grounded in simply providing a target rich environment for griefers, it may be a tolerable game for PvE players.

But, the proof is in the pudding. And time will tell.

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Melissa McDonald

I like your defense of the game and system, and I agree that time will tell.

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MesaSage

This is going to be the greatest game ever.

Please click my ref link if you agree.

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Jeremy Barnes

Seems like they should focus on making a great game instead of having a great kickstarter

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Lethality

What an ignorant thing to say. The Kickstarter is still going, you suggest they ignore it?

A great Kickstarter is great marketing for the game. It’s more important right now. They’ll make the game when they’re ready and done with the Kickstarter.

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Sushi Maru

Pfft, thats not how Kickstarters work. If they wanted to make a game they would just make one and then sell it. Kickstarter is for folks who don’t have a game but still want to make money, and most likely will never (fully) deliver.

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primal

well as per there page they are actually privately backed through investors. there just using kickstarter to add more to the game.

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Necromonger

False information.

Steven Sharrif put in 30 million dollar of his own money to create this mmo.

Plenty of information about that on the web already :)

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Reht

Yeah, they basically said the same thing verbatim in yesterday’s twitch stream.

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Rhime

I think once their kickstarter period is over, they’ll be putting more time into the game and even hiring more devs.

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MrNastyButler

I do like that you can buy a lifetime subscription with those pledge levels. Hope they keep this option if the game goes live.

Togashi Kokujin
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Togashi Kokujin

Sadly, they won’t – they have already announced that the lifetime sub is a kickstarter exclusive.

Now, I hope that they will reconsider at some point, because I’d like to see the game before I commit that kind of money to it. But eh, if not, it’s all good … I’m “cautiously optimistic” about Ashes, which is more than could be said about pretty much any other game in development (except Crowfall and maybe Camelot Unchained).

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Boom

Can we not call it AoC yet?
Just wait another year or so until AoC dies & then by all means take the mantle :P

khayotix
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khayotix

Ashes as of today is the most funded Kickstarter MMO ever to date.

Reader
Reht

No, it’s not. Elite: Dangerous still technically holds that distinction with £1,578,316 (~$2.5 million US). Exchange rate at the time was ~1.596:1. I am pretty sure Ashes will beat that too.

khayotix
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khayotix

Elite dangerous is not an MMO. So Yea they did become the most funded MMO on kickstarter!

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Reht

It most certainly is a MMO – it’s massive, it’s multiplayer and i’ts online. Just because you don’t is irrelevant; it’s recognized as a MMO by the industry.

Loyheta
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Kickstarter Donor
Loyheta

MMO stands for MassiveLY Multiplayer Online. It has to support a massive playerbase. It does not stand for massive (world size)

Reader
Reht

@loyheta it does support a massive player base, i said nothing about world size. It just not seamless like other games, but by using the sandards of your argument then Everquest isn’t a MMO because it’s divided up by zones where you rarely saw more than 50 at a time.

Loyheta
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Kickstarter Donor
Loyheta

You literally said “It most certainly is a MMO – it’s massive…” There is nothing else you could have described unless you were talking about the file size. I never said the playerbase had to all play in the same zone. I only said it has to support a massive playerbase. EQ2 can support 100 player per public zone and unlimited per city/village zone. It is irrelevant the server population. The only thing that matters is the capacity.

I’ll admit that MMO is a bit more ambiguous now. With the changes in technology and the goals/visions of certain games some games just aim to be small group based games. They should start labeling things as MORPGs or MO shooter or MO space sims. Games like ARK have persistent worlds with dozens of people but it can also be played offline. Destiny has you always in a tiny shard with other players but doesn’t support large groups. ED only allows for 32 players in the same zone.

Even renown mmorpgs like WoW have phasing and shards to distribute players evenly so they can play with each other. GW2 allows you to guest on other servers. TERA lets you play on different channels.

Maybe they should just make a standard like MMO must have persistent servers that can support 100 people in the same zone. Anything less can be an MO

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Reht

@Loyheta no, you are wrong, you can only see 32 (you can gimp it to 50 apparantly), but there can be hundreds in the same zone you are in. You only see the closest 32….you basically have an instance bubble around you (imagine wow phasing since you brought it up), other people can pass in and out of that bubble, the server/zone is NOT capped at 32. It has something to do with their peer to peer system. Just because you could have 100 people in a zone in another game, doesn’t mean you saw all 100 at any given time.

khayotix
Reader
khayotix

it is not an mmo, you cant see more than 32 people online at once, whether the world is massive or not. Massively multiplayer involves seeing more players than a round of call of duty. Sorry. Even on their own Kickstarter they NEVER called it an mmo. So sorry.

cmdr_cotic
Reader
cmdr_cotic

That’s not actually true, there is no hard cap on number of people in an instance but 32 is the sweet spot. The thing to bear in mind is that you don’t want hundreds of players in spaceships moving at 500 metres per sec on 3 axes, it would be an absolute clusterfuck for everyone.

If we start applying all these arbitrary rules to what is and what isn’t an MMO then we have to consider games like Star Citizen which flakes out with >10 players in the PU, they have a cap of 24 at ArcCorp, does this now make SC not an MMO?

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primal

SC only caps out at that at the moe cus its the limit to what the cryteks built in code can handle. things should be much better when they put in there completely scratch written netcode which should be in 3.0

well done for bringing SC into a conversation where no one mentions it

cmdr_cotic
Reader
cmdr_cotic

It’s brought up because people refer to SC as an MMO and is pertinent to the discussion because of its player caps, please do try to keep up.

Regardless of what networking improvements are brought in with 3.0 we are not going to see hundreds of players in the same area.

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primal

well yes you could see 100’s of players in the same area actually at some point, not in 3.0 but some time in the future. limit of ships per area plus the amount of players fighting/carried by those ships. Depends if they get this server bonding stuff to work at some point he was talking about where multiple servers pool together to handle the load of 1 big instance. 100’s maybe, 1000’s no

Reader
Patreon Donor
Veldan

@cmdr_cotic

If you cannot see more than 24 people at any one time anywhere, then it’s not an MMO.

It’s not an arbitrary rule. You only have to look at the definition. “Massively multiplayer” is one term. How many people you personally find a massive amount is, of course, opinion based, but I would say 24 isn’t enough.

Reader
Reht

.

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Reht

Well the good news is, by the definition you just posted about “If you cannot see more than 24 people at any one time anywhere, then it’s not an MMO.” it is a MMO – so far it’s 32 (you can get up to 50 if you know what you are doing, but it’s buggy). Furthermore the instances are basically a bubble around your ship, you only see the 32 closest players, you could literally see 100’s of different players within the same game/shared space as they travel in and out of your bubble since they are all sharing the same space.

Reader
Reht

@Veldan it is an arbitrary term because there is no universally accepted definition within or out of the industry, you are just playing the sophistry game here. The industry accepts it as a MMO so that’s really all that matters.

cmdr_cotic
Reader
cmdr_cotic

It is arbitrary, who decides what qualifies a game as an MMO, who decides what numbers are acceptable and which aren’t? Does 50 make it an MMO? 60? 70? 100? Who gets to make that decision? So yes, it is arbitrary.

You’re choosing to use 2 words “massively multiplayer” as your description of MMOs but that’s mistaken, massively refers to the server, multiplayer to the type of game and online for the network requirements. They’re 3 separate things that make up the whole, not 2 + 1.

Reader
Patreon Donor
Veldan

I do believe you to be wrong there. If the word “massively” refers to the server, it would have been “massive”. I don’t know the English word for what this is called in grammar, but the “ly” means the word applies to what comes after it, which is “multiplayer”. Not server or game world.

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Reht

Opinion, your opinion makes it no less of a MMO than mine makes it a MMO, except when you look at the majority of MMO sites, they recognize and classify it as a MMO. If the industry recognizes it as a MMO, so will I.

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Sushi Maru

@khayotix , Pretty sure there is no definition anywhere that states what you just said. Plus, Elite Dangerous is as much an MMO as a non-game mentioned in a Kickstarter description.

Reader
Patreon Donor
Veldan

Yeah I wouldn’t call it an MMO either

Zander
Reader
Zander

Looks like it ya.

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rafael12104

Gratz to Ashes in her crew. Good stuff, but really, now you need to focus on delivering not more vids.

To the rest of you, careful boys and girls. We have seen this before…

Reader
MeltWithYou

I agree with this sentiment. I’ve listened to a few live streams and can’t shake the Star Citizen feature bloat feeling. If they pull it off, brav-fn-vo, but the heights they’re trying to reach are surpassing anything Blizzard has ever done by a long shot…with like what, 1/10th of the staff…even less than?

I’m excited for it, the vision is certainly there.

Reader
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Ashfyn Ninegold

Check out this interview: http://www.mmorpg.com/gameon.cfm/cast/130

One on one with Steven Sharif. He talks about his own gaming background, rage-inducing loot box experiences, his sense of disillusion with the MMO industry.

He also talks about the majority of the funding being his own bucks and that KS money is really for additional things he didn’t or couldn’t fund himself. He talks about how he so despises P2W that none of the KS rewards are P2W items.

My take away, as a MMO gamer, he mostly reflects all the same attitudes we express regularly here at MOP. He doesn’t like P2W, he’s not keen on being compared to Star Citizen, he wants to make a game that he would like to play.

As a side note, at this stage in its life, I wouldn’t use Blizzard as a comparison for the future of gaming. Blizzard is all-in for eSports. Saying Blizzard hasn’t done it and therefore it can’t be done is not saying much particularly when it comes to creative, innovative thinking.

cambruin
Reader
cambruin

I always wonder when reading interviews with developers; who are we interviewing? The gamer within? The marketeer? The visionary? And at what point will the paradigm shift?

I can’t help but think of the original Age of Conan, Albion Online, Shroud of the Avatar, … So many hopes and dreams shattered. So many wonderful interviews, such high expectations.

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MeltWithYou

“Saying Blizzard hasn’t done it and therefore it can’t be done is not saying much particularly when it comes to creative, innovative thinking.”

LOL what? Is that what I said? Oh it can be done…but to meet the lofty expectations they set every time they do a live stream makes me wonder if it’ll get done in the next 10 years…with a limited staff…that I compared to the size of the staff Blizzard has.

Reader
Kickstarter Donor
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Ashfyn Ninegold

Call it sour grapes on Blizzard atm. I’m convinced Blizz couldn’t design its way out of paperbag no matter how many devs they had. So from my perspective saying that a goal isn’t obtainable if a studio isn’t huge like Blizzard means nothing.

For example, compare the completely anemic development by huge Blizzard for D3 to the robust stuff small studios Crate and GGG are doing on Grim Dawn and Path of Exile, respectively.

A small studio with guts, imagination and control over its own course can do things that a huge studio like Blizzard can’t get near. Money isn’t everything when it comes to imagination, determination and creativity.

Reader
Rhime

Chicken Littles…See you ingame!

Zander
Reader
Zander

If you are crowd funded and/or you are a PvP game, you will be crucified by many of the regular commenters at Massively OP. It baffles me why people waste negative energy commenting on a game they wont like when the biggest statement they could make is not clicking on the article at all. Sometimes I wonder if MOP knows it’s own community.. or maybe they don’t care because it’s news and good or bad, comments are page views.

Regardless, I didn’t pledge to AoC but I will be there on day one. I love the ideas behind this game!

Reader
Jeremy Barnes

I’m glad you believe, but many of us have experience with this type of bold talk before. I love the ideas behind Ashes, but ideas are worthless. Execution is what matters and they haven’t shown anything on their ability to execute their ideas yet.

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odin valhalla

All this hype, players throwing money at this MMORPG its sad to watch really. Not because the players are misguided or the game ideas bad or the dev team horrible its just a bleak reminder at the state of MMORPG’s at the moment.

Some of the best ones are now 10 years + old. The asian releases were well asian games not really suited for the western consumer market.

I have extreme misgivings about prefunding games, I did it with CU and Crowfall because of Jacobs & Walton respectively. Both have great MMO pedigree’s but they are building PVP centric games. I hope this does really well, Im not going to prefund but if they deliver on what they are claiming, I will sub to this game.

They are creating pretty high expectations, best of luck.

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MeltWithYou

“They are creating pretty high expectations”

This right here is key. I understand they’re trying to build excitement to increase funding…got to deliver on that or people will play it for a week, get pissed, leave and the whole house of cards collapses.

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Richie K

Are they selling ship concepts too?

Zander
Reader
Zander

No but they did sell $10k, $5k and $1,000 Kickstarter pledge packages. Good on them.

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Richie K

See they just need to add naval combat as a stretch goal then get their artists to start drawing ships and watch their $$$ compound even more.

Loyheta
Reader
Kickstarter Donor
Loyheta

Enhanced naval combat was a stretchgoal. 1.5mil

Reader
Reht

Soon ™. Players will be able to refer shipwrights to other players who can then refer them to other players for a fee….. Yes, this never gets old!

Reader
Kickstarter Donor
Nordavind

1) That is not a title to aspire for.
2) HAH!

Reader
A Dad Supreme

““I think in a couple of days we may be the number one Kickstarted MMORPG ever.””
========
“Huh? Star what? Camelot who? Never heard of those games before . What are those?”

Reader
Crowe

Star Citizen’s Kickstarter was mostly thrown in as an afterthought. It wasn’t presented or ever intended to be their primary crowd-funding tool. They put a Kickstarter together only after enough people whined that they wanted a Kickstarter means of pledging. I think it got right around 2.1 million whereas their original crowd-funding platform got much more during its first 30 days. (been too long now for me to remember what though)

Reader
Patreon Donor
Veldan

A game with a smaller kickstarter is what that is

styopa
Reader
styopa

May want to hold off on the self-congratulatory superlatives.

You’re only the “biggest kickstarted MMO ever” if you actually release a product.

Until then you’re just “the biggest trust-exercise ever” or “the largest collection of gullible people ever” until that eventually shades into “biggest fraud ever” or “biggest crock of shit ever – the thing that finally killed kickstarter”

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Armsbend

Learn the lessons of the past or be doomed to repeat them.

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Celestian

Has ANY notable “mmo” that kickstarted even come out yet?

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TheDonDude

Elite Dangerous is probably the biggest success story, even if it isn’t universally beloved.

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Patreon Donor
Schlag Sweetleaf

.

COME AND GET IT.gif
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rafael12104

LOL! Classic Schlag for the win.

Spilled my coffee with that one Schlag. I need some kind of warning before I scroll down… ;)

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Oleg Chebeneev

This actually made me laugh hard

Zander
Reader
Zander

That is pretty good schlag. If only SC were an RPG.

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starbuck1771

Ashes has a very long way to go to claim that crown.

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Patreon Donor
Veldan

I don’t think so? I just looked it up on Kickstarter… Star Citizen’s ended at 2.1m, Camelot Unchained at 2.2m, Crowfall at 1.8m, Chronicles of Elyria at 1.4m, Shroud of the Avatar 1.9m. I’m pretty sure there was no bigger one to date than these.

Which means at the moment I am posting this comment, Ashes of Creation is already the biggest as they are about 10k past CU now.

edangerous
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edangerous

I think Elite had something like 2.6 million

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starbuck1771

on the site yes but the term Kickstarter is a loose one. SC was pulled early because they set up a funding app on their site. Let me know when Ashes pulls in $150M. :P

edangerous
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edangerous

It wasn’t pulled early. They ran it for the full duration plus they had it running on their own site before putting it up on kickstarter.

styopa
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styopa

Misleading.

Other games also have other sources of funding (ie venture capital) not considered.

The discussion is about what they made in kickstarter, pure and simple.

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Patreon Donor
Veldan

Well when it says biggest kickstarter, my guess is that is what is meant, not “kickstarted MMO that managed to get most funding outside kickstarter”

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MesaSage

Have they added a tour bus to the stretch goals? They need a tour bus.

Crow
Reader
Crow

Wait… they think they can be better at the cash grab than Star Citizen? Oh man… this will be good.

Zander
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Zander

Star Citizen isn’t an RPG.

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Reht

I think Steven meant the most money brought in through kickstarter, he just did a poor job of saying it.

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Necromonger

I raise a cup of beer to that.

Lets hope Steven and his team can pull it of and finaly break the dreadfull mmo releases we had to endure past decade.

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Patreon Donor
Veldan

Some other MMOs are going to break that long before AoC will release though.

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starbuck1771

Age of Conan has already been released :P

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Patreon Donor
Veldan

Took a second before I knew what you meant :P

So what abbreviation do you propose?

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starbuck1771

I would say just Ashes.

styopa
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styopa

I like that, because if it doesn’t go anywhere, we can remember the developer forever as “that giant ash-hole”.

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