Destiny 2: ‘The life of a cheater will be nasty, brutish, and short’

    
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Bungie’s weekly dev blog is still riding high off the big Destiny 2 reveal, but that doesn’t mean the text doesn’t share anything in new. In fact, we learn just what the team meant when it said the game won’t make use of “dedicated servers.”

Destiny 2 uses a hybrid of client-server and peer-to-peer technology, just like Destiny 1,” Engineering Lead Matt Segur explains. “The server is authoritative over how the game progresses, and each player is authoritative over their own movement and abilities. This allows us to give players the feeling of immediacy in all their moving and shooting – no matter where they live and no matter whom they choose to play with.”

The decision isn’t about money, Bungie says, as it’s “invested heavily in new server infrastructure” and cloud servers already. “We really believe this is the best model for all of Destiny 2’s varied cooperative and competitive experiences,” Segur says.

Preventing cheating on the PC version of the game is also a priority for the studio.

“The PC platform poses unique security challenges for Destiny 2, but our security Ninjas have spent several years building a plan for how to engage with this new and vibrant community. We have a variety of top-secret strategies to ensure that the life of a cheater in Destiny 2 PC will be nasty, brutish, and short. And, regardless of what platform you play on, all changes to your persistent character are communicated directly to our secure data center with no peer-to-peer interference.”

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