Secret World Legends outlines how its free-to-play model allows you to unlock things without cash

The good news for Secret World Legends players is that you won’t need to pay money for the game. You won’t even need to pay money for things in the game that would otherwise cost money. The game offered a new post today detailing the free-to-play model, which will allow players to exchange Aurum (the microtransaction currency) for Marks of Favour (earned through daily challenges and normal play) and vice-versa. So if you never want to drop a cent, you can avoid it.

Weapon unlocks, some vanity items, weapon upgrades, the auction house, cosmetic changes, and some undisclosed elements all require Marks of Favour. Aurum, meanwhile, is used for unlocking inventory slots, character slots, progression boosts, bank space, other vanity items, and so forth. Allowing you to exchange between the two means you can always get more Aurum without necessarily spending money, although only time (and player purchases) will tell how generous the exchange rate is.

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42 Comments on "Secret World Legends outlines how its free-to-play model allows you to unlock things without cash"

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Roger Melly

I just can’t see this making money . I have a nasty feeling Secret World legends won’t last more than a couple of years before they pull the plug on it as well . It would be a shame because I would like to see the game survive in some form and for the story to keep moving forward . My guess is eventually it will be relegated to bunch of smaller single player games .

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Ocho

Cryptic seems to be doing fine with Neverwinter and STO, and their system appears to be very similar. Guild Wars 2, WoW, and EvE all have in-game paid currency transfer systems. If anything, the system that it’s using alone wouldn’t be the reason why it would fail, but in exactly how they use it and upkeep it.

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Tandor

People shouldn’t blame developers for introducing fancy pay locks and currency grinds in their F2P games, it’s often the people who complain the most about such things who brought it on themselves by not wanting to pay to play the games they enjoy in the first place.

There will be as many complaints about the payment options in this game as there are in e.g. SWTOR – but where were the complainants when the games were subscription only?

Nathaniel Downes
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Nathaniel Downes

A free to play, no longer an MMO…. ok, this game is making less and less sense.

Crow
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Crow

By all actual reports the rate at which one gains “Aurum” is so slow it is designed to make you pay.

By prior reports, you’ll grind for hours a day, and then that for weeks, to get enough to unlock a single one of the weapons.

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Schmidt.Capela

If I understood it correctly, you don’t gain Aurum at all; you get instead Marks of Favor, which you can exchange for Aurum with players that would rather pay than grind.

So, there isn’t a fixed exchange rate, a fixed rate at which you can get Aurum. It’s all on the market, just like with EVE’s PLEX.

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Koshelkin

“By all actual reports” – Industry expert Crow, 26.05.2017

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ogged451

So the usual “it’s all free for you” fallacy because in the end, someone has to purchase Aurum first.
Also, doesn’t anyone proofread the images at Funcom ?

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Utakata

Secret Whale Legends…

Emmanuel Carabott
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Emmanuel Carabott

They didnt say from now on we’ll become a charity and work for free so that none of our players need to spend a single cent anymore.

They’re still a business, they still need to make money to pay their employees, pay for servers, make a profit for the company as well as their investors. Someone needs to pay some money somewhere.

now, it’s all free for you is not a fallacy provided you dont want to pay a single cent. They’re giving you the option of acquiring everything the game offers without have to spend any money if you so choose. That someone else somewhere essentially paid money so you can have that item for free doesnt suddenly change the fact you got it for free.

what you’re asking is essentially impossible cause lets assume for a moment they did become a charity and charged nothing to no one, the item you’d get for free would still essentially been paid for via developers labor.

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ogged451

What I’m “asking” is that they are honest about the fact that someone has to pay to introduce Aurum into the system. Therefore the narrative “you” – which is everybody in the audience – is a fallacy.
I doubt showing that little honesty is “essentially impossible”.

Emmanuel Carabott
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Emmanuel Carabott

btw quick question but where exactly did they say “its all free for you” cant seem to find anywhere.

from what I can see they’re specifically stating the following items are free:

play of course :). all gameplay, all content, all classes, all future content.

then they’re claiming you have a number of things you can unlock… some of which you can unlock by playing the game:
weapons, ah, cosmetic changes, weapon upgrades, vanity items

other unlocks you have to pay real cash
progress boost, character slots, inventory space, bank space, keys, vanity items

and then they say you can exchange the currency you earn by playing with the one you buy with real life and vice versa.

no where i see them stating its “all” free.

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ogged451

Every item, skill, and ability in the game can be obtained without needing to pay real money for it–granted, you always have the option to buy things with cash, but you are never physically required to do so for anything.

(emphasis mine)

Emmanuel Carabott
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Emmanuel Carabott

to be fair “it’s all free for you” and “you are never physically required to do so for anything” are quite different.

for example you could have items that there is no other way you can buy but by using cash like say cosmetic items and they can still claim they’re having no items that require you to pay cash because of course cosmetic items are optional and not having them still allows you to enjoy all the content the game offers. While its correct to say you are not required to pay for an outfit of course it wouldnt be correct to say everything in the game is free. They’re different.

Like i stated last time, their statement is in regards to choices… but you never physically require to do so for anything isnt a statement of fact that everything in the game is free. it simply implies you can get anything in the game without paying cash. Sure someone needs to pay money but like i said they’re not saying everything is free only that you have the choice of not paying money.

Now you may argue what happens if every single player decides to take that choice. Well worst case scenario everyone will be stuck waiting for someone to sell currency which will never happen since we’re under the assumption everyone decided to get everything for free. (or a small trickle because there are people who own life time subs and will thus get a steady supply of currency without having to pay money). Now if that happens the good news is those people will not have to wait long cause more then likely the game will simply close if it makes 0 income for a few months. The bad news is ofcourse we loose a great game and worst yet developers loose their job so I for one hope the majority of players will not take that choice and support the devs for their amazing work!

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ogged451

Yes, of course it’s all just standard f2p marketing lingo. But Funcom should really stop pretending they’re doing us a favour with this.
Funcom would’ve done well to show some humility here because of their history of unfulfilled promises and squandered potential (starting with Anarchy Online).

That great game you’re talking about is already lost and it’s not SWL.

SWL will bomb hard, because in the end, it’s just TSW with different, but not better, combat mechanics and a new itemization grind. Add the history of pissing off existing customers and we have a stillborn on our hands.
If Funcom is lucky, they’ll get some whales to partially recover the development cost they sunk into it for the last year, but no, it’ll not last. The last two investor reports said that the NC team is going to do something entirely else soon, so you can judge for yourself how deeply invested Funcom is in SWL.

Emmanuel Carabott
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Emmanuel Carabott

Well they’re not going it as a favour but as models go, this one seems quite reasonable. Plenty of games setup paywalls that you cant really avoid except by paying money. In fact I think it was a big risk on their part giving issues away for free.

Yeah have been hoping for a new modernised AO myself, doesnt seem its ever going to happen, such a shame :(

Well its too early to say, its true these changes will likely not resonate well with most existent TSW fans but then again we’re here because there were not enough TSW fans to sustain the game. I guess by simplifying the game mechanics they’re hoping to attract a new bigger audience. Will it work? Hope so but I am not entirely convinced myself. We can only wait and see.

The NC team shift doesnt mean anything really. TSWL required a lot of code change to a lot of its internal systems. in essense it was like a a game still in development and a lot of MMOs have a smaller live team then they had during development, seems to me like this is whats happening here. This was a big investment for them I doubt they made it only to abandon the game just doenst make sense to me.

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Brown Jenkin

Really there’s no question of whether or not I’m going to play at this point… the question is really for how long, and that all boils down to the combat system.

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silverlock

Even if I like the combat it’s likely to be another one of those games I play until my inventory fills up.

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Hirku

* Looks at old screenshot of TSW’s two-dozen different currencies *

Yeah, I’m sure they know what they’re doing and it’ll all be swell.

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Tobasco da Gama

Heh. :)

At least they simplified down to Pax, BB, and Funcom Points by the end. Kinda sounds like SWL is merging Pax and BB into “Marks of Favour” and just renaming FP to “Aurum”.

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ogged451

Your wallet does not become simpler because there are four types of keys in it.

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Nordavind

FC point will still be FC points, I’d imagine that it’s Bonus Points which is renamed Aurum.

(Aurum is latin for gold, btw.)

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ogged451

FAQ says : you can transfer Funcom points, but not bonus points, as Aurum when you link your accounts. And no, there are no Funcom points in SWL, only Aurum.
Whether the subscription will grant Aurum or not, I guess we have to wait another few weeks.

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Nordavind

I stand corrected. And no FC points in SWL? Why are they breaking off from one of their good things regarding the shops? Silly.

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ogged451

My guesses : either they want to detach SWL from their normal account system to be able to dump it to another company if it’s a dud or they want to get rid of their normal account system and AO, AoC & TSW along with it and remain on Steam only.
But hey, it’s Funcom. For all we know, the Dragon could have told them to do it like this.

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A Dad Supreme

Wonder if they’ve addressed how Lifetime Subscribers of TSW will be affected (or not) regarding purchases of items and content.

Anyone see that anywhere yet?

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Tobasco da Gama

Lifetime subscribers to TSW will get a lifetime subscription to SWL, the last I saw.

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Greaterdivinity

Ye, this much has been confirmed, but I don’t believe the details of the perks of a subscription, or any GM specific perks have been outlined yet.

I know that as a GM I’m very interested in this, especially in light of a lot of the changes to the game outlined in this news (limited inventory slots requiring cash shop currency to unlock, weapon progression unlocking via this new in-game currency etc.)

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Hirku

But of course we have no idea what being a subscriber to SWL even means, or how much of a downgrade it’s going to be from the TSW lifetime sub.

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kidwithknife

Enh. I’ve kinda soured on really generous F2P models lately; generosity turns out not to have done Marvel Heroes any favors, and the more free stuff you offer players the more you add to a player culture of brattiness and toxic entitlement. Free stuff for all is a nice idea, but in the real world I’m becoming less and less convinced that it’s the way to go if you want a successful game and a reasonably mature community.

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Nordavind

Games I’ve gotten the most free stuff: MH and Paladins.
Games I’ve spent the most money the past year: MH and Paladins.

YMMV.

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kidwithknife

Hahah, I haven’t played Paladins but I sunk a pretty big chunk of change into MH too. You and I also both are/were pretty heavily into TSW. I think if I were a game developer, the sentence “KidWithKnife and Nordavind are both really into your game” might not necessarily be the most reassuring thing one could say to me. :P

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A Dad Supreme

To be fair, Marvel Heroes isn’t exactly the kind of game that would thrive as a Buy To Play or Sub game.

It’s basically a rotating wheel of the same content… once you ‘beat’ the game, you start over on a ‘harder’ level. That gets boring pretty fast so F2P is really the only way the game would exist.

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kidwithknife

Oh yeah, it’d suck as a sub game and I don’t see any particular reason to think it’d benefit from B2P. MH’s approach to F2P up until relatively recently has been absurdly generous, though. Really, a LOT of free stuff, and I believe that’s come back to bite them on the ass in the form of dwindling revenue. It has also, in my opinion anyway, led to a very bratty and “entitled” community; I kind of hate to use the word “entitled”, I think it’s become one of those words that people whip out whether it’s really accurate or not, mostly to rip on younger people. In MH though, I think it applies and it isn’t even a generational thing. Some of the worst behaved members of that community are (supposedly, at least) my age.

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A Dad Supreme

Well, again… the only thing it really does, at least when I tried it, was give a new character and costume skins.

I know some people like that but the majority of gamers I know are more interested in content rather than either of those. It’s fun to try different classes and have a unique look but if you’re just on a hamster wheel, it doesn’t matter how generous the game is if people get bored of doing that.

But I agree, there are a lot of newer gamers that have that entitled feel about their gameplay.

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I’m still 100% convinced that the subscription based titles make for the best overall community and general MMO experience. I like it when everything that you earn is earned in the game. No shop, at all.

Line
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Line

And at the same time I never saw a worse community chat than early WoW. The Barrens’ chat is still a meme to this day.

And I remember giant flame wars ending in plenty of bans in older MMOs like EQ because some guild ganked another and stole their loot.
Hell, I saw that very system of reserved loot under community threats of exclusion and bans officially supported by Daybreak just last year.

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Castagere Shaikura

Agreed
So sick and tired of people claiming sub.based mmo’s have better communities. Its such BS I have run into the worse people in Wow and Eve. and both are sub.games.

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The real questions won’t be answered until after this goes live. Which is just how much time and effort will go into grinding this stuff out.

I have a guess.

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Crow
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Crow

We actually know, because people have leaked from the “beta”.

Your progression is, again, weekly capped. You’d spend more time than a normal dev cycle to even unlock a single weapon, let alone unlock new content.

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Indigo Salma

It will most likely take thousands of hours. We don’t want to neglect the paying customers now do we , or give the free players equal footing.

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Melissa McDonald

interested in the new character faces/models/whatever they were alluding to

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