The Repopulation moves forward with huge patch, alpha plans

Back in January, we learned the fate of The Repopulation: The Hero Engine team from Idea Fabrik would be taking over development of the game from its original developers at Above & Beyond following a lengthy dispute between the two that took the alpha offline for more than a year. It returned online and relaunched on Steam earlier this spring, promising an update in May after major issues were discovered in the code.

And here we are now in May, and the new team says the staging build is nearly live. The latest dev post promises that the “core vision” is still in line with A&B’s, will stay away from pay-to-win, will expand “to include multiple play styles” for PvE and PvP, will consider new and different rulesets, and will lay the groundwork for “future expansions.” The update is dubbed Condorslug, “first and foremost the start of the renovation to replication within every game system, at its very core this is about bug fixing and trying to get things in a much better place.” Expect new shaders, redone heightmaps, new textures, and yes, wipes.

Oh yeah, and expect to shell out some dough too, as the studio is “aiming to re-enable the purchasing of higher tiers” once the dust has settled.

Deeper into the alpha, the team says,

“Virtually every single system will be looked at, from combat, inventory and even movement, all the way up to crafting. For the most part the systems game play will not change to be entirely new, unless the community has deemed it so. This is going to be a slow process, it does mean alpha is going to last a lot longer, but we do hope to have more frequent smaller patches when all of the World is revamped. When all of the systems are done with the first pass, we should be looking at the end of the Alpha cycle. Then we move on to Beta.”

Source: Official site. Thanks, Agemyth!
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10 Comments on "The Repopulation moves forward with huge patch, alpha plans"

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Greaterdivinity

This makes me question about the teams other game…if this version is such a mess under the hood, what does that mean about their spinoff title? Why is the code for this version of the game such a mess that it largely has to be rebuilt?

Wasn’t the team working with A&B given that they had a licensing agreement for the Hero Engine, one I imagine came with support from the A&B team?

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Xijit

I am guessing that the gane engine had some work done to it & the old game was hardly compatible with the new engine.

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Greaterdivinity

That doesn’t make any sense in the slightest. I’ll defer to the better understanding if there are any engineers about, but my super limited knowledge of it that seems like nonsense. Especially considering that Hero Engine development was largely put on hold for a while during this whole affair, if memory serves.

The engine should not have changed anywhere enough to cause the problems that I’ve read them detail. It sounds like really sloppy code from the devs. Functional, sure, but a god damn nightmare to work with and maintain on an ongoing basis. Which makes me wonder what shape the code for their spinoff is in.

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holyavengerone

It’s a new team developing the game.

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Pi Er

I really want them to “succeed”… This game to succeed..

But the odds are against (so far) :/

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Xijit

The more it gets pushed back, the more dated it looks.

Loyheta
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Loyheta

This has been a bit of a black eye on my backed project list. Let’s see if it can redeem itself

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Lights and Music

Game is one of the primary reasons I don’t do Early Access/Kickstarter anymore

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holyavengerone

Yeah, CF won’t ever be a 100% hit ratio. Heck, even retail, fully released games you purchase from the store aren’t a 100% success ratio…

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thickenergy

Repop was probably the first EA game I spent money on, and it was also in the worst shape by far than any I’ve played since. The performance was just horrible. I’ve had some pretty good EA experiences otherwise.

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