Wild West Online discusses splitting the difference between scale and player participation

    
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Y'all looking at me?

How many players makes an MMO? It seems like a straightforward question, but it’s a rather complex one, and one that Wild West Online is attempting to answer by degrees. The official statement on the matter is that the developers are doing their best to find a balance between having a sufficiently large population to feel massive while also having a small enough number to feel relevant on an individual level.

The statement explains that if there are too many players, each individual person feels as if the whole thing is going on whether or not one player takes part. By contrast, too few players makes the game feel empty and, well, not actually massive, thereby defeating the entire point of the genre. No hard numbers are stated for the record, but players are already speculating on what this means for allowed player populations per server. If it’s a subject near and dear to your heart, you may want to weigh in as well.

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