Chronicles of Elyria picks up a new community producer, explains its tribal concept

The family at Soulbound Studio has grown one larger this week with the addition of Adam Wong as Chronicles of Elyria’s new senior community producer. Wong comes to the team from Bungie, where he worked on the Halo franchise.

Said team recently posted a dev diary on its concept of tribes and how this differs from races in Chronicles of Elyria: “While your tribe will affect your predisposition toward certain attributes, your tribe doesn’t directly control the starting values […] Tribes in CoE don’t provide any kind of passive bonuses to skills. Instead, they tend to contribute more toward your overall survivability in certain regions. Any skills you learn at an early age are based on the biome your family is from, regardless of which tribe they are a part of.”

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3 Comments on "Chronicles of Elyria picks up a new community producer, explains its tribal concept"

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Melissa McDonald

I kind of miss the ‘racial attributes’ from D&D and EverQuest. Dark Elves having ultravision was a big deal in a game with actual real dark at night. Humans should be stronger than elves, elves should be more dexterous than humans, etc.

Loyheta
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Loyheta

Reminds me of Elder Scrolls and how Khajiit have a toggle-able night-vision. I wish mmo’s would have the backbone to have cool racials that fit. Now everyone would get upset if things were slightly imbalanced.

Loyheta
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Kickstarter Donor
Loyheta

I just realized that Vye isn’t a community producer, just a senior producer.

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