Bless Online’s western version has been canceled over ‘quality standards’

The Neowiz statement that Aeria Games is no longer serving as the western Bless Online has now been backed up by Gamigo, Aeria’s parent company, though contrary to the translated reports from yesterday, Gamigo says it wasn’t a unilateral decision by Neowiz — and it appears that the game has been canceled for our region entirely, not simply shelved for a new publisher.

“gamigo announces that the MMORPG Bless Online will not be published in Europe and North America. The cooperation between the Korean games developer Neowiz Games and the gamigo group has been terminated by mutual agreement. Unfortunately, the collaboration had to be cancelled because after extensive testing the game did not meet the quality standards of both Neowiz Games and the gamigo group. Jens Knauber, COO of the gamigo group, regrets this development: ‘Together with Neowiz we have come to the conclusion that the technical difficulties cannot be overcome, so we agreed not to complete the game for our respective markets. This has not been an easy decision for us and we put a lot of thought into this step. On the other hand, we have a number of interesting new releases coming up to complement our already strong portfolio, so our players can look forward to several new games in the near future.'”

The series of announcement this week wasn’t entirely unexpected; there had been little public progress on the western version of the game since last autumn’s announcement that Aeria was completing gutting Bless’ combat system for a do-over. It was intended to release here this year, but we’d seen far more movement from the Japanese and Russian branches, the latter of which has been temporarily closed down for renovation.

Aeria and Gamigo did not respond to requests for comment earlier this week.

Source: Press release!
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47 Comments on "Bless Online’s western version has been canceled over ‘quality standards’"

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Chris Brown-DeMoreno

Bummer. I had been looking forward to this a few years ago. All the MMOs I’d been waiting for at that time have either been massively disappointing or canceled.

Mewmew
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Mewmew

Ouch. If it’s not up to Gamigo or Aeria standards, we *really* don’t want it, trust me!

Reader
Viktor Budusov

I played a bit russian Bless. Really guys, praise MMO gods. This is just bad and bland game.

Reader
rafael12104

Can’t spit shine a turd. Ewww… that came out wrong, but I’m going with it.

Tell you what though, in the end it must have been a real piece of crap given all the money they piped into it. It will live on in Japan at least, but the market in the west is great for games like Bless. BDO but PvE including dungeons.

Reader
McGuffn

A rose by any other name still wouldn’t meet minimum quality standards.

Zander
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Zander

Was saying it the other day, Steparu quit covering this game a few months back. She’s willing to try even the worst MMO’s with lots of tolerance and had to finally give in to the terrible mechanics this game was displaying. Yet another pretty looking RPG with incomplete substance. Hopefully we can see this as a F2P later on.

Reader
rafael12104

Steperu is a she? Heh. Not that it matters, but I wasn’t aware of that. The Wonder Woman of Eastern MMOs!

Oh, and yeah, I played Bless on the Russian servers. A good game except that it was so poorly optimized that in the end, it was like watching a slide show.

Too bad…

Reader
mcsleaz

I would feel bad but the research I did on their crafting / lifeskills didn’t impress me.

So long & thnx for all the fish.

Dantos
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Dantos

This might just come down to how different the audiences are between the regions. P2W especially seems to be a big point of contention, in the east, it seems fairly accepted, from what little ive heard, whereas in the west, its so toxic it could take down Captain Planet permanently. It probably just isnt worth it to try to build 2 different versions of the game around 2 different monitization models.

Reader
Arktouros

The way I take this is the cost of continuing to fix localization and other issues likely was too high and would probably either not recoup or barely break even for the game. The NA/EU markets are very wary of any KR/Asian ports at this point because many of them have been shallow games and quick localization to grab some cash using almost every deceptive trick in the book and then throw our versions into maintenance mode. If you expect to make it over here you’re going to need to have a pretty amazing game otherwise we’re going to see the same thing we’ve seen with most of them with good to okay population at launch that simply dwindles away to nothing over time.

All that said I’d be very surprised if we don’t hear about some sort of deal in the future with a mega publisher some point in the future (NCSoft, etc) just to try to monetize something out of their product.

camren_rooke
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camren_rooke

Hey if it IS NCSoft, maybe they can add Manticore as an NPC?

Reader
Arktouros

I don’t understand the references.

Reader
dthblayde

NCSoft holding out on releasing / selling the CoH source code, only to have Statesman show up in their new MOBA brawler Master X Master. Manticore was another prominent NPC hero in CoH.

Reader
Arktouros

Ah, that whole CoX thing.

Reader
Armsbend

This is good news. More crap just dilutes the genre and has people thinking they aren’t even worth trying. Obviously this one was an epic turd.

Reader
Kickstarter Donor
Vunak

Just because you don’t like a certain game doesn’t mean people should be happy about it being canceled for people that do like it. There are plenty of western MMOS that water down the genre way more than most of the korean MMOs out.

At least the Korean MMOS that we are seeing coming to the west are actually doing something to break a mold. TERA was and still is one of the best action MMOs out, BDO has a vast and very immerse world, BnS has the PvP scene for an MMO locked down better than any western MMO. FFXIV while japanese is still Asian and has a much friendlier and in tune development team than WoW and drops content more frequently. AION did very well for itself when it released and still till still sees good updates.

I would much rather play a Japanese or korean mmo, than play something like swtor or WoW. I’m still waiting and hoping dragons dogma online comes out over here.

Reader
Armsbend

Apparently the publisher thought you would hate it as well.
I’m not talking all KRs – just this one.

Reader
Kickstarter Donor
Vunak

Which is unfortunate because it wasn’t a bad game. With the planned revamped combat it could of been a big hit over here. The world was really well done.

Reader
Patreon Donor
Schlag Sweetleaf

BM-MMORPG

epic bm-mmo.jpg
miol
Reader
miol

Together with Neowiz we have come to the conclusion that the technical difficulties cannot be overcome

So I guess, it’s impossible for Neowiz to find someone more competent than Gamigo/Aeria, who once had Scarlet Blade in its “strong portfolio”! o.O

Reader
Dystopiq

the latter of which has been temporarily closed down”

Pretty sure the Russian announcement said indefinitely.

Reader
Lord Zorvan

When did Gamigo suddenly get “quality standards”?

Reader
silverlock

Did Neowiz miss the news about BDO NA/EU version being a cash cow for Pearl Abyss? Well maybe they can make enough money in Japan to stay afloat but I wouldn’t bet on it.

Reader
Arktouros

You gotta have a good game in order to be a cash cow. BDO has weathered P2W outrage, game expansions, other major game releases, and just keeps chugging along and we’re to the point that the channels are actually hitting “CLOSED” status because there’s too many people on them. This is one of the few KR MMOs I’ve seen that has actually grown after release rather than dwindle off.

Reader
Mikka Hansen

tbh BDO wasnt doing very hot before the steam release. and its population had definetly been trending downwards for a while. arguing that BDO has seen growth where others didnt right after releasing on steam is fairly opportunistic.

I mean, even Wildstar was packed full to the brim after releasing on steam, and look at it now, it has less customers than Blockbuster.

we all know the steam playerbase is a fickle mistress, and I bet that some time soon things will get back to normality and BDO’s playerbase will slowly bleed out again

Reader
mcsleaz

The BDO population was strong before the Steam Release. I constantly had/have to turn people away from my guild. I see people everywhere I go. Just cause you played on an unpopulated channel doesn’t mean the game wasnt doin well. Also, just look at their financial reports for this yr and last, all that was BEFORE Steam Release.

Reader
Arktouros

I mean from the time I’ve been playing BDO I’ve watched all the outrage, complaints and mass quits there have been and BDO always has remained immensely populated in game and it’s channel indicators have reflected that. The lowest population points were most apparent around pre-server merge era around July-November last year fresh off the costumes being sellable in the cash shop outrage (and also the WOW expansion release).

However post channel merges (where they got rid of separate servers and kept the same amount of channels) into the introduction of the free trial and Olvia channels months before the Steam Release in December/January the game has just been more and more packed with new players and people.

So even if you remove the Steam Players from the equation, which btw are all pretty much in the Olvia channels as is and not in the general channels which are still crazy packed with people, we’re still talking about a completely packed and overly popular game here.

The key really is the way BDO is designed. They give such a wide variety of AFK activities that it keeps you involved and invested in the game. You don’t have to quit if you’re tired of grinding, you can go AFK fish while you do a few matches of Overwatch. I spent most of the last 6 months AFK processing wood for trade crates while I played Diablo 3, ARK, Conan Exiles, etc and now I’m back to playing with a few billion silver in my pocket for my trouble. It’s a good design and explains why we see people stick with the game and why the population has steadily grown.

Reader
Toy Clown

Hit the nail on the head here. I’m on a “break” from BDO while I play expansion releases of other games, but I still log in to AFK fish, grab log-in rewards, and feed my workers beer.

But I wouldn’t rely too much on seeing population tags. We already know devs can create smaller thresholds to give the appearance servers / channels are full.

I tend to measure a healthy population by personal experience. Are there other players everywhere I go? Is it easy to find other players to play with? Etc. But BDO’s not exactly the type of game I want to run into other players out in the wilderness in, so that suits me fine if the majority are sitting in towns AFK fishing and processing.

Reader
Arktouros

Yea I try to be objective regarding what the servers say but really there’s very few criteria we can go off to show either growth or loss of population. Between fuller channel indicators, financial sales growth, and as you say just general feeling from being in game it’s pretty clear to see a population boom. Few alt accounts I leveled for Polar Bears in the Olvia channels and it’s insane. So many people.

Reader
MesaSage

They’re giving up? Ain’t nothin can’t be fixed by a Kickstarter. C’mon man, get with the game.

Reader
Patreon Donor
Suikoden

That’s a shame.

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