Secret World Legends offers up ‘deep dive’ on weapons

After a week or so of teasing the different weapon specialties on Twitter for Secret World Legends, the crew at Funcom has finally released a “deep dive” into the different tools of destruction and their brand-new mechanics from which players can choose when they create a new character.

The weapon selection, from which each player can choose two at a time, is:

  • Blades: Generate “chi” to trigger a time-limited spirit blade
  • Hammer: Build up rage to spend on power attacks
  • Fist: Build up fury to access primal wrath abilities
  • Blood Magic: Move on a meter to either boost damage or healing
  • Chaos Magic: Damage divisible by eight will trigger a special event
  • Elementalism: Build up heat to boost damage but deny the use of some skills
  • Shotgun: One of four random shell types will be reloaded every six shots
  • Pistol: The RNG will determine if you do bonus damage on any given shot
  • Assault Rifle: Generate and expend grenades over time

The headstart for Secret Worlds Legends begins on June 23rd and will accept anyone who either has a current Secret World account or has signed up for the beta.

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31 Comments on "Secret World Legends offers up ‘deep dive’ on weapons"

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Nathan Aldana

iis it just me, or do half of these scream “completely pointless except to look cool and different”

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Malcolm Swoboda

They don’t. See my comment below.

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x4ever

“Pistol: The RNG will determine if you do bonus damage on any given shot”

You mean crits?

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Malcolm Swoboda

No because crit damage is its own statistical thing. This is another ‘bonus’. Strategy with pistols comes down to keeping up pistol pressure until you get, say, a red match, and timing that with, as they give as example, a sustained ability. All of the duration of that sustained ability will have this bonus. As in, you shoot them with your lucky bullets, so make the most of when your luck hits.

Another weapon example (to fit one of the initial ‘classes’) is that for Chaos Magic, you try to build up paradoxes until you are right before an event, and consider timing that a little more for when you want the enemy handled in ‘surprising’ ways.

In the class, you may have a Chaos Magic primary weapon (recharges energy faster) and Pistol secondary weapon. The idea may therefore be to keep up sustained hits only on the enemy, possibly as a defensive role, and as a result your Chaos Magic ‘passively’ helps you out with paradoxes and yet you do enough backup damage with Pistol matches to have the class be respectable for initial soloing – a, depending on gear and chosen abilities at least, potentially capable defensive soloist, able to focus on a form of Chaos to keep yourself standing and the enemy stumbling, but able to secondary focus on a form of Pistol to ensure that no matter the chaos (strong or weak) that comes with Chaos, you can still rely on shooting the enemy in the head (just not as much as a Pistol ‘main’).

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Castagere Shaikura

So i’m still wondering if we have to pick two certain weapons that go together or it doesn’t matter. Can you pick any two you find interesting and what about passives. Haven’t heard much about them yet.

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David Goodman

Well, if it works like TSW did still, then here’s the deal: You can pick any two weapons you want, period. You can only use ACTIVE abilities from one of the two weapons you picked, but you can use passives from any weapon you have unlocked and trained to (even if it’s not active any more.)

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Matthew Yetter

OK, I spoke too soon yesterday when I said it sounded like the weapons were seeming kind of uninspired, without a lot of real variety in the mechanics. Taken as a whole, this list has a lot of different stuff going on and a few of them sound REALLY original. (Chaos, especially.) I just got a lot more interested.

I’m not going to participate in the beta, but I’m looking forward to launch. TSW was always one of my favorite MMO’s. Despite the different flaws it had, it is a unique game with neat atmosphere and story. I haven’t played it in quite a while but if ever there was a reason to come back it will be Legends.

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BalsBigBrother

In all chaos there is a cosmos, in all disorder there is a secret order – Carl Jung

As chaos is something I didn’t really look at in TSW I think I will start there and see where I end up. Please be good please be good …..

Line
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Line

Whenever you deal damage divisible by 8 with a Chaos Magic ability you generate between 2 and 4 Paradoxes. Your affinity with Chaos Theory allows you to bend probability and have a 30% chance to deal damage divisible by 8. Once 8 Paradoxes have occurred, a random powerful event triggers and your Paradoxes are consumed. The potential events are: Singularities, Enigmas, or Doppelgangers.

… I want to play chaos magic just because it’s going to be a riot.
But it sounds like blade and shotgun are much more attuned to solo play with their class mechanics.
Gotta see what the skills are going to be, I suppose fists and blood will still be extremely potent this time, what with being healer weapons and all.

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Melissa McDonald

is that art, or are those new character faces?

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dthblayde

yes. yes they are.

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Brother Maynard

I haven’t seen anything about new faces – in fact, I’ve always been under the impression nothing would change on that front (and I think it was confirmed in one of their livestreams).

They only go for a very minimal cosmetic upgrade, like a couple of new haircuts and that’s that. To my knowledge, nothing changes about models themselves. Perhaps further down the road, but personally I would not bet a single cent on it.

And seeing that same years old bugs (including basic graphics engine stuff) are in SWL that we’ve been running into for ages in TSW, with no reaction from Funcom (even with multiple reports in SWL forums), there is almost no chance any visual upgrades will be done to the game and its engine in SWL.

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JimmyTheRabbit

I’m not sure how you could be more wrong. It’s staggering.

On multiple live streams now they have shown the new character creation and new faces.

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Jo Hansen

Calm down Jimmy, I’m sure you’ll get the halo you crave for services to White Knighting.

The new faces have hardly received 100% positive feedback, and there are 5-year old bugs still in the game that have been reported every beta and haven’t been fixed.

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Ciovala

Looks like a photoshop filter… I was hoping they’d at least update that side of things (in a good way, too). Somehow they went from Age of Conan models to that rubbish.

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dthblayde

Yes, and no. The cut scenes were always run through filters for lighting and what not, often times appearing at a higher resolution than the actual in game models.

miol
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miol

I don’t know, those mechanics feel more disconnected to the game world, than I’m usually accustomed to… :/

Maybe high fantasy worlds give you greater leeway in that!

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ogged451

Shotgun: One of four random shell types will be reloaded every six shots

Actually, once you depleted your current shells, your shotgun abilities are assigned random shell types and you can select one of those shell types by using the ability slot of your choice. So it’s only “a little” random.

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Tobasco da Gama

The general theme based on… things I’ve read… seems to be that even the weapons with very “random” specialty mechanics offer a lot of ways for players to to invest in generating their preferred outcomes, if that’s important to them.

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Koshelkin

Yeah, not sure atm. I like to tank but I don’t want to level with just 2 of the tank weapons right away(Blade/Hammer/Chaos). I’ll probably go Blade/Blood, which was always my favourite TSW weapon combination. In the best case you can get that to work for tanking but we’ll see.

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Greaterdivinity

With the healing received debuff and self-damage of blood, it’s not sounding like a terribly hot combo for any tank builds. At least mechanically : /

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Koshelkin

Ah, true enough. The self damage you could cope with, but the healing received debuff puts an immediate stop to my plans. q.q”

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Greaterdivinity

Well, self dmg seems pretty hefty (up to 6% per ability when you hit the third tier) so it would definitely require some management to keep that (and the healing debuff) down to a minimum. Probably far more than is worth it for whatever benefits it would bring/while also trying to maintain threat etc.

May work well with blade though, at least for soloing (it’s what I’m leaning towards right now). Letting the blade charge run out for the self-healing (21% of max HP over 3 seconds) seems like it would definitely give you more flexibility with damage blood does to you. But when needing proper healing from a dedicated healer…yeah : /

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Tobasco da Gama

It also seems like you can avoid the reduced incoming healing by staying on the Martyrdom side of the spectrum. And the self-inflicted damage while in Martyrdom only applies to healing skills. If there are enough non-healing skills in Martyrdom, you might be able to stay on that side without damaging yourself too much.

So I guess it depends. Would be an interesting challenge, for sure, if it even turns out to be possible.

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Paragon Lost

RNG is the name of the game. :(

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Sushi Maru

You say that as if it is a bad thing, or if it really matters at all.

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Greaterdivinity

Only 1/3 of the overall weapons rely on that (chaos, shotgun, pistol), so it’s quite possible to have builds with no RNG mechanic built into them.

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ogged451

Chi generation for blade is random.
Trigger chance of grenades for assault rifles is random.

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Greaterdivinity

Ah, didn’t know about those two. For some reason I thought they were both results of specific actions. That’s a bit disappointing : /

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Tobasco da Gama

Yeah. I think leading the specialty reveals with the Pistols was probably a mistake. It set a wrong tone, considering that the majority of the weapons have no RNG element to their specialty mechanic whatsoever.

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Greaterdivinity

Definitely leaning towards blood for one of my weapons, though not sure what may compliment it well. Kinda leaning towards blade or pistol right now, pretty down with both those weapons mechanics but not sure how they’ll play with blood yet.

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