Bethsoft says Elder Scrolls VI ‘is not in dev,’ gamers spurn Creation Club modding plans

Get comfy in The Elder Scrolls Online, TES franchise fans: While there will eventually be another single-player game in the Elder Scrolls series, it’s not currently in development. That’s according to Bethsoft’s Pete Hines, who debunked rumors at E3 that TES:VI is among the games currently in production, implying that other projects are taking priority before the teams return to Tamriel in a non-MMO capacity.

It’s not entirely new news; Hines has been repeating variations of this rebuttal for years, just as he did right up until The Elder Scrolls Online was formally announced, so as usual, take it all with a sackful of saltrice.

In other Elder Scrolls news, the internet is busy going ballistic over what appears to be Bethsoft’s second attempt at paid mods via what it’s calling the “Creation Club.” It looks like a variation of what companies like Digital Extremes and Studio Wildcard offer, a partnership with specific modders to create mods under the studio’s banner. The controversy, of course, revolves around the proposed storefront through which these modders will sell their stuff — and the “credits” system players will be using to buy those mods. So far the program appears to be limited to Skyrim and Fallout 4, so ESO fans needn’t worry just yet.

Source: Kotaku via VG247
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79 Comments on "Bethsoft says Elder Scrolls VI ‘is not in dev,’ gamers spurn Creation Club modding plans"

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Lord Zorvan

There are more modders against paid mods than those for them. And there is absolutely nothing to stop a modder making a free mod similar in function to a paid one. In fact, the only possible legal way would be to ban “user” modding completely. So this will dry up fairly quickly.

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TAKu

ESO is dead to me and many others for their shady ESO PLUS FOR DLC (oh the newest isn’t DLC sowwy) move. No new Elder Scrolls game in development just kills it for me for their studio for a while.

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Dug From The Earth

I realize that ESO is their cash cow right now, steadily bringing in money for them.

Unfortunately, ESO just doesnt have lasting power. It simply doesnt have an end game that can satisfy the typical mmorpg player from games like the EQ series, WoW, and many others. Its more akin to the end game in Guild Wars 2. However, the 2 things both those games have going for them,that keeps them with at least SOME players, is the fact that there is ZERO subscription cost.

Well… sort of. Trying to play ESO without ESO+ (15 dollar subscription), is pretty annoying. The limited bag and bank space, and the freaking insane amount of materials you pick up for crafting pretty much makes ESO+ a must. Unless you dont do crafting, which ultimately can seriously hurt you for the end game. Not being able upgrade your own gear makes the gear grind so much worse. Any non-crafted gear is Bind on Pickup, which means you cant have another crafter upgrade it. Unless of course they were on the dungeon run with you, and manage to do that within the 2 hours period where its able to be traded.

Either way, what Im personally finding out, as much as I love the game, is that ESO, once you have done the story content, simply doesnt have anything to offer me anymore. It simply doesnt have the same replay value of a game like Morrowind or Skyrim.

Im Cp 296 now, with 4 level 50s (including a warden), ive done all 3 factions stories, and all DLC except for all of Cragslorn. When I play now, all it does is make me desire to go back to other older mmorpgs.

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Schmidt.Capela

So, given that Skyrim SE disables achievements if any mod is loaded, Bethesda is making achievement compatibility an incentive for people to only use paid mods. As in, you can use as many paid mods as you want and still get achievements, but dare to load a single unpaid mod and you permanently disable achievements for any game saved while the mod was loaded.

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Lord Zorvan

Yeah, achievement locks were modded out long ago. lol

Loyheta
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Loyheta

The elder scrolls and elder scrolls online teams are completely different developments companies right? How would either affect the other development-wise?

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Lord Zorvan

A TES 6 would result in a very large exodus of ESO players, resulting in an exodus of their cash. Zenimax Media will not allow that to happen.

Loyheta
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Loyheta

That doesn’t make any sense. Most people leave an mmo for a few weeks to play another game. Some leave mmos for a month or two to try out another mmo. MMOs don’t have anything to fear from offline games. All they would really do is make a tremendous amount of money and most of those players would play it to completion and then go back.

Skyrim made nearly half a billion dollars the first week. To date it has an average playtime of 97.2 hours. Please tell me how making half a billion dollars is going to hurt this company. Then tell me how it will steal the playerbase for anything longer than a couple of weeks.

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Lord Zorvan

Because the majority of ESO players are only playing it because they’re waiting for the next TES game and ESO is the only newish ES thing around ( outside of a card game rofl ), and Zen knows it.

Also, consider this. a new TES game is $60. That’s an entire game that gives hundreds of hours of entertainment. Now look at ESO, $40 for an expansion with about 15-20 hours of content along with $15, $20, $25 “DLC” that each only add 5-10 hours of actual non-repeatable content. And a store filled with things ranging from $2 to $55. Which is bringing more bang for the buck to Zenimax? ESO is way less work for way more money, and with subs and store purchases that money is a never ending flow.

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Sally Bowls

Because ZeniMax Media Inc is the company that owns them all: ZOS, BS, Arkane, Id, Battlecry, MG, et al. They. ZMI, need to allocate resources across all their subsidiaries. It is very rare for a company to be able to have the resources to add lots of new staff across multiple subsidiaries without cutting back somewhere. It is no different than the similar comments on Arenanet being a separate company. NCSoft can’t really increase every subsidiary by a lot; they have to allocate. Same for ZMI.

Product Portfolio Management is a term for managing not just optimizing product#17, but a more holistic approach managing the suite of products to benefit the company.

Loyheta
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Loyheta

I did mean studios just got too lazy to edit it in time.

Correct me if I’m wrong but most companies will have separate teams for an mmo and a single player game. The mmo team continually works on expansions and content to add to this ongoing game. A team focused on a single player game develops the game and then moves onto the next project.

If I’m remembering correctly they brought on a new team for the game, Zenimax Online Studios. This being the only game under the belt of said team. I find it hard to believe they’d cannibalize or tear apart any other team that works on fallout or elder scrolls for a continual project.

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Sally Bowls

They don’t zero out teams. But there is a real difference between the star project that has 3 dozen job openings and the underfunded where some headcount will not be replaced when they leave. And contractors are designed to be more flexible than “permanent” employees – you can take on lots of contractors and then not renew the contract.

Within the last week, there was a CU discussion where the experts from the comments were criticizing Mark Jacobs and he said

We had enough programmers to start work but we had expected to be able to get a few from Zenimax after ESO launched. Unfortunately for us, ESO was also delayed and Robert Altman with advice (I suspect, I don’t know this) from brilliant guys like Todd Howard, much to his credit, kept pouring money into the game

Note this implies that even online games have staffing cycles and the CEO of the overarching ZMI was making the decision.

nvidia
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nvidia

It wouldn’t development-wise, but you’d be mistaken if you thought a new Elder Scrolls single-player game wouldn’t pull people away from ESO.

Loyheta
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Loyheta

Seems short-sighted to not work on a far more popular game with a different dev studio to work on DLC. Most people I know that enjoyed TES or FO games really disliked ESO. All save a couple are not willing to give it another chance because it lacked the character/soul of TES games. I just don’t understand why they’d pass on another chapter in one of the most successful game series.

Just saying that these are separate dev teams. Also it will take years to make a new game. So if they aren’t working on TES6 then we probably won’t see one til 2019 and that just feels horrible.

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Lord Zorvan

Apparently by Bethesda’s own E3 declaration, 10 million people like ESO and play it.

Loyheta
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Loyheta

Note that is players aka accounts not current players. Skyrim itself has sold over 30 million copies as of November of 16.

Skyrim still boasts 16k average players daily over the last month with an additional 9k on the special edition.

So yeah, again, I find it hard to fathom why they would shelve TES6 for years for this. Must have good cash shop sales. I won’t be surprised to see micro-transactions in tes6 after the success of ESO.

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Sally Bowls

I thought the last one took 4-5 years so ’21 or ’22 seem a more reasonable bet than ’19. 22-11-22 is what I am betting on.

Loyheta
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Loyheta

That’s heartbreaking

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NeoWolf

Frankly if a paid collaboration with mod makers means my favourite mods in FO4, Skyrim and even ESO are garunteed not to cause conflicts and will get constantly updated then frankly I don’t mind one little bit throwing a couple of bucks down for a mod.

WHY? Because i’m sick of finding mods I love only to have them not supported six months later and borken every time the game gets an update. And this is particularly true with ESO as the basic UI is a fecking joke.

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Lord Zorvan

I pay for experienced developers to make me content, not amateurs.

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NeoWolf

If you think experienced developers is a guaruntee of quality content you have clearly not paid attention to the last 50 years of computer game development as the sh** pile is high lol

But that aside the whole reason it is a collaboration is to ENSURE the quality of what is being sold is there, so not necessarily going to be a relevant concern.

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xpsync

ESO is all i play now, i don’t bother with forums, gloss this site every few days, weeks and yea nothing new as usual or anything is so far out it’s not worth being on the radar yet.

I just play this mmo and don’t worry about talking about mmo’s, it’s the same o same o, just play them, talking about them endlessly isn’t for me anymore. I don’t repress the activity, i just rather play and enjoy them and not worry or waste time on what everyone thinks. Huge F’in difference in your enjoyment level and much more time available to play.

ESO for all it’s shortcomings is a really decent mmo now, amazing in game community, and the variety of things you can do, i have 5 toons all with different overall game themes.

My warden right now i made a provisioner and i recipe hunt, while i do that i treasure hunt and of course explore, harvest, craft. The world is so huge overall now. Got a thief/sin toon, dungeon toon, explorer toon, rp quest toon. Haven’t even made it into werewolf or vampire chars yet.

It’s in many ways the only MMO worth anyone’s time, as in things to do, amazing peeps playing it, crafting, exploring, graphics, popularity, as i mentioned above you can invent so many styles of play, you just enjoy.

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Castagere Shaikura

I really don’t care about what Bethesda is doing anymore. This years E3 was so uninteresting to me. Not one game made me want to play it. Maybe i’m getting old or just tired of how the game industry works today. So many of my friends that i gamed with are all meh about games these day’s and are just playing older games if any. The whole issue about mods is strange. I do believe if people want to get paid for their work they should.

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Half of the hate is how late this is coming in the current game cycle. Skyrim came out 11-11-11. People were expect some hint of our next ES game, not this.

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agemyth 😩

ESO came out in 2015 and is the next Elder Scrolls game people should be looking to for that fix.

Whether ESO scratches your itch for a “real” Elder Scrolls game is a very valid but different issue. Direct these complaints at ZOS :P They were tasked with making the next Elder Scrolls game people should look forward to after Skyrim.

Also, I don’t really care for the idea that Bethesda Game Studios should be shackled to this schedule of releasing Elder Scrolls and Fallout games one after the other until the end of time. After waiting this long, I might be disappointed to see a marginally better Elder Scrolls game that would basically be one step up from Fallout 4.

Reader

ESO is a huge and successful game, but it falls into a grey area from the core ES titles. It was created by ZOS and placed into a timeline far outside of the other ES titles. So that the core series and MMO don’t really overlap or undo any existing lore. They just share some similar mechanics.

The Core Series

The Elder Scrolls: Arena
The Elder Scrolls II: Daggerfall
The Elder Scrolls III: Morrowind
The Elder Scrolls IV: Oblivion
The Elder Scrolls V: Skryim

The next game in the core series will be titled “The Elder Scrolls VI”.

The expansions, mobile games and titles like “The Elder Scrolls Online” and “An Elder Scrolls Legend: Battlespire” exist in the same universe, but do stand apart.

The reasons that I enjoy the ES titles have little to do with the innovation between games. It has more to do with the exploration and story. They could use all of the same mechanics, the same engine and still make me happy with a new land and story to dive into. Most ES fans crave the adventure and experience that ES games give us.

Now having said that… I played ESO through twice (level cap). I did not get the same satisfaction out of it as I did the core series. I got a fraction of the playtime. Having perhaps 100 hours in that game. While I have around 300-400 hours in each of the core ES games.

It tries hard to emulate the experience of the single player titles, but it does not quite get there. The quests are a bit more generic, the impact you have on the world is much smaller. It has to incorporate grind mechanics and time gates to slow and balance progression across the playerbase. Its an online experience so it is very controlled, which obviously translates to no mod support. The combat is drastically different from the core series (and had to be that way), but it comes with its own host of issues.

There are things to like about it, but it also does many things that need to stay far far away from the core series.

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agemyth 😩

I agree with most of what you say and feel about the series.

If you ask anyone of importance who works on these games they will tell you that ESO is the current big thing and should be taken as seriously and canonically as a numbered Elder Scrolls game. Of course, they would because of business reasons. They will also tell you it is a good translation of the Elder Scrolls experience into a Online RPG form. ESO’s place in the timeline doesn’t really matter when Bethesda Game Studios itself has conveniently placed Skyrim hundreds of years into uncharted history for similar reasons.

ESO is, until it is shut down or practically irrelevant to the company, where all current desires for “the next Elder Scrolls” are directed to. I do not find it satisfactory in the same way I expect from a true numbered Elder Scrolls game, but it is all we are getting for the foreseeable future.

I think we both understand where we are coming from here and I hope I’m not coming off as argumentative. I’ll be waiting along with you however long it takes for the next “real” Elder Scrolls game to come, whatever it may be.

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Malcolm Swoboda

I think Bethesda just wants to get out one more major RPG and milk that some before revealing anything about a new TES. I expect at minimum good news of the next TES by 2020, and release by early 2020s. A decade of wait between titles? Bad, but you can’t say there was nothing in the meantime (DLC, Special Edition/platforms, mod support, ESO, Legends, other Beth games). There was several years between TES2 and TES3, a few years between TES3 and TES4, and five years between TES4 and TES5. This’ll be the largest gap, sure, but I’ll personally only be anywhere near ‘angrily impatient’ when we reach the next decade (so a few years of this Creation Club bs, Skyrim on Switch, VR, maybe another Beth game, that stuff).

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Sally Bowls

How about 22-11-22 for a shipdate?

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odin valhalla

How amusing. Ive read some of the vitriol on this subject and its amazing to me the depth of hypocrisy some people operate in. On the one hand they scream bloody murder about ethics etc if someone wants to charge for work they created. Someone breaks an NDA on a game in beta and fansites report it? Those same people are right there screaming AGAIN about how its not their responsibility to monitor gaming company releases or enforce disclosure agreements.

Having your cake and eating it too leads to the obesity of the spirit. You attain an unassailable position in nearly everything you verbally engage in. Which anyone with a modicum of objectivity will tell you is impossible, you cant be right all the time. Good for Bethesda for giving modders the opportunity and venue to sell their wares. Supply and demand economics in a fair environment is good for everyone IMHO.

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Jeremy Barnes

paid mods and someone else breaking an NDA to post information on a website…..I don’t see the hypocrisy. You seem to have unassailable position on this matter though.