Massively Overthinking: The best MMOs and multiplayers of E3 2017

E3 is drawing to a close, with its reveals over and done with — all that’s left is processing our interviews and hands-on pieces. But in the meantime, we decided to take this week’s Overthinking to consider the field. MMORPGs haven’t shined brightly at E3 in a long time, so our expectations are usually low — the con is interesting to us more for what’s happening on the multiplayer front.

So that’s what we asked our staff: What’s the most interesting or grabby-hands MMO or MMO-ish thing from E3 this year? Which game would get your best in show and why? There’s also an extra bonus section on the con itself courtesy of our writer on the floor.

Andrew Ross (@dengarsw): This wasn’t a real big MMO year at E3, but certainly big for online multiplayer games. I don’t want to give Best in Show to any game that didn’t have a playable demo, so I’ll give Monster Hunter World Most Anticipated. It’s very existence came out of nowhere. The changes and additions I saw were revolutionary for the series, but also add things I’ve wanted to see more in combat oriented games.

For Best in Show, it’s a really tough call, but I’m going to say Sea of Thieves. While I think Dauntless had a strong demo and it provides an alternative Monster Hunter experience in ways the actual series may not go, Sea of Thieves provided something lighthearted, fun, and very deep. My demo experience was terrible but showed just how much power a social MMO player can have. At a different demo, someone asked me what kind of games I am I good at, and after a few moments, I said, “Anything that lets me talk people into not killing me or gets them to help me.” Sea of Thieves felt like a playground ripe for chaos, but also strong social play, and that was deeply satisfying.

And quick note: Mario Odyssey was probably my favorite singleplayer title, but Ooblets was a surprisingly close second. I admittedly will probably have to skip the former unless it’s got good multiplayer like I did Zelda: Breath of the Wild (it’s hard to get into big, single-player sandboxes while trying to build a social life), but the latter is so charming and accepting that… gah, really, you guys should just google it.

Brianna Royce (@nbrianna, blog): Anthem seems to be the thing everyone’s talking about, my own guildies included, but eh, it takes more than yet another multiplayer shooter hybrid to get me excited. I do, however, love me some pirates. Given how Ubisoft — once deservedly ridiculed for saying dumb thing after dumb thing in public at cons — totally dominated this E3, I’m happy to see it pushing out Skull and Bones. The only downside is that Sea of Thieves, now delayed, has a high-end challenger. I’m hoping the competition does them both good rather than sabotaging one or the other.

I suppose it doesn’t count as an E3 announcement, but kinda since it came close to it: The Cryptic Magic: the Gathering MMORPG probably has me more interested than anything from the con itself. But that’s because it’s actually an MMORPG.

Then of course there were the teasers, and I’m super excited to hear more about what The Elder Scrolls Online has planned post-Morrowind. It appears the DLC train is back on the tracks.

You can google this if you don't get the joke.

Eliot Lefebvre (@Eliot_Lefebvre, blog): I can’t share Andrew’s in-depth analysis of E3, honestly, due in no small part to the fact that I wasn’t there; I will say, though, that the most on-point analysis I saw was that this year’s E3 was very much a case of doing one because one happens every year. There weren’t as many big announcements, and most of the big things we did see announced were things we’ll have to wait for until 2018 or later. Not horrible, but nothing compelling. My general dislike of these sorts of events in general has thus been largely compounded, just because… well, it’s a set of events marketed more on ideas than actual substance.

Of course, the big release I was excited for this year is open for me to play today, so take my cynicism with a grain of salt.

I’d argue the big multiplayer winner this year was Monster Hunter World; it didn’t have a demo, but the announcement alone had some really cool energy behind it, and I’m actually excited for it on a small level despite my usual lack of care about the franchise. I’m also looking forward to seeing how Anthem works out, since that’s definitely going to have multiplayer in some capacity, although I’m reluctant to really call it even an outright Destiny clone when we’re still so far out from release. But I can get behind a team-based third-person shooter.

Aside from that… well, the Stormblood presentation held my attention? But that’s not really a surprise, is it. Oh, and I guess Sea of Thieves was there; it’s never really pinged much on my radar, but the fans seem to be happy about it, if bracingly unprepared to eat a banana based on the game interface.

Justin Olivetti (@Sypster, blog): The buzz is certainly strong for BioWare’s Anthem, and I would even dare to say that it completely overshadowed Bungie’s Destiny 2. There was a lot of anticipation around Anthem’s reveal, and even if it does end up being a over-the-shoulder version of Destiny, it could do quite well for itself with BioWare behind it.

Honorable mention goes to Sea of Thieves. I’m disappointed (but not surprised) about the delay, but the game itself got a lot of very positive coverage and impressions at the expo, and I think it’s starting to turn some heads in regard to the fun and possibilities of that title.

I do wish there had been more pure MMORPG news, but such is the state of the industry right now!

Larry Everett (@Shaddoe, blog): I have two things to admit that I really don’t want to, but because of the coverage at E3. The first thing is that the games for Switch look like a lot of fun. And the second thing is that I own a Switch. So topping my list of most anticipated MMO-like games from E3 is Splatoon 2.

Obviously, I don’t think that Splatoon is a hugely innovative game. But it does look like a lot of fun, and since the Switch is technically a mobile platform, I’m glad to see good titles coming to it that aren’t Mario or Link.

That’s why the Skyrim coming to Switch and I hope to seem more multiplayer games hit that console.

Unfortunately, That’s the only multiplayer game that stands out to me. There are many single-player games that have me interested the Last of Us 2, Metroid Prime 4, and Far Cry 5. But from a multiplayer standpoint, I have been very underwhelmed.

It's barbaric, but hey, it's home.

Andrew on the con experience itself: People have been questioning the value of E3 for a few years now, and this year the convention really proved people wrong. With Nintendo and EA figuring out different ways to interact with fans (and press to an extent), they opened up opportunities for other companies to hold press conferences. That’s made E3 into nearly a week long event, with conferences even overlapping now.

Opening to the expo to consumers also exposed some things about the industry. At its worse, E3 is about swag. I love a free tshirt about a game I’m excited about as much as anyone else, but consumers noticed that press were green with envy, as they were receiving swag we weren’t being offered, constantly. For many press, games blogging is a side job or hobby, and going to the convention may actually cost us more than we’re able to monetarily make from the event.

That being said, either due to experience or change in practices, I was able to secure more demo time and interviews from big name companies than at any other previous E3. Doors opening 15 minutes early (something unheard of before) also rewarded those of us who come early every day because, like non-press, we’re not simply allowed into the exhibition halls even if we have an appointment. However, things would have been smoother if E3 had used physical maps instead of their unreliable app.

The length of lines really surprised the consumers, and a lot complained about the price of entrance: $250. That’s to wait 4 hours in line to play 20 minutes of Mario Odyssey if you don’t know how the convention works (Thursdays are the best!). One of the biggest problems is that these lines are tied to the swag. When rumors were going around that the Mario swag was out, the queue shot down dramatically, from the normal hour and a half of Thursdays to 20 minutes in the middle of the day.

Consumerism was apparent. While E3 tends to have their own shop, Square-Enix and others also brought vendors with good discounts. For the consumers, this was nice, but for me, it distracted from the nature of the convention: an industry trade show.

E3’s problem has always been that the companies treat press more as potential marketing than, well, press. The increase of influencers makes this more apparent, and even more so with consumers. I noticed several of my demo people didn’t even ask for feedback on their games, as did the consumers I spoke with. As E3 is usually the only time I am physically able to meet fellow games press, it was a bit of a letdown to stay guarded about topics we’re not supposed to share with the general public, but it was great to interact with fellow fans of various genres.

Sports games (and many racing games) get little to no fanfare from press at the various conferences, but several consumers mentioned how excited they were about those and made me realize that I don’t know any gaming sites that specialize in that genre. While people may talk about the MMO genre’s slow demise, Final Fantasy XIV’s line had to be closed due to popularity. A consumer friend experiencing the expo for the first time shocked one of Square Enix’s booth people by replying that her favorite game in the series is for consoles. Apparently most people had been telling her their favorite was FFXIV, something I never would have expected as press.

TLDR version: E3 this year felt less like an industry trade show and more like a general gaming convention. Maybe this was why I felt like I had better access to game companies, as I stood out more by comparison. If consumerism is what’s needed for me to do my job as a press, I’ll welcome the change. Just one request to ESA who runs the event: Please bring back the physical program map and guide!

Your turn!

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Necromonger

If it wasnt for Anthem / Battlefront II it would have been the most boring E3 ever.

Xbox one X also disapointed, already we see checkerboard rendering / resolution scaling and 60fps was again not in the head of making this console.

Disapointments followed by disapointments.

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Stormwaltz

Sorry to say that E3 was a big shrug for me this year. I was barely aware it was going on, and the announcements never got my enthusiasm above “that’s nice.”

I don’t know if it’s the con or me, though it is true that the types of games I prefer tend to be poorly-represented at massive trade shows.

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rafael12104

It wasn’t you. Aside from Ubi, the press conferences were, meh. It is obvious they are trying to figure out if this is a con or and industry trade show. No inde showcase either.

Back in the old days, they used to even goes as far to show the health of the companies, and state of the industry. Now, nothing more than trailer reels.

Andrew Ross
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Andrew Ross

Actually, there was an indie showcase:
http://www.indiecade.com/e3_2017/games

Even an offsite one with Devolver!

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Pandalulz

I’ll say that Anthem knocked the wind out of Destiny 2’s sails for me: more interesting movement mechanics and exploration with that sweet sweet third person Mass Effect style shooting (I don’t really dig first person anything). Granted, I feel let down that it’s not as RPGish as I’d hope from Bioware, but people have poopooed the hell out of Inquisition and Andromeda, so maybe it’s just time for them to move on to the next thing.

deekay_plus
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deekay_plus

imo bioware hasn’t made an actual rpg since nwn1. their games since then are fine visual novels with heavy emphasis on game play elements but they aren’t any more rpg’s than cod or battlefield at this point.

(swtor maybe excluded here but that game’s legimiate rpg stuff is ripped straight from wow to an extent that some talents and spells are literally copy pasta of stuff from wow).

that being said, anthem has me interested in a bioware game i’ve not been since the mid aughts. i just hope they don’t find a way to dissapoint me like their games have despite low expectations since mass effect 1.

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mike foster

mmmmmm include ME1 and DA2 on this and you have me

deekay_plus
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deekay_plus

imo last rpg bioware made was nwn1 + expacks. even dao isn;t included. :@

deekay_plus
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deekay_plus

i’m with bree. i was very impressed with ubi’s presentation at e3 and i think the only reason i haven’t seen more talking about it (which is slowly changing) is because the presentation was late at night.

every game they showed looked interesting to me in one way or another.

and the biggest thing this year is that we are set for a pirate game fad! the sid meiyer’s pirates! fan in me can’t be any more pleased! :D

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rafael12104

Yup. No question about it. Ubi’s presser was the best by far. I was impressed with every game presented except the dance game, (they can stop that now) and the snow skiing game Steep (not my thing).

And the flip side, Bethesda on the other hand could have just pressed play on 15 minute trailer reel, and it would have been much better than what was presented.

Last, MS. LOL! They were a little hurt that everything knows Sony is kicking their ass with exclusives. The presented what, almost 20 Xbox One exclusives? None of them memorable aside from Crackdown 3.

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Ian Wells

I will be honest and say that I still don’t understand FF XIV’s lasting appeal. I played a few classes to max level, and played half way through the first expansion in a matter or 3 months, and by the end the only think that held my interest at all was the Palace of the Dead (think co-op rogue-like). Everything else was the same grind, the same mechanics, and the same play-style and rotations again and again.

There is literately 0 customization options for builds (cross class skills don’t count as everyone has the same must haves, and the rest are useless fluff), and 90% of game play at all levels is repeating the same rotations again and again and again. Healers are the only class that get to mix it up a little, and even then is only when your party mates mess something up.

deekay_plus
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deekay_plus

i just find it interesting that i witness people who normally abhor raid or die culture in the genre subject themselves to that very culture in this particular game.

i chalk it up to brand strength and kyutai waifus the game offers. otherwise it’s the quintessential raid or die mmo on the market today, even more than wow of yesteryear.

Skoryy
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Skoryy

There is literately 0 customization options for builds (cross class skills don’t count as everyone has the same must haves, and the rest are useless fluff), and 90% of game play at all levels is repeating the same rotations again and again and again.

And how this is different from any other min-maxed meta MMO? All Squeenix did was cut out the middleman.

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Ian Wells

DDO, DFO, BDO, Warframe, ToS, ect., would like to have a word with you.

Each has a very different progression system that is ripe with a lot of room for customization. FFXIV basically hands you a ticket you get punched every few levels, redeemable for one new skill. That is so unengaging and severely limits replayability

Skoryy
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Skoryy

There’s plenty of room for customization in GW2 and STO. Mother Tree help you if you step out of the open world with a non-meta approved build. And I can’t fire a photon torpedo in Earth Spacedock without hitting a dozen tactical captains in cruisers.

FFXIV cuts through the spreadsheets and parsers and says “Here’s your build, enjoy the show.” Its kinda refreshing, honestly.

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Koshelkin

Yep.

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mike foster

Definitely agree with Eliot on the “it was happened because it happens” feeling. Not much of a memorable e3 from my perspective.

Monster Hunter looks pretty sick and Nintendo is crushing it, but beyond Spider-Man (who I will always consider my first love) nothing much caught my eye.

Except Everybody’s Golf. That shit is gooood.

Edit: I will say that a lot of the marketing executions felt like someone said them as a joke and then they accidentally happened. The Sonic trampoline and the Stormblood blood drive come to mind.

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Greaterdivinity

OH I LIED! Sorry : (

That Skull and Bones game, the Ubisoft pirate battle one. That one seemed pretty neat. If I had to pick something for my “pleasant surprise of the show”, off the top of my head that’d be it. Sure as hell wasn’t expecting it, and it looked pretty cool.

Edit: At least as long as there’s non-PvP gameplay involved, especially if the integrate exploration in as well as the combat.

deekay_plus
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deekay_plus

i’m sad to say to you it looks like something akin to for honour and not really a pve or exploration or open world thing at all. think arena pvp matches in the terms of what gets abused as being a “moba” today amongst a tonne of games. ie cloud pirates or w/e arena pvp game with a theme.

but good news for you, sea of thieves will probably be like what you are asking for here if their tech demo gameplay demo videos are any indication.

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Robert Mann

The only thing I found at all interesting, really, in E3 was the tiny little bit of Mount and Blade Bannerlord footage. There might be some multiplayer outside just battles with nothing really going on other than that, so that would be cool. It would be something at least a little different, given the economic and political aspects that are supposed to be there, where you can do more than just directly fight against another player.

Sadly, nothing else really spoke to me. Absolver has some cool ideas, but they are hidden behind many things I don’t really want. MHW is MH, with all the good… and all the bad. Don’t get me wrong, it can be fun, but it lacks so much of what I want in a good world based game (I think I like this term, as it prioritizes imo the world around the characters rather than just a few aspects of things like combat and an AH to buy/sell.) That’s the problem, all the games on display were more of the inch deep things we already have, just with shiny new combat stuff or a return to skill trees that are (I admit) better than what we have for my tastes. There’s just nothing else to these games. It’s the same go out, kill stuff, loot, and pretend the rest of the world is anything but a backdrop for that. Seen that ten trillion times, and it is beyond old.

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zoward

Andrew, thank you for the insight into what E3 was like when you’re wearing the press badge. That was a cool read!

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life_isnt_just_dank_memes

MHW and Absolver top my lists as Best in Show and Personally Most Anticipated respectively. Absolver showed off a new class and looks so incredibly deep in terms of how you can build a class which is so rare these days as most MMO makers have gone the MOBA route and given players 1 build per class for the sake of balance.

Absolver is all about creative freedom and depth. I can not wait for that game.

Battlefront 2 looked amazing. The multiplayer looks rad and I am really looking forward to more info about the single player campaign. DICE aint known for their story chops so it’ll be interesting how they implement Disney’s story.

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Armsbend

Dude…I liked the story in BF: Bad Company. I thought it was fun.

deekay_plus
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deekay_plus

i watched my bro play a big chunk of bfbc and the story was definitely alot of fun. i didn’t care for the gameplay i saw much but the story? i loved the characters in terms of their writing and direction.

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rafael12104

The best MMOs and or Multiplayer? Heh. I’ll try and be brief.

Farcry 5. Yes, there is a Co-op component. Not sure what that means, but I’m counting it because the game looks great. I’m in.

Splatoon 2. It is a blast. Can’t be denied.

Anthem: No broken promises yet, but it is early.

Battlefield 1: In the name of the Tsar. Straight up awesome shooter xpac.

Beyond Good And Evil: A dream, at this point, with multiplayer elements.

Skull and Bones; Ocean combat at it’s peak?

deekay_plus
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deekay_plus

far cry 5 mp wise indications are it will be akin to division and grw. which has it on my cue list for my active guildies that have been really keen with those two games recently.

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Schmidt.Capela

And quick note: Mario Odyssey was probably my favorite singleplayer title, but Ooblets was a surprisingly close second.

/Googles Ooblets.
/Finds it’s based on Pokémon, Animal Crossing, and Harvest Moon.
/Published by Double Fine.

Yeah, you did it. You managed to add a single-player game to my Steam wishlist while covering the MMO and multiplayer offerings of E3.

As far as getting anything useful from E3, it was a near total blank for me. The only games that it put on my radar were Monster Hunter World and Ooblets; just about everything else is something I either was already following or currently have no interest in.

Andrew Ross
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Andrew Ross

Good, because the creators have said there’s no plan on multiplayer atm, but it could be possible if things go well and there’s interest. HEY GUYS! HERE’S INTEREST!

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Sray

The Monster Hunter thing was weird to me because until recently I didn’t own a console for the last 15 years, so I literally had no idea what the hell that trailer was all about, and the lack of a title at thend just left me scratching my head saying “what the f*** was that crap?”

Best MMO-ish thing? Anthem, I guess.

Overall this E3 mostly felt like the big companies going “remember that stuff we showed last year? Here it is again.”

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Reselect Name

Anything that has open world PVP and persistent world. Everything else is garbage. That’s always the rule.

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Sally Bowls

While WoW and EVE are dying are in their second decade, this Forbes piece is from 2012.

Every year, it’s the same old saw. E3 is obsolete, E3 needs to die, “Do we really need E3?” etc. It’s always the same problem – games are revealed piece by piece through a 24-hour blog cycle, the internet has removed access barriers, …
At my first E3, I found myself sitting in the overflow room for the EA press conference watching the same livestream I could have been watching at home in New Orleans. I found myself wondering what exactly it was I was doing out in LA.

I just don’t see how it is cost effective to E3, considering the alternatives.

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johnwillo

I don’t think that Sea of Thieves and Skull and Bones will hurt each other. I will buy both, and I expect anybody remotely interested in the subject matter will as well. Scupper me with a marlin spike, else!

deekay_plus
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deekay_plus

there’s a third indie made game that is more like sea of theives that looks interesting. i will probably buy an dplay all three with guildies. give me that pirate fad rebirth game industry!

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Armsbend

I’m with you. I’ve been waiting a long time for decent pirate games with good sailing and it looks like we may have two within a few years of each other.

Unless one really plays horribly I’ll get both within a few weeks of release. Sea of Thieves without a doubt for forgoing the usual kickstarter nonsense. And I am a closet (new) Rare fan.

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Schmidt.Capela

From what I’ve seen, the two are vastly different games that just share similar settings. IMHO the only situation where they could directly compete is if someone with a limited budget wanted a pirate game and didn’t care how it is played.

If I’m going to get one of them, it will likely be Skull and Bones, because it is expected to allow meaningful solo play; I’m very wary about games where I have nothing to do unless I have friends online at the same time. That will depend on whether it will require installing that bit of malware known as UPlay, though; I’m not going to let that pile of trash inside my computer.

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johnwillo

Yeah, I am worried about having to have friends to play Sea of Thieves as well. It looks good enough to bring me out of my shell long enough to attempt the feat, however. UPlay is awful, but I submitted to it for Far Cry: Primal, and I can do it again if I must.

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Armsbend

The way my online life usually works is thus: I find a game I get really into. I dont have any real life gaming friends so I find a few casuals who want to do things I want to do. We become gaming friends for the life of the game.

If Sea makes it easy to group up with randos and then makes it even easier to keep those randos as pals this game will go far. I think Rare gets it.

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MeltWithYou

Anthem turned me off the with the scripted voice actors pretending to be gamers…lol I don’t know why but I hate that shit. Reminded me of The Division preview, which technically looked pretty damn amazing at the time and didn’t end up like the shipped product at all.

However, I reserve the right to change my opinion at release, but pre-release stuff like that just remind me I’m watching this scripted experience cobbled together to build maximum hype…I guess that hat trick doesn’t work for me anymore /age

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Pandalulz

Honestly, I get the argument that it’s cheesy, but at the same time, what’s important is that it cements that it’s a multiplayer game that you will be playing coop with other people. That might be kind of ambiguous without that bit, especially for someone like me that watches the videos out of context but doesn’t put a whole lot of effort into paying attention otherwise.

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blah blazh

yeah that was pretty cheesy, same happened with The Division. Still, playing as Iron Man seems pretty cool. I’ll keep tabs on the game. Overall, I was disappointed in the lack of single player RPGs there, was there even one?

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Robert Mann

Kingdom come: Deliverance has their bit. It was short, but there. The other bigger studio name releases coming soon are overseas development, so E3 is unlikely for them. There’s more coming, but most of the big western studios are in that ‘too early to say anything’ phase for their next project. Indies don’t tend to do much at E3, regardless of how amazing their game… it’s just built for the big name studios.

So not surprised. Next year should see a few more.

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Melissa McDonald

I find myself asking, which of these are true MMOs as we think of them? Destiny plainly is NOT one. The pirate games seem crippled by allowing 64 to a server or somesuch tripe.

Estranged
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Estranged

Destiny has open world events, quests, dungeons, raids, inventory, social hubs and gear progression. More of a MMO than sitting awkwardly, pretending to craft – in our instanced housing MMO land, pressing our crafting buttons on cooldown.

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Jonny Sage

But its missing the key part, massively multiplayer.

Estranged
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Estranged

JS, yes, I performed Destiny raids solo and open world boss events totally solo. There were no people around, all AI.

There was no world to explore. Nothing.

/sarcasmoff

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Jonny Sage

Sarcasm is the lowest form of wit. How many players in a raid?

Estranged
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Estranged

The highest form of wit is elitism.

6 people in instanced raids for Destiny 1. Larger numbers for open world events, depends whom is around.

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Jonny Sage

I rest my case then. Not massive.

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3lfk1ng

Sea of Thieves is apparently only 32 players…. even worse.

Godnaz
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Godnaz

None of them. Some claim open world but we know that phrase is mis-used as a hype tool.

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Schmidt.Capela

Open world has little to do with a game being a MMO. It’s not even required for a game to be a MMO, as it’s perfectly possible to meet the usual definitions for MMO even if the game world is divided in many small, loosely connected chunks.

Heck, EVE Online does that; its game “world” is composed of hundreds of separate areas (“systems”) connected by gates.

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Jonny Sage

But all 40k players could be in same chat and same area at once, if the servers didnt crash. Ok, more like 1500 at once. Thats massive. 32 isnt.

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Schmidt.Capela

And that has nothing to do with whether a game has an open world or not…

(BTW, I don’t think I would ever want to be in the same chat as 1500 other people; the amount of noise would likely render the chat useless.)

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Jonny Sage

Sure just saying, thats what makes its a MMO. Its massive.

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Armsbend

Andrew: “My demo experience was terrible”

What do you mean?

-from Andrews in-depth description of E3 it sounds like the very picture of what hell is – to me. Thank you for suffering through it – I would personally never do any of that.

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Sally Bowls

A Bree comment referred to a bad VR experience that required some recovery time.

Andrew Ross
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Andrew Ross

Wait for the Sea of Thieves article! It’s terrible but (kind of?) in a fun way.

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Armsbend

Alright then I will. Cheers!

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Oleg Chebeneev

Games I was most excited for in E3:
Anthem (fantastic visuals and looks like a fan gameplay),
Metro (another game with great visuals and first 2 Metros were awesome),
Monster Hunter World (love the series, finally a MH game on PC that we can play),
Life is Strange prequel (im a big fan of original),
Vampyr (because its creation of LiS team),
new Assassins Creed (not really a fan of AC series but loving ancient Egypt setting and they seem to detail it very well)

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blah blazh

AC Origins and Shadow of War are probably the two games I’m looking forward to most that was shown there. Also excited for the Horizon DLC and I’ll keep tabs on Anthem.

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BalsBigBrother

E3 2017 & mmos

tldr: /sigh

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Sally Bowls

/sigh FT4U: 2017 & mmos

Godnaz
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Godnaz

Damn, here I was hoping Eliot wouldn’t bring up Final Fantasy like he does in every opinion post.

My turn!

Watching E3 this year with all of its rehashed, sequeled, reskinned, different theme/same mechanics bullshit that was presented, made me realize how lucky we are to have Star Citizen doing something risky and revolutionary.

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Sally Bowls

C’mon be nice; don’t troll. Some people Belive. It is understandable but impolite to ridicule them to their faces.

Godnaz
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Godnaz

Sally..

While I appreciate your decency and agree with you that being critical of someones opinions is not a constructive, I also feel that often times the persons in question tend to favor and are only willing to discuss said topic in a positive manner that is not impartial. In this case being that Eliot and at times Justin, tend to view Final Fantasy as the only game worth posting positive material about in their opinion pieces. This is completely understandable because this is their main game of choice. However, a few other regular commenters and myself feel that not only do they favor the game but are also willing to degrade other quality MMO’s in order to meet this agenda. It also speaks volumes on the lack of actual fact finding and experience they truly have in these other games.

I think what bothers me is that in order to at least appear the care about the rest of the MMO community and it’s happenings, you need to be willing to open yourself up to playing or at least trying other MMO’s. By the way things are critiqued, this is simply not the case, which is fine. But don’t give an opinion when you truly don’t have enough experience to give one as they tend to do.

Honesty, integrity and openness are what create a foundation for quality publishing material. Many times the folks in question refuse to put in the work to make that happen and instead project opinions that appear shallow and uneducated on the topic at hand.

Massively is a wonderful website. I like what most of the contributors have to say even when I don’t agree with it. Because I can tell when they know what their talking about and when they don’t.

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The Black Parrot

HA!

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Greaterdivinity

E3 this year felt less like an industry trade show and more like a general gaming convention.

From my friends who worked the show floor, this sounds like it’s very much the case. And ESA sounded totally unprepared for the clusterfuck, which caused plenty of frustration for both many media (who missed/were late for appointments due to not being able to get in when the show opened or simply being unable to move through the morass of consumers milling around aimlessly in the isles) and developers/publishers. It was basically another PAX, but worse than any PAX ever has been. I know ESA will probably keep this up because they need to fill the budget holes left by Activision/EA (and others) pulling out, but filling it by packing the show with consumers doesn’t sound like the right approach to me at all.

ON TOPIC – honestly…part of this may be due to me all by trying to actively avoid as much as I could (E3 is freaking exhausting), but while there was definitely some neat stuff shown off there wasn’t anything that really hyped me like there has been in years past. I’m kinda alright with that though. I’ll likely look up some broader roundups for major/indie titles and the like in the coming weeks when my brain isn’t on overload, but for now I’m pretty alright with there not being any major standout titles for me.

Edit: The fist-fights consumers had over fucking plastic Nintendo bags and getting their turn on game stations in booths sounds fucking wild, though. Few friends told me about them and I’ve been desperately trying to find video of that stupidity so I can enjoy some delicious popcorn.

Andrew Ross
Staff
Andrew Ross

“From my friends who worked the show floor, this sounds like it’s very much the case. And ESA sounded totally unprepared for the clusterfuck, which caused plenty of frustration for both many media (who missed/were late for appointments due to not being able to get in when the show opened or simply being unable to move through the morass of consumers milling around aimlessly in the isles) and developers/publishers. It was basically another PAX, but worse than any PAX ever has been.”

It’s like you were there!

EDIT: I hadn’t heard about fights. I’d heard about a fire during a Spider-Man thing, fire department closing Activision’s booth since people kept blocking the fire lanes, Playstation’s app not working and pissing off fans and line managers (as usual), but no fist fights. You miss out on this stuff when you have meetings in the conference rooms or offsite areas.

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Sally Bowls

One press described it as an industry event trying to evolve into Comicon and not doing it well. Gamescom was described as the goal – lots of public lines/swag, but some industry-only accomodations – industry only times IIRC.

Godnaz
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Godnaz

E3 this year felt less like an industry trade show and more like a general gaming convention.

Oh the irony. E3 began as public show. Gets big/successful. Decided to lock public out and makes it industry only people. Public makes own game/tech shows (Gamescon, PAX) E3 goes into decline as the big 3, EA, Ubisoft, Sony, change the rules and make booths insanely expensive. Smaller developers/publishers move to public shows instead. E3 opens show to public but public doesn’t go.

To this day, the industry still doesn’t understand or even care about it’s own customers.

Andrew Ross
Staff
Andrew Ross

Really? I remember E3 being industry only for as long as I remember (back in the mid 90s, right?), but they were very loose with that term so it felt public. I was also a kid eating Nintendo Power, EGM, and GamePro coverage at bookstores because I couldn’t (yet) have my own magazines, so I may have heard things differently.

deekay_plus
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deekay_plus

afaik until this or last year e3 has always been a press/industry event. i remember hearing you’d have an easier time getting into GDC than e3 at one point.

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Sally Bowls

I even wiki it to confirm that E3 began as an industry-only event. That was the norm from the golden era. RIP COMDEX.

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Armsbend

There were really fist fights? That sounds hilarious. Link any videos you might find.

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Schlag Sweetleaf

comment image?

Godnaz
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Godnaz

God damnit Schlag.
*presses the thumbs up button, agaaain..* :|

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Schlag Sweetleaf

comment image

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